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Showing content with the highest reputation since 03/09/2025 in File Reviews
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This is actually glorious! Very easy to use, intuitively designed with the ways it's folders are setup making customization easy. While I was trying it out for some pokemon hack saves it occurred to me that I can also recolor the existing templates and add patterns myself! I recolored the GBA cart and did some testing, I will upload the result, I'll throw in an octopus for good measure, I decided to go for the purple one! I find it's ease of use allows me to enjoy the process of making my carts, it's a bit addictive to me. The included patterns are also very tasteful, and the carts are very realistic and well made. I don't know what else to say since the possibilities are practically endless, it can make custom carts for your ROM hacks as well as breathe new life into your entire collection, you will be surprised of how big of a difference it makes. I see this as a must have now.4 points
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What a great addition/plugin for Arcade lovers and mame users. Was a pleasure to test this. I will be using this a great deal as i have to test mame nonags this makes it easier for me to test actual games direct from LB. No more full reinstalls just add a handful of new titles. @JoeViking245 you knocked it out the park yet again, i tip my hat to you sir.2 points
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This works perfectly! And after trying it out it feels wrong to have Redream in Launchbox without this. Installation was dummy proof. I renamed my old VMU0 to VMU1 to set it to one of the static VMUS, 1 to 3 are constant and 0 is the one that gets changed as insutructions state. Then I just messed around in Redream with savefiles, loading up the game via Launchbox then transferred the file for that game from VMU1 to VMU0 with the in-game Redream menu using the Export feature. *You actually need to load the game through Launchbox and not through Redream itself, otherwise the VMU0 will get overwritten once you launch a game through Launchbox.* I'm glad someone modernized the save system to be alot more flexible, letting me keep both game specific VMUs and static constant VMUs. It helps me back them up in a more organized manner, especially since I transfer saves regularly between Android and PC Redream versions. I've broken a few save files before being clumsy so this also adds another layer of safety as well as organization so to speak. I personally needed something like this! A way to make VMU files practically behave like common savefiles, and without even dismantling anything or having to manually change Redream to a different emulator in LaunchBox. I think this is one of those features that completes an emulator like Redream via Launchbox. Without having to mess with other third party tools to split or merge VMUs; it allows you to do both of those things from the convenience of the Redream menu. Like I mentioned, this modernizes the save system for Redream and bypasses limitations that reflect the constraints that we had in hardware with a very creative approach, it's fun to see problem solving like this.2 points
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This is legitimately useful and the Big Box support you've added is a big win! Maybe one day the info can be displayed on the game details page instead of needing the separate window that you manually close. I'm sure that is easier said than done. But it's very functional and enjoyable as is. Thank you for making this! It is now a permanent part of my setup.2 points
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You can tell this was made with an extreme amount of attention to detail by someone who actually played a lot these consoles and did their research. The amount of effort and creativity in this is such that you may discover something new each time you look through library. I feel like this is the height of retro aesthetic for emulation as it gets, this is the prettiest UI to me and it stands above the rest in so many ways while still being functional rather than having to choose between functionality or retro aesthetic. This is far above the rest in many ways, it does not info dump you with retro stock images, but it rather illustrate a retro environment in a minimalistic but aesthetically pleasing way. You can see the cartridge before it goes into the GameBoy Color from behind, a feeling that is etched in my memory, you can see the GameCube cartridge, the small GameCube disc spinning, surrounded by an environment reminding you of the purple GameCube, one of the most if not the most iconic one in the west when we didn't get the orange or other colors like in Japan. The small lights, the custom accurate button placement that are also serve a function, the details such as cartridges, CDs and images are not to the left, to the right or in a corner, nor is relative information such as player numbers, it is all placed in a very digestible and to the point way, unlike some other UIs in which you search for text on one side, see the art on another, and may see an animation with stock images for a background like some info dump cluster of "retro things" trying to be retro, rather than being the retro environment that is this UI. The environment that is themed after the console you select is also non invasive, functional and absolutely beautiful, all music included in the UI is also chill and extremely nostalgic, the Sega Dreamcast one alone had vibes that awakened core memories from my childhood. Basically I can tell this was made with alot of love and effort, looking forward to seeing more of this.2 points
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Excellent videos, I love your videos and Suhrvivor's. The only think I'd recommend, is upscaling the videos to 60fps then running them through handbrake. I use a software Topaz Video AI, but there are other software's you can use too. Either way, keep up the great work! I'm looking forward to your next upload!1 point
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This works well for me, but it doesn't correctly display the marquee on my 2nd monitor. Instead, it shows the marquee of the platform that the game was launched from. All my games have custom marquees that display the controls for that game, so when this plugin launches a random game, ideally the marquee would show so I can know what my buttons are Not sure if you're planning on doing any maintenance for it, but figured I'd try. Thanks! Edit after author reply: That did it! Works perfectly! Back to using it daily. Thank you, this plugin has me playing lots of games I normally skip over.1 point
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Worked like a charm! Bonus Tip: You can grab chdman.exe on its own and drop it in the same folder as the cue2chd.dll. No need to install MAME in LB if that is the only thing you need from it. Only the .dll and .exe files are required. Bonus Tip #2: With the added info from @JoeViking245 , you can grab the latest chdman.exe from MAME's official binaries - https://www.mamedev.org/release.html Extract the binary with an archiver like 7Zip/PeaZip and grab the executable from there.1 point
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Awesome job on this and extra props for taking the time to write out detailed instructions. I was inundated at first but after 3 days was able to get 90% up and operational. Its great having all these compiled in one place and i am still looking forward to tinkering with some of the old school D&D programs.1 point
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Word up Mr Dave! You can absolutely tell that you took the time to make sure everything was beautifully laid out. Images are cut out wonderfully and so on. My only suggestion - Don't be afraid to put Crash in front of the title like you did with the characters from the racing game. That's just being picky, though. 5 stars from me. Beautiful... ?1 point