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Everything posted by JoeViking245
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general notes: Saturn has 2223 games (1155 if you take out the clones and prototypes). So the Import process itself will take a little time. Here we're only talking about adding game Titles and the path_to_the_ Rom_ file into the Platform you selected. Not actually looking for or touching any Rom files. For the path_to_the_ Rom_ file, the plugin basically just does a copy and paste of what's in the text box. For cdrom based platforms it will also add \rom_name\Full_Game_Title to what was in the text box. If it's a new Platform or existing makes no difference (using a later release of the plugin). Note: if you're looking to use the Copy feature for cdroms (chd's), it doesn't work [see release notes]. When Import is complete, click OK and LaunchBox will get refreshed to show the [new] Platform and load the games in it. If it doesn't (because you were multitasking on the PC during importing), press F5 to refresh. With 1155 new games and my wonky computer, this takes about 5 seconds+. Regardless it shouldn't take an hour.
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When you clicked "Import" on the last tab, did it have the green progress show for a while and then a little popup window saying your games have have been imported?
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Sweet! Another thing off the checklist. When I started this plugin, I wasn't very familiar with Software Lists at all. So learning as I go. For example, at 1st I thought you needed to have the rom path added to mame.ini. Then learned you don't. And later discovered there's at least one console/computer that does (ti99). And now, how cdroms and MAME interact. I anyone notes something that's not working as it should, let me know and I'll see if it's within my means to fix. Undocumented Plugin Feature:
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So I only glanced at messages here but figured I try importing Saturn CD using the plugin. Granted I don't have any of the MAME chd's for it and (at least as of release 0.214) it's not supported in MAME anyway. Is this what it's suppose to look like?I'm guessing maybe a regular Saturn emulator doesn't use chd's? Or maybe it's just a naming convention that's different (blame MAME. lol)? Oh, and @DOS76, I updated it so that it accounts for cdroms (chd's). ? (2nd pict path)
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Not sure how far you need to go, but I use a 30' HDMI cable I got from monoprice years ago. Works great.
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Try removing the double slash ( // ) in your settings. I set mine up a long time ago so I don't remember what each line actually does, but here's what mine looks like.I set it up following the video tutorial in this thread. I didn't do the uuid part. If I recall correctly, that part doesn't need to be done anymore.
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lol Thank you sir. I wasn't even thinking about Software List chd's when I started it. I was just happy to get working what I did. I'll have to look into how LaunchBox handles importing MAME chd's to get some pointers. Oh! Wait! It doesn't. lol Though, like doing a mass Software List import, it's possible but will take a bit of finessing. But hey, I'm up for the challenge. (chd's. not Mass Import) No promises.
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@slagfart @DOS76 The issue of games not being populated after creating a new Platform should be fixed now. BTW, the issue was a limitation of my programming skills and knowledge. Nothing to do with LaunchBox.
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Thanks for the feedback! @slagfart There's an issue (with my plugin, only) when creating a new Platform that it doesn't save it right away (Sometimes. Seems to be hit-or-miss). So when you click Import, there's no Platform to import to. However when the plugin closes as @DOS76 found, it does get created/saved. Just not populated. At that point, you can rerun the plugin and select that Platform. This is either a limitation of creating plugins or the plugin creators' (me) knowledge. I believe the LB staff are working on implementing an updated save-on-the-fly feature for plugins that will resolve this issue. I may also have found a 'hack' that will work. To be determined. Until then..... Before importing to a new Platform, create the new Platform in LaunchBox 1st. Tools. Manage Platforms.... Add.... Then start the plugin and select that Platform in the pull down. Selecting the hash (xml files) folder location does need to be done using the Browse button. Note: The plugin will save the last location used. So after 1st use (assuming your hash folder location doesn't change) you still need to click the Browse button, but then just click OK (or hit Enter). The Choose Platform and Select Emulator need to be done using the pull down combo-box's (vs typing them in). The Rom Source and Destination folders can be manually typed in OR selected using the respective Browse buttons. The ability to have all Software List Consoles/Computers (Platforms) imported at one time isn't going to happen. Too many side affects.
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AutoHotKey AHK Script to Hit Enter Key after a text replacement sentence.
JoeViking245 replied to DRoseSr's topic in Noobs
Is this LaunchBox related? Have you looked on stackoverflow.com? Are you typing these sentences? Wouldn't it be easier to just hit Enter than to type "pk"? What does your script look like?- 1 reply
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lol I didn't even look there. That's where mine is too.
