kobaturtle Posted Tuesday at 09:00 PM Posted Tuesday at 09:00 PM 3 hours ago, Gaming.Zone said: Something else I want to call out - but maybe it was just me. When updating from beta3 to beta4 the system asked me if I wanted to upgrade, I said yes, and Launchbox shut down but I had to kill one of the processes after 10 minutes of nothing happening. So something may not be clearing correctly in beta3+ when initiating a shut down to install. I'll watch for the next beta or main version to update and can report on that as well. (Had no issues beta2 -> beta3.) Same issue. I ran udpate manually from update folder then it worked Quote
Retrofrogg Posted Tuesday at 09:09 PM Posted Tuesday at 09:09 PM (edited) When viewing games in list view, the column headers are often missing. They come and go; the problem seems to be intermittent: @JoeViking245 helpfully pointed out that if you exit LB in boxes view, then restart LB, then switch to list view, the problem isn't there. But if you exit LB in list view, then restart in list view, the problem is there. Edited Tuesday at 09:13 PM by Retrofrogg Quote
faeran Posted Tuesday at 09:18 PM Author Posted Tuesday at 09:18 PM 19 hours ago, Rlad said: I get this error now in BB fullscreen images when i get to Fanart Background Thanks. Looks like it's due to using a controller. Fixed internally. 19 hours ago, Rlad said: Also 'scanning for additional roms' pops up even though Automatic imports is disabled. Looks like this snuck through. While the option is off, it still runs a quick check on certain things, so we made it not run those checks now while the option is off. 4 hours ago, skizzosjt said: yea I've noticed and have previously communicated the same since FFMPEG was implemented. for me webm videos freeze up the frontend when they try to loop. I also have some mp4 videos that def came from emumovies that do the same thing. the kicker is these videos all play totally fine in FFMPEG if you use FFMPEG directly from Windows. it's only problematic how FFMPEG is implemented in Big Box and LaunchBox. for me view doesn't matter in Big Box, these freezes can happen on any view where a video exists. 15 hours ago, jiboreid said: Dealing with a persistent bug on beta 3 and 4 where FFMPEG will freeze my entire ui on game details view textgamesview after the video for that game reaches the end and attempts to loop. This issue does not exist when switching to Windows Media Player. The freeze after several minutes seems to resolve itself and throws an exception error: App: Big Box Version: 13.27-beta-4 Theme: My theme Type: System.ComponentModel.Win32Exception Site: Void UpdateWindowSettings(Boolean, System.Nullable`1[System.Windows.Media.Composition.DUCE+ChannelSet]) Source: PresentationCore at System.Windows.Interop.HwndTarget.UpdateWindowSettings(Boolean enableRenderTarget, Nullable`1 channelSet) at System.Windows.Interop.HwndTarget.UpdateWindowPos(IntPtr lParam) at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 4:52:21 PM Exception ALSO, heres my log after I navigated to TextGamesView and waited for the video to stop playing: 2026-05-04T16:46:58.3200305-04:00 New Navigation Manager stack: PlatformWheel3FiltersViewModel > TextGamesViewModel 2026-05-04T16:46:58.3213845-04:00 Music.Kill Start 2026-05-04T16:46:58.3215409-04:00 Music.Kill Finished 2026-05-04T16:46:59.4471324-04:00 Music.StopAndResumeBackground Start 2026-05-04T16:46:59.4803939-04:00 Music.StopAndResumeBackground Start 2026-05-04T16:46:59.6518924-04:00 [FFME Log]: Direct Command 'Close' not accepted. Open media before closing or changing media. 