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C64 Dreams (massive curated C64 collection)


Zombeaver

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3 minutes ago, Pixelpiper said:

I'm not a completist where it comes to any platform

Yeah, me either, thus the whole curation thing.

Most people aren't going to be willing to dig through 25,000+ titles (or even 10,000, for that matter) to do that though, so therein lies the rub.

5 minutes ago, Pixelpiper said:

I don't care about anything from the 90's for C64 no matter how good.

Curation purely on the basis of an arbitrary year is seriously bizarre, but hey

6 minutes ago, Pixelpiper said:

To each their own

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15 minutes ago, Pixelpiper said:

Not simply selection of an arbitrary year, but setting parameters/limits to keep things easier to manage.

I've already done that. The parameter is "Is it good?" I have to dig through piles of shit in order to determine what passes that parameter check.

By saying "I don't care about anything from the 90's for C64 no matter how good." you are quite literally doing it on the basis of an arbitrary year.

Game = Good + Year > 1989 = Don't care
Game = Good + Year </= 1989 = Super interested

There are C64 games that came out after 1989 that, surprisingly enough, are actually quite good. There are C64 games that came out in the 80s that, shockingly enough, are actually quite awful. It's almost as if there are good and bad games that came out both before and after an arbitrary year. If you want to be arbitrary about [insert random variable], by all means go for it! That is your prerogative. But don't tell me that it's not arbitrary.

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"based on or determined by individual preference or convenience rather than by necessity or the intrinsic nature of something"

I think that actually sums it up just fine.

You're making a choice on the basis of a specific criteria that has no inherent impact on the determination of value or quality of the games in question. It's not based on any other intrinsic value, it's not even based on a value that anyone but you would care about. The fact that the 80s is when you were active has no relevance to literally anyone but you. That's what makes it arbitrary.

You can define or refer to that with whatever word you want though. Feel free to replace with "silly" if arbitrary offends your sensibilities.

1 hour ago, Pixelpiper said:

It's no more arbitrary than the decision to call a game good/bad based on one's opinion.

Whether or not something is "good" is obviously going to come down to a certain matter of taste. I never said anything to the contrary. I don't know of any game critic that would ever say anything to the contrary. I'm making the determination based on how playable a game is (in 2020), which is based on yes, my opinion, and on a "fun factor" again based on my opinion, avoiding the hundreds of Boulderdash hacks/clones (or equivalents for other games), avoiding non-English versions of games where relevant, and avoiding stuff that... just looks like complete garbage. Nobody's going to agree with 100% of my decisions, but 99.9% of them aren't going to care enough (or know) one way or the other anyway. I am willing to go out on a limb and say that my (admittedly debatable) rationale is more relevant to 99.999% of the target audience here than yours is though.

For someone with such limited time, you certainly seem to have plenty enough to come in here, dragging this increasingly ridiculous conversation along. If you have anything actually relevant to contribute to this project, feel free, but I'm not going to waste any more of my limited time on this. In the time that we've been having some kind of inane semantics debate, I could have gotten more work on this done.

This is not your personal sounding board to talk about your projects, talk about your golden years in the scene, your bartop, your graphical or programming skills, or the undoubtedly numerous other fantastic qualities of you. None of that is relevant to this thread. There's plenty of space on the forums for that kind of thing. This isn't it.

If you have a specific game request, a specific feature request (that I'm able to accommodate), or have some issue (that's within my ability to resolve), I am happy to oblige. Otherwise, it needs to go elsewhere.

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As I said, it's not just to post updates. It's so people can report issues or requests, which are actually relevant and perfectly fine.

I am sorry you're offended. Be that as it may I, like you, value my time. And this discussion about basically nothing is increasingly wasting it.

My point wasn't to insult you. My point was that you're being arbitrary. Which is your prerogative! I said that more than once even. But if it's going to devolve into a tedious semantics debate, which is literally what was happening, it just becomes a waste of everyone's time at that point. This is not the place.

Do whatever you want. Care or don't care about whatever you want, nobody's stopping you. But I'm not gonna get into a debate about "that depends on what the definition of 'is' is" or have this thread turn into a quagmire about stuff that frankly doesn't have anything to do with the project, which you seem to have the penchant for repeatedly injecting into it.

