The Papaw Posted September 10, 2020 Share Posted September 10, 2020 (edited) 13 hours ago, Retro808 said: Never used the canary build. Just added it and all I did was change my Xenia set-up in LB to the canary folder's .exe and it ran fine. Did not change any other settings. Tested on latest beta and latest stable. Thx Retro, I finally got it working again, sorta. I can't use any of the "switches" in the custom commands though. I had to delete the emulator, then re-add it to get it to work with LB. I am trying to use a couple switches from the Xenia Github, namely trying to turn vsync off and toggle fullscreen on. I was using this: "-vsync=false -fullscreen" , without quotes, but that isn't working anymore. I have tried various ways just trying to get the fullscreen to work, any ideas? UPDATE: I got it working, heard back from developer, it now requires x2 "-" rather than 1. IE: --fullscreen or --vsync=false, etc.. Edited September 10, 2020 by Wanderer189 Quote Link to comment Share on other sites More sharing options...
Retro808 Posted September 10, 2020 Share Posted September 10, 2020 3 hours ago, Wanderer189 said: Thx Retro, I finally got it working again, sorta. I can't use any of the "switches" in the custom commands though. I had to delete the emulator, then re-add it to get it to work with LB. I am trying to use a couple switches from the Xenia Github, namely trying to turn vsync off and toggle fullscreen on. I was using this: "-vsync=false -fullscreen" , without quotes, but that isn't working anymore. I have tried various ways just trying to get the fullscreen to work, any ideas? Two ways. 1. Edit the xenia-canary.config.toml (located in /Documents/Xenia folder) and change Fullscreen = False to Fullscreen = True. 2. Use an AHK in LB edit emulators and place in the Running AHK Tab) Sleep, 2000 SetKeyDelay, -1, 110 Send {F11} Return Quote Link to comment Share on other sites More sharing options...
The Papaw Posted September 10, 2020 Share Posted September 10, 2020 9 minutes ago, Retro808 said: Two ways. 1. Edit the xenia-canary.config.toml (located in /Documents/Xenia folder) and change Fullscreen = False to Fullscreen = True. 2. Use an AHK in LB edit emulators and place in the Running AHK Tab) Sleep, 2000 SetKeyDelay, -1, 110 Send {F11} Return I updated my post about the same time you replied....lol (see above what developer had just told me about the switches). You provided some great info to know as well, ty I wasn't sure if this may have been a beta issue or not, since it had previously worked, if possible, maybe the post can be moved out of beta? Quote Link to comment Share on other sites More sharing options...
Just001Kim Posted September 10, 2020 Share Posted September 10, 2020 (edited) Found 2 small things : When adding games in the metadata field the Remove ... is too narrow and gets in the select none button. Second is in the Dutch (NL) Translation, because it's a long sentence it doesn't desplay it all and the checkbox hides some of it.If you look close you see that the next words are under the prior of images checkbox. Edited September 10, 2020 by Just001Kim Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted September 10, 2020 Author Share Posted September 10, 2020 @Just001Kim Thanks, I can help resize those controls to fix those issues, but it would be best to get the translations updated first so I can see how best to place everything. Also, for translation-related stuff, it would be best to post it in the translations thread. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted September 10, 2020 Author Share Posted September 10, 2020 Beta 4 is out now with the following: Improvement: LaunchBox and Big Box disk usage footprints have been reduced by using a combination of JPG and PNG images for image caching, instead of just PNG images. Refresh your LaunchBox and Big Box image caches in order to reduce disk usage. Fixes for the new LEDBlinky features This beta is a release candidate; we're planning on putting out 11.5 as a quality of life release before tackling new features next week. Let us know if you run into any issues. 2 Quote Link to comment Share on other sites More sharing options...
Wally Posted September 11, 2020 Share Posted September 11, 2020 Hi Jason, how do we refresh the Cache of LB and BB? Quote Link to comment Share on other sites More sharing options...
bundangdon Posted September 11, 2020 Share Posted September 11, 2020 @Jason Carr not sure if this is a known bug, but with the latest 11.5 beta, BigBox themes which I created with Community Theme Creator no longer work. The graphics don't show and everything looks very empty. After I installed version 11.4, there were no problems with these same themes. Quote Link to comment Share on other sites More sharing options...
neil9000 Posted September 11, 2020 Share Posted September 11, 2020 5 hours ago, Wally said: Hi Jason, how do we refresh the Cache of LB and BB? Easiest way would be to close launchbox and delete the cache from Launchbox/Images/Cache-LB. Otherwise you will need to do it per platform by highlighting the games and hitting F5. 1 Quote Link to comment Share on other sites More sharing options...
