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JoeViking245

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Everything posted by JoeViking245

  1. What does your batch file look like? Any way you can start the game directly without the launcher? If you were some way able to do that, you could use start blah blah xpadder Start /w "" "D:\games\MyGame.exe" start blah bla Kill_xpadder The key part being the "/w" which will wait for MyGame to exit before continuing to Kill_xpadder.
  2. Thanks! Glad you like it. The Bulk Remove was kind of an afterthought to "what if they use this and later find they don't need them anymore." No. This works on a game-by-game basis. If you need every game in multiple platforms to have the same run-before and run-after command, I suppose you could select All platforms in the left pane (the top of the list where you select individual platforms). Then select all the games and add the before/after apps to them. Then in the few platforms don't need it, select them and use the bulk-remove plugin. Platforms don't run applications. Emulators don't have the option for a run-before and run-after command. Only individual games do. In fact, that's largely the reason why this was created. Call it a sorta work-around to give a platform/emulator a run-before and run-after option. Personally, I don't use it (beyond the initial testing) because I don't have any fancy controllers, light guns or the sort in my setup (which as I've seen, is the typical need for it). Over a period of time, I heard, several times over, people expressing concerns like "I have 250+ games in this platform and I have to add the same thing to each of them one-by-one-by-one?" This was my solution.
  3. @Prestonjezek you may interested in this too. You'll need to type the code for Max Players manually. I don't know if it needs to go the in Advanced tab or in the C# Code: section. So I did it in both. The code for maximum 2 players is: game.MaxPlayers.Equals(2)
  4. Of course there's a way. It's a different approach for pressing [controller] buttons. But for pressing keyboard keys, it goes something like this: Enter & Esc:: WinClose, ahk_exe {{{StartupEXE}}} Enter::Enter If you holder Enter then hit Escape, it will execute the WinClose statement. Otherwise, if your press Enter and let go, it will 'press Enter'.
  5. Now days you can use on the fly filters located in the left-hand sidebar, next to the search box to view your 4-way joy games. Once you set the filter, click the filter icon again and create a playlist of your selected filter(s).
  6. So what did you end up with for your full command line for "Doctor Who and the mines of terror"?
  7. No worries. The plugin just hangs out in the background doing absolutely nothing. It sits in its recliner, sipping an endless cup of coffee, reading the newspaper and having not-a-care-in-the-world. It has no clue as to what you're doing in LaunchBox/BigBox. Be it scrolling through looking your collection, switching themes, adding new Platforms or downloading media or new themes. The magic begins only when you click/press Play (and not a moment earlier). LB/BB sends it a notification that a game is being launched. The 1st thing it does is gets: The primary and secondary image types and monitor # you selected during setup (via an xml file located in the plugins folder) The filepath for those 2 images It then verifies that the Primary Image file actually exists. If not, it checks for the secondary image to exist. If neither exist (rare), it heads back to the recliner. If one or the other does indeed exist, it then verifies that the monitor # selected is valid. If the monitor # is invalid (rare), back to the recliner. Otherwise, the image is sent to the corresponding monitor. Once the game is exited, LB/BB sends another notification stating such. The plugin then discards its connection to the monitor and the image file. Then back to the recliner awaiting the next Play notification.
  8. Version 1.1 of the plugin (middle of page 2 in the link above) doesn't have Advertisement Flyer (Front or Back) as an available option. But if you test it with other image types and you find that the plugin is going to suit your needs, let me know and I'll have my team add that in as an option. No. It will look for the appropriate image to display only when the game is launched. (We might be talking semantics here. You can 'select' a game you want to play without actually 'launching' it.)
  9. It might be the escape sequence: \x20
  10. If RA MAME is like standalone MAME, for Computers (i.e. Acorn Micro) you need to press Scroll Lock to get out of the emulated keyboard. Then you can press Tab to get to MAMEs game menu.
  11. You were getting close. Put the whole thing in quotes. -autoboot_command "*cat\n*exec who0\n"
  12. The contents of your script would be Esc:: Send, !{F4} Set it up as an Additional App the exact same way you did here: Not having a built-in "Exit to Windows" option is odd. But the script should work for you. It may not work if the game's executable spawns another file to start the actual game. There's one sure way to find out if it'll work.
  13. Then it sounds like you're on an older version of LaunchBox. I haven't looked at that in a while. Hopefully someone else can chime in that may be of better help.
  14. So ya. The plugin should work no problem for that. But again, the image will only show during gameplay.
  15. You need to select which full set version you have first. That info's needed for later steps.
  16. Your verbiage was fine. My reading ability was not correct. 😊 That's an interesting feature. The kickplate, as Windows sees it is considered a monitor. Isn't it? i.e. Monitor 3? I'm pretty sure it has to be.