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For whatever it's worth, I am sorry if I upset you @Pixelpiper (or anyone else for that matter). This project is my baby. I've spent well over a thousand hours on this thing at this point, with a long way to go. I'm married, have a full time job, have a mortgage, etc. but I spend significant amounts of my free time on this and a few other projects here, in no small part for the benefit of others. So when you say something like "I don't care about any C64 games from the 90s", something that, you may not realize, but describes actually a pretty sizeable chunk of the library here, maybe you can understand why that might upset me. That's tantamount, in my mind, to saying the thing I'm spending all this time on doesn't have value. This is something I've poured a lot of time and energy into, so I take that kind of thing kinda personally. If you did some C64 artwork that you'd spent a lot of time on and wanted to show it to someone and they said "I don't care about C64 artwork, no matter how good it is," you probably wouldn't like that either, even though they're under no obligation to care or like it. I hope you (and everyone else) get whatever it is you want out of the project, even if significant portions of it aren't of interest to you.

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Version 0.20 of C64 Dreams is now available. It features 300 new games and a number of other improvements and changes.

DOWNLOAD HERE

The magazine module (optional) for the local (.cbr) versions can be found here.

The game details spreadsheet has been updated accordingly.

  • New:
     
    • Added virtual keyboard function to controller - accessible by pressing Y (on a 360/XB1 controller)
    • Created a configurator (C64 Dreams\C64 Dreams\Configurator.exe) for quickly changing overlays, shaders, and the base config
    • Added a new shader preset called Esper C64 (requires dedicated video card - not integrated - and a fast-ish PC) - this is not the default, but can be quickly selected through the configurator
    • Updated core to newest version as of 3/9/20 - brings new SID engine ReSID-3.3 which improves audio quality (updated all option files accordingly to use it) and new zoom features
    • Converted from using custom screen cropping for everything to using new zoom settings in core options, this eliminates the need for per-resolution base settings and even eliminates the need for game-specific cropping in many instances (though not all) if you are using a 16:9 display. If it's 4:3, 5:4, etc. it will need some adjustment (it would have anyway, in the past). The remaining games that still need resolution-specific cropping are as follows:
       
      • Alien Syndrome
      • Ballblazer
      • Brainway
      • Draconus
      • Forgotten Forest
      • Frogger Arcade
      • Gemini Wing
      • Genesia
      • Tiger Claw
      • Turbo Outrun
      • Zolyx
         
    • Created new bezels to accommodate for adjusted dimensions of new zoom settings, both for normal (PAL) and NTSC games - options are Bruce Lee (default), Project Firestart, Retrograde, Times of Lore, Ultima III, X-Out, and blank (empty first overlay image, second is the controls image)
    • Added Blast From the Past volumes 16-25
    • Added 64 games to Best Of Vol. 4
    • Added custom controls to Renegade
       
  • Version updates:
     
