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Showing content with the highest reputation since 08/21/2024 in File Reviews
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This is actually glorious! Very easy to use, intuitively designed with the ways it's folders are setup making customization easy. While I was trying it out for some pokemon hack saves it occurred to me that I can also recolor the existing templates and add patterns myself! I recolored the GBA cart and did some testing, I will upload the result, I'll throw in an octopus for good measure, I decided to go for the purple one! I find it's ease of use allows me to enjoy the process of making my carts, it's a bit addictive to me. The included patterns are also very tasteful, and the carts are very realistic and well made. I don't know what else to say since the possibilities are practically endless, it can make custom carts for your ROM hacks as well as breathe new life into your entire collection, you will be surprised of how big of a difference it makes. I see this as a must have now.4 points
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This works perfectly! And after trying it out it feels wrong to have Redream in Launchbox without this. Installation was dummy proof. I renamed my old VMU0 to VMU1 to set it to one of the static VMUS, 1 to 3 are constant and 0 is the one that gets changed as insutructions state. Then I just messed around in Redream with savefiles, loading up the game via Launchbox then transferred the file for that game from VMU1 to VMU0 with the in-game Redream menu using the Export feature. *You actually need to load the game through Launchbox and not through Redream itself, otherwise the VMU0 will get overwritten once you launch a game through Launchbox.* I'm glad someone modernized the save system to be alot more flexible, letting me keep both game specific VMUs and static constant VMUs. It helps me back them up in a more organized manner, especially since I transfer saves regularly between Android and PC Redream versions. I've broken a few save files before being clumsy so this also adds another layer of safety as well as organization so to speak. I personally needed something like this! A way to make VMU files practically behave like common savefiles, and without even dismantling anything or having to manually change Redream to a different emulator in LaunchBox. I think this is one of those features that completes an emulator like Redream via Launchbox. Without having to mess with other third party tools to split or merge VMUs; it allows you to do both of those things from the convenience of the Redream menu. Like I mentioned, this modernizes the save system for Redream and bypasses limitations that reflect the constraints that we had in hardware with a very creative approach, it's fun to see problem solving like this.2 points
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This is the best playlist videos I've seen I would love to see more playlist videos based on series, movies, cartoons and anime franchises like Looney Tunes, Tom and Jerry, Dragon Ball Z etc and possibly Sub-Series like Mega Man X, Mega Man Zero and Street Fighter Alpha. This is the one of the most potential work of this forum. Thanks for your hard and amazing work!2 points
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This is legitimately useful and the Big Box support you've added is a big win! Maybe one day the info can be displayed on the game details page instead of needing the separate window that you manually close. I'm sure that is easier said than done. But it's very functional and enjoyable as is. Thank you for making this! It is now a permanent part of my setup.2 points
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Awesome job on this and extra props for taking the time to write out detailed instructions. I was inundated at first but after 3 days was able to get 90% up and operational. Its great having all these compiled in one place and i am still looking forward to tinkering with some of the old school D&D programs.2 points
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Love this plugin! I think this will be very useful on my setup. I realized this plugin shows the default command-line parameter, which is wonderful. But when a platform don't have a default command-line parameter assigned, doesn't show the specific game command-line one. Would it be possible to make it show per-game command line? As an example, in my Acorn Electron Platform, i have 3 types of games: Cassettes, Cartridges, Floppies. And each type uses a different command-line so i batch edit them directly (Platform Command-line is blank)1 point
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Every launchbox user should give this plugin a try. I've used it since the initial release to fill in the gaps of my collection and it works real well. If you have a large collection just give it some time as I'm sure it will improve as future releases are made. Even when there was a error you helped me figure out the issue and fixed it when need be so thanks. Highly recommended!1 point
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Thanks, I used your 1.5 dats to help make the āOnion RetroAchievements Packā for Miyoo Mini Plus on Internet Archive and couldnāt have done it without your hard work. I know youāve switched to the no-intro naming convention for v2 and it makes sense but I hope you keep the short titles of 1.5 as an option somehow. Would also be cool if hacks, homebrew, and so on went into corresponding folders instead of using the prefix. These are just my personal preferences and I appreciate whatever we get. Thanks again!1 point
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This single plugin lets me finally remove RocketLauncher from my setup. It is also very easy to set up, you can even just drag and drop all of the PNGs LaunchBox generates for RetroArch's bezels and be up in minutes for certain consoles. It would be nice to see it integrated with the bezel project and the system in LaunchBox that autogenerates these for RetroArch, but that might just be a fever dream.1 point
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Huge quality as in all your sets! Thank you very much. I have Atari 7800 32 in 1 Game, and i see you didn't included artwork for it. Would you mind to add the spin label with the same font and color please? I attach you the template done with one of your boxes. Thanks in advance! 1671073244_Atari7800-32in1.zip1 point
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