Jump to content
LaunchBox Community Forums

JoeViking245

Moderators
  • Posts

    4,505
  • Joined

  • Last visited

  • Days Won

    34

Everything posted by JoeViking245

  1. Glad to hear you got it work. But am curious as to why it stopped working for you. I can't say for sure if zipped ROMs worked directly with that core before or not. But in the RA Associated Platforms sections, checking Extract ROMs has always worked for me. Maybe somehow in an update that got unchecked? The only other thing I can think of that it could be (based on your example command parameters) is that the .sfc file is not in that location [anymore?]. Note: I put the sgb2 ROM in RA's system folder (similar to your fix) because it looks nicer in the command-line parameters that way. Also note, contrary to the video, you don't need to setup another emulator in LB. Can just add NGB again and un-check Default Emulator. But yes, it does look nicer when right-clicking a game to see the Name rather than selecting RA then choosing it by core name. The above setting produces this full command line: "D:\LaunchBox\Emulators\Retroarch\retroarch.exe" -L "cores\bsnes_libretro.dll" -f "system/Super Game Boy 2 (Japan).sfc" --subsystem sgb "D:\LaunchBox\ThirdParty\7-Zip\Temp\dmg-afge-0.u1" (where "dmg-afge-0.u1" is the ROM inside "frogger.zip" which I got from MAME's software lists.)
  2. No worries. It's just a hobby. You didn't get an email because I didn't quote you and also you're not following this post. No biggie. If you're talking from within LaunchBox, you'd either put them into their own Platform or Playlist. You could then put those into whatever Category you want. (semantics matter) ONE WAY you could attain what you're after is, with the games all already imported, go through them and add accordingly to a playlist. Creating and populate them as you so desire. (right-click a game and in that menu somewhere is Add to Playlist.) Once you have a playlist to your liking, select all the games in the playlist and press Ctrl+E to start the Bulk Edit Wizard. In there, change the Platform for those games. Now they're all in one platform and you can delete the Playlist.
  3. Looks like that issue report has not been made "public" [yet].
  4. You're welcome! You update those in LaunchBox via Tools < Manage < Plugins...
  5. There is a known issue with the audio output in MAME's 0.278 release. More discussion about this can be found here: To clarify, you have 2 copies of stand-alone MAME on your PC? One you downloaded (let's say it's in D:\Temp\MAME\mame.exe), and [guessing] one LaunchBox installed for you (let's say it's in D:\LaunchBox\Emulators\MAME 0.278\mame.exe). And both are MAME release 0.278? Be sure the one in "Temp" is also 0.278. And when using the on in "Temp" directly, there are no issues? But when using the one in "Emulators" via LaunchBox, there are sound issues? Is this all correct (except for, of course, possible the actual folder locations)?
  6. It can be. But mostly (aside from programming knowledge) time. You can always Request A Feature (above under Help & Support). Be specific. See here and remember to upvote it as deemed necessary. Feedback - LaunchBox
  7. In short, you can't tell the version by looking at it. You might be able to compare the files' data stamps and "get close". But it's still not a for-sure thing. Though if you downloaded them in conjunction with the MAME emulator, you can open MAME and it will tell you what version "it" is (but not the ROMs specifically).
  8. Looks like MAME doesn't break out the ZN1 and ZN2 etc. series separately. They look to all be in the source sony/zn.cpp Which if you have everything imported in Arcade, you can filter those out by doing a search for source:sony/zn.cpp But to break those out further, personally I think you're nuts. I mean.... I don't think there's an easy way, outside from doing it manually. If you can get them all broken down into a MAME formatted xml file(s), there is a MAME Custom XML Importer plugin floating around somewhere. But they have to be MAME formatted and you need to figure out how to break them out first.
  9. Since you already have your Zinc platform imported, and those games are pointing to MAME-named-ROMs (e.g. sfex.zip) (aka: ROMs all have the exact same name. It's just that these are currently in the \...v1.9.5\roms\ folder. And the ones you want to use are in /MAME/roms/ folder), you can just change the path for the games in the Zinc platform. Click one of the games in your Zinc platforms, then press Crtl+A. That will select all (86) games. Now go to Tools < File Management < Change ROMs Folder Path for Selected Games... and point to the path to your where your MAME ROMs are located. Now... e.g. Street Fighter EX, was pointing to Emulators\ZiNCGUl Fix+Hacks v1.9.5\roms\sfex.zip and is now pointing to Emulators\MAME\roms\sfex.zip
  10. %romfile% is what you're after. Emulator.exe -command -command %romfile% /command
  11. In my one test (Donkey Kong Jr. + Jr. Lesson), simply removing the + symbol found the correct game right away. But that may not be the best example to provide a good "Stress Test" of the system. With the + symbol in place, a 404 - File or directory not found. error is what appears.
  12. (Quoting [tagging] the OP to make sure they get notified.) Good catch on an 'older' post. Thanks!
  13. LaunchBox can install AND setup a few of the recommended emulators for you. Making [some] "non-RetroArch" emulators more of a 'downhill slide' rather than a 'climb'. These (as of this writing) include: BigPEmu (Atari Jaguar) Dolphin (Wii and GameCube) MAME (Arcade) PCSX2 (PS2) ScummVM Xemu (Xbox) e.g. When you go to import your Wii games, the Import Wizard should ask you if you want LaunchBox to install the recommended Dolphin emulator. (Suggestion, click Yes) It will then, at the end of the import process, install Dolphin and configure it to be portable. Then it's just a matter of selecting a game and clicking Play. An added bonus with this is, if there's an update available for these emulators (MAME excluded as the versions are ROM-set-version dependent), when you go to Tools - Manage Emulators, the status column will indicate if an update is available.
