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Everything posted by JoeViking245
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Can no longer launch LaunchBox after exiting an update installer
JoeViking245 replied to smurfthis's topic in Troubleshooting
In the /LaunchBox/Updates/ folder, execute the latest installer and install it over your existing build. When selecting the folder to install it into, before clicking 'Install' (however it may be worded) be sure that the path shown doesn't add another layer of "LaunchBox" to it. Bad: D:\LaunchBox\LaunchBox\ Good D:\LaunchBox\ -
LaunchBox Ambient Music Player
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
Version 1.1.0-beta-1 Fixed: Now Playing not showing the entire song title for long names Fixed: When scanning /Playlists/ folder for playlists, it now looks ONLY for [actual] playlists (.m3u, .m3u8, .xspf) Improvement: Fade out/in audio when starting/exiting a game Improvement: Playlists can now contain relative paths. Paths must be relative to /Playlists/ ⟶ LBambient (v1.1.0-beta-1).7z @tycho You might have some interest in this. -
LaunchBox Ambient Music Player
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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If it's one that says [something along the lines of] 'a plugin has an update', go to Tools - Manage - Plugins and click Update on the one needing it. I believe it was the Dolphin plugin. If it's not that, what is the popup saying?
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LaunchBox Ambient Music Player
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
So there was either some tomfoolery done when generating the (absolute) playlist, or you manually created it. I suspect the latter. If you had VLC generate the playlist, how did you get it to remove all the m3u Tags? Also, other thing VLC did on my playlists when generating them was to add file:/// to the beginning of each path. So that's what I had the plugin look for. I'll have the next release to also be able to scan manually created playlists [that only list the absolute paths (and without file:///)]. (or let me know how you generated it that way and I can work from that angle too). In the meantime, try this one. MyPlaylist (absolute).m3u -
LaunchBox Ambient Music Player
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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LaunchBox Ambient Music Player
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
The plugin uses absolute paths because who knows where the playlist was created from. a.k.a. Relative to what. It's just easier that way. The path you show here is not an absolute path. It's missing the drive letter. i.e. G:\Launchbox\Plugins\LBambient\MP3\filename.mp3 I personally don't use playlists so in my testing I had VLC create some for me and that's what I based it off. I presumed it created the playlist using some "universal language". If you could share the m3u you had created from ZoomPlayer, that would be helpful to see why it didn't pick up your paths (unless they were in there like you show above). -
LaunchBox Ambient Music Player
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
Hmm.. The directions only said to put playlists into the /Playlists/ folder. But at the same time, it didn't say to not put music files in there. Guess I never tested it with having the mp3 files in the same folder as the playlist. It appears the plugin will grab any 'random' file in the /Playlists/ folder and try to play it. In your case, it's grabbing an mp3 file instead of a playlist. Of course, when the mp3 file is done playing, it's done. Hence no next track. In the meantime, maybe store the music files elsewhere and create the m3u using absolute paths. That, or Load the playlist from the menu. But I'll add the 'search ONLY for playlists' to my to-do list. 😊 -
LaunchBox Ambient Music Player
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
@tycho Thanks for the suggestions. I will add those to the request list. Though not out of reach, don't hold your breath too long. Can you attach your log file (located in the /LBambient/Logs folder)? Hopefully that can shed some light as to what's going on. (just drag and drop the .txt file onto your reply) I had that on my to-do list as a question. It's not implemented, so I guess you can say it is intended behavior. I was kind of waiting for a general consensus if people preferred it that way before spending time implementing it. -
