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JoeViking245

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Everything posted by JoeViking245

  1. If you've created your 2 controller configuration files, then yes. Let's say you have your default one "Controls.cfg" that you created. This one has your Joy1 thru 3, and Arcade Stick as Joy4. This will be the one you have set in your mame.ini for all games. Now create one (let's call it "ArcadeStick.cfg") that has your Arcade Stick as Joy1 and then the others as Joy2 thru 4. Then for the games you want to use the alternate controls [ArcadeStick.cfg] for, I see 2 options: Option 1: Edit the games. Under Emulation, check Use Custom Command-Line Parameters: and type in -keyboardprovider dinput -ctrlr ArcadeStick That said, I'd recommend Option 2. Option 2: Download and install this.. Then in LaunchBox, in the upper left, select Playlist and then select Arcade Fighting Games. (assuming you have this playlist) Click on one of the games, hit Ctrl+A (selecting all games), then right click and select Bulk Command Line Editor. Fill in the above command-line and click Finish. Should be simple enough.
  2. According to the Arcade Database, there are 18, [up to] four-concurrent-players, "Working" (vs "Working and imperfect" or "Imperfect") Fighter [genre] games in MAME. This is Parent roms only. But on the upside, there are only 18. (Unless you want all clones too. Then there's like 105.)
  3. Try deleting missile.cfg if you have it (basically start fresh for that game). Then start the game and go into the configuration for inputs and check that up/down left/right analog is set to mouse (x and y respectively). At least that's how the trackball on my cab is working. When you're in analog controls for the game, you should be able to adjust the sensitivity up to make it more responsive/reactive.
  4. Replaced the download with one that works with LaunchBox versions 10.14 and newer. At least it should. Let me know if you have any issues.
  5. I'm thinking just add 5 lines right before parsing list.xml: string listXML = @"D:\Emulators\MAME\ui\list.xml"; XDocument doc = XDocument.Load(listXML); var machineORgame = (string) doc.Element("mame").Element("machine"); //1 Look for "machine" if (!string.IsNullOrEmpty(machineORgame)) //2 If it's there.. machineORgame = "machine"; //3 We have a winner else //4 machineORgame = "game"; //5 Otherwise it must be "game" var allRoms = from r in doc.Descendants(machineORgame) // And whatever it was, use it select new { Rom = r.Attribute("name").Value, Title = r.Element("description").Value //..... //.... };
  6. When MAME and MESS became a single emulator (release 0.162 - May, 2015), they changed how they store the data. But only for what they call the rom file. I assume this was to create a better distinction between softlists (MESS) and arcade (MAME). Prior to 0.162, individual [Arcade] rom information/data was stored under "game". Starting with release 0.162 they are stored under "machine". So with 0.159, the Mame.xml would have its data listed under "game", and the importer is looking for "machine". Anything from MAME release 0.162 to current should work with LaunchBox's built in importing tools. As always, be sure your version of the MAME executable and the romeset you are using, match.
  7. v4 is out. (less than 17 days [this time] from re-asking. ) New feature: Import only rom Titles that exist in your Source Folder. When you check the "Import only games that exist in the ROMs Source Folder" box, only those Titles will be imported. This will not remove any existing entries in LaunchBox. Only add new ones or modify existing ones (per MAME changes in the hash file). Did some minor testing with this. But no major 'stress-testing'. Please let me know if you come across any issues.
  8. Change the "Y" (wye) to a "v" and always use lowercase letters. Send, ^!v And make sure the always-running script is using lowercase as well.
  9. I'm assuming when you say 'Virtual Pinball' you're talking about Visual Pinball X. If not, just change the exe filename you're waiting for to close. One possibility.. have your Running AutoHotkey script for your VPX emulator be: [not tested] Run, "d:\arcade\Pixelcade\curl.exe" "http://localhost:8080/quit" , d:\arcade\Pixelcade\, Hide Sleep, 10000 Process, WaitClose, vpinballx.exe Run, d:\arcade\Pixelcade\pixelweb.exe, d:\arcade\Pixelcade\, Hide I put in a 10 second delay (that probably doesn't need to be that long) to give VPX time to fully load before Waiting for it to Close. And I trust if you're playing a table, you be playing at least that long.
  10. OK. My bad. I apologize. I built it using LaunchBox v11.10 beta 3. I deleted the original file and replaced it with one that will work with LaunchBox v11.8 and newer.
  11. Then LaunchBox is not [completely] loading it. This is usually because the plugin file (the dll file) is blocked. But you indicated you unblocked it. Can you attach a LaunchBox debug log for me? (if you would please, drag and drop the file in here rather than copy and pasting its' contents.)
  12. Forgive me, but I'm not following what you're saying.
  13. Another possible option is to use this plugin. Although the nice thing about JayJay's AHK method, it's easier to change the AHK script then to redo Additional Apps. (Assuming you're comfortable with AutoHotkey.) But always like to (well, try to) give options.
  14. (Bulk) Add Additional Applications View File (Bulk) Add Additional Applications A.K.A. (Bulk) Add Run Before/After Main Application The intent of this plugin to add the same Additional Application to more than one game, all at one time. More specifically, it is to add an Additional Application you want to run Before and/or After the selected games. *Works with LaunchBox versions 10.14 and newer.* Setup: Download and extract "Bulk Run Before-After.dll" from the zip file and place it in your Plugins subfolder of LaunchBox. Right click the dll file, select Properties, and click "Unblock" (if it's there) and click OK. Using the plugin: Select more than one game (or all of them) in your Platform. Right click on one of the selected games and select "Bulk Run Before/After Main Application". Fill in the Application Name, Path to the program, any necessary Command Line Parameters and then check the appropriate box if you want it to run Before or After (or both or none) the Main Application. Click OK You should probably test this on only 2 or 3 games first BEFORE you decide to do your entire Platform. There is no [bulk] undo (See Additional Notes). Additional Notes: Once you click "OK", the Additional Application is added to each game you had selected. There is no Bulk Edit or Bulk Remove**Additional Application(s). (at least by me) It does require that you give it an Application Name and an Application Path. It will verify that your Application Path points to an existing file but it will not check if there's an existing Additional Application with the same Name. **If you clicked OK when you should have clicked Cancel, you can remove them with this plugin: (Bulk) Remove Additional Applications Submitter JoeViking245 Submitted 03/12/2021 Category Third-party Apps and Plugins  
  15. Version 2.0