  17. Does the avx2 version you have run games by itself (outside of LaunchBox)? If so, remove "--fullscreen" from your Default Custom Command-line Parameters and type in "-batch" (no quotes, single dash). You can set full screen in the emulator itself or use "-fullscreen" (no quotes, single dash).
  18. Most likely it's not minimized. It's 'behind' the playfield. Sometimes you can hold Alt and then press Tab until you get to the DMD, then let go of Alt, then click the playfield and the DMD will stay on top. Exit the table and restart it and it'll be there. Other times, do the Alt Tab thing, click and hold the DMD window, "wiggle" it around with the mouse a little, let go of the mouse button then click the playfield. You may need to right click the DMD window, select Show Borders, do the wiggle thing, right click and select hide borders and then click the playfield.
  19. I kind of had to try it. That's the only way I could tell if it worked while I was writing the plugin. The only potential chaos it may cause is if you tell it the wrong monitor # to use. And even then, nothing will break. It'll just display the image on the monitor you told it to (vs. the one you wanted). Worst case scenario: exit BigBox, go to where you copied the plugin into and delete the plugin and restart BigBox. It'll be as if nothing ever happened. As I'm re-reading your original question, this plugin may not be what you're after. The plugin only works during game play. Not when looking through your collection in BB. Sorry 'bout that. At this point, there isn't a means to have an image display on a 3rd monitor while perusing your collection in BigBox, that I'm aware of.
  20. There's a beta plugin release that can do that. The original one just does control panels. But if you read though the threads, there're updated versions that allow for different images.
  21. Another option is to do it directly in MAME itself. Click the floppy disc then select an option. The file will get saved to ../MAME/ui/exported.xml
  22. Your proxy/wrapper for the emu could be a batch file, AHK script or even something in C# (or similar). If you leave the Custom Command-Line parameter blank, uncheck "Remove Quotes" and also "Remove file extension...", the full path to ROM is going to be received as %1 (or %1% in AHK). From there it's just a matter of checking if the file exists in that location, if not, copy it (or whatever your plan is) then start the emulator with the appropriate command lines and %1 for the ROM file. Heck, for that matter you can have it delete the ROM after the emulator exits if you're so inclined. You could even pass %platform% to use to select a specific emulator. Making the 'wrapper' more generic. I'm not sure how that works with Additional Apps. You'd need to check "Use Emulator" and select your 'wrapper'. I'd assume it passes the same Custom Command-Line Parameters you set in the emulator/wrapper for that given Platform. You may need to [re]set that in the emulators' Associated Platforms section under Default C-L P for the Platform(s). If nothing else, you're still able to receive %1. To ramp things up a bit, you could make use of Badges. On your laptop copy, set all of the games "Installed" field to "false". Then under Badges, check "Enable Installed" or "Enable Not Installed" (or both). This way you get a visual indicator. Then if you see a game you want to play that is indicated to be not installed, have your plugin(?) setup for when you right-click that game and select the plugin, it copies the game over and sets "Installed" to "true". Although as I now see this [thought] in writing, it (almost) doesn't help you with Additional Apps. "Almost" in that the plugin could copy the main game and its Additional Apps. What's 1 or 2 more games on the laptop? If you sync your LB installs between the Laptop and your main gaming PC (minus ROMs), that's not really the best option. So then you go to Plan "C". Create a plugin for a Custom Badge. The plugin will: when you select a Platform, scan to see if the file exists in the games' Application Path. And if so, show a badge for the respective games. Though this still doesn't really help with the Additional Apps. For those, expand the Additional App to its 'own' game, or set it as the main game.?.?. Just some thoughts showing where there's a will, there's a way. And that you-can-get-there-from-here 😎
  23. Glad it was a simple fix. The caveat to removing that Command-Line is that (I think this is how it goes) you can't use the controller in the LaunchBox Pause Menu. The fix for that is to get an updated romset and its corresponding revision of MAME, then put the Custom Command-Line back in. Regarding standalone MAME vs Retroarch+core, standalone MAME is what's recommended. When using Retroarch, you're essentially using an emulator [core] to emulate an emulator [MAME] to play a game. That's what's going on with the text in the 2 menus you see. The differences you see in your gameplay images is the use of (or lack of) shaders and other thingy's I personally don't mess with. For most any other Platform, Retroarch is your friend. Welcome to the world of emulation. And when you're staying up all night solving technical problems, don't forget to spend some of those nights staying up playing video games.
  24. I see you're using an older version of MAME. Try removing the Default Command-Line Parameters and see if that works.
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