Try View (menu item) - Media - Refresh All Images
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Version 1.2.1
78 downloads
Listen to your favorite Arcade music playlist while admiring your LaunchBox collection. Requires LaunchBox 13.3 or newer Just add your own playlists and start listening when LaunchBox starts. The music will pause when launching a game, and then resumes after exiting the game. Setup: Download and extract the contents of the zipped file into /LaunchBox/Plugins/ Quick Start: With LaunchBox closed Copy a music playlist (i.e. MyPlaylist.m3u) into the Playlists subfolder i.e. /LaunchBox/Plugins/LBambient/Playlists/MyPlaylist.m3u Start LaunchBox See Playlists below for playlist requirements. About this plugin: Place your music playlist(s) into /LBambient/Playlists/ When you start LaunchBox, a random (if there're more than 1) playlist from that folder will be selected and start playing Songs in the playlists will be played in a random order and will not repeat. Songs will Pause when launching a game and then Resume when the game has exited. Fixed v1.2.0 Exception: It might not stay paused when launching Steam games and others using a launcher. Once the player has gone through the entire playlist, that's it. No more music. So, if you plan to spend a lot of time looking at LaunchBox and not playing games, be sure to have a long playlist. Options: Go to Tools - LB Ambient Music Adjust the player's volume slider (which is independent of LaunchBox's volume control) to your desired volume. Click Save Volume to save it in Settings for next time you start LaunchBox. To manually select a specific playlist (or song) to load when LaunchBox starts Click Load to select a playlist (or song) and start playing it. The selection will be saved in Settings. Next time you start LaunchBox (and every time thereafter), the saved selection will be played. To remove a playlist (or song) from Settings, click Clear Selection. This immediately stops the player and removes it from Settings. Next time you start LaunchBox, a random playlist (if any exists) will be selected from /LBambient/Playlists/ and automatically start playing. Click Hide to close window. Playlists: Required: Playlists MUST have absolute paths to the song(s). Some players (i.e. VLC) will save the playlists using relative paths if it's saved within the players folder structure. (new v1.1.0) Playlists can have absolute or relative paths to the songs. Relative paths MUST be relative to the Playlists subfolder Playlist formats tested are .m3u, .m3u8 and .xspf No other formats have been tested and will not work with this plugin. If you have playlists saved in a different format that you'd prefer to use, let me know. THIS HAS ONLY BEEN TESTED WITH LOCAL FILES. If the files paths in the playlists are URL's (i.e. start with "http://"), things might break. You can try it if you want. Let me know what you find. As always, all comments and suggestions are graciously accepted and encouraged. 😎 -
LaunchBox Ambient Music Player View File Listen to your favorite Arcade music playlist while admiring your LaunchBox collection. Requires LaunchBox 13.3 or newer Just add your own playlists and start listening when LaunchBox starts. The music will pause when launching a game, and then resumes after exiting the game. Setup: Download and extract the contents of the zipped file into /LaunchBox/Plugins/ Quick Start: With LaunchBox closed Copy a music playlist (i.e. MyPlaylist.m3u) into the Playlists subfolder i.e. /LaunchBox/Plugins/LBambient/Playlists/MyPlaylist.m3u Start LaunchBox See Playlists below for playlist requirements. About this plugin: Place your music playlist(s) into /LBambient/Playlists/ When you start LaunchBox, a random (if there're more than 1) playlist from that folder will be selected and start playing Songs in the playlists will be played in a random order and will not repeat. Songs will Pause when launching a game and then Resume when the game has exited. Fixed v1.2.0 Exception: It might not stay paused when launching Steam games and others