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JoeViking245

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Everything posted by JoeViking245

  1. You are very welcome! You can do the same thing for platforms. (I got tired of "I know it's Nintendo. But where is it? Oh ya, it's under S." lol)
  2. 'The correct order' might be considered subjective. Right now, it's in alphabetical order. As you stated. Note: i comes after g, and : comes after space. (computer linguistics) What you can do is edit the games and set a Sort By title. What I did here was set 'Deathinvite' as Darksiders: 3. This was based on the timeline release. I also set 'Darksiders Genesis' as Darksiders: 6, even though I don't have 'Darksiders III'. (can fill in the gaps later. ) But you can change them to any order you want and use any nomenclature you want (i.e. Darksiders A, Darksiders B.... As long as it's in an alphanumeric order.
  3. This would be better suited to ask on the supermodel3 forums. Since it's their emulator and their user-created UI. Their site is currently down, but you may be able to ask on their Discord page. (the site will hopefully be back up in the next few days) If you're trying to launch Model 3 games from LaunchBox, you definitely don't want to have 'Sega Model 3 UI.exe' in the mix. You'd launch the ROM through the emulator just like most other emulators via LaunchBox. That all said, can you start a game directly? That is, from the command prompt or a batch file. The command is simply: Supermodel "D:\roms\Sega Model 3\daytona.zip" Of course, change the path to where your ROMS are actually located and the game (zip file) that you want to run. You may also want to look at the "Supermodel.log" file that's created when starting a game.
  4. I had the Options window issue with 2 separate installs on 2 separate machines. Updating to beta-6 resolved it on both. Thanks C-Beats!
  5. I can't speak for the delay when opening Options, but for the (unrelated) XmlSerializers.dll 'issue', that's a known Microsoft issue. And I'm pretty sure it's been around for quite a while (1 year? 2 years?). To clarify, even though it says "Unbroken.LaunchBox.Windows.XmlSerializers.dll" it's not a LaunchBox thing. The xml serializer still works as expected. It's just that the MS debugger spits out that "Exception" for whatever reason. So I guess you can consider it an annoyance rather than an 'issue'.
  6. When you say 'nothing happens', Do you mean absolutely nothing? No attempt at a loading screen? No screen blip/flash, then nothing? No popup messages indicating something's amidst? Nothing running in the background (i.e. Alt+Tab to the emulator that's "hiding")? Any chance you have more than 1 installation of the emulator and you're testing from the Command Prompt on one version and pointing to a different version in LaunchBox? Can you share a screenshot of you DeSmuMe Associated Platforms section. Also, edit your Meteos game and share a screenshot of the Launching and Emulation sections.
  7. When you select a game [in BigBox] and it brings up the Game Details Screen, one of the options should be Additional Apps/Versions (provided 'that game' has any additional apps or other versions). Selecting that will show a popup window in which you can select another version. Selecting the 'other version' will then launch it. Unless of course, you turned off Skip Game Details Screen. (System Menu, Options, General)
  8. That is going to depend on the Theme you're using. Some themes will show the title on the selected game. Others Don't. For example, Default, Beats and Steamy don't show it. But Old Default, Default Plus and Airy will. If you're open to using a different theme, that'd be the easiest option. If the theme you're using is the one you must use, you should be able to edit the xaml file and remove the part that has the title displayed when selected.
  9. That's too volatile. Because you never know what may pop up in between. ('Do I have to Alt+Tab once? Or 2 times?') Using game.exe eliminates most (if not all) issues.
  10. I've never seen the syntax Send ("!{F4}") (vs Send !{F4}). Maybe it's a 2.0 thing. Since it seems to work for you, I'll leave it like that. ..... ..... Send("{Enter}") ; ---------------------this right here is where the game mk11.exe launches and script is good up to this point Process, Wait, mk11.exe ;wait until mk11.exe is running While WinExist("ahk_exe mk11.exe") sleep 700 Sleep 2000 ;not sure this is needed unless after exiting, KS takes a couple secs to pop up Send("{Tab}") Send("{Enter}") Send ("!{F4}") You had in your loop that if mk11 doesn't exist, exitapp. If mk11 takes a second (or more) to load after 'pressing Enter' your app will exit. Never closing keyboard splitter. So instead, after 'pressing Enter', wait until it is active, then hang out until it closes (aka: you exit the game). THEN Tab, Enter Alt+F4. Instead of Sleep 2000, you might be able to use something like WinWaitActive, ahk_exe keyboardsplitter.exe (or whatever KS's exe file is called). So if it takes 500ms, it'll continue right away. Instead of waiting the full 2 seconds. Hope that helps (and works, as I didn't test it ). Edit: You could also eliminate the last 4 lines altogether. Instead of 'navigating' through the UI, just close the app. WinClose, ahk_exe keyboardsplitter.exe (or whatever KS's exe file is called).
  11. Get creative with the API features that are available and turn off the built-in feature. Set a background timer of sorts that waits a certain amount of time before activating your random-video-player. Use the timer with SelectionChanged to detect inactivity (resetting the timer when the event gets fired). Have the timer stop with GameStarting and resume/restart with GameExited. Plan "B" is to post a feature request on BitBucket (after looking through to make sure the same thing hasn't already been requested. If it has, upvote it). At the top of this page, click Help & Support, Request a Feature.
  12. There's a plugin that was made a couple years to create VPX gameplay video snaps. It may be a little less time consuming (?) as you can run it from within LaunchBox and the videos can be saved directly into \LaunchBox\Videos\VisualPinball\ folder (or wherever you want). But it's still one-table-at-a-time.