  14. Thanks! I'm just happy that it's still [mostly] working after all this time. Regarding a workaround for the clear logo at the end of the video being rotated (actually, not being rotated with-the-video in your case), there is a simple one: Uncheck the box to add the Clear Logo. As for a "Fix" for when changing the Video Rotation and having the clear logo change with it, I will add that to the list along with the fix [still] needed for recording the DMD. Do note, there's a pretty good chance that it won't be fixed anytime soon. Unless you and/or others convincingly shame me into getting on it sooner. To be fair, EmuMovies does have video snaps for VPX tables and that number has increased over theses past years. Obviously, it won't cover all tables or be author specific for the tables nor have originals. So if you have your premium accounts, quite a few can be downloaded direct into LaunchBox. But they probably won't have the fade in Clear Logo. Rotated or otherwise.
  15. You and me both. lol When I searched the error, that was one of the "possible fixes". So simple. Yet so mind boggling. Glad to hear [at least] that is all working now!
  16. Can try this: Can try this:
  17. Thanks. The MAME Output says there's something messed up with the audio. (Not a common issue.) It could be a DirectX thing. If you're running the latest 0.278 MAME release (not an issue in 0.277), it could be that you have the Realtek app "Nahimic" running on your system. I've even heard your speakers not being plugged in can cause this and/or plugging in headphones fixes it. If none of that "turns on any lightbulbs" for you, we can start simple.... Have you done some customizations in MAME? Look in your MAME's root folder for "mame.ini" and [temporarily] rename it to something like "old-mame.ini". Also look in your C:/MAME/ini/ folder and do the same thing. (there should only be 1 mame.ini altogether and will be in one of those 2 locations). Click Test Game and see if the output's the same.
  18. Only certain emulators have that feature available. Generally the more popular (recommended) ones. Which coincidentally are also ones that regularly have updates. If you go to Tools < Manage < Plugins... you can see which ones are available. (or just at the section your screen comes from. )
  19. Correct. Because they need to be "named exactly the same as" the game's filename. (hence the use of ApplicationFileNameWithoutExtension ) Not Title. Edit your 'Pitfall' game in LaunchBox. Go to the Launching section. What is the name of the file? Mine is pitfall.zip Remove the extension, (as in "application filename without extension"), and it becomes pitfall. So I'd need to rename the image file to pitfall.png Though the games Title is Pitfall: The Mayan Adventure, that doesn't matter because we're looking for the filename (without extension). There isn't a binding available to look for the ID. But if there were, you'd need to rename the images to the games id_number.png Which is probably worse than using the games filename.
  20. Ahhh... you want to get the images from the custom folder. In that case, instead of getting the SelectedGame.Title, you want to use SelectedGame.ApplicationFileNameWithoutExtension to get the filename (found in the link I gave you). Then name your images [exactly] the same as the games filename. (change it in the red box) No. LaunchBox will only do what you tell it to do. Even when you get creative with atypical customizations. Just need to tell it ("ask for") something different. With creative customizations comes great responsibility [on your part]. And the LaunchBox app will work with you (as much as reasonably possible) to "make it work".
  21. A link to the .NET 3.1 dependency can be found in the LaunchBox Strategy Guide under Moving Your LaunchBox Instance to a New PC. In general, most ("newer") Windows installs will (should) have the DirectX runtimes. But if you have issues with the PC you connect to, that's something to look at.
  22. Because of how Steam games (internally) launch another application that is the actual game, the LaunchBox pause menu cannot innately be used with Steam (and other applications that 'sub-launch' their games. ("sub-launch" is not the technical term. But I don't know what is. And it sounded good to me. )
  23. Looking deeper into this, even though the images were created with CTC, this is not a CTC issue and should be discussed elsewhere. I replied to you in the customs themes thread.
  24. This theme uses a direct call to the games literal Title to get the image. (old school) If the games Title is "The Amazing Spider-Man", the image should be "The Amazing Spider-Man.png". If the games Title is "Pitfall: The Mayan Adventure", the image should be "Pitfall: The Mayan Adventure.png". Which is impossible because you can't have the colon in a filename. Thus the image will never be found. Try replacing the last 2 <Image... lines with <Image Source="{Binding Path=SelectedGame.FrontImagePath}" Stretch="Fill" RenderOptions.BitmapScalingMode="HighQuality" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" /> Which is changing: This Source="{Binding Text, ElementName=GameImage}" To Source="{Binding Path=SelectedGame.FrontImagePath}" You can change FrontImagePath to whatever image type you want. Click below for more. https://feedback.launchbox.gg/help/articles/3543252-data-bindings#467rer00awx
  25. And the game you're trying to launch (Asteroids for example) still doesn't launch from LaunchBox? If so, see if this plugin can provide any insight as to what might be going wrong. With LaunchBox closed, follow the Installing and Using instructions.
×
×
  • Create New...