2026-05-04T16:47:00.0909282-04:00 [FFME Log]: SYNC AUDIO: SKIP OK | Initial: 48 ms. Current: -10 ms. Requested: 50 ms. 2026-05-04T16:47:03.8124812-04:00 Attract Mode stopped 2026-05-04T16:47:04.2317705-04:00 Attract Mode stopped 2026-05-04T16:47:04.4416065-04:00 Attract Mode stopped 2026-05-04T16:47:04.6254108-04:00 Attract Mode stopped 2026-05-04T16:47:05.2769292-04:00 Attract Mode stopped 2026-05-04T16:47:05.5124534-04:00 Attract Mode stopped 2026-05-04T16:47:06.4008463-04:00 Attract Mode stopped 2026-05-04T16:47:07.0022503-04:00 Attract Mode stopped 2026-05-04T16:47:07.6559319-04:00 Attract Mode stopped 2026-05-04T16:47:07.8128807-04:00 Attract Mode stopped 2026-05-04T16:47:07.9960044-04:00 Attract Mode stopped 2026-05-04T16:47:08.3880424-04:00 Attract Mode stopped 2026-05-04T16:47:08.8146354-04:00 Attract Mode stopped 2026-05-04T16:47:09.5197656-04:00 Attract Mode stopped 2026-05-04T16:47:10.2765781-04:00 Attract Mode stopped 2026-05-04T16:47:10.4684663-04:00 Attract Mode stopped 2026-05-04T16:47:10.6258521-04:00 Attract Mode stopped 2026-05-04T16:47:10.9914065-04:00 Attract Mode stopped 2026-05-04T16:47:11.2267963-04:00 Attract Mode stopped 2026-05-04T16:47:13.5500153-04:00 Attract Mode stopped 2026-05-04T16:47:13.5534341-04:00 Music.StopAndResumeBackground Start 2026-05-04T16:47:13.5541352-04:00 Disposing videos: Disposing ImageVideoView... 2026-05-04T16:47:13.5561307-04:00 Disposing videos: Disposing BackgroundVideoView... 2026-05-04T16:47:13.5563299-04:00 Disposing videos: Invoking UI thread... 2026-05-04T16:47:13.5568095-04:00 Disposing videos: Starting delay dispose process for all video control classes... 2026-05-04T16:47:13.5572332-04:00 Navigation Manager going back 2026-05-04T16:47:13.5585958-04:00 New Navigation Manager stack: PlatformWheel3FiltersViewModel 2026-05-04T16:47:13.5672515-04:00 Music.Kill Start 2026-05-04T16:47:13.5674838-04:00 Music.Kill Finished 2026-05-04T16:47:13.9318873-04:00 Attract Mode stopped 2026-05-04T16:47:13.9324458-04:00 Attract Mode stopped 2026-05-04T16:47:14.5597580-04:00 Beginning GamesViewModelBase dispose process... 2026-05-04T16:47:14.5600437-04:00 Disposing videos... 2026-05-04T16:47:14.5602361-04:00 Disposing background view model... 2026-05-04T16:47:14.5606252-04:00 Disposing background image view model... 2026-05-04T16:47:14.5608577-04:00 Disposing image video view model... 2026-05-04T16:47:14.5611310-04:00 Disposing image view model... 2026-05-04T16:47:14.5621859-04:00 Disposing games list view model... 2026-05-04T16:47:14.5632512-04:00 Disposing list view model... 2026-05-04T16:47:14.5640895-04:00 Disposing menu items list view model... 2026-05-04T16:47:14.5642483-04:00 Disposing game details view model... 2026-05-04T16:47:14.5654277-04:00 Disposing image video view... 2026-05-04T16:47:14.5655932-04:00 Disposing background video view... 2026-05-04T16:47:14.5657214-04:00 Nulling out image video view... 2026-05-04T16:47:14.5658266-04:00 Nulling out background video view... 2026-05-04T16:47:14.5659175-04:00 Nulling out all image sources... 2026-05-04T16:47:14.5664828-04:00 Nulling out view... 2026-05-04T16:47:14.5666579-04:00 Processing garbage collection... 2026-05-04T16:47:14.5668176-04:00 Reducing nondisposed count... 2026-05-04T16:47:14.5669600-04:00 GamesViewModelBase dispose process completed successfully. 2026-05-04T16:47:14.7174650-04:00 Attract Mode stopped 2026-05-04T16:47:14.9533637-04:00 Attract Mode stopped 2026-05-04T16:47:15.1374323-04:00 Attract Mode stopped 2026-05-04T16:47:15.3468309-04:00 Attract Mode stopped 2026-05-04T16:47:15.3472334-04:00 FiltersViewModelBase.PauseVideo Started 2026-05-04T16:47:15.3478390-04:00 FiltersViewModelBase.PauseVideo Completed 2026-05-04T16:47:15.3482390-04:00 Navigation Manager loading new view 2026-05-04T16:47:15.3484176-04:00 FiltersViewModelBase.PauseVideo Started 2026-05-04T16:47:15.3492016-04:00 FiltersViewModelBase.PauseVideo Completed 2026-05-04T16:47:15.3493739-04:00 Navigation manager changing views. ResetTree: False 2026-05-04T16:47:15.4011552-04:00 New Navigation Manager stack: PlatformWheel3FiltersViewModel > TextGamesViewModel 2026-05-04T16:47:15.4016186-04:00 Music.Kill Start 2026-05-04T16:47:15.4017749-04:00 Music.Kill Finished 2026-05-04T16:47:16.4868661-04:00 Music.StopAndResumeBackground Start 2026-05-04T16:47:16.5155881-04:00 Music.StopAndResumeBackground Start 2026-05-04T16:47:16.6629076-04:00 [FFME Log]: Direct Command 'Close' not accepted. Open media before closing or changing media. 