Jump to content
LaunchBox Community Forums

JoeViking245

Moderators
  • Posts

    2,921
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by JoeViking245

  1. That's pretty fun! I like the Tempest image. Being a black background makes it not so busy. Also, because I have a bunch of misc apps/utilities/crap on my desktop, the 'tunnels' make nice dividers for organizing them a little. Oh snap!!! It just changed. Must be on a timer of sorts. The sounds are fun and not annoying. Yet. Thanks @malarrya!
  2. Just some thoughts.. a) Look at the different platforms and see if there's a new one like "PS2" or "Sony Playstation 2" or "Playstation 2". b) Under platforms click All. Then above that search for a name of one of your new games and see if it sows up.
  3. I don't see a 'tips section'. I just figure people would search the forums and come across this. As an update to the "..manual things that need to be done"..., I remembered reading somewhere in the LB forums about Mame Rom file placement. You can put the non-playable files/directories in a separate folder than the game files (i.e. qsound_hle.zip file and simpbowl chd folder). By default, these MUST be placed in your roms folder. But you can put them anywhere provided you tell Mame their locations. Example: Game (rom) files are here: ../Games/Arcade CHD folders are here: ../Games/Arcade/CHD Others (like qsound_hle.zip and namco54.zip) here: ../Games/Arcade/others (I'm sure there's a proper name for these "others" files. Like maybe 'support' files. But like I said... "just enough to be dangerous". ) With said items in these new sub-directories, if you update your rom set, revamp your import-filters... or whatever and do the "Take 2" procedure, you'll be a little better off. A new caveat presented is potential updates to the 'support' files and chd's. (I guess it's not new as Take-2 doesn't cover them to begin with.) "...tell Mame their locations." Since they are rom files, you'll add to your ROMs Directories. Open Mame “Configure Options” “Configure Directories” “ROMs” “Add Folder” Add the new “CHD” and “others” folders respectively. Be sure to “Save Configuration” when you’re done.
  4. You're welcome. It's not the end-all cure-all though. There are some manual things that need to be done to make all the games work. For example CPS2 games need qsound_hle.zip (and maybe qsound.zip) copied to the roms folder in order to work. Some namco* files too for others. I'm guessing these are some of the files I mentioned in the disclaimer.
  5. Take 2. A bit less convoluted AND will handle clones. _____________________________________________________________________________ Goal: Using LaunchBoxs' built-in "Import MAME Arcade Full Set Wizard" and its filters, keep only the filtered imported Roms (including clones when pulling from a Non-Merged Set) in your Roms folder. Purpose: Reduce storage space by eliminating the non imported MAME Rom files. Needs: LaunchBox. A Full Non-Merged MAME Rom Set (for a fresh set up). An empty directory that will be the 'final resting place' for your Mame Rom files used in LB. Notes: This write up is geared towards Full Non-Merged Rom Sets. If you're starting fresh, continue on. If you already have your Arcade Platform setup, skip (A) and jump to (B). Warning: Make a back up of your stuff before starting this! Disclaimer: I only know a little more that "just enough to be dangerous". That is, this worked great on my basic test run. If you get into games needing external BIOS files and Chd folders and the sorts... this procedure won't help with those. ----------------------------- (A) Start LaunchBox Click Tools "Import" "Mame Arcade Full Set..." Go through the Import Wizard selecting "Arcade", your Full-Rom-Set folder, MAME emulator ...etc... Exit LaunchBox. (B) Make a copy of the "..\..\LaunchBox\Data\Platforms\Arcade.xml" file and place it somewhere other than the ..\Data\Platforms directory. Start LaunchBox In the Arcade platform, select all games (Ctrl-A). Right-click - "Expand Selected Games" - "YES", "OK" Select all games (Ctrl-A) again. (just to make sure) Click Tools "Export/Copy ROM Files from Selected Games to New Folder..." "Yes" (It warns only the Main games will be copied but since we "Expanded" everything, all Main and Clones will be copied) Browse to and select the location you want your LB roms to be. The 'final resting place'. (i.e. ..\..\LaunchBox\Games\Arcade). Make sure it's a different location than where your Full Set is. If there are Mame zip files already in the location you select, delete them 1st. Especially if you've updated your Rom Set. "OK" Exit LaunchBox. Put the copy of Arcade.xml you made earlier back into the "..\Data\Platforms" directory. "YES" Replace existing Copy. Start LaunchBox In the Arcade platform, select all games (Ctrl-A). Click Tools "Change ROMs Folder Path for Selected Games..." Browse to and select the folder you used above to Export/Copy to. "OK". "Yes". "Yes". "OK" That's it. You can do whatever with your Full Set you want.
