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Posted (edited)

All, a themed bezel pack for the Atari ST has just been released.

Also, the issue where the Bezel Project app for Windows disables the overlays setting in Retroarch has finally been identified. A new build of the app is forthcoming, but no date can be given at this time. If you want to know when a new version of the app is released, follow this post as I will be announcing it here. You can also watch the repository on Github: https://github.com/thebezelproject/BezelProject-Windows

Edited by dragon57
  • Like 1
Posted
2 hours ago, dragon57 said:

All, a themed bezel pack for the Atari ST has just been released.

Also, the issue where the Bezel Project app for Windows disables the overlays setting in Retroarch has finally been identified. A new build of the app is forthcoming, but no date can be given at this time. If you want to know when a new version of the app is released, follow this post as I will be announcing it here.

excellent news. glad to hear the issue is identified and good luck with the new build!

  • 1 month later...
Posted

@dragon57

There's a discrepancy between the SA-Atari7800 and the themed Atari7800 bezel filenames for the Super Huey bezels.
The SA uses UH-IX (the letter I) whereas the themed uses UH-1X (the number one).
Any chance of a fix to bring the themed into line with the SA?
 

  • 7 months later...
Posted (edited)

All, an updated themed and system art bezel pack for MAME has just been released. This builds on the original MAME sets that were targeting an older Retropi build. These updates attempt to provide a bezel for every 'working' game MAME supports as of the 0.270 release. If you happen upon a game that is missing a bezel, please go to Github for the particular repo in question and open an 'issue' ticket with what is being requested.

Also, the issue where the Bezel Project app for Windows disables the overlays setting in Retroarch has finally been identified and should be fixed. A new build of the app (V1.1.13) has been uploaded. Existing installations of the app should reinstall this new release as it contains a new file required for MAME. The app has better support for native MAME installations for games that use more than one monitor for its display. If you want to know when a new version of the app is released, follow this post as I will be announcing it here. You can also watch the repository on Github: https://github.com/thebezelproject/BezelProject-Windows

Finally, the game list required for LaunchBox has also been updated.

Edited by dragon57
  • Thanks 1
  • 4 weeks later...
  • 2 months later...
Posted

Every time i try to install the bezel project on my pc it get flagged as by windows defender and by malwarebytes. Is anyone else aware of this?image.thumb.png.761046b9f689b47e197d37aa466de455.png a virus ?

  • 1 month later...
Posted
On 6/27/2022 at 10:02 PM, dragon57 said:

For a tutorial on removing the TV surround graphic from the bezel files, please download the archive
from the following link, extract the contents, then follow the steps in the PDF file.


https://drive.google.com/file/d/16OpfwC_4dEds0LhRYBmE5SeQ7xUQxITT/view?usp=sharing

Hey, I've noticed none of these masks fit on Atari Jaguar bezels. Would you be so kind to add another "special case" for this system?

  • 2 weeks later...
Posted

A new Windows app has been uploaded to Github. The release notes are below.

This is the 1.1.14 release of the new Windows based port of the Bezel Project download script used on the RetroPie platform.

Changes:
Updated the readme.md file for the main repository display page.

Added the following text to the application Help page:
This utility will created custom cfg files in the Retroarch main directory for any Bezel pack installed for the Retroarch platform. Use the name of the cfg file on the command line when Retroarch is started. Example: retroarch.exe -c "retroarch_mastersystem.cfg"

Updated the logic of the application to mimic more closely the Retroarch config directories used on the
RetroPie Retroarch installation defaults, e.g. separate config directories for each installed platform. This should resolve the issue where cores that support multiple systems can cause references to games with the same name to overwrite each other, with the last installed bezel set being the only set used for supported systems on that core.

  • Like 2
  • 7 months later...
Posted
On 7/3/2025 at 7:26 AM, dragon57 said:

I don't have the cycles at the moment to update the archive and the pdf, but here is my jaguar mask.

mask_jaguar.png

Thanks! Can you do another one for NES? The standard bezel overlay cuts off too many pixels at the edges (more than the "E" in Entertainment System is cut off for example)

Posted
7 hours ago, totoro said:

Thanks! Can you do another one for NES? The standard bezel overlay cuts off too many pixels at the edges (more than the "E" in Entertainment System is cut off for example)

The NES is problematic. Different people seem to want different sizing, depending on which emulator you use and even what rom written for different countries do with the output. Your best bet is to use the scaling/sizing options of retroarch to give you close to what you want, then save a custom config for the emulator you use.

Posted
6 hours ago, dragon57 said:

The NES is problematic. Different people seem to want different sizing, depending on which emulator you use and even what rom written for different countries do with the output. Your best bet is to use the scaling/sizing options of retroarch to give you close to what you want, then save a custom config for the emulator you use.

Thanks for the reply! I think there may have been a small misunderstanding about the issue I'm seeing.

I'm already using RetroArch's scaling options, but the problem isn't the scaling itself — it's the bezel tv surrounding removing mask.

The bezel tv surrounding removing mask cuts off a few pixels from the actual bezel image on the left and right sides.

So the goal isn't to resize the emulator output — it's simply to slightly shorten the transparent area of the overlay mask so it matches the NES bezel image width more accurately.

 

Posted
12 minutes ago, totoro said:

Thanks for the reply! I think there may have been a small misunderstanding about the issue I'm seeing.

I'm already using RetroArch's scaling options, but the problem isn't the scaling itself — it's the bezel tv surrounding removing mask.

The bezel tv surrounding removinAg mask cuts off a few pixels from the actual bezel image on the left and right sides.

So the goal isn't to resize the emulator output — it's simply to slightly shorten the transparent area of the overlay mask so it matches the NES bezel image width more accurately.

 

That is indeed the missing piece of the puzzle. I'll put this on my to-do list. Not sure when I can get to it.

Posted (edited)
51 minutes ago, dragon57 said:

I had a play after I knocked off this evening. See if this fits your NES needs. Let me know if it does so I can update the archive and instruction set.

image.thumb.png.536b4bb6ec51b6cfaaeb1dc0b55725c9.png

Thanks - perfect fit!

I just noticed that one since the NES bezels got a major update this week.

If users report scaling issues I recommend 19:14 instead of 4:3 - this should exactly frame the game screen (not for NES but the other packs 19:14 works for most consoles).

Edited by totoro
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