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I think it's built-in/automatic these days, especially with release 0.213. Is there a "hi" directory in your main MAME directory?
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I'm probably not the one who knows the answer but (speaking for myself) believe we need some clarification... "When I click on a game to play - nada." I assume you're [double?] clicking in LaunchBox. It should at that point do something, like attempting to launch the game. Does it do something then just goes back to LB? Or... (based on "when I go into Controller Configuration") are you 1st attempting to get it to work directly from RetroArch? (Note: it's highly recommended to make sure the games work directly through the emulator 1st as most problems that arise are within the emulators' setup, and not LaunchBox). Another thing to note is that with most, if not all emulators, you need to have the controller connected and on before starting the emulator.
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LaunchBox Using Multiple Commands in Emulator Section
JoeViking245 replied to DaBronze's topic in Noobs
Try putting it in the "Running AutoHotKey Script" tab for your Fusion emulator. Also, I'm not sure if it's going to know what "A" is, in this case. So just send what you want. $end:: { Send, !{F4} FileCopy, C:\Games\Scripts\FusionSource.ini, c:\Games\Fusion351\fusion.ini ,1 } -
That makes total sense. LB launches the script then it's the script that launches the emulator/game. After that, this script is done. LB sees that and thinks, they're done playing, show the exit screen and return. Which you don't see because your playing a game. So, along those lines and just totally guessing here.... in the 'Emulator' script, launch the emulator with RunWait. RunWait, %MAME% "%RomDir%\%1%", , Hide Exitapp
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WinActivate, LaunchBox Send, ^b
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REQUEST - Show controller mappings before launching game?
JoeViking245 replied to The IVI's topic in Features
Arcade Platform... you can have it show per game (like @neil9000 said). Loading screen: Pause screen: For the other Platforms, I just hard coded the 1 controller image. On this one (Atari 2600) the background kind of obscures it. Here's a better one (NES) -
If you have MAME revision 0.201 (it says MAME 0.201 at the top when you open it), open the command prompt in your MAME directory and type mame64 -listfull >AllNames.txt This will create a txt file called AllNames (change that to whatever you want) that looks like I believe that is what you're looking for.
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If you set your script to be the executable for an emulator, it will pass the rom name as %1%.This is one I made that will show a splash screen of the game specific controls (.png file), then launch the game. Say I have this setup as my Arcade platforms' emulator and I go to start Donkey Kong. LaunchBox will pass to the AHK script dkong as %1%. Note that, if both check boxes were unchecked, %1% would be "D:\LaunchBox\Games\Arcade\dkong.zip" Also, I'm not sure, but possibly depending how it's used in the script, it may be %1 vs %1%. Don't know off hand. Confirmed. It's %1% Now, if you were to put your script (text) under the "Running AutoHotKey Script" tab...,...LaunchBox will NOT pass anything to %1%. Well, in fact, it's only to the Emulator Application the %1% will be passed. So it won't be passed to a script you use in the Additional Apps for a game either. I think there was something passed as %2% also but have no recollection what it was. Then again, could be thinking of something completely different. ? Confirmed. I was thinking about something completely different. So I still contend, LaunchBox can be utilized to start ANY program. You just may have to concoct a pseudo program (i.e. AHK script) to act as a middle man in obscure cases.
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It's been a while since I set it up, but as of yesterday afternoon Steam still works through LB. At least for me. Think of it as LaunchBox is a "shortcut" to whatever program you're launching. In this case, a shortcut(s) to your Steam game(s).
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See if this works mame64 a800 -cart
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@Retro808 In that case, as you can tell, I'm continuing to learn and understand it myself. ?
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I'm sure there're many ways to do the same thing. Retro808's script will work (as he confirmed) as long as the emu doesn't change versions. With SetTitleMatchMode set to "2", you could just have "SameBoy" in the parenthesis. Then you're for sure covered. Alternate: Process,Wait,sameboy.exe ;wait here until 'my_program.exe' is running Sleep,2000 ;wait to make sure it's loaded (2 seconds. Can be changed) WinActivate,ahk_exe sameboy.exe ;set (make sure) my_program is the active window send, ^f ;Ctrl F Again, same result.
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Why Virtual Pinball is different - a Vpinhead's confession
JoeViking245 replied to JaysArcade's topic in Monkeys
@ItchyRobot I recall doing something in the registry (quite a while back). But it was for VPX in general vs. per specific tables. I think it had to do with direct draw. Not sure if it helps any, but here's my Video Options setup.