using a launcher. Once the player has gone through the entire playlist, that's it. No more music. So, if you plan to spend a lot of time looking at LaunchBox and not playing games, be sure to have a long playlist. Options: Go to Tools - LB Ambient Music Adjust the player's volume slider (which is independent of LaunchBox's volume control) to your desired volume. Click Save Volume to save it in Settings for next time you start LaunchBox. To manually select a specific playlist (or song) to load when LaunchBox starts Click Load to select a playlist (or song) and start playing it. The selection will be saved in Settings. Next time you start LaunchBox (and every time thereafter), the saved selection will be played. To remove a playlist (or song) from Settings, click Clear Selection. This immediately stops the player and removes it from Settings. Next time you start LaunchBox, a random playlist (if any exists) will be selected from /LBambient/Playlists/ and automatically start playing. Click Hide to close window. Playlists: Required: Playlists MUST have absolute paths to the song(s). Some players (i.e. VLC) will save the playlists using relative paths if it's saved within the players folder structure. (new v1.1.0) Playlists can have absolute or relative paths to the songs. Relative paths MUST be relative to the Playlists subfolder Playlist formats tested are .m3u, .m3u8 and .xspf No other formats have been tested and will not work with this plugin. If you have playlists saved in a different format that you'd prefer to use, let me know. THIS HAS ONLY BEEN TESTED WITH LOCAL FILES. If the files paths in the playlists are URL's (i.e. start with "http://"), things might break. You can try it if you want. Let me know what you find. As always, all comments and suggestions are graciously accepted and encouraged. 😎 Submitter JoeViking245 Submitted 07/03/2024 Category Third-party Apps and Plugins
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My apologies! The CHD set is indeed a merged set. (never really looked closely at it) But it's not "totally" merged. Example - Area 51: There're 4 versions. 1 parent (area51) and 3 clones (area51a, area51t and area51ta). The 1st 2 use the 1st CHD, and the 2nd 2, the 2nd CHD. Since you're looking at only 20ish, if you wanted the Time Warner licensed version (clone), you'd only need the 2nd CHD. Even though it's a clone of the 1st CHD, it's not required. But I'm sure you've already figured it out, just download the 20ish main folders, then you can (manually) weed out the files inside.
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BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Check that you don't have DuckStation set to run in fullscreen. The command line parameters (LaunchBox - Tools - Manage - Emulators...) should only have -nogui (and not contain -fullscreen). Open the emulator and in Settings - General, make sure the checkbox "Start Fullscreen" is not checked. In LaunchBox, Tools - BezelLauncher Setup, edit Sony Playstation - DuckStation and verify the box, per Suggested parameter checkbox(es), is checked. (Hide Game Startup (g)) And none the of the other parameter checkboxes are checked. -
It only comes in a "merged" set. But it still has parents and clones separated out like a non-merged set. As for whittling it down, there about 640 CHD's total. About 350 of those are parents (and the rest are clones). Of those 350-ish, only 57 are considered "working". You may want rethink your cherry-picking methodology. "The Arcade Database" can help you filter out the working ones, then you can 'pick ones that you may actually like and would want to play. Then go find just those.
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"Would you like to move or copy the files" not showing anymore
JoeViking245 replied to DeadVoivod's topic in Troubleshooting
That should have been resolved in the 16.15-beta-1 release. "Fixed: The ROM import wizard once again prompts users to confirm whether they want to move or copy the ROMs to their designated game folder" If you are on the beta release and it's still an issue, may want to post on the 13.15 beta thread. -
