eatkinola Posted November 4, 2018 Author Share Posted November 4, 2018 Fade-out screen implemented, and I posted a new version (0.6a) to the pm thread for testers. @Nicodemus: I couldn't add you to that pm since it's full, so I sent you a separate pm with this version of the plugin for testing. 2 Link to comment Share on other sites More sharing options...
Nicodemus Posted November 4, 2018 Share Posted November 4, 2018 1 hour ago, eatkinola said: Fade-out screen implemented, and I posted a new version (0.6a) to the pm thread for testers. @Nicodemus: I couldn't add you to that pm since it's full, so I sent you a separate pm with this version of the plugin for testing. Thanks, I will start testing on my windows 10 PC. Link to comment Share on other sites More sharing options...
eatkinola Posted November 5, 2018 Author Share Posted November 5, 2018 WootLauncher is also working for MAME now -- supports fade screens, bezels, and pause menu. Can probably get save states working, but apparently many of the machines mame emulates don't support saves anyway. 3 Link to comment Share on other sites More sharing options...
damageinc86 Posted November 5, 2018 Share Posted November 5, 2018 (edited) I've played some of those that don't officially support save states in MAME, but then they also work most of the time anyways. I think it's more of a "not completely 100% working in some cases, but usually does so we need to have a disclaimer" type of things. You are doing this all on your own? I remember when Jason said this couldn't really be done without insanity inducing difficulty, so he wouldn't really go down that path. But you seem to be doing quite well lol. Edited November 5, 2018 by damageinc86 3 Link to comment Share on other sites More sharing options...
Kondorito Posted November 5, 2018 Share Posted November 5, 2018 @eatkinola out of curiosity, how are the bezels being implemented? RL style with a cfg with coordinates, MAME style with a lay file, RA style? Link to comment Share on other sites More sharing options...
eatkinola Posted November 5, 2018 Author Share Posted November 5, 2018 7 hours ago, damageinc86 said: I've played some of those that don't officially support save states in MAME, but then they also work most of the time anyways. I think it's more of a "not completely 100% working in some cases, but usually does so we need to have a disclaimer" type of things. You are doing this all on your own? I remember when Jason said this couldn't really be done without insanity inducing difficulty, so he wouldn't really go down that path. But you seem to be doing quite well lol. That's good to know, and I should be able to add savestate support to the pause menu for MAME. Yeah, I'm just doing this on my own. The tricky part is capturing the emulator window, but once that's done I can exert enough control over it to do these things. The plugin interacts with emulators using AHK, so the interface is limited to things for which the emulators has hotkey support. Link to comment Share on other sites More sharing options...
eatkinola Posted November 5, 2018 Author Share Posted November 5, 2018 4 hours ago, Kondorito said: @eatkinola out of curiosity, how are the bezels being implemented? RL style with a cfg with coordinates, MAME style with a lay file, RA style? The bezels are a very simple overlay of PNG images with areas of transparency; there is no special positioning involved. I recommend using the overlay (and filter etc) mechanisms built into MAME and RA, and consider the WootLauncher overlays as a way to provide overlays for emulators that don't support them (e.g., Dolphin). 1 Link to comment Share on other sites More sharing options...
Mr. RetroLust Posted November 5, 2018 Share Posted November 5, 2018 21 minutes ago, eatkinola said: The bezels are a very simple overlay of PNG images with areas of transparency; there is no special positioning involved. I recommend using the overlay (and filter etc) mechanisms built into MAME and RA, and consider the WootLauncher overlays as a way to provide overlays for emulators that don't support them (e.g., Dolphin). Awesome! I have quite a few high res photographs of arcade cabinets when you stand before them but a lot of these games dont run well in mame, this way they can finally be put to good use in the future. Link to comment Share on other sites More sharing options...
Cypher Posted November 6, 2018 Share Posted November 6, 2018 Going to be keeping an eye on this as I've been looking for something like this. I know you said it supports Retroarch cores, but does it also support core functions like cheats, controller remapping, or would we have to bypass the overlay and reach into the Retroarch overlay for that kind of stuff? Link to comment Share on other sites More sharing options...
eatkinola Posted November 6, 2018 Author Share Posted November 6, 2018 2 hours ago, Cypher said: I know you said it supports Retroarch cores, but does it also support core functions like cheats, controller remapping, or would we have to bypass the overlay and reach into the Retroarch overlay for that kind of stuff? No, it doesn't support that level of detail, you would need to use the retroarch menus for those things. Link to comment Share on other sites More sharing options...