    • 8bit-Slicks - replaced with 1/5/2020 updated version (with 4-player support) by Laxity
    • Alternate Reality - The City - replaced with onesided Fairlight version
    • Bangers & Mash - replaced with +37D version by Hackersoft
    • Battle Through Time - replaced with +4H version by Pugsy
    • Bignose's USA Adventure - replaced with +8H version by Chromance
    • Blagger Goes to Hollywood - replaced with +3 version by Pugsy
    • Bride of Frankenstein - replaced with +3 version by Pugsy
    • Cashman - replaced with +22D version by Hackersoft
    • Cavemania - replaced with +21D version by Hackersoft
    • Centipede - replaced with Square Unit version
    • Challenger - replaced with +3 version by Pugsy
    • Chopper Commander - replaced with +29D version by Hackersoft
    • Chopper Hunt - replaced with +3 PAL fixed version by Mr. NOP
    • CJ In the USA - replaced with +27D version by Hackersoft
    • CJ's Elephant Antics - replaced with +20D version by Hackersoft
    • Cybernoid - replaced with Triad version
    • Cyborg - replaced with +D version by Hotline
    • D.I.S.C. - replaced with +H version by Laxity
    • Detective Game, The - replaced with +5D version by Onslaught
    • Die Hard 2 - replaced with +6 Easyflash version by Master
    • Dizzy - Prince of the Yolkfolk - replaced with +40D version by Hackersoft
    • Donkey Kong (Ocean) - replaced with +5HD version by Remember
    • Driller - replaced with +P version by Commo Bam
    • Dylan Dog - replaced with +3 version by Triad
    • Dynasty Wars - replaced with +5DGHI version by Hokuto Force
    • Empire - replaced with +6 version by Pugsy
    • Entombed - replaced with +6PD version by Hokuto Force
    • Exile - replaced with +7DF version by Neophytes
    • F40 Pursuit - replaced with +2DI version by Hokuto Force
    • Fairy Well - replaced with +5MD by Onslaught
    • Firefly - replaced with +2 version by Triad
    • First Samurai - replaced with +7 version by Vision
    • Fistful of Bucks, A - replaced with +6PD version by Hokuto Force
    • Forbidden Forest - replaced with +5DH version by Remember
    • Force 7 - replaced with +6 version by Pugsy
    • Frank Bruno's Boxing - replaced with +4DF version by Underground Domain
    • Frogger II - Threeedeep! - replaced with +4D version by Hokuto Force
    • Ghostbusters - replaced with +6PD version by Hokuto Force
    • Hawkeye - replaced with +4DH version by Lurid & Tricycle
    • Head Over Heels - replace with +6DF version by Nostalgia
    • Heist, The - replaced with +7 version by Pugsy
    • Highnoon - replaced with +6DGMH version by Hokuto Force
    • Impossible Mission - replaced with Remember version
    • International Karate - replaced with +H version by Remember
    • IO - replaced with +22D version by Hackersoft
    • Joe Gunn - replaced with +11DS version by Mad Hackers Incorporated
    • Kendo Warrior - replaced with +15D version by Hokuto Force
    • Knuckle Busters - replaced with +29D version by Hackersoft
    • Lode Runner - replaced with +6GD version by Hokuto Force
    • Mag Max - replaced with +8DGH version by Hokuto Force
    • Montezuma's Revenge - replaced with +9D version by Hokuto Force
    • MoonShadow - replaced with +7 version by Mr. Fox
    • No Mercy - replaced with +3 Easyflash version by Master
    • Nono Pixie - replaced with V1.1 version by Atlantis
    • Paradroid - replaced with +8DH version by Remember
    • Park Patrol - replaced with +4 version by Remember
    • Pastfinder - replaced with + version by Derbyshire Ram
    • Pi R Squared - replaced with + version by Derbyshire Ram
    • Quasimodo - replaced with + version by Commo Bam
    • Raid on Bungeling Bay - replaced with +3 version by Remember
    • Raid Over Moscow - replaced with +4DF version by Remember
    • Rambo: First Blood Part II - replaced with +1H version by Remember
    • Realm of Impossibility - replaced with +5HD version by Remember
    • Robin of the Wood - replaced with +12DG +Pic +Map version by Hokuto Force
    • Scarabaeus - replaced with +6DH version by Onslaught
    • Slayer - replaced with +4 version with Pugsy
    • Space Pilot - replaced with +3 version by Nostalgia
    • Space Rogue - replaced with Easyflash version by Master
    • Space Taxi - replaced with +9DH version by Nostalgia
    • Spheron - replaced with +3FD version by Massive Onslaught + Success
    • Spy Hunter - replaced with +2D version by Nostalgia
    • Starfox - replaced with + version by Triad
    • Strangeloop - replaced with +6 version by Pugsy
    • Stratton - replaced with +2PHI version by Axelerate
    • Suicide Express - replaced with +4 version by Remember
    • Suicide Strike - replaced with +3DG version by Hokuto Force
    • Super Carling the Spider - replaced with +5D version by Onslaught
    • Tapper - replaced with +6HDG version by Excess
    • Target Renegade - replaced with +7DG +Pic version by Hokuto Force
    • Train - Escape to Normandy, The - replaced with +12D version by Remember
    • Turrican II - replaced with v1.1 1581 version by 0xDB
    • Tusker - replaced with +7DFIR Easyflash version by Nostalgia
    • Up'n Down - replaced with +23D version by Hackersoft
    • Vice Squad, The - replaced with +6D version by Onslaught
    • Zamzara - replaced with +5HD version by Fairlight
    • Zorro - replaced with +5D version by Hokuto Force
       
