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JoeViking245

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Everything posted by JoeViking245

  1. Thanks for the appreciation! It [still] seems to me like a duplicative effort to add systems that have the built-in feature that does the same thing. (and probably better than I could) It'd be like creating a plugin to reset your games' Play Count to zero when LaunchBox can natively do that. Oh wait. I did that. Or creating a plugin that shows badges on games that have RetroAchievements when LaunchBox does that too. Oh ya, I also did that. Anyway, in the works is adding bezel support for games using LaunchBox's DOSBox and ScummVM. It's a little tricky because of how they're launched, but should be coming soon to a download near you.
  2. Good point. I guess when I was grasping at straws, I grabbed the short one.
  3. When I did my test, the Platform was "Windows". Similar to your last Edit-Game Metadata screenshot. So another workaround might could be, temporarily change the Platform to 'Windows' (or variant), link the ID, then change it back.
  4. JoeViking245

    Mame xml

    Burger Time (DECO Cassette) and Burger Time (Data East set 1) are technically 2 separate machines (as classified by MAME). Both ROMs are parent systems (vs 1 being a clone of the other). Since neither is a clone and both are working machines, both get imported. There really isn't a way to filter those out on import beyond adding, yet another checkbox for 'skip DECO Cassettes'. (Feature requests are available at the top of this page) The easiest way to get rid of all (33ish) Arcade DECO Cassette games might be to create a playlist filtered on Version Contains "deco cassette" and Platform is Equal To "Arcade." Save. Then select that playlist, select all games in the playlist and Delete.
  5. Sounds like ScummVM doesn't appear as an available emulator in the plugin for the same reason DOSBox doesn't. I will need to actually set those up and get them working 1st before seeing about integrating them. I will add those to the request list with the promise that I will never inadvertently [or purposely] delete them so that they get forgotten. And that's about all I can promise. As for getting them on the next beta, it'd be nice to verify success on the last beta before throwing more irons in the fire.
  6. Ya, I know of it. Just never used it.
  7. I have never used DOSBox and have no idea how it even works. If, when in Setup, your MS-DOS platform doesn't list it as an Emulator, then I truly have no idea. Unless it has *mame* or *retroarch* in the executables file name, it's not being blocked from the plugin.
  8. You're welcome. I've never looked to see if someone made a plugin to scrape book/magazine/comic books. That would need to be scraped from different sites than for movies. Box - Back and Box - Spine: If TMDB or FanArt.TV has those available, that's something that could be looked into adding. If you see that either of them has those, let me know.
  9. After downloading, the images will typically appear after clicking a different 'game' (movie) then clicking back on the one you just downloaded for. A poor man's alternative to automagically refreshing the images on the fly. Alternately, with 'that movie' selected, press F5. Since the log says images were downloaded (and even some were skipped because they 'already existed'), look inside your Images folder. /LaunchBox/Images/[name_of_your_movie_platform]/Box - Front/[name_of_movie].png
  10. In the plugins folder, there's a subfolder called \Logs\. Sometimes the most recent log file (when the error occurred) may shed some light. Can you share that file? (drag and drop the file rather than copy and paste)
  11. Thanks! You can set it to most any emulator. Regarding not finding settings, if you're referring to the recommended parameters settings in the Setup screen, if none are shown, it only means my team either hasn't tested that particular emulator or none of them are needed. Per the instructions, the main thing is to make sure your emulator is not set to run fullscreen. The just enable the platform (or emulator, depending on the plugin version you're using). If you feel obligated to have a parameter selected, the most common combo is option 'g' and 'h'. I'll check tomorrow to see if we are able to test that emulator, or if in the meantime you find what seems to be 'the optimal parameter(s)', please let me know.
  12. BezelLauncher 2.0.0-beta-1 This beta release is only available here (see below) and merely adds 1 new feature. New Feature - Can now use any emulator associated with a platform. (except for MAME and RetroArch) You will need to run BezelLauncher Setup for it to work. In Setup, select a platform then choose the emulator(s) you wish to use for that platform. Emulators will need to be enabled one at a time (for each platform) by: selecting it, check "Disabled" (to enable it) and click Save That's it. Exit the Setup and launch a game normally to use your default emulator or right-click and select Launch With.. and choose an emulator you enabled during Setup. This update does not affect the existing bezels nor their ini files, so no need to re-set those. Anyone who wishes to test this, any feedback would be appreciated. Thanks! Here's the beta ------> BezelLauncher (2.0.0-beta-1).zip Install as per the Installing instructions in the description.
  13. @ci2own Thanks!! As a 'standard of the industry', the plugin can only use .png images that contains a transparent 'window' in it as a bezel. RocketLauncher happens to follow the same standard for bezel images as this plugin. So, whether you bring in your images from RL or somewhere else, as long as they have a transparent window, they'll work. For the convenience of individuals coming over from RL, the plugin is designed to be able to use existing RL ini files without the need to modify its contents. For all others, the plugin will generate [non-plagiarized] ini files. However, I'm not sure if RL sets the emulator window the same way this plugin does. But an unmodified RL ini file can be read to set emulator window position. If not spot on, then at least close. I will add this to the request list with the promise that I will never inadvertently [or purposely] delete it so that it gets forgotten. And that's about all I can promise.