Mike Stewart Posted November 6, 2018 Share Posted November 6, 2018 I like many others am really excited to see where this ends up. Thank you! Could I ask whether there are any plans with Jason to integrate the work you've done for the plugin within the core Launchbox/BigBox code? Just thinking that Jason has already said he will eventually deliver a Pause and Fade functionality, and I'm wondering what overlap between that work and yours is possible or desirable in the interests of pooling together resources and effort? 1 1 Link to comment Share on other sites More sharing options...
eatkinola Posted November 7, 2018 Author Share Posted November 7, 2018 8 hours ago, Mike Stewart said: Could I ask whether there are any plans with Jason to integrate the work you've done for the plugin within the core Launchbox/BigBox code? Just thinking that Jason has already said he will eventually deliver a Pause and Fade functionality, and I'm wondering what overlap between that work and yours is possible or desirable in the interests of pooling together resources and effort? I'm not sure @Jason Carr would want to integrate this into BB, but I can talk it over with him if he wants. 1 Link to comment Share on other sites More sharing options...
Mike Stewart Posted November 7, 2018 Share Posted November 7, 2018 Cool. Just wondered if there had been any discussions as of yet. Jason may of course have a different vision on how he wishes to have a Pause and Fade type functionality built into the core Launchbox/BigBox code. Thanks again for your plugin, I can imagine many people are going to be all over this when it's released. 1 Link to comment Share on other sites More sharing options...
Jason Carr Posted November 7, 2018 Share Posted November 7, 2018 20 hours ago, eatkinola said: I'm not sure @Jason Carr would want to integrate this into BB, but I can talk it over with him if he wants. We'll most likely be implementing our own pause menu, but your bezel system @eatkinola would be pretty cool to look at. I don't have plans to tackle that one any time soon. 1 1 Link to comment Share on other sites More sharing options...
Cypher Posted November 13, 2018 Share Posted November 13, 2018 On 11/6/2018 at 4:07 AM, eatkinola said: No, it doesn't support that level of detail, you would need to use the retroarch menus for those things. Bit if a bummer, but understandable. I can see me getting a lot of use out of this for Dolphin, PCSX2, RPCS3, and Cemu, especially when it comes to KISS methods of exiting games. Link to comment Share on other sites More sharing options...
Kondorito Posted November 13, 2018 Share Posted November 13, 2018 @eatkinola, do you have any updates? Even if it is only a "everything is developing great". I promise you I am trying to behave and wait patiently, but I cant; I am too excited for this project. *starts drinking linden tea to calm down* 1 Link to comment Share on other sites More sharing options...
MiamiLamiW Posted November 13, 2018 Share Posted November 13, 2018 This would be awesome! Link to comment Share on other sites More sharing options...
androtaz08 Posted November 13, 2018 Share Posted November 13, 2018 Can't wait for this Plugin to be released! Would be willing to test on windows 10. 1 Link to comment Share on other sites More sharing options...
eatkinola Posted November 14, 2018 Author Share Posted November 14, 2018 16 hours ago, Kondorito said: @eatkinola, do you have any updates? Even if it is only a "everything is developing great". I promise you I am trying to behave and wait patiently, but I cant; I am too excited for this project. *starts drinking linden tea to calm down* Made a bit more progress. Currently supports RetroArch (all the cores I've tested), MAME, Dolphin, Demul, and PCSX2 -- those are all the emus I use and hence tested, but I'm pretty sure it'll support other emus you throw at it. When I release it, I'll include instructions for configuring to work with other emus you might use; it's pretty simple to setup. Refined the fade-in to game a bit more. It currently only works with BigBox, but when Jason adds a feature I requested to the plugin API it should also work with LaunchBox. Hopefully I can release a beta version in a few weeks; can always add more features later once I get more feedback. 10 hours ago, misterlamide said: This would be awesome! I hope so! 8 hours ago, androtaz08 said: Can't wait for this Plugin to be released! Would be willing to test on windows 10. That'd be great. I've received a little feedback from W10 users but could certainly use more. 1 Link to comment Share on other sites More sharing options...
androtaz08 Posted November 14, 2018 Share Posted November 14, 2018 Just let me know how I can help. 1 Link to comment Share on other sites More sharing options...
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