2026-05-04T16:47:16.9945664-04:00 [FFME Log]: SYNC AUDIO: SKIP OK | Initial: 54 ms. Current: -10 ms. Requested: 50 ms. 2026-05-04T16:47:17.4469041-04:00 [FFME Log]: SYNC AUDIO: SKIP OK | Initial: 42 ms. Current: -10 ms. Requested: 50 ms. 2026-05-04T16:47:20.8478331-04:00 Attract Mode stopped 2026-05-04T16:47:21.6576857-04:00 Attract Mode stopped 2026-05-04T16:48:02.8930949-04:00 Attract Mode stopped 2026-05-04T16:48:12.9925970-04:00 Music.Pause Start 2026-05-04T16:52:21.9344555-04:00 Music.Resume Start 2026-05-04T16:52:21.9997645-04:00 Music.Pause Start 2026-05-04T16:52:22.0732017-04:00 [FFME Log]: SEEK TP: Target Pos 0.000 not between 0.021 and 41.221 2026-05-04T17:00:17.8237359-04:00 [FFME Log]: SYNC AUDIO: SKIP OK | Initial: 57 ms. Current: -10 ms. Requested: 50 ms. 2026-05-04T17:00:18.4453189-04:00 Music.Resume Start 2026-05-04T17:00:19.2195869-04:00 Attract Mode stopped 2026-05-04T17:00:19.2204148-04:00 Music.StopAndResumeBackground Start 2026-05-04T17:00:19.2206435-04:00 Disposing videos: Disposing ImageVideoView... 2026-05-04T17:00:19.2223549-04:00 Disposing videos: Disposing BackgroundVideoView... 2026-05-04T17:00:19.2225104-04:00 Disposing videos: Invoking UI thread... 2026-05-04T17:00:19.2226203-04:00 Disposing videos: Starting delay dispose process for all video control classes... 2026-05-04T17:00:19.2228436-04:00 Navigation Manager going back 2026-05-04T17:00:19.2238457-04:00 New Navigation Manager stack: PlatformWheel3FiltersViewModel 2026-05-04T17:00:19.2263333-04:00 Music.Kill Start 2026-05-04T17:00:19.2265409-04:00 Music.Kill Finished 2026-05-04T17:00:19.5988611-04:00 Attract Mode stopped 2026-05-04T17:00:19.6012773-04:00 Attract Mode stopped 2026-05-04T17:00:20.2246510-04:00 Beginning GamesViewModelBase dispose process... 2026-05-04T17:00:20.2249576-04:00 Disposing videos... 2026-05-04T17:00:20.2250889-04:00 Disposing background view model... 2026-05-04T17:00:20.2257265-04:00 Disposing background image view model... 2026-05-04T17:00:20.2259176-04:00 Disposing image video view model... 2026-05-04T17:00:20.2261186-04:00 Disposing image view model... 2026-05-04T17:00:20.2263780-04:00 Disposing games list view model... 2026-05-04T17:00:20.2267222-04:00 Disposing list view model... 2026-05-04T17:00:20.2280188-04:00 Disposing menu items list view model... 2026-05-04T17:00:20.2281647-04:00 Attract Mode stopped 2026-05-04T17:00:20.2281740-04:00 Disposing game details view model... 2026-05-04T17:00:20.2289229-04:00 Music.StopAndResumeBackground Start 2026-05-04T17:00:20.2289371-04:00 DataManager.SaveInternal started. 2026-05-04T17:00:20.2291076-04:00 FiltersViewModelBase.PauseVideo Started 2026-05-04T17:00:20.2298212-04:00 FiltersViewModelBase.PauseVideo Completed 2026-05-04T17:00:20.2309383-04:00 Saving InputBindings.xml... 2026-05-04T17:00:20.2380564-04:00 Navigation Manager loading new view 2026-05-04T17:00:20.2382942-04:00 FiltersViewModelBase.PauseVideo Started 2026-05-04T17:00:20.2388581-04:00 FiltersViewModelBase.PauseVideo Completed 2026-05-04T17:00:20.2389864-04:00 Navigation manager changing views. ResetTree: False 2026-05-04T17:00:20.2391415-04:00 New Navigation Manager stack: PlatformWheel3FiltersViewModel > SystemViewModel 2026-05-04T17:00:20.2392587-04:00 Music.Kill Start 2026-05-04T17:00:20.2393491-04:00 Music.Kill Finished 2026-05-04T17:00:20.3160653-04:00 Disposing image video view... 2026-05-04T17:00:20.3163534-04:00 Disposing background video view... 2026-05-04T17:00:20.3164791-04:00 Nulling out image video view... 2026-05-04T17:00:20.3165817-04:00 Nulling out background video view... 2026-05-04T17:00:20.3166816-04:00 Nulling out all image sources... 2026-05-04T17:00:20.3176947-04:00 Nulling out view... 2026-05-04T17:00:20.3180220-04:00 Processing garbage collection... 2026-05-04T17:00:20.3182738-04:00 Reducing nondisposed count... 