Retro808 Posted September 11, 2020 Share Posted September 11, 2020 4 hours ago, bundangdon said: @Jason Carr not sure if this is a known bug, but with the latest 11.5 beta, BigBox themes which I created with Community Theme Creator no longer work. The graphics don't show and everything looks very empty. After I installed version 11.4, there were no problems with these same themes. @Jason Carr Confirm seeing same as well. Tried a couple I designed and some from others. Theme's work just missing images that are pulled from the theme. They do display video, clear logos and game images. So seems like it is affecting images pulled from the theme folders. 1 Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted September 11, 2020 Author Share Posted September 11, 2020 11 hours ago, Wally said: Hi Jason, how do we refresh the Cache of LB and BB? Tools > Refresh All Images in LaunchBox or Options > Image Cache > Refresh All Images in Big Box. 9 hours ago, bundangdon said: @Jason Carr not sure if this is a known bug, but with the latest 11.5 beta, BigBox themes which I created with Community Theme Creator no longer work. The graphics don't show and everything looks very empty. After I installed version 11.4, there were no problems with these same themes. 5 hours ago, Retro808 said: @Jason Carr Confirm seeing same as well. Tried a couple I designed and some from others. Theme's work just missing images that are pulled from the theme. They do display video, clear logos and game images. So seems like it is affecting images pulled from the theme folders. I'm glad you guys caught this. Can you give me an example theme? Quote Link to comment Share on other sites More sharing options...
Retro808 Posted September 11, 2020 Share Posted September 11, 2020 @Jason Carr Chrome Metal and LV-101 are two I tested. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted September 11, 2020 Author Share Posted September 11, 2020 48 minutes ago, Retro808 said: @Jason Carr Chrome Metal and LV-101 are two I tested. Thanks, found the issue and have it fixed for the next beta. 2 Quote Link to comment Share on other sites More sharing options...
Drybonz Posted September 11, 2020 Share Posted September 11, 2020 On 9/9/2020 at 1:29 PM, Jason Carr said: Beta 3 is out now with the following: Fixed: The MAME full set importer was not properly obeying the option to "Skip clones entirely" if checked Thanks... so, basically now you will get no clones and can manually add the important ones, such as "pacman"... also, what happens with "invaders" during the import? I think it is the parent, but if I recall it wasn't importing? Only asking about that one because it's a key game. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted September 11, 2020 Author Share Posted September 11, 2020 7 minutes ago, Drybonz said: Thanks... so, basically now you will get no clones and can manually add the important ones, such as "pacman"... also, what happens with "invaders" during the import? I think it is the parent, but if I recall it wasn't importing? Only asking about that one because it's a key game. Space Invaders is not a clone, so it should be imported straight up. Quote Link to comment Share on other sites More sharing options...
Drybonz Posted September 11, 2020 Share Posted September 11, 2020 (edited) 1 minute ago, Jason Carr said: Space Invaders is not a clone, so it should be imported straight up. "Invaders" was not importing. I think there was a previous discussion about it, but I haven't run an import since to check if it's still broken. Edited September 11, 2020 by Drybonz Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted September 11, 2020 Author Share Posted September 11, 2020 Just now, Drybonz said: "Invaders" was not importing. I think there was a previous discussion about it, but I haven't run and import since to check if it's still broken. That is unrelated to this issue, as far as I know. It was a priorities issue. Ignoring clones takes priorities out of the picture completely. Quote Link to comment Share on other sites More sharing options...
Drybonz Posted September 11, 2020 Share Posted September 11, 2020 Just now, Jason Carr said: That is unrelated to this issue, as far as I know. It was a priorities issue. Ignoring clones takes priorities out of the picture completely. Ok... sounds good. Thanks. 1 Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted September 11, 2020 Author Share Posted September 11, 2020 Beta 5 is out now with a fix for the Theme Creator themes issue mentioned above. 4 Quote Link to comment Share on other sites More sharing options...
bundangdon Posted September 12, 2020 Share Posted September 12, 2020 5 hours ago, Jason Carr said: Beta 5 is out now with a fix for the Theme Creator themes issue mentioned above. Thanks a lot for the update! The themes seem to be working normal again 1 Quote Link to comment Share on other sites More sharing options...
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