    775 downloads

    (Bulk) Add Additional Applications A.K.A. (Bulk) Add Run Before/After Main Application (July 10, 2023) This plugin is no longer supported. But [for now] still works. Please see its successor: Bulk Add/Remove Additional Applications The intent of this plugin to add the same Additional Application to more than one game, all at one time. More specifically, it is to add an Additional Application you want to run Before and/or After the selected games. *Works with LaunchBox versions 10.14 and newer.* Setup: Download and extract "Bulk Run Before-After.dll" from the zip file and place it in your Plugins subfolder of LaunchBox. Right click the dll file, select Properties, and click "Unblock" (if it's there) and click OK. Using the plugin: Select more than one game (or all of them) in your Platform. Right click on one of the selected games and select "Bulk Run Before/After Main Application". Fill in the Application Name, Path to the program, any necessary Command Line Parameters and then check the appropriate box if you want it to run Before or After (or both or none) the Main Application. Click OK You should probably test this on only 2 or 3 games first BEFORE you decide to do your entire Platform. There is no [bulk] undo (See Additional Notes). Additional Notes: Once you click "OK", the Additional Application is added to each game you had selected. There is no Bulk Edit or Bulk Remove**Additional Application(s). (at least by me) It does require that you give it an Application Name and an Application Path. It will verify that your Application Path points to an existing file but it will not check if there's an existing Additional Application with the same Name. **If you clicked OK when you should have clicked Cancel, you can remove them with this plugin: (Bulk) Remove Additional Applications
  16. If you created and compiled a script, you can edit the game and create an additional app to Automatically Run Before Main Application. If you'd rather not compile it, you can set it up similar to [the 1st part of] this post. You will (probably) need another script setup to Automatically Run After Main Application to Exit/Close the 1st script.
  17. You can. But your games' title would be something like "lordmon" instead of "Lord Monarch". Which really, is the whole reason this plugin was created. But then ya, the command line thing you'd need to do also.
  18. What would make that nice is if there were categorized ini files like MAME does for Arcade Machines. Like genre, controls, number of players etc.. But I just haven't seen anything like that for softlists.
  19. To be honest, no. And to add some brutality to that, I haven't even put any thought into the importing of a curated set. Have you tried LaunchBox's built-in Scan for Removed ROMs? I'm thinking that's going to be your golden ticket for what you're wanting to do. It's a little less direct, but makes good use of existing tools. So use this Importer (setting the Destination Folder to your update folder), then Scan for Removed ROMs. For "updating", that was done in release 3.0. 17 days after my quote about "beyond the intent of the plugin". Where it scans your existing Platform [during the Import process] against the 'new' MAME updated xml and renames titles and roms as necessary (and of course, adding new roms).
  20. Do you have it turned? Tools, Options
  21. Try looking for and deleting the hi file in your MAME folder... ../MAME/hi/frontlin.hi and the nvram/frontlin folder... ../MAME/nvram/frontlin/ This will reset any local high scores you have for that game. Which in your case you can't even see them (it), so no-harm, no-foul. Though frontlin.zip is, frontlina.zip is not supported by hi2txt. So it won't (can't) show up on the leaderboard.
  22. "Control.ini" (not to be confused with "controls.ini [lowercase "c" and an "s"]) has the available inputs you can filter by. This particular ini file is in the the set from mameinfo linked above (and does include luckywld within the Lightgun section).
  23. When you Edit the game (right-click, Edit), what does the Launching tab (section) look like? Is the Rom File pointing to "tmnt.zip"? tmnt is the Parent rom and is the "World 4 Players, version X". And then it has 13 clones (which is [part of] what you're seeing in the zip file).
  24. That's odd that it worked before, but not when adding ",,Min". Briefly looking at the reWASD site, it looks like you can associate a game (or in your case an emulator?) to a specific configuration. Then with reWASD running in the background (sitting 'idle'), when you load a game (emulator) it then loads the corresponding configuration. I would assume with it setup like that, that when you close the game (emulator), it unloads the configuration and goes back idle. Or goes back to a "default" configuration if setup that way (which is what you don't want). Ahhhh... there it is. Or pretty close. Item #4 in their FAQ's. https://forum.rewasd.com/forum/rewasd/technical-questions-aa/30703-need-some-help-start-from-this-faq
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