  14. Exactly (essentially). It doesn't a Force Close, so it's safe.
  15. Grabbed from some old notes for doing something different, but the result is what you want... ; Master application Process, Wait, BigBox.exe Sleep, 5000 Process, Wait, BigBox.exe Process, WaitClose, BigBox.exe I'm not sure when exactly when the Startup App gets triggered, so for a safety measure we wait 2 times. The 1st Wait is for BB launched from LB's root folder. That exe starts BigBox.exe that's in the /Core/ folder then closes itself. We give the 1st exe a few seconds to do its thing then Wait for /Core/BigBox.exe to be running. Lastly, wait for it to exit before restoring things. You might be able to do away with the 1st two lines of code. But having them in there won't hurt anything and the cost (programmatically and financially) is free. 😎
  16. Sounds like that'd be an excellent feature request. (Help & Support - Request a Feature [at the top of this page]) I'm not sure making the xml ReadOnly is a good idea but should do-the-trick. For a while. One problem, as mentioned is you wouldn't be able to save any changes to BB. But if you have it setup the way you want, there really is no need. Another [potential] problem would be when BB gets updated. I do this on my cab for (A) playing on the cabs monitor or (B) playing on the TV. I use different Themes for each and have a PowerShell script that will 'edit' BigBoxSettings.xml, changing the Theme accordingly. Then starts BigBox. (2 scripts actually. One for each screen.) Here's an example that will set the <LastPlatform> to "Arcade" and then start BigBox. Before using something like this, you will need to have had BB closed with the option Rember the Last Platform set to On. Otherwise, the script won't be able to find the element <LastPlatform>. $filePathToTask = "D:\LaunchBox\Data\BigBoxSettings.xml" $xml = New-Object XML $xml.Load($filePathToTask) $element = $xml.SelectSingleNode("//LastPlatform") $element.InnerText = "Arcade" $xml.Save($filePathToTask) & D:\LaunchBox\BigBox.exe Exit It's not the prettiest startup process (i.e. you see the PowerShell window pop up for a second), but is quite effective. You could probably do the same thing via an AutoHotkey script or maybe even a batch file, if those are more your flavor.
  17. Option A Edit your RetroArch emulator and add a 2nd "Atari 800" Associated Platform, set it to use the other core and do not check the Default Emulator box. Save. Then to use the other core: Right-click a game and select Launch with - RetroArch and select the other core. Option B (the override option) Edit the games that you don't want to use the platforms' default core and set a custom command line parameter that'll load the 'other' core. Edit a game got down to Emulation check the box Use Custom Command-line Parameters type in the command to load the other core -L "cores/atari800_libretro.dll" (or whatever core you need to load) Save This would need to be done per-game (aka one-by-one). To do this in bulk (change if for several or many games all at once), you can use the Bulk Custom Command-Line Editor plugin.
  18. Dang! I was sure that had worked before. But then again, I've been wrong before too. And after some testing, I find I am wrong again. Sorry about that. I don't actually use BB that often, and when I do, I'm usually playing in the same platform. One other option (not that the 1st one turned out to be an actual option) is to set the platforms Sort Title to something like "01". (LaunchBox, Edit platform, Details tab, Sort Title). Also, turn off Remember Last Platform (in BigBox). This should put it at the top of the list above 3DO. It might look funny being there, but it will still say "Arcade" and be the default starting platform.
  19. When you run BezelLauncher Setup, what does it show for your Sony Playstation 2 platform? According to your log, the checkbox is un-checked, meaning it's not enabled. What does is show in the Emulator.exe column? When you select it, then on the right, click Disabled (changing it to Enabled), what does it list below the checkbox as the Default Emulator? If the platform is not listed at all, did you recently change its default emulator from RetroArch to PCSX2? If you did change the default emulator (well, even if you didn't), I discovered clicking Refresh (as instructed under Maintenance) isn't working properly to update changes with a [new] default emulator. Note: clicking Refresh may delete your "Sony Playstation2" folder located under "Bezels" in the plugin folder. So don't do that. I will be working on a fix for that today.
  20. Do the above steps not work to do that?
  21. Pretty sure with most cores, you don't need to have LaunchBox extract the ROMs 1st. You might try unchecking that option on one or a couple of the Associated Platforms and test that way. I'm not saying they shouldn't work if LaunchBox extracts them 1st. It's just I've never tried it that way.
  22. Yes. To start BigBox ON a specific platform: In BigBox, navigate to your Arcade platform. Exit BigBox (re)Start BigBox You should be on Arcade Goto System Menu - Options - General Turn Off Remember Last Platform I don't believe there's an option to start BigBox IN a specific platform (viewing the games).
  23. "Version" is not in the options to be displayed in the Game Details (your 2nd screenshot, "Information"). But you are able to display it along with the text in the Main View. (You'll also need to have Text on All Games checked.) View - Show / Hide, Versions
  24. If done per the method shown in the video, the image only gets saved to the appropriate /LaunchBox/Images/... subfolder.
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