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Community Theme Creator 3.2.1

   (19 reviews)

1 Screenshot

About This File

Manuals / How to

Refer to my YouTube channel or visit Faeran's Theme Creator Workshop videos to better understand the new features.

Dave Paterson - YouTube

Development Live Streams - YouTube

COMMUNITY Theme Creator - Patreon

Edited by y2guru
Compatibility


What's New in Version 3.2.1   See changelog

Released

Features

  • Search Index added to Wall views.
  • Virtual Game Pad can now control the Search Index and displays tips (based on view) once launched.

Changes

  • Rectangles and Ellipses can have their border thickness animated.
  • Editor: Title Bar includes the width and height of the editor's design area.
  • Theme Manager: Removed Edit, Rename, Duplicate, Delete and Select Buttons and replaced with a context menu when a theme is selected.
  • COMMUNITYThemeCreatorLibrary upgraded to 1.4.6
  • Badges now include: - Achievements, HasSavedGame & HasSaveStates
  • Conditioning Editor - Conditions can be based on a UI Elements Opacity (0% or 100%)

Fixes

  • Theme Manager: Audio is now disabled for views with wheel item templates containing videos.
  • Theme Manager: Videos and animated Gifs no longer play as thumbnails are static images.
  • Theme Manager: Deleting a Theme no longer causes entire list to be rebuilt.
  • Rotation animation applied to a "Frame" UI Element caused a crash.
  • StartsWith and EndsWith comparison operators no longer case sensitive.
  • Game Search Index in Both CTC Editor and BigBox now in Sync.
  • Like 41
  • Thanks 24
  • Game On 4
  • Unusual Gem 15

User Feedback

Recommended Comments



Hi, Everyone. I hope you guys going well!

Its my first time using this and when I tried starting the community theme creator and I get an error:

 

 at System.Windows.Markup.XamlReader.RewrapException(Exception e, IXamlLineInfo lineInfo, Uri baseUri)
   at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
   at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
   at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
   at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc)
   at System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties)
   at System.Windows.Application.DoStartup()
   at System.Windows.Application.<.ctor>b__1_0(Object unused)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
   at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
   at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Windows.Threading.DispatcherOperation.Invoke()
   at System.Windows.Threading.Dispatcher.ProcessQueue()
   at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
   at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
   at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
   at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
   at System.Windows.Threading.Dispatcher.Run()
   at System.Windows.Application.RunDispatcher(Object ignore)
   at System.Windows.Application.RunInternal(Window window)
   at System.Windows.Application.Run()
   at COMMUNITY_Theme_Creator_for_BigBox.Application.Main()
Initialization of 'COMMUNITY_Theme_Creator_for_BigBox.MainWindow' threw an exception.

someone can help me plz

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1 hour ago, Magno said:

Hi, Everyone. I hope you guys going well!

Its my first time using this and when I tried starting the community theme creator and I get an error:

 

 at System.Windows.Markup.XamlReader.RewrapException(Exception e, IXamlLineInfo lineInfo, Uri baseUri)
   at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
   at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
   at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
   at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc)
   at System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties)
   at System.Windows.Application.DoStartup()
   at System.Windows.Application.<.ctor>b__1_0(Object unused)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
   at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
   at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Windows.Threading.DispatcherOperation.Invoke()
   at System.Windows.Threading.Dispatcher.ProcessQueue()
   at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
   at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
   at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
   at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
   at System.Windows.Threading.Dispatcher.Run()
   at System.Windows.Application.RunDispatcher(Object ignore)
   at System.Windows.Application.RunInternal(Window window)
   at System.Windows.Application.Run()
   at COMMUNITY_Theme_Creator_for_BigBox.Application.Main()
Initialization of 'COMMUNITY_Theme_Creator_for_BigBox.MainWindow' threw an exception.

someone can help me plz

 

read this thread for the explanation and solution.

 

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amazing tool, is there a way to add border to the selected game box in the wheel , and to be able to adapt depending of the shape of the box ?.

i know you can do something similar by making a rectangle behind the box, but the problem its that that doesnt adapt to diferent shapes of the box.

*this is the problem you can add a simulation of a border, but it doesnt adapt

toshow1.thumb.png.43428c5058ff4aceeabda82ceb6b726b.png      -          toshow2.thumb.png.ffa8bc24f1dffe7cca863f406a803cc0.png

Instead it would be great something like:

toshow3.thumb.png.7b673604656570efa6cf9407beb71269.png    -           toshow4.thumb.png.e4c1dc9c958792978e32d23cd4ced307.png

**i did this one in Photoshop.

+i know the "Shadow Effect" works perfectly adapting to every shape, but i prefer a solid border.

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Where's the download .zip gone?  There's only a .txt file that points to the Patreon link.  Is this not free anymore or has the download been removed and not updated?
Thanks

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1 hour ago, Stevie Mac said:

Where's the download .zip gone?  There's only a .txt file that points to the Patreon link.  Is this not free anymore or has the download been removed and not updated?
Thanks

You just need to go to his patreon page and you can find the download there. It is still a free download it is just housed on his Patreon page. 