2026-05-04T17:00:20.3184985-04:00 GamesViewModelBase dispose process completed successfully. 2026-05-04T17:00:20.3387691-04:00 Saving GameControllers.xml... 2026-05-04T17:00:20.4469965-04:00 Saving ListCache.xml... 2026-05-04T17:00:20.5774255-04:00 Saving Settings.xml... 2026-05-04T17:00:20.6863996-04:00 Saving BigBoxSettings.xml... 2026-05-04T17:00:20.8632549-04:00 Saving ImportBlacklist.xml... 2026-05-04T17:00:20.9738741-04:00 DataManager.SaveInternal completed successfully. 2026-05-04T17:00:21.1240182-04:00 Attract Mode stopped 2026-05-04T17:00:21.8276621-04:00 Attract Mode stopped 2026-05-04T17:00:21.8295425-04:00 Big Box Beginning Shutdown Process... 2026-05-04T17:00:21.8298818-04:00 Big Box Shutdown: Killing Controller Thread... 2026-05-04T17:00:21.8302617-04:00 Big Box Shutdown: Killing Keyboard Automation... 2026-05-04T17:00:21.8325995-04:00 Big Box Shutdown: Clearing View Models... 2026-05-04T17:00:21.8328965-04:00 Navigation Manager loading new view 2026-05-04T17:00:22.5336883-04:00 Big Box Shutdown: Shutting Down LEDBlinky Support... 2026-05-04T17:00:22.5341256-04:00 Big Box Shutdown: Closing Windows... 2026-05-04T17:00:22.5539330-04:00 Big Box Shutdown: Unhiding Taskbar... 2026-05-04T17:00:22.5545251-04:00 Big Box Shutdown: Unhiding Cursor... 2026-05-04T17:00:22.5550158-04:00 Big Box Shutdown: Saving Selections... 2026-05-04T17:00:22.5554598-04:00 Big Box Shutdown: Shutting Down Audio Engine... 2026-05-04T17:00:22.5560127-04:00 Big Box Shutdown: Waiting for Save Process to Complete... 2026-05-04T17:00:22.5576388-04:00 Big Box Shutdown: Removing Temporary Files... 2026-05-04T17:00:22.5585578-04:00 Big Box Shutdown: Killing Background Updater... 2026-05-04T17:00:22.5589921-04:00 Big Box Shutdown: Running Automatic Data Backup... 2026-05-04T17:00:23.8540831-04:00 Big Box Shutdown: Invoking Before Final Quit... 2026-05-04T17:00:23.8546364-04:00 Big Box Shutdown: Shutting Down CEF... 2026-05-04T17:00:23.8764604-04:00 Big Box Shutdown: Final Shutdown Based on what's being read here is that the video file it was playing was slightly corrupt, in a way where the file is out of sync with its own start/end time. Basically it's reporting its time incorrectly and Big Box ends up using the incorrect time to make a decision and it locks Big Box. I tried with a few files, even attempted to corrupt one of my files but was unable to recreate this scenario. It was enough to attempt a fix, but I cannot test the fix. If either of you have a file where it's always doing this, send that, along with your data folder that represents all the settings you have when the issue happens, to me in a PM. 13 hours ago, JaredN said: Hello! Thanks for this beta! As noted by @Rlad, the auto-import wizard launches at startup whether or not it's checked in the options. BUT if it's not checked, it doesn't seem to be “actually” active! It's brief, and in my case, it doesn't detect a ROM that's been added. On the other hand, if I check the option, it seems to perform a proper scan, detects the added ROM... and crashes for no apparent reason in that case. See attached video. And I didn’t look into it (the crash) further because that wasn’t the point. However, the added ROM was a different version (in another language) of a ROM that was already present. Maybe that’s related? As for the fanart backgrounds, I get the same crash as @Rlad when I try to view them in BB using the “View images fullscreen” option. No problem in LB, though. BUT I don't have this problem only with fanart backgrounds. Here is the log of an error that occurred with a Disc image, without any fanart background present : The calling thread cannot access this object because a different thread owns it. App: Big Box Version: 13.27-beta-4 Theme: VisioN Type: System.InvalidOperationException Site: Void <VerifyAccess>g__ThrowVerifyAccess|7_0() Source: WindowsBase at System.Windows.Threading.Dispatcher.