-
Posts
4,602 -
Joined
-
Last visited
-
Days Won
34
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by JoeViking245
-
The 'issue' here is that LaunchBox relies on MAME ("mame.exe -listxml" [or something like that]) to get which games are "playable". Per MAME, using mame.exe, Sega Model 3 machines (games) are unplayable and are 'tagged' as such. An interim workaround to importing MAME's Sega M3, Naomi and such is to use a plugin a community member created. This way you can do your full import while leaving all (but one ) of the check boxes checked. Then using the plugin, import the machines that don't work in MAME, but do in another emulator. Here's some discussion about the plugin from just the other day. I personally don't know if it's supposed to have car sounds or not. All I here is music and the dude telling me what kind of turn is coming up. Honestly, your best option is look through the Supermodel3 forums. Tons of good information about Supermodel3 itself and about the machines it can run and what's needed to run them, if anything. (i.e. what Koroth was talking about for Emergency Call Ambulance and Dirt Devils)
-
[ONLY if you want to dig into it more] Looking at srally2pa (using your error image above). In your Supermodel/roms folder, you have segabill.zip srally2.zip srally2pa.zip Are all 3 of those files in your mameui/roms folder too? Look in both of those roms folders again, do they also both have "srally2p.zip"? If you answered yes to both questions, then dang. lol But if so, you could try copying (not 'moving') those 4 files from your Supermodel/ROMs folder to your MAMEUI/Roms folder (backup the existing 4 files in MAMEUI/Roms 1st. At your discretion) and then try launching srally2pe.zip (and srally2p.zip and srally2.zip for that matter) from the MAMEUI/Rroms folder again. And if they still won't run from there, then I guess go back to: [side note regarding Sega Rally 2] Unless you're someone who "has to have them all" (and that's OK) srally2p and srally2pa are merely the prototypes for srally2. Do they run/look different? Possibly. Do they run better [than srally2]? Probably not. So if you don't "have to have them" [the prototypes], you could shave off a whopping 114MB from you 1.75GB by removing srally2p.zip and srally2pa.zip. "Sega Rally 2 (Export)" [aka srally2.zip] only needs segabill.zip and srally2.zip to run.
-
How do you have them currently setup in LaunchBox? In LB go to >Tools>Manage Emulators and edit your <emulator_in_question>. Post the following pict: 1. Pic of the Details tab. Then Right Click and Edit a game that uses the emulator_in_question. Post the following pics: 1. Pic of the Launching page. 2. Pic of the Emulation page. This will help us to see where something might be wrong in your setup. (nothing personal. just need a little more detail.)
-
Importing Naomi / Atomiswave / Sega Model 3 from a MAME Romset
JoeViking245 replied to Rik3Rr's topic in Noobs
This doesn't really 'solve' the issue, but it is a sort of workaround, as it were. It does require a few extra steps outside of LaunchBox. But it's really not that bad. Basically you create a MAME delimited xml file for each system you want to import. Then using the plugin, import them into LaunchBox. Caveats: This will only import into Platforms (vs playlists) and you will need to tell it which (previously setup) Emulator you'll be using. After Importing, you will then need to download all metadata and media via LB's built-in tool. If your MAME's "rompath" is pointing to where your full romset is located, it won't matter if it's a merged, non-merged or split set. As long as it's an intact, full set. In the link, it gives a couple different methods/examples for creating a 'custom xml file'. One example shows for Sega Model 3 and the other for Naomi. There are other possible methods too for creating them (such as using clrmamepro), but the guy who created the plugin was too lazy to describe them. -
I think it's "a thing". Just be sure to [completely] load and exit BigBox once before your friends/family stop by.
-
What are people using for arcade games on Android?
JoeViking245 replied to dmaker's topic in Android
Don't forget to be nice and let it 'seed' for a little while afterwards. -
Looks like it might be giving you the option to choose the main Title (Sega Bass Fishing Challenge) or the alternate title (Sega Bass Fishing Challenge Version A) from LB's database.
