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JoeViking245

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Everything posted by JoeViking245

  1. Just tried a search (very generic... "1942") and it worked here. Maybe fixed now?
  2. Note, the namespace Transitions is inside the assembly Unbroken.LaunchBox.Windows[.dll]. xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Windows.Transitions;assembly=Unbroken.LaunchBox.Windows"
  3. No. Cores are only set on a per emulator basis. To set them per game, you'd need to set the games' custom command-line override parameter(s) in its Emulation section. And those can't be changed using the Bulk Edit Wizard either. However, you can use this plugin to bulk change the command lines [of the selected games].
  4. Did the games not get imported using the plugin? If you're trying to get the games to run, I can't really help you with that. It's not that I won't. It's that I can't. (Please read the Disclaimer in the description.) That said, a couple things I do notice with your screenshots.... In the Associated Platforms section of your GBLaunch emulator, the instructions don't say anything about adding Command-line Parameters. So should probably remove those. The instructions also say "But DO NOT check Default Emulator!!". So maybe un-check those.
  5. There's a plugin that will do that for you. Don't remember what it's called. But do remember it was created by @superrob3000 and you can find it in the Downloads section.
  6. You haven't even open it yet? 😒 In the readme file that comes with it, there's a list of data files needed. Pretty sure it comes with them, but the readme file has links for where to get them. Depending on how you plan to use it (e.g. just exporting images vs. using it directly from within MAME) you may not need all that are listed. The default layout will have buttons already there. Add or remove to match your cab. The default buttons correspond to MAMEs default buttons. e.g. Player-1 Button-1 is Ctrl. P1B2 is Alt. P1B3 is Space. etc. If you've changed them on your cab, you can reassign them in the app.
  7. Dang! That was done almost 5 years ago! And don't think I've opened the app since then. I believe it comes with a few templates already. For the background (green panel), I forget how exactly I made that (Photoshop or something). You could probably take its default background and use [something like] Gimp to change the color to your liking. Should be able open the default template and then move the buttons around to match your cab. The greying out is automagical when you generate the images. From some OLD notes I have about generating the images: Edit Options MAME Filters check or uncheck Fileters accordingly ***make sure Includes and Excludes fields are empty*** MAME Paths set the MAME exe path "OK" View Preview make sure you can see files listed Close File Export - Batch Image Layout 1024 x 768 Draw Background Output Folder ..... "GO!" 'and now we wait...'
  8. How to select the core was answered/resolved in Discord.
  9. As for being a PITA, not really. I mean the information's there. Plus I gave you the answer. For MAME, the ROMs are best found getting a MAME fullset. In MAME's softlist (software list) set, each system is in its own folder. e.g. a2600 and a2600_cass. For most MAMEs softlist's, it's just a matter of giving it the softlist name (a2600) and the ROM name. That is, you can get away without having to state the media (-cart). In this case, you're loading a cartridge and a cassette. So the media is required. There's one (or more) threads on this site that go over most every softlist system and the command line parameters for using [standalone] MAME. And I think you can use the .a26 files with MAME. Regardless of which route you decide to go, always glad to help. As are many others here on the Forums. But the ol' adage is, if MAME can emulate it, use it. That said, there are some cores in RetroArch that can emulate certain systems just-as-well. Except Arcade. (My opinion... do NOT use RetroArch for Arcade!) Again, glad to help! And "the correct answer" gives you a 100% working system (Atari 2600 with a cassette to cartridge converter) for all 13 games that you'll never need to look up anything more for it. Plus, you now have the knowledge to apply towards future systems. 😎
  10. What are you entering at the command prompt? (it'd be helpful to know where you're starting from) For consoles, the hash files come in super handy. For example, you found that scharger.zip is in with /a2600/. And looking at /hash/a2600.xml you'll find scharger shows the part name to be "cart". (which coincides with all ROMs in /a2600/) Now grab a cassette. e.g. The Official Frogger (offifrog.zip). This is found in /a2600_cass/. Since you found it in /a2600-cass/, you know that the media is a cassette ("cass"). But is also found in the xml file. Now that you know the system, the required media and the respective ROMs, put them altogether. mame.exe a2600 -cart scharger -cass offifrog Now you can add to your collection and play all 13 (2 of which are only partially supported and there's 38 if you include clones) games.
  11. You won't be able to load the sln. That's just how it is. Even if you manually added references, some just will not load (e.g. BigBox.dll). As in, they're not loadable references from "the outside". Also, the themes don't Build like you would an app. So, the ones you only need are what's in the declarations of the xaml. What you really need is just a way to be able to preview the xaml. The only way I've found is to comment out the lines that are erroring and then [temporally] replace them with a place holder (like an <Image>). Another option (say, if starting from scratch) is to work with a blank xaml and add your grids and stackpanels etc. to appear how you want them. This way you get a visual of the layout. Then fill in some elements (e.g. Image or TextBlock) to fine tune any alignments, margins etc. Lastly, put in the 'proper' elements. Neither of which are ideal. I agree that at least having "dummy pack" of the un-referenceable dlls (made referenceable) could be useful. These 'dummy dll's' could merely contain object placeholders, enough to not throw errors "for the average Joe" trying to view the xamls.
  12. You might try updating to the latest beta release. Under Tools < Options < General < Updates, check Update to Beta Release. Then select Menu < Help < Check for Updates...
  13. You can request adding a console not in the database on the Feedback site. Requests posted here have the possibility of getting lost in space and time (unintentionally overlooked). Requests added to Feedback get placed on "the list". Here's a direct link to the Database section of the feedback site. Feedback - LaunchBox Games Database
  14. The file is just a MAME derived list of the machines (games) only (no configurations). So can be named whatever_descriptive_name.ini. This would get placed in /MAME/ini/folders/ then can be accessed in the MAME interface by selecting Custom Filter. Alternately, it can be used by something like the MAME (Custom) XML Importer plugin for importing just the games listed. Correction: can be used by something like the Create Playlists from MAME category ini files plugin for creating playlists from just the games listed. Or, one could just look through it to see all the ROM names for horizontally oriented machines.
  15. Following the example steps above (changing Machine to Game), on the final click on Export, the site will gather the data then depