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CoinOps Redux V 1.06 - Ludicrous Speed Edition


necropath

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What's new in v 1.06?

- V.106 by @necropath with several fixes found in community forums.

- Faster speed & performance! We've gone PLAID boys!!!

- Logo size increased and adjusted (Thanks to @REI AYANAMI).

- Removal of "sparkling" background video, several overlays, and other special effects for faster loading (this removes the weird purple screen during loading)

- Code updated to allow for individual arcade cab art to be loaded (Thanks to @launchretrogirl2562).

- Removal of heavy blue transition color on wheel blend and updated with system accurate blend color (43 Systems Updated)

- Monitors / TVs updated to more accurately reflect systems (Commodore 64 monitor & more added)

- Black Wii theme added with Black Wii Mote (it's cooler)

- Platform View backgrounds updated to more accurately reflect systems (No more Dead Space representing Atari, etc)

- Updated Sony PSP & New Playstation 2 Hi Quality Fanart Background Theme Pack by @necropath

- Coinops Redux Logo and overlays removed from Platform View 2 for faster loading

- Vertical Views Changed to: Vertical Wheel 1 - Handhelds, Vertical Wheel 2 - Arcade, Vertical Wheel 3 - 4:3 Ratio Consoles, Vertical Wheel 4 - Widescreen Consoles)

What is it ?

CoinOps Redux is a port of CoinOps Next & Collections to BigBox. co-created by @CMOSS and @Klopjero.

The theme has been developed using the Community Theme Creator (all the credit to @y2guru).

*** Theme was tested in 16x9 1080p resolution. I can't confirm that other resolutions work at this time. ***

As in the case of CoinOps, it relies on 1120x1080 fanart images for game wheel views.

Big thanks to anybody who worked on previous versions of COINOPS themes.

THIS THEME IS UNOFFICIAL, UNAUTHORIZED, and UNSUPPORTED by COINOPS.

Do NOT contact them regarding technical support questions regarding this theme. Thank you!

Views

It includes the following BigBox views:

- 4 platform views. (Platform Wheel 2 Preferred!!!! Platform Wheel 1,3,& 4 are unchanged)

- 1 game wheels for arcade based systems. (updated)

- 3 game wheels for non-arcade based systems. (updated)

- 2 horizontal game wheels. (Unchanged)

- Systems view. (unchanged)

Supporting more than 130 systems. (~ 43 in updated style)

How to use? 

CoinOps Redux 1.06.zip.7zJust uncompress and copy / paste to Launchbox\Themes folder. All platform background images are included in the file.

Each platform uses a different view that must be set manually.

To change views manually - Go to Options - Keyboard Mappings in Big Box. Assign a key to Switch View (such as V). 

Ensure "Remember Separate View for Each Platform" is enabled under Options.

Set Platform View to Platform Wheel 2.

Set Handheld Systems to Veritcal Wheel 1. Set Arcade Systems to Vertical Wheel 2.

Set 4:3 Ratio Consoles to Vertical Wheel 3. Set Widescreen Consoles to Vertical Wheel 4.

Platform Art Packs: These are sets of fanart images in (1120x1080). Unzip and copy / paste to Launchbox\Images\[Platform]\Fanart - Background.

Arcade Cabs.7zIndividual arcade cab artwork files must be placed in LaunchBox\Themes\COINOPS REDUX\Media\Cabs

Additional compatible fanart packs can be found in @RedSnake 's DarkRoom theme.

Screenshots

 

Spoiler

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Showcase Video Link - Watch the theme in action!!! (Make sure video quality is set to 1080p!)

https://rumble.com/v1yl5j0-coinops-redux-1.06-coinops-for-launchbox-theme-showcase.html

 

PS2.7z PSP.7z

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4 hours ago, necropath said:

@darreldearth I'll keep that in mind for a future update. I don't have the source files for this theme so implementing that would be extremely difficult at the moment. This update was created by me deleting lines of code and figuring out which each line does manually. 

Oh I see, yeah that makes sense then. Also just realized coinops redux already uses box art and cart art on seperate views lol. So if all you did was delete lines trimming the fat then maybe it's already implemented 😅. I'll check it out in a bit when I'm in front of my computer🤦‍♂️

 

Edited by darreldearth
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@darreldearthI don't think that view is in the new version since I had to rework the purpose of each view. You could take the view file from the previous version that includes the box / cart art and work it into the new version. If I get some free time, I'll try to look into it. Having the box art and cart art files loading would slow the theme down a bit though. 

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  • 3 weeks later...
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@BoxdgmHave you tried refreshing the images in Big Box or Launchbox? You may have the art in the wrong folder or have other art in a folder that has a higher "priority" to show up. The file names could also not be exactly named correctly. That's the best I can think of at the moment.

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