  • Changes/Fixes:
     
    • Updated Lunatico demo to use model C64C
    • Updated code in automation tools so that no manual adjustments are necessary anymore (replacing .cmd names, changing file extensions for t64 or d81, etc.) with the exception of multi-disk games and games that need the program specified in the .cmd
    • Corrected Cyborg 2900 to start the correct game - it was on a multi-game disk and was starting a game called Bomb Squad instead
    • Disabled unified menu controls to make navigating the RA UI a little easier for those that want to
    • Enabled Protovision adapter for 8bit-Slicks to allow up to 4 simultaneous players (now supported in 2020 update)
    • Removed second disk from Aliens - The Computer Game (Electric Dreams) because it wasn't necessary
    • Corrected Defender, Donkey Kong (Atari), Head Over Heels, The Heist, P.O.D., Realm of Impossibility, and Target Renegade to use joystick port 1
    • Created single .d81 disk images for a few multi-disk games so disk-swapping is no longer necessary - games included are Chester Field, Dark Lord, Metal Warrior 4, Out Run Europa, and Take Down; backups of the multi-disk .d64 versions are available in Games\!Backups\!D81 Conversion Backups as a precaution
    • Added virtual keyboard mapping to controller layout reference sheet and overlays
    • Changed Donkey Kong (Atari) to NTSC and adjusted cropping accordingly
    • Added custom control for a few games that need you to press ` (tilde) to leave docs/trainer screens which sets this to the start button - games included are Border Blast 2, Dante's Department Store, Dizzy - Prince of the Yolkfolk, Hopping Mad, IO, Star Trek: Strategic Operations Simulator, Super G-Man, Up'n Down, Warp, and Wheel of Fortune
    • Added map as third overlay screen for Times of Lore
    • Cleared emumovies and retroachievements fields in LB
    • Renamed Fistfull of Bucks, A to Fistful of Bucks, A, The Magic Candle to Magic Candle, The, Realms of Impossibility to Realm of Impossibility, and Sword of Honor to Sword of Honour and updated LB paths
    • Deleted old (unused) files for Operation Wolf, Rolling Ronny, Shadow of the Beast, and Teenage Mutant Hero Turtles - The Coin-Op
    • Changed default frame delay value from 3 to 1 (making it a little less hardware intensive by default). I do recommend changing it to 3+ if your PC can handle it though. The higher the value, the lower the input latency. You can quickly adjust this by using the Configurator, using the "Config Editor" function, and changing the value for video_frame_delay =
       
  • Miscellaneous:
     
    • Removed about 4000 unnecessary files from Retroarch folder
       
  • New games with multitap (3-4 controller) support:
     
    • 8bit-Slicks
    • Hat Trick 2020
    • Zatacka
       
  • New custom note overlays:
     
    • Beyond Castle Wolfenstein
    • Big Mac
    • Blue Max 2001
    • Cybernoid II
    • Cyborg
    • Dalek Attack
    • Dan Dare 3
    • Dr. Jekyll and Mr. Hyde
    • Dragonriders of Pern
    • Emlyn Hughes International Soccer
    • Fighter Bomber
    • Fire and Forget II
    • Fungus II
    • Galactic Gardener
    • Gameboy Tetris
    • Gates of Dawn
    • Gauntlet II
    • Gemstone Healer
    • Gemstone Warrior
    • Geo-Matrix
    • Hawkeye
    • Ice Cold Beer
    • Icicle Works
    • Ivan 'Ironman' Stewart's Super Off Road
    • Joe Gunn
    • Jumpman
    • Karateka
    • Lily Lander
    • Lords of Chaos
    • Lords of Chaos II
    • Mad Doctor
    • Magnetoball
    • Memory
    • Mission Moon
    • Night Racer
    • North & South
    • Ole!
    • Operation Wolf
    • Pac-Man 25th Anniversary Edition 64
    • Pawn, The
    • Piracy
    • Pool of Radiance
    • Portal (2018)
    • Raid Over Moscow
    • Rainbow Islands
    • Renegade
    • Rescue on Fractalus!
    • River Raid
    • Rox 64
    • Scarabaeus
    • Shadowfire
    • Smash TV
    • Spy vs. Spy 2
    • Starfox
    • Starship Andromeda
    • Times of Lore
    • TRogue64
    • Underwurlde
    • Waffles
    • Way of the Exploding Fist, The