-
-
1) That would be more work for me. lol [jk] 2) That will all take place when you use Tools - Download Metadata and Media... to import your images and videos (and associate the game with the LaunchBox database). I assumed that when you downloaded Metadata that it would "fix" the games Title, as-well-as populate the respective metadata fields. "Fix", as in remove anything in, and including the parenthesis. I ran a few different tests and found that the Download Metadata and Media... tool, even when selecting "...replace all existing metadata and media", will NOT rename the Title (remove parenthesis). It will however fill in all the respective metadata fields and associate it to the LB database. Test #2: From a fresh XML Import, I removed everything in and including the parenthesis from the games Title. i.e. "Scud Race (Export, Twin/DX)", "Scud Race (Australia, Twin/DX)" and "Scud Race (Export, Deluxe)" all became 3 separate games simply called "Scud Race". Ran the Download M&M tool and it worked as expected (retrieved all respective metadata and LB-db ID#'s). Test #3: From another fresh XML Import, I renamed the above 3 to "S-Race". [something arbitrary and unorthodox] Ran the Download tool and again, all the metadata was properly populated. BUT.... they did NOT get an associated LB ID#. I understand why LB will not rename game Titles and respect that. Test #3 was odd in that it retrieved the metadata but not the db ID. But hey, the test was an off-the-wall, arbitrary and unorthodox one at that. lol Probably never to see the light of day again. Now that I've overexplained myself (as I tend to do. lol), my abbreviated response is: Scanning MAME metadata is beyond the scope of this plugin and would duplicate a process innate to LaunchBox. Use Tools - Download Metadata and Media... to retrieve MAME's metadata after using this plugin. (you'll use it anyway to get images and videos ) I will update the plugin to remove anything in [and including] parenthesis in the game's Title to maintain a consistency with the LaunchBox database. As always, thanks for the heads up. After this next update, I might even be able to take this out of 'beta' and do an 'official' release. That way all 6 of the people who downloaded this (well, probably 5 because I think I d/l'd it when I was trying to figure out what I did before the June update. lol) can download one that says "version 1.0" without the word 'beta' in it.
-
Importing MAME and creating playlist of non-arcade games
JoeViking245 replied to wallmachine's topic in Noobs
"Not MY plugins." lol [famous last words... ] -
Quote only the whole line. Not each individual path. rompath "I:\CLEAN ARCADE SETUP\Roms\MAME 0.234 ROMs (non-merged);I:\CLEAN ARCADE SETUP\Roms\MAME 0.232 CHDs (merged)"
-
Importing MAME and creating playlist of non-arcade games
JoeViking245 replied to wallmachine's topic in Noobs
MAME doesn't innately make it easy to 'weed out' say, handheld games. Which in turn makes it nearly impossible for Jason to incorporate a filter such as that. ("nearly"... anything's possible. But not everything's probable.) Not to 'pimp' my own plugin, but the MAME Custom XML Importer used in conjunction with the awesome site Arcade Database (Adb) may at least help a little. Adb seems to stay current with the latest MAME official releases to within, at most a few days. And you can just about filter anything in MAME. And of course from there, have it create an xml for you to import. Once you found the filter settings that you want, you can save that link 'to the filter' and recheck it anytime. Example: "Vector" Video - http://adb.arcadeitalia.net/?search=mame&display_type=2 This will bring to the list of the 100 machines that MAME has listed as the video type Vector. You could even narrow those down to ones being CRT 15khz, 25kHz or 31kHz. And from there, have it give only Working machines. Point is, that "Link" will search whatever the current revision of MAME is (and Adb is caught up to). This ain't no end-all, cure-all solution by any means. But it it is a means to a solution. -
Me? Honestly, I'd do it the hard way, once. (well... OK. Probably 3 or 4 times. ) Which sounds like you've got that done. Then get the monthly MAME updates (as you see fit) and read whatsnew. Again, for me, what works is having the Full set in one location and pointing LB to there. Then from there, manually checking out 'whatsnew'. (I'll address some of the other issues on your other [linked] thread).
-
That's exactly what I ended up doing. After a couple of years spending way too much time whittling down my LaunchBox/BigBox Arcade Platform, creating batch files that will copy ONLY files from my Full Set (after the monthly update) to my LB Arcade/Roms folder IF they already exist there (including bios and system files)... I got to thinking, why keep a Full set AND a curated set. Arcade.xml is basically already my curated set. (in a manner of speaking) So like you're saying, I bulk-changed the rompath for all the games in LB AND in "mame.ini" (don't forget ). Then as far as any new additions to MAME, read "whatsnew.txt" and then a simple drag and drop into LB.
