Jump to content
LaunchBox Community Forums

JoeViking245

Moderators
  • Posts

    3,883
  • Joined

  • Last visited

  • Days Won

    32

Everything posted by JoeViking245

  1. @johnsanc Thank you so much for showing the debug log! Saved me a heck of a lot of banging my head. I tried to get fancy and have an icon next to it in the Tools menu. Guess I have some learning yet to do about embedding resources. ? I uploaded v1.31.1 with the icon reference removed. Attached is the dll file that was fixed (just unzip and place it in the ../Plugins/ImportMameSoftwareLists folder [and unblock?]). Or you can download the full "ImportMameSoftwareLists 1.31.1.zip" file from the downloads section. ImportMameSoftwareLists.zip
  2. @rexryan I edited my post to reflect that for the Refried Theme, you will need to edit "Arcade.xaml".
  3. @rexryan Make sure you have the BigBox version installed (as well as the LaunchBox version from this post). See above for link to the BigBox version. Edit for "Arcade.xaml" As @ed20910 indicated, for the Refried Theme, be sure you edit "Arcade.xaml" located in the "TextGamesView" folder. (Note the "s" in "Games") If the theme you're using shows Game Details (I don't have Refried), in BigBox, be sure to have "Show Custom Fields" checked under "Options", "Games Details". Also depending on the Theme, if there are too many "Details" checked, it may not show. If your Theme doesn't show Game Details [circled in red], there should also be (assuming the correct xaml is edited) a "View Hi-Scores" item in the menu [highlighted blue]. And of course, none of these will show if there are no saved high scores for the particular game.
  4. @TrailerVert Do you have Save States turned on?If so, try turning that off.
  5. Looks like ePSXe can be setup to start in fullscreen from the gui.
  6. {Alt}+{Enter} ?
  7. a YT video shows it running on RockNES X. It's obscure. At least to me.
  8. @fredpd Yes. Using RocketLauncher is the issue. I've never used RocketLauncher, but it's my understanding you 'point' your games to RL and it then redirects the game to MAME. The plugin looks for the emulator's folder used to launch your Arcade games which is assumed to be MAME. From there, it drills down to find the "hi" and "nvram" folders (where the high scores are saved). Which of course, it won't find inside RL's folder. At this point, we don't have plans to modify the code to account for RocketLauncher. But from what I've read, the features that originally made RocketLauncher so sought after are pretty much all available these days in LaunchBox. That said, if we get enough hate mail requests/interest to account for RocketLauncher, we’ll look into it.
  9. $x:: { WinClose, ahk_exe ccs64.exe } I guess we need to make sure we're inputting the actual program's executable name that we're trying to close. And if for some reason you're using "CCS64-2005.exe", change it to that in the code above.
  10. Try adding "$" $x:: send {alt down} send {F4} send {alt up} return If that don't work, you could always use $x:: { WinClose, ahk_exe ccs.exe }
  11. Glad you got it working! It's for editing an individual game (as in one-at-a-time ) In LaunchBox, right-click on a game. Select "Edit"
  12. Citra-qt doesn't need anything in it's command line. For the emulator, set it up like so: Then for the actual game(s), point it to your 3ds fileAnd set the emulator to Citra
  13. Try using this line #IfWinActive ahk_exe sorr.exe
  14. Glad it's working! Here's where I've gotten my instruction cards from. http://www.pinballrebel.com/pinball/cards/ Pre LaunchBox, I was modifying the tables script files so that when I pressed a certain key, the instruction card would popup in a window. Though that was quite a while ago. Adding those to the ..\Manuals folders would be much easier. Get real crazy and modify the pause xaml file so that the current tables I-card would show up on the right half of the screen.
  15. It shouldn't crash anything. All it's doing is a pseudo hold-down {Alt}, hit {Tab} until you get to the VPX table window and release {Alt}. That said, just did some more testing and found on a table that uses Virtual DMD (UltraDMD.exe) it will pause, but when I go to un-pause I get a message something like 'VPX just had a brain fart. Do you want to close it or wait to see if its' head clears out?' Clicking Wait seemed to... well, just wait. From this, I found if I {Alt}{Tab} to the DMD window and hit P[ause], it resumes just fine. I only have 5 tables that use UltraDMD (as far as I can tell) and only 2 of those had this happen. BUT!!!!!!!!............ when I went back to double check those, they un-paused just fine. So, I'll say it again. It seems to be random. And to top that off, I removed the 'WinActivate' line mentioned above, and all other tables return properly back to the play field now after pausing. Go figure. So maybe don't use the aforementioned line. Play, Pause, Un-Pause, {Alt}{Tab} back to the play field, Exit, Play, Pause, Un-Pause, {Alt}{Tab}, Exit and so forth then maybe after a while it'll clear itself up.?
  16. It seems to be random that it does this, maybe depending on the table/DMD/PinMame... who know's. Also, looks like after the 1st time of needing to {Alt}{Tab} back to the table after pausing, it works fine. I think it's just a thing but adding this to the On Resume tab for the Visual Pinball X emulator seems to fix it. WinActivate ahk_class VPPlayer
  17. Very nice! I didn't know that %gameid% was even available to pass as a parameter. Definitely an awesome means for pointing to the individual game configs without using a script, plugin or hand typing in per game custom command lines. Though something like %FileNameWithoutExtensionAndPath% would be sweet. Thanks for this @Sunnyhat!