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42 minutes ago, Retro808 said:

You just need to go to his patreon page and you can find the download there. It is still a free download it is just housed on his Patreon page. 

Thanks mate I did look but since there was no download tab it confused me.  
Thanks for the help.

Collections - Official download - Small text link at the bottom of the YouTube vid.

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1 hour ago, Jakobud said:

This just downloads a file called Patreon.txt. Am I missing something here?

This....

On 4/18/2024 at 6:52 AM, Retro808 said:

You just need to go to his patreon page and you can find the download there. It is still a free download it is just housed on his Patreon page. 

 

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How do I create a wall of games where each game is a screenshot image but also with the clear logo on top of it? Do you have to make a template? How do you make templates in the Theme Creator?

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19 hours ago, Rincewind said:

Its is best to watch the videos @y2guru has made, you will learn everything you need that way.

I have been watching the videos on the Launchbox Youtube channel for the Community Theme Creator. Are those the videos you are referring to?

I haven't seen anything yet about using templates for Wheel/Wall content in those videos. When creating a Wheel or Wall, it's very easy to have it use for example a Gameplay screenshot for the wheel/wall item. But I'm trying to figure out how to make the item be something more complex, like a screenshot, overlayed with a clear logo and maybe the game title as well and maybe even a "favorite star" graphic. 

When creating a wheel/wall and choosing the item type you can choose "Image", "Source" or "Template". I'm pretty sure that template is what I need here but I don't see any instruction or documentation on how to create a template to be used here.

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6 hours ago, Jakobud said:

When creating a wheel/wall and choosing the item type you can choose "Image", "Source" or "Template". I'm pretty sure that template is what I need here but I don't see any instruction or documentation on how to create a template to be used here.

Create your gameswheel template that you want to use, Then when editing your wall view, choose template, then select the template that you created and wish to use. It will use the template. I think this what you looking for. See example.

Untitled.thumb.jpg.00f82864eedd6748a966f5f47716e858.jpg

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9 hours ago, Jakobud said:

I have been watching the videos on the Launchbox Youtube channel for the Community Theme Creator. Are those the videos you are referring to?

I haven't seen anything yet about using templates for Wheel/Wall content in those videos. When creating a Wheel or Wall, it's very easy to have it use for example a Gameplay screenshot for the wheel/wall item. But I'm trying to figure out how to make the item be something more complex, like a screenshot, overlayed with a clear logo and maybe the game title as well and maybe even a "favorite star" graphic. 

When creating a wheel/wall and choosing the item type you can choose "Image", "Source" or "Template". I'm pretty sure that template is what I need here but I don't see any instruction or documentation on how to create a template to be used here.

Click on Modifier at the top of the window.

Screenshot2024-04-22151042.thumb.jpg.635363d5dd23c8343971a9c1cfe82f74.jpg

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With CTC 3.2 I got grayed out the "Publish Theme" option which is working in CTC 3.1.5. I can't figure out why is it... :S
The path to the Launchbox.exe is correct and I don't see any other options

image.thumb.png.44d65437accbd1c8d75214292018457e.png

Edited by lanlos
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4 hours ago, lanlos said:

With CTC 3.2 I got grayed out the "Publish Theme" option which is working in CTC 3.1.5. I can't figure out why is it... :S
The path to the Launchbox.exe is correct and I don't see any other options

 

It's a trial version. You'll have to pay or need to stick with 3.15

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Working on a BB theme & got all the difficult stuff working but for some reason I can't get a simple text box to display the game name. I just have it set for metadata - title. It's on top of everything else so i'm sure it's something simple but any suggestions are appreciated.

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I'm trying to create a horizontal wheel that bends "back into the screen." So like if you were looking at an Earth globe, the wheel would wrap around the equator. I've tried everything I can think of, changing camera position, etc. Seems rotating the wheel items that are left & right of selected & changing camera position of these would do it but in CTC it seems camera position is for the entire wheel. Is what I'm trying to accomplish not available?

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2 hours ago, PiperCalls said:

I'm trying to create a horizontal wheel that bends "back into the screen." So like if you were looking at an Earth globe, the wheel would wrap around the equator. I've tried everything I can think of, changing camera position, etc. Seems rotating the wheel items that are left & right of selected & changing camera position of these would do it but in CTC it seems camera position is for the entire wheel. Is what I'm trying to accomplish not available?

 

Screenshot2024-08-30211231.png.26c11a036c87dec12389bfe6faff18ca.png

something like this i assume and the wheel items follow the path of the curve.  if so, then neither BB or CTC support this effect, although i will add it on my future to-do list as a Shader

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Yes exactly. Thank you for considering. C-Beats thought it could be accomplished by rotating the non-selected items & changing the camera position & look direction but I just lose my wheel completely if I do that.

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Do you have to join your patreon to dowenload the full version? Can't you just do a 1 time payment? Makes more sense if you want a quick and easy way for people to get it.

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On 9/17/2024 at 10:16 AM, Madhead said:

Do you have to join your patreon to dowenload the full version? Can't you just do a 1 time payment? Makes more sense if you want a quick and easy way for people to get it.

Patreon recently allowed Posts to be sold, now you can purchase without signing up.

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