<VerifyAccess>g__ThrowVerifyAccess|7_0() at System.Windows.DependencyObject.GetValue(DependencyProperty dp) at System.Windows.Controls.Image.get_Source() at Unbroken.LaunchBox.Windows.Controls.PixelPerfectImageScaler.InsertServerController() at RandomCompressorAggregator.ReadExplorerList(Object, RandomCompressorAggregator) at Unbroken.LaunchBox.Windows.Controls.PixelPerfectImageScaler.ResetScale() at PassiveDicAggregator.ReadExplorerList(Object, PassiveDicAggregator) at Unbroken.LaunchBox.Windows.Controls.PixelPerfectImageScaler.set_ScaleMode(PixelPerfectImageScaleMode value) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.ImagesViewModel.AssembleReg() at AggregatorBuilderPredictor.SumCustomizableProgram(Object, AggregatorBuilderPredictor) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.ImagesViewModel.ConvertRandomSubscriber() at ConverterDictionary.SumCustomizableProgram(Object, ConverterDictionary) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.ImagesViewModel.OnRight(Boolean held, Boolean onlyRightPressed) at Unbroken.LaunchBox.Windows.BigBox.NavigationManager.OnRight(Boolean held, Boolean onlyPressed) at RemoteResolverAggregator.SumCustomizableProgram(Object, Boolean held, Boolean onlyPressed, RemoteResolverAggregator) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.OnRight(Boolean onlyRightPressed) at AggregatorTaskTransformer.SumCustomizableProgram(Object, Boolean onlyRightPressed, AggregatorTaskTransformer) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.InterruptDecorator(Guid setup) at (Object, Guid) at TransferableSetAggregator.SumCustomizableProgram(Object, Guid setup, TransferableSetAggregator) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.<>c__DisplayClass261_1.ReceiveGroupedObserver() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) Recent Log: 09:16:04 Exception --------------------- As for FFmpeg, it still seems just as unstable to me, since LB shut down without an error message a few minutes after I switched to FFmpeg instead of WMP. I haven't retested it in BB, but I imagine the problem must be the same. Thanks anyway for this update! Enregistrement de l'écran 2026-05-05 084028.mp4 202.8 MB · 0 downloads I was unable to get this to happen, but I attempted a fix for the automatic ROM import combine ROMs situation, so we can hope that helps, and you can help test when it's out. 10 hours ago, bikeking8 said: Windows 11, v13.27 beta 4: I'm still having problems with the latest version during the import process, where it has the usual death spiral when it gets to "Refreshing Metadata - Validating Database"; it just never stops. Tried importing one game and I had to force close LB after 5 minutes. Just for reference, I've had LB since version 7 (love it), and I've only recently since last year had to keep the "Search for games in the local database" box unchecked to get around the hangups. Based on what's happening during that step, that usually means there's some kind of "LaunchBox can't manipulate a file" issue due to all the normal reasons you can think of, like - another process is holding it hostage, or file permissions, or AV/security software.. etc. I made some changes to the process to try and simplify it as much as possible, but if the OS is telling LaunchBox that it doesn't have access to the file, it may not be enough. Sometimes Windows can get into a bad state and a restart of your computer could clear things like that. Quote
faeran Posted Tuesday at 09:32 PM Author Posted Tuesday at 09:32 PM 6 hours ago, QuirkyKirkTech said: On beta 4. Still experiencing the Bigbox crashing silently after a while. We will be tackling a larger overhaul next release, which hopefully that will help some for users. 4 hours ago, Gaming.Zone said: I am getting errors when attempting to use my favorite theme which is "unified redux". Updated to Beta 4. Opened Big Box and got an error. Switched to Default theme and restarted Big Box. No error on Default theme. Went to themes settings, repaired Unified redux, set as main theme. Validate Error returned. Notes: Additionally I changed my theme to unified refried and no errors. I uninstalled unified redux, rebooted big box, installed unified redux, applied as main theme. Still an error. Consensus. 