Because of how AHK reads one button and then the other, LaunchBox's Exit Game might intercept the combo-press 1st. You said the script and the Lightgun software are still running when pressing the [LB] button combo (and I assume the mouse wasn't restored also), but not when shooting offscreen or pressing Escape. I assume the latter are triggering the escape hotkey sequence (and those 2 methods still worked with the 'new' code that uses the ExitRoutine() method). Take 2: Essentially what's happening, if the emulator is closed via the Exit Game button combo, the script (still running) will 'see' that the emulator isn't running [any more] and jump to ExitRoutine(). Hopefully resolving the issue. #SingleInstance Force SetWorkingDir C:\Utils\LaunchBox\Emulators\RPCS3_Lightgun Process, Exist, Lightgun.exe If (!ErrorLevel = 0) { Process,Close,Lightgun.exe Sleep, 1000 } Run, C:\Utils\Sinden Lightguns\Mouse Mode - RPCS3\Lightgun.exe Run, C:\Utils\LaunchBox\Emulators\RPCS3_Lightgun_2Player\rpcs3.exe C:\Utils\LaunchBox\Emulators\RPCS3_Lightgun_2Player\games\BCES01070\PS3_GAME\USRDIR\timecrisis4.self --config "C:\Utils\LaunchBox\Emulators\RPCS3_Lightgun_2Player\config\custom_configs\config_BCES01070_tc4_2p.yml" Sleep, 1000 Run, C:\Utils\NoMousy\NoMousy.exe /hide ;Hides mouse cursor with NoMousy Process, WaitClose, rpcs3.exe ExitRoutine() ;Start Button $MButton:: { send {LButton down} sleep, 60 send {MButton down} sleep, 20 send {MButton up} sleep, 60 send {LButton up} } $Esc::ExitRoutine() ExitRoutine() { Process,Close,Lightgun.exe Process,Close,rpcs3.exe Run,taskkill /im "rpcs3.exe" /F Run, C:\Utils\NoMousy\NoMousy.exe ;Restores mouse cursor Sleep, 500 ExitApp }
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When you press the button combo 12+1, you need to press (and hold) 12 then 1. You can still do it real fast, it just needs to be "done in order". If it's more ergonomic to do 1 then 12, swap Joy1 and Joy12 (keeping "1" in front of the first "joy" as shown). Not tested, but looks really good 'on paper'. #SingleInstance Force SetWorkingDir C:\Utils\LaunchBox\Emulators\RPCS3_Lightgun Process, Exist, Lightgun.exe If (!ErrorLevel = 0) { Process,Close,Lightgun.exe Sleep, 1000 } Run, C:\Utils\Sinden Lightguns\Mouse Mode - RPCS3\Lightgun.exe Run, C:\Utils\LaunchBox\Emulators\RPCS3_Lightgun_2Player\rpcs3.exe C:\Utils\LaunchBox\Emulators\RPCS3_Lightgun_2Player\games\BCES01070\PS3_GAME\USRDIR\timecrisis4.self --config "C:\Utils\LaunchBox\Emulators\RPCS3_Lightgun_2Player\config\custom_configs\config_BCES01070_tc4_2p.yml" Sleep, 1000 Run, C:\Utils\NoMousy\NoMousy.exe /hide ;Hides mouse cursor with NoMousy ;Start Button $MButton:: { send {LButton down} sleep, 60 send {MButton down} sleep, 20 send {MButton up} sleep, 60 send {LButton up} } ;Press Joy12 then Joy1 1Joy1:: { If GetKeyState("Joy12") ExitRoutine() } $Esc::ExitRoutine() ExitRoutine() { Process,Close,Lightgun.exe Process,Close,rpcs3.exe Run,taskkill /im "rpcs3.exe" /F Run, C:\Utils\NoMousy\NoMousy.exe ;Restores mouse cursor Sleep, 500 ExitApp }
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Game works in MAME but doesn’t launch in BigBox
JoeViking245 replied to Justanaccountimade's topic in Troubleshooting
Apologies. You did say that earlier. And I presume you're meaning on this particular cab build, launching it directly from GroovyMAME, it runs fine. ?. My guess is, the command-line parameters (LaunchBox - Tools - Manage - Emulators ...) contain -rompath %romlocation% and your CHD's are not stored in subfolders below the regular ROMs as I depicted above. Remove that parameter and try launching it again. If that doesn't work, we'll go to plan "B". -
Game works in MAME but doesn’t launch in BigBox
JoeViking245 replied to Justanaccountimade's topic in Troubleshooting
Do you have the CHD file for it? It should get located in a subfolder where your ROMs are located called /gauntdl/gauntdl.chd Foe example: D:\ROMs\MAME\gauntdl.zip (the original ROM you're launching) D:\ROMs\MAME\gauntdl\gauntdl.chd (CHDs are in a different romset than MAME's regular Arcade romset.) -
Game works in MAME but doesn’t launch in BigBox
JoeViking245 replied to Justanaccountimade's topic in Troubleshooting
Which game? (what's the ROMs name?) -
Can you share what your script(s) looks like? Also, is Button 12+1 what you have mapped in LaunchBox to Exit Game (in Tools - Options - Game Controllers - Mappings)?