  18. Ya, naming conventions for Visual Pinball has been a mess since forever. And it will never go away. But can't really complain as all these tables are made royalty free by individuals, on their own free time. I do the same as @Headrush69 using a clean folder name. However back when, when I 1st imported them I did a drag and drop of all the VPX files. Since most all the authors/version/revision/what_ever where inside parenthesis, LB left the Names pretty good and the versions etc went into the Version field. Then when I update tables (again, way over due. lol) I drop them into the 'proper' folder respectively and manually update were LB is pointing to. Call it a part of the hobby. lol
  19. Let's backtrack a little.... A few posts back, for troubleshooting purposes your rem'd some lines attempting a process-of-elimination. And earlier before that you mentioned "Here is the batch file..." . Sorry I didn't catch that before, but the script (posted above) was to be an AutoHotKey's (AHK) script. I know both types were mentioned and I wasn't very clear on that. I apologize. So "the script" above should have a file extension of .ahk [to rem out a line, AHK uses a ; (semicolon) instead of 'rem'. ] However, I think you also indicated you ran "DS4W_Off.bat" by itself at the DOS prompt and it didn't work.?.?. I wouldn't think you'd need to create a shortcut (.lnk) to your batch files since the AHK script is pointing to the full path of the batch file itself. What do the DS4W_Off[/On] batch files look like themselves? Their 'commands' could be simply put into the AHK script file (using AHK 'lingo' of course) instead of pointing to an outside batch file. But either way is fine. Again, I apologize for creating confusion. But I do know this method does (and will) work.
  20. PINUP Player is actually pretty cool. But my little i5 machine needs just a touch more oomph. lol Honestly I haven't even looked at FP in about a year. So I'm probably out of touch by a version or 2. So until I update it, my allegiance is still with VPX. I also prefer the more nostalgic table look vs the eye candy of FX2 and FX3 (and to an extent, FP). Just old school that way, I guess. I know JP has done a lot of upgraded desktop modes for tables over the last 6+ months. Though it's been a while there since I upgraded tables too. VPX and pinmame are current, just not so much tables. ? Ahhh.... the ol' "I'm done tinkering, I'm goin' to start playing now" thoughts. Let us know how that goes for you. lol jk I need to stop thinking about it and actually start playing more myself. "Oh! Wait! Just one more little tweak here, and then I'll start playing again." It's a vicious cycle.
  21. I've never attempted a 2nd display with VPX (nor FP). Does Backglass - Options - X/Y Rotation do anything? Sounds like, video card pending, you might be able to automate a display rotation on a given monitor. https://www.vpforums.org/index.php?showtopic=34850 But even better, add/modify a pov xml file for the table (backglass). https://vpinball.com/forums/topic/vpx-backdrop-pov-importexport-tutorial/#post-48590 Now, I don't know if they all come with pov files to modify, or if you can even just add one if it doesn't. But seems there has to be people who use dual desktop monitors for VPX, both in landscape mode.
  22. Do you by chance have more than one installation of mameui64.exe? It looks to me like the mame.ini file that's in the same folder as the mameui64.exe you're pointing LaunchBox to, doesn't have the 'rompath' pointing to the folder that simpsons.zip is located in. Or if you have more than one simpsons.zip on your computer....
  23. DOS prompt, go to D:\Gaming\Apps\Launchbox\Script_Files directory and then type DS4W_Off.bat Does that work?
  24. Because of the batch file, we need to use %comspec% which opens a 'DOS' window as well as whatever the batch file opens. /c closes the DOS window when the batch is done. In between ,, would go the parameter for "working directory" but with nothing there is acting like a place holder so we can push 'hide'. If you open your command window (get to the DOS prompt) and are at "D:\" [root directory] and type in "D:\Gaming\Apps\Launchbox\Script Files\DS4W_Off.bat" (need to include the quotes [because of the space between "Script" and "Files"], will it run as expected?
  25. @rcoltrane Gotch'ya. I get what you're asking now. But I'm going to take a wild (but somewhat educated) guess that that's never going to happen. Just curious, do you store all your MAME roms extracted? Here's a little caveat... You obtain MAME's Software List "MSX2 cartridges" [long name] aka "msx1_cart" [short name]. In there you have "hero.zip" [short] which holds "h.e.r.o. (japan).rom" [long]. The long name is of course a lot more descriptive of the actual game. And that [long] is how you have it stored on your computer. (no .zip file) In that same set you have "1942.zip" [short] which per the hash file, its 'description' is "1942 (Jpn)" and it's 'rom file' is "1942 (japan).rom". But the actual zip file contains "nc81820-g30 japan 8649" (at least mine does). Which one is MAME's standardized long name? Do you extract to rom from the zip file and rename it? And the only way to verify a good/bad dump is through a hash check (crc, sha1...). The name can only get you close. Caveat 2: the zip file is actually a culmination of multiple rom files. i.e. Arcade Machine "1942.zip" It contains 27 'rom files'. Now if you have in your collection roms from days afore, and by chance they happen to have the same naming convention MAME ended up using in their hash file 'rom file' name, That's pretty impressive and a rarity of it's own. I'm sure. But again, only for ones that have a single 'rom file'. Most, if not all people will get the emulatable roms directly from MAME's Software List collection. Which of course stores the files zipped with MAME's short naming convention and is what the MAME emu looks for. Again, just as is done for their Arcade Machines. (which I know you know this)
×
×
  • Create New...