New games in v0.20

3D Golf
Action Force
Amazing Spider-Man, The
Amazon Tales
Apple Cider Spider
Atic Atac
Baby of Can Guru, The
Bazooka Bill
Beatnik Bert
Beneath the Tenement
Big Mac
Bucket Wars
C64Maze
Caveman
Caverns of Sillahc
China Miner
Commando Arcade SE
Crackpots
Curse of Rabenstein, The
Curse of Sherwood, The
Dark Tower, The
Dogboy, The
Donald's Snow Fight
Dr. Jekyll and Mr. Hyde
Dragonsden
Drelbs
Drunken Chopsticks
Dungeons of Doom
Energy Warrior
Escape (S+S Soft)
Escape from Doomworld
Evolution
Father Christmas
Fickle
Fire!
Flip & Flop
Freeze64
G-Loc R360
Galaxis 9199
Galaxis II
Galaxy Cargo
Galaxy Force II
Galaxys
Galivan
Gamblin' Cowboy Lucky Luke
Game Master
Game of the Gods
Gameboy Tetris
Gamma Force: The Pit of a Thousand Screams
Gammaron
Gandalf the Sorcerer
Gangster
Ganymed
Garfield 2: Winter's Tail
Garfield: Big Fat Hairy Deal
Gem'x
Gemini Wing
Gemstone Healer
Gemstone Warrior
Genesia
Genesis
Genloc
Genocide
Geo-Matrix
Germ Attack - Mission II - The Master's Revenge
Gerry The Germ
Gertie Goose - The Lost Eggs
Get It
Get to the End
GFL Championship Football
Ghost Hunters
Ghost Town
Ghostbusters II
Giants Revenge
Gift Craze
Gilbert - Escape from Drill
Gilded Age
Give My Regards To Broad Street
Gladiator (Domark)
Gladiator, The (Richwood Software)
Gladiators
Glider Rider
Global Commander
Go Carts
Go-Kart Simulator
Gold Packs
Gold Train
Goldfever
Goldshaft Deluxe
Golf Master
Gordian Tomb
Gorilla
Gothik
GP Tennis Manager
GR9 Strike Force
Gradius
Graeme Souness International Soccer
Graffiti Man
Grand Prix Master
Grand Prix Simulator II
Grange Hill
Grave Yardage
Gravitrix
Gravity III - The Final Rescue
Gravrace
Great Courts
Great Gurianos
Greenrunner
Grell and Falla
Gremlins
Gremlins - The Adventure
Gremlins 2 - The New Batch
Grid Zone
Gridtrap
Grime 6502
Grod - The Demented Pixie
Groovy Electric Death
Groovy Garden
Grumps Fight
Grunts
Gryphon
Guardian
Guardian II
Gun.Smoke
Harbour Attack
Harvey Headbanger
Hat Trick
Heavenbound
Henry's House
Hermetic
Hoodoo Voodoo
Hot Rod
Howard the Duck
Hudson Hawk
Huxley Pig
Hypochondriac
Ice Guys
Ice Hunter
Icicle Works
Impossamole
Innuh's Pyramid, The
International Tennis
Into Hinterland World
Invader Alert
J.E.R.O.
Joe Blade
Joe Blade II
Kaiser
Kane 2
Katabatia
King's Valley