-
When double clicking the shortcut, there won't be any 'black box' ("Windows command-window") to hide. You made a shortcut to the original exe file. Right? Not a shortcut to the batch file? [side note: the batch will have the "black box". But the shortcut won't] "navigate to where your x360ce.exe file is located. Right click that file" Your "Shutdown..." batch file... The last part is incorrect. You have "x360.ce". That should be "x360ce.exe". c:\windows\system32\cmd.exe /c c:\windows\system32\TASKKILL.exe /F /IM x360ce.exe
-
Plan "B" (actually should have done this in the 1st place. Doh! lol) Open Windows Explorer and navigate to where your x360ce.exe file is located. Right click that file and select "Create Shortcut". Now right click on this new 'file' ("x360ce.exe - Shortcut") and select "Properties". On the Shortcut tab, next to "Run", click and select "Minimized". Click OK. With x360ce NOT running, double the the shortcut. It should now start minimized. Have BB point to that shortcut instead of the "Start..." batch file. Delete the batch file. Double click the shortcut (in Windows Explorer, not in LB/BB) that you just created to start x360ce. Now double click 'The second one' ("Shutdown..."). Is x360ce still running? If it is still running, bring up the x360ce window so it's not minimized, Press ALT+Tab to get back to Windows Explorer and double click 'The second one' again. Is x360ce still [still] running? Or did it close this time? If it still doesn't close it, that brings us to your next question... I can't tell you. It's not that I won't. It's just that I can't. How about you tell me. Or you can share a screen capture of what's actually inside the batch file you created. (right click the batch file and select Edit).
-
For having been spot on before and with more details here, I think I'm good now. lol I think you'll be better off just using a batch file (vs an AHK script). You get the same outcome either way. Plus it's easier to describe. Create 2 new text files. "Start x360ce.txt" and "Shutdown x360ce.txt". Or name them what ever you want. Inside "Start x360ce.txt", put Start /min "D:\Games\Extras\x360ce\x360ce.exe" Inside "Shutdown x360ce.txt", put c:\windows\system32\cmd.exe /c c:\windows\system32\TASKKILL.exe /F /IM x360ce.exe Save and close both files. In Windows Explorer, rename them to have the file extension ".bat" i.e. "Start x360ce.bat". If you can't see the file extensions... Click the "View" tab and check "File name extensions" When all's good, they should look like: Add these to BigBox, and play games.
-
To be clear, You're wanting to add 2 "games" (which are actually the 2 'scripts' you're asking for) to their own Platform (we'll call it "Extras"). Then in BigBox, you open the Platform "Extras" and launch the "game" [we'll call it] "Start x360ce". [I imagine then] at this point you'll go play some games the require x360ce to be running. Then when wanting to play a game that doesn't require it, you'll got "Extras" and launch "Shutdown x360ce". There's potentially unavoidable issues doing it that way in BB. (will explain more once clarified) If you need x360ce for all games in all platforms, you're best off creating a batch file that will start x360ce, then run BigBox, and then when you exit BB, shutdown x360ce. That would look something like: Start /min "D:\Games\Extras\x360ce\x360ce.exe" cd "D:\LaunchBox\core" start /w "" BigBox.exe c:\windows\system32\cmd.exe /c c:\windows\system32\TASKKILL.exe /F /IM x360ce.exe Lines explained: Start x360ce minimized ("/min") You MUST start BigBox.exe from your ../LaunchBox/Core folder! Not BigBox.exe that in LB's root folder. Start BigBox. "/w" will pause the batch file ("wait") until BigBox exits. Shutdown x360ce. It's my understanding x360ce is a fickle thing to close, so a little "brute force" is necessary If you only need x360ce for certain emulators (and not all) or for just certain games (and not all the games that use 'that emulator', we'll need a different approach. And if I totally misunderstood... let me know.
-
Sweet!! Glad it worked! And I learned something new too.