  6. Ya, later found that out too. If the files already exist in the destination folder you need to add a "/y" option (force copy). copy /v 1on1gov.zip NoFiller The only problem using move is you Full Set [backup] is now not complete. But in the spirit of saving space, ?.
  7. ...not totally. Using the Import Mame Full Set Wizard, it (partially) depends on your filter options. In using a non-merged full set, this is what (I think) I found: Using the Import clones as additional apps option, you'll only see the clone versions by right-clicking. As you stated. However ReadLaunchBox will only list the main rom. So using my method, you won't get the clones. Skip clones entirely, no problem. Import all clones as separate games (mostly) works. I say mostly because: ...maybe it's a 'glitch in the Martix'... The 3 different 1945Kiii's are separated but 1944 is not. But the other 2 1944's are there if you right click. (Right clicking the 3 1945's do NOT have the option for playing the clones.) A ReadLaunchBox analysis reflects this. So.... my aforementioned process is not without fault. And OMG!... I hope I'm not screwing up semantics with 'clones' vs 'versions'.
  8. Ya. I forgot to add "...if my understanding is correct..." ? I do see what you're saying regarding if you right-click, the other versions are shown. Note: My original LB imported rom set was merged. I then used ClrMamePro on my Full set to make them non-merged. Then my steps above with ReadLaunchBox and the modified No Filler batch file. Also my "original LB (only) roms" [merged set] were imported checking all the 'Do not include' boxes (no clones, mahjong.. etc) and copied to ../../games/Arcade. But yes, the clones were inside the original roms. Let me know what you find. I may do a completed 'reset' of my Arcade platform using my "new" non-merged set as well. Just to see.
  9. https://forums.launchbox-app.com/topic/35297-retroarch-shaders-per-core/?tab=comments#comment-220951 DOS76 quote: RA now has shader per game and per core options built right into the Shader menu in RA. Go to quick menu and then to the shaders and you should see the option there in the list of shaders assuming you are using a current version of RA.
  10. I would think so. ReadLaunchBox is looking at all the games you have listed in your LB platform. Each game is pointing to a rom file. And since we're using a non-merged set, each rom zip-file (or 7z-file) holds just the one game.
  11. Sweet! Glad it's working. As for NES, Sega and SNES, I use Retroarch for simplicity. But look around. You may find something for the emulators you're using.
  12. I'm using LaunchBox 9.3 as well. Let me try again with better pictures. This will be for setting up Visual Pinball X (VPX). 1st you'll need to set up the emulator for VPX. Go to Tools, Manage Emulators. Click Add (1) Enter the name you want to give it. (2) Browse to where your vpinballx.exe file is located and select it. (3) Enter the Default Command-Line parameters: -minimized -exit -play Go to the Associated Platforms tab and select your Visual Pinball platform. Click OK. Click Close. Now when you edit a Visual Pinball X table, in the Launcher tab, Browse to your VPX table. You will need to change it to All files (*.*) to see your vpx tables. Select your table and "Open". Switch to the Emulation tab. Check "Use an emulator to play this game...". Choose the emulator you just created. Click OK. All assuming Visual Pinball X works outside of LaunchBox, you should be good to go. And when in-game, hitting Esc should close VPX and return you to LaunchBox.