  13. As of version 13.7-beta-1, you can do that. Since you're posting in this thread, I assume you have at least 13.7-beta-1 installed. Click Tools, Manage, Storefronts. Next to the storefront you want to change, click the dropdown box next to Import and select All Games. Keep in mind this is still a beta release. If you come across any issues with this feature, please post them in this thread. We'll hold you to that.
  14. There is an IStateManager property that "Gets a value specifying whether Big Box is in attract mode or not." But you need to call it. There doesn't seem to be a system event that can monitor when it goes into attract mode.
  15. As stated in the official plugin release notes, only screenshots will be imported. All other images are stored too inconsistently among the various databases with respect to the folders they reside in. The notes do continue to say how you can manually copy available images. [After a year and a half] I don't recall if all databases had their images in pdf files, or just certain ones. Or just certain sets of images. The ones that aren't in embedded in a pdf file should be a simple copy/paste. Sounds like you found a way to automate the process for the ones that are in pdf's. @foleyjo did do a write up and created some batch files (found here on the Official Release Support page) for getting all the screenshots, cover-art and music added to the C64 GameBase collection. He later stated that with some slight modifications to the batch files, he was also able to use them for Spectrum and Acornmania.
  16. The program I use is ffmpeg and created a batch file to have it do the conversions. There's no fancy UI and this (batch file) only does one folder at a time. But ffmpeg.exe is a single, small file and very good at what it does. No matter what program you use, the trim process does take time (depending on how many files there are). Also, many of the fancy UI type programs actually use ffmpeg in the background. This way just cuts out the middle-man. Create a text file and paste the following code into it. Save and rename the file with a .bat file extension. Place the batch file and ffmpeg.exe in a folder containing videos. When executed, the batch file will: create a subfolder "trimmed". look for all files with a .mp4 file extension tell ffmpeg to trim each video file to 20 seconds (-t 20) then put the trimmed video file in the "trimmed" subfolder "pause" when completed. (press the 'any key' to close the window) md trimmed for %%a in ("*.mp4") do ffmpeg -t 20 -i "%%a" -vcodec copy -acodec copy "trimmed\%%~na.mp4 pause This only trims the files that are in the same folder as the batch file. This doesn't delete the original files. After it's done, I suggest moving the original video files to an outside folder (temporary 'backup'). Then move the trimmed files to where the original ones were. Start LaunchBox (or BigBox) and go to that platform. Confirm you like what you see. If so, you can delete the temp backups, move the batch file and ffmpeg.exe to the next video folder, wash-rinse-repeat (and can probably do away with the temp backup - test part). You can replace "ffmpeg" (without quotes) in the batch file with "full\path\to\ffmpeg.exe" (with quotes and being the actual path to ffmpeg.exe) so that you only have to place the batch in the videos folder.
  17. Look at the top on the right panel for a white colored heart and click it to make it red. (most themes will have it somewhere) Option #2, edit the game and check the Favorite box.
  18. I just tested it with the latest LaunchBox version 13.7-beta-2 and it worked here. When you right click on a movie, is Scrape Movie (v1.2.0) greyed out (unclickable) or can you actually click on it? If you can click on it and nothing happens, then there's something's really wrong. No “Please Stand By” window? No popup messages or anything? Did you unblock the file 'MovieScraper.dll'? You must have if you were able to run Movie Scraper Setup from the Tools menu. Can you share the log file located in your \LaunchBox\Plugins\MovieScraper2023\Logs\ folder
  19. Try highlighting Windows (next to Platform) and pressing Delete (aka remove the associated platform). Then click Search for Metadata. That should give you a list of platform options for Half-Life. Select the last one (Windows). If the options don't appear, you may need to refresh your local database. Tools, Download, Force Update Games Database Metadata...
  20. From the sounds of things, your game.zip is from a merged set. Meaning the zip file contains the parent game and its clones. The file itself is named after the parent game and when you import that [single] game, that's what LaunchBox imports. It doesn't look 'inside' to attempt to determine if the ROM is from a merged, non-merged or split set. If it is indeed from a merged set, and you want to launch just one of the 'embedded' clones, you can change the launching path to the ROM to the name of the would-be clone. Example: if the ROM is polepos.zip (World version of Pole Position) and you want to launch the Atari version-2 version of the game, change the application path of the game to point to poleposa2.zip (even though that file doesn't physically exist in that location). When you launch the game from LaunchBox, MAME will know to look inside polepos.zip for the Atari version. If you want the options to launch any of the other versions, you'd need to manually add them as additional apps and then mark the one you want as default. That's if you're importing your [merged set] ROMs one-at-a-time. aka: The hard way. To get all the clones imported as Additional Apps (or separately, for that matter) from a Merged set, I believe your only option is to use the ever-so-intelligent MAME Arcade Full Set import Wizard. This will account for clones that are in a merged set. But you need the full-set (merged, non-merged or split) to use the wizard.
  21. When I 1st read your original post, I thought you were saying you had all games working directly with MAME but none through LaunchBox. Rereading it, it sounds like you have some MAME games able to launch correctly through LaunchBox. If some work correctly when starting them through LaunchBox, they should all work correctly. Especially if they're all working directly through MAME. For the Pole Position Atari licensed versions, make sure you have all the Device files located in with your ROMs. You'll need these as well as the Atari version(s) on the game ROM. LaunchBox doesn't know if the games actually work on your setup or not. So it can't default anything for you in that regards. With the clones imported as Additional Apps, you can edit the main game, go to the additional apps section and select which on you want to be the default game.
  22. Can you edit (in LaunchBox) your MAME emulator and share a screenshot of the Details section?
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