Krakens
Kromazone
Kung-Fu Master
L'Abbaye des Morts
Labertino
Labman
Legend of Sinbad, The
Legend of the Amazon Women, The
Lethal Zone
License to Kill
Life of a Lone Electron, The
Lily Lander
Lunar Blitz RX
Lunattack
Mad Nurse
Madness
Magnetoball
Mail Order Monsters
Major Blink
Manic Miner 64DX
Marble Madness
Mask III - Venom Strikes Back
Masters of the Universe in Terraquake
Megamania C64
Mercs
Mermaid Madness
Metal Warrior
Metal Warrior 2
Metal Warrior 3
Metal Warrior 4: Agents of Metal
Metro-Cross
Miami Chase
Mountie Mick's Deathride
My Life
Neoclyps
New York City
Nine Princes in Amber
Ninja
Ninja Commando
Old Tower
Olli & Lissa - The Ghost of Shilmore Castle
On The Tiles
Operation Wolf
Oskar
Pac-Man 25th Anniversary Edition 64
Pandora
Perilous Swamp
Pit-Fighter
Planet X2
Popeye 2
Popeye 3: Wrestlecrazy
Postman Pat
Postman Pat II
Postman Pat III
Powerglove
Prince Clumsy
Psycho Hopper
Punch and Judy
Purple Heart
Queen's Footsteps, The
Quo Vadis
Radius
Rainbow Dragon
Real Ghostbusters, The
Renegade
Renegade III: The Final Chapter
Roadblasters
Roland's Rat Race
Run Like Hell
Rupert and the Ice Castle
SAS Combat Simulator
Scumball
Scuttlebutt 64
Shadow Dancer
Shadow Skimmer
Sky is Falling, The
Skywalker
Sly Spy
Spoil
Spy vs. Spy 2
Spy vs. Spy 3
Star Lifter
Star Trek - Strategic Operations Simulator
Star Trek - The Computer Game
Star Trek - The Rebel Universe
Star Trek (2001)
Star Trek (2003)
Stargate
StarTrash
Storm Warrior
Stormlord
Street Fighter
Street Gang
Suburban Commando
Summer Camp
Super G-Man
Super Hyperzap
Super Monaco Grand Prix
Super Trolley
Super Wonderboy in Monsterland
Swarm 16k
Switchblade
Sylphwyrm
Tacky
Tales of the Cat
Tass Times in Tone Town
Teenage Mutant Hero Turtles
Telengard Remastered
Thundercats
TKO
Toki
TOOP
Toxic (2020 Edition)
Train Robbers
Trashman
Treasure Island (Mastertronic)
Treasure Island (Mr. Micro)
Troll
Two Days to the Race
UFF
Unhallowed
Varidan
Vault Man
Vault Man 2
Vector Runner
Vega
Velcro
Vigilante
Wacky Races
Waffles
Walliball
Warp
Warrior
Warriors of Zypar, The
Wave Hero
Weasel
Wheel of Fortune
Wizard's Dominion
Wizard's Doom
Woody the Worm
Ylcodrom
Yogi Bear
Yogi Bear & Friends in the Greed Monster
Yogi's Great Escape
Zap Zone
Zatacka
Zeta-7
Zombi Terror
Zombie Massacre