  13. [***Edit*** The following method will only work for the main games and NOT clones if using a non-merged set. If using a merged set OR don't care about clones, go for it.***] [***Edit #2*** Please see "Take 2. A bit less convoluted AND will handle clones." on page 2 of this thread for a better solution.***] Using a couple 3rd party apps so kindly created by others on this site and a little computer work/knowledge, yes! You'll need @Lordmonkus Mame No Filler Version 2 and @nicknamex ReadLaunchBox and of course, your non-merged set. Open ReadLaunchBox Select LB location Select Arcade (or Mame. However you have it listed) Select Box-Front (doesn’t matter which) Media Exist: All Click Analyze Click Export to Excel Close Open the exported spreadsheet In column E, edit a cell with the rom path\game Highlight and copy everything before the rom name Ctrl-F (Find/Replace) – click the Replace tab In Find what: paste the path you copied above Replace All Close (Column E should now show ONLY the roms’ file name [except row 1]) Copy all the cells with rom names starting at cell E2 Open Lordmunks’ Mame NoFiller spreadsheet. Paste the copied cells into cell B1 Your column B will now probably have more rows filled than column C, so you’ll need to copy the formula in C down to the last row B is filled in to. Copy all the [filled in] cells in column C Create a new txt document (call it whatever you want) Edit it and in the 1st line type “md NoFiller” (without quotes) and hit Enter. (this will make a directory called NoFiller. You can change the name to whatever you want) Now paste the cells (which will simply become different lines) you copied. File, Save as.. filename.bat. Change Save as Type: to All files. Save From Lordmunks’ README file: Then simply copy the batch file [you just created] into the folder with all of the roms and double click the bat file, it will make a new folder [“NoFiller”] within that folder and acopy all of the roms into that newly created folder. From there you can copy that new folder of roms to anywhere you like and import them into Launchbox, be sure to update your rom path in your mame.ini to point this rom set location. You can now do whatever you like with your full set you downloaded, it is no longer needed for the NoFiller set to function, though you may want to keep a backup just in case.?
  14. In the games Launcher tab, browse/select the table (i.e d:\Visual Pinball\Tables\Eight Ball Deluxe.vpt) like you said you've done. In the Emulation tab, select your VP emulator you've set up. Make sure in your VP emulators you set up, that in your Default Command-Line Parameters, you use - [dash] and not / [slash] as shown above and it should work. The "-exit" will exit the table with the ESC key back to LB/BB. It's possible that VP 992 (902?? 991??) didn't have the -exit option available. Don't remember. I do know VPinball994.exe (for .vpt files [tables]) and vpinballx.exe (for .vpx) do for sure.
  15. For Visual Pinball X, just point the ROM file to the actual vpx table. My VPX emulator settings look like: I don't know if the "Attempt to hide..." box needs to be checked, but it works as it sits. I only have 1 VP9 table as most have been converted to VPX. It's CL is the same. Just point the emu to your VP9 executable.
  16. Were you doing Apply Changes or Save Core Preset? Try the Save Core Preset.
  17. In the back of my mind, I think I had that issue (frickin frustration) too. lol RA takes the input of the joystick as keypad 8 (up) and not arrow-up (like where the I-Pack has it assigned). I think I ended up manually configuring RA using the arrow keys. But that was back when I was just starting with RA and figuring out how to configure the input. Although I still don't dare delete the config file thinking "I got it figured out now" and try redoing it. Glad it's working.
  18. Hmmm.... well it's either my old 'copy' of FX2 or the difference between FX2 and FX3. Thanks @Retro808 Regardless, KnightCrawler has several ways to go now.
  19. ...just re-read that you tried "every possible combination". I have an I-Pac 2 (which should be the same, just less players) and that's how it's setup. My Left Joystick uses actual Up, Down, Left, Right (and Right uses R, F, D, G). They're mapped to the D-pad (like you're showing) and I have nothing mapped to Analog)
  20. I'm personally not familiar with GameStream, but if there's a command line to start/stop GS you could make a batch file to start it, run BigBox (and wait until BB closes), then stop GS.
  21. All was done per your [awesome] directions except that the bat file I used was one I already had created... "BigBox on TV.bat". Even with the quotes in the vbs script, it didn't like the spaces. No spaces. No problems. So you were correct... "... (in this example was startup.vbs)." works.
  22. First off, very awesome @Kondorito! after about 4 or 5 tries though, 6th time was a charm when I changed vbs to bat. "...in the text field Run after extraction (in this example was startup.bat). Works GREAT!! Thank you so much!
  23. Thinking out loud (as I really don't know for sure..), I think the Games directory under Launchbox is (can be) for the actual games roms/files. If there was a directory... say... "Emus" where you install your emulators in, that would (could? should?) make it portable with LB. My thinking being LB uses ..\..\ (relative) location syntax. Though I suppose the bust in my bubble may be the emus themselves use direct/actual path locations. i.e. d:\Launchbox\Emus\Project64\Project64.exe (.ini, .xml...) references.
×
×
  • Create New...