-
I think it's called "xinput" mode that your I-Pac 2 is in. Maybe they call it both. My I-Pac Mini doesn't have that feature, so I can't help [directly]. Hopefully someone who's familiar with that can chime in. This might be a little hokey [Yes. hokey. not 'hotkey'. lol], but this worked with my Xbox 360 controller's right trigger. So it "should" work on the I-Pac when in xinput mode. (I think) #persistent SetTimer, WatchAxis, 5 return WatchAxis: GetKeyState, JoyZ, JoyZ if JoyZ < 45 { WinClose, ahk_exe {{{StartupEXE}}} sleep 500 } (script adapted from https://www.autohotkey.com/boards/viewtopic.php?t=23189) You can put this in your Running AutoHotkey Script tab for your Cemu emulator. And with fingers crossed, it'll do what you want. Oh ya, "WinClose" is a preferred method over "ProcessClose" in AHK.
-
That kind of doesn't make sense. You wanted to exit Cemu with the right trigger (of an Xbox controller) . [hence the script] Which as I think about it now seems odd because wouldn't you be using the right trigger during game play? I personally haven't messed with it that much to know. Then now you're saying Escape is tied to the right trigger. Where does the I-Pac2 fit into all this? Do you have Cemu configured for your cab buttons (I'm assuming that what's connected to the I-Pac2) and for your Xbox controller? I'm not trying to sound an arse. Just trying to get an overall idea of what you're dealing with. Cemu doesn't require any special scripts to exit back to LaunchBox/BigBox. And you can change the Exit Game button(s) Mapping (in LaunchBox/BigBox) to anything you want. It doesn't have to be the default Button7 + Button8 combo. Personally, I use the Right Shoulder + Back button combo because I'm pretty sure I wouldn't accidentally hit those simultaneously in the middle of a game. lol
-
Try $1JoyZ or 1JoyZ The "1" in front of "Joy" tells it 'controller #1'. The [single] number (or letter) after "Joy" tells it which 'button' to watch for. I haven't tested triggers. So not sure if/how that'll work as they start at 0 [zero] and go +/- between pressing and releasing (vs. a buttons on/off).
-
(I think this is how it works) If you select MAME as your emulator, it'll look for MAME Arcade machines. Watara Supervision is a Software List System. So by default it [MAME] won't 'find it'. Since your roms appear to be unzipped and have proper game Titles... assuming you plan to use MAME as your emulator... when importing, select an emulator other than MAME (probably any other emulator). They should then all show up. Be sure "Force Using MAME metadata" is un-checked (again, it only looks for Arcade machines). Once all imported, select all games in that platform, right click 1 of them and click Edit. Select the "Field" for Emulator and set the "Value" to MAME.
-
BigBox can't be minimized. Even manually after you open it. It's a full screen application (vs a windowed application). Also, I'm not sure if it was in the latest official release or in the current betas, but BigBox now loads up pretty dang fast. I used to start it, go grab a cup of coffee and then come back. Now I grab my coffee 1st and then start BB and get to playin' right away.
-
It was a 'suggestion' to you on the other thread to the issue you were having. (tbh, I didn't read the whole other thread, so I don't know if you actually even had an issue or not. But do know it was a suggestion). Regardless, the point of using this plugin is to be able to import MAME softlist's into LaunchBox, which currently is not an innate feature of LB. Using MAMEs hash files, the plugin allows you to populate a Platform, giving games and software their proper, full name and [most every time] setting up the MAME emulator in LB with the necessary command line parameter to launch the respective softlist title. I get the green-pixel screen at the beginning but no notable crackling sound during game play. To change the bios driver from the command line, try using numbers. The default is 0 (zero) which is Europe MVS v.2. The US drivers start at 4 and go through 8. But I think they still showed the green pixels. There's a "Universal hack" at #16 that doesn't show the green stuff. [-bios 16] If it is a bios driver thing (vs actual different game roms [like an AES version vs a MVS version] which I obviously have no idea), it might be a lot easier for you to get it working through MAME the way you want it 1st. You can change the bios in MAME by selecting the romset, go to Configure Machine, then switch between different drivers. (Don't forget to Save Machine COnfiguration) Hint: when you do it this way, you won't need to "-bios ##" in the command line. Beyond that, this thread isn't able to help any more. May be best to start a new topic if you're still having issues.
- 202 replies
-
- 1
-