*these games are still commercial so the roms are not supplied

New Magazines:

Added Zzap!64 Issues 36-50

New Demos:

Aroused by Proxima
Beezarro by Atlantis
Continuum by Triad
Industrial Breakdown by Booze Design
Mathematica by Reflex
Neon by Triad
NGC 1277 100% by Samar Productions
Nine by Reflex
One Quarter by Fairlight
Redefinition by Fairlight + Offence
Shards of Fancy by Lft
Sharp by Fairlight + Instinct
Stacked by Padua
The Last Truckstop 3 by Fairlight
Total by Extend
Two-Sided by Atlantis

New SID:

Code Me a Song by Randall
Eoroid 2020 by psych858o
Fastlane by Flex
High Roller by Flex
Make Some Noise by Jammer
Mountain March by 6R6
Night Finds You by GH + Linus
Perfectly Well Adjusted by Lft
Ugly Arpling, The by Stinsen
Zootoyoo by Abaddon

As something a bit new, I decided to bring special attention to a few new games in this release. The whole thing is curated to begin with, so it's kindof all one gigantic "best of", but these games in particular really stood out in this batch, all of which were new to me except for Star Trek: Strategic Operations Simulator.

Favorite modern game in v0.20:

Atic Atac

Runners up:

King's Valley
L'Abbaye des Morts
Metal Warrior (series)
Old Tower

Favorite retro game in v0.20:

Gemstone Healer

Runners up:

Gemstone Warrior
Gremlins
Hermetic
Labertino
Mad Nurse
Mermaid Madness
Postman Pat
Star Trek - Strategic Operations Simulator
Super G-Man [this was a pretty close second]

Have fun! If anyone has any issues, please let me know.

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I'm not sure what you mean. By fresh install do you mean you're trying to import this into an existing collection or you mean you're getting an error using the included LB?

If it's the former then something's been pasted into the platforms/parents .xmls wrong. The parents xml actually hasn't changed from the last one, so you wouldn't need to change that from the last version. The platforms xml has though.

If it's the latter... well I have no idea what would cause that.

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Hate to be the guy that points out the first error but you were too fast for me to play around with the test version ? ...

big TMNT fan, so first thing i click on is of course:
"Teenage Mutant Hero Turtles" it is supposed to be this game https://gamesdb.launchbox-app.com/games/images/57129 (i did not know there was  C64 port of this) 
but it actually is the Coin-Op https://gamesdb.launchbox-app.com/games/details/24845 which is already in the collection, both TMNT game icons effectively start the same game, you just used a different hack for it with some trainer cheat thing in front for the new one.

the Coin-op is the first and only C64 game i ever bought retail myself, my C64 (along with a big box of pirated copies) was a hand me down from Dad when he got his first 386 PC, i had it sitting next to my SNES... i bought the game when i was a 3rd grader, i only remember i bought it on the way to school in that one local small computer shop, i saw it and i just NEEDED to have it, i couldn't afford it right away and needed to save up for a few weeks, i checked every day if the Box was still there to the point where the shop owner kicked me out ...a week later i had the money and finally bought it!, ...i also lend that game to a friend, the bastard never gave me back the instruction manual, wich meant i couldn't get past the copy protection because there were codes printed in the manual that you needed to start the game.  
It is probably the worst version of the game (you can't even walk straight up or down like in every other version of it) but it totally triggers my Nostalgia bone. 
(yet somehow i never had Turtles in Time for the SNES, i only played that one at another friends house every time i had the chance).  

 

btw. Can you point me to where the instructions are to import this to my own Launchbox, it's time now that i get that done.  

Edited by Z3R0B4NG
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56 minutes ago, bundangdon said:

I figured it out. I had not unzipped the contents with its original main folder "C64 Dreams" which caused the problem. Perhaps it won't work without that original folder. Anyways, problem solved!

I don't quite follow. You need the LB folder and then the C64 Dreams subfolder. The LB folder is also named "C64 Dreams" by default but it can be named anything. The subfolder does need to stay as "C64 Dreams" but the base folder name doesn't matter.

5 minutes ago, Z3R0B4NG said:

Hate to be the guy that points out the first error but you were too fast for me to play around with the test version ? ...

big TMNT fan, so first thing i click on is of course:
"Teenage Mutant Hero Turtles" it is supposed to be this game https://gamesdb.launchbox-app.com/games/images/57129 (i did not know there was  C64 port of this) 
but it actually is the Coin-Op https://gamesdb.launchbox-app.com/games/details/24845 which is already in the collection, both TMNT game icons effectively start the same game, you just used a different hack for it with some trainer cheat thing in front for the new one.

Yep, you're right. Delete the C64 Dreams\C64 Dreams\Games\Teenage Mutant Hero Turtles folder and replace it with the attached, then you'll be set. It'll be in the next update.

Teenage Mutant Hero Turtles.7z

10 minutes ago, Z3R0B4NG said:

btw. Can you point me to where the instructions are to import this to my own Launchbox, it's time now that i get that done. 

They're in this post.

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