13.27beta4 does not like something on Unified Redux theme and causes the errors. When I see this happen, it's usually caused by some kind of bad file permissions issue that can usually be fixed with a restart. I'd love to get rid of themes that utilize those old and outdated (and really unneeded) files, but time is the limiting factor there. 4 hours ago, Gaming.Zone said: Something else I want to call out - but maybe it was just me. When updating from beta3 to beta4 the system asked me if I wanted to upgrade, I said yes, and Launchbox shut down but I had to kill one of the processes after 10 minutes of nothing happening. So something may not be clearing correctly in beta3+ when initiating a shut down to install. I'll watch for the next beta or main version to update and can report on that as well. (Had no issues beta2 -> beta3.) The shutdown process is highly dependent on how much a user does during their session, but in essence there's a lot of files that go back and forth, and things can get stuck there sometimes that are almost always some kind of read/write issue. Basically, it's not a beta issue, it's more of a "LaunchBox needs to do these things and the computer is saying no silently and LaunchBox just keeps waiting for it to be done". The release after this one will better expose all the things LaunchBox does during a shutdown sequence, and provide ways out of a stuck process. 1 Quote
faeran Posted Tuesday at 09:33 PM Author Posted Tuesday at 09:33 PM 22 minutes ago, Retrofrogg said: When viewing games in list view, the column headers are often missing. They come and go; the problem seems to be intermittent: @JoeViking245 helpfully pointed out that if you exit LB in boxes view, then restart LB, then switch to list view, the problem isn't there. But if you exit LB in list view, then restart in list view, the problem is there. That's an old issue with the native WPF grid view system, which in essence is just a bad system overall. The next release will completely replace it with an entirely custom one, which should give us a lot more control over everything with the list view. 2 Quote
bikeking8 Posted Tuesday at 10:52 PM Posted Tuesday at 10:52 PM (edited) 1 hour ago, faeran said: Based on what's happening during that step, that usually means there's some kind of "LaunchBox can't manipulate a file" issue due to all the normal reasons you can think of, like - another process is holding it hostage, or file permissions, or AV/security software.. etc. I made some changes to the process to try and simplify it as much as possible, but if the OS is telling LaunchBox that it doesn't have access to the file, it may not be enough. Sometimes Windows can get into a bad state and a restart of your computer could clear things like that. All likely scenarios, however this behavior only started in the last year and nothing has been changed with or around my Launchbox install since version 7. Microsoft Defender has always been on, LB has been in the same install location and not installed in a system drive, I've tried with and without Run As Administrator, and I've tried fresh upon restarting with minimal background apps. For now, I just have been unchecking the "Search for games in the local metadata database (recommended)" box whenever I import. Thanks for looking into it. Edited Tuesday at 10:59 PM by bikeking8 Forgot to thank Quote
Suhrvivor Posted 20 hours ago Posted 20 hours ago (edited) I also had that issue of Launchbox getting stuck shutting down before updting to beta4, I had to close one of the three launchbox.exe via the task manager before it would start updating. Bigbox seems much more stable, but is still crashing randomly without any warning. Edited 20 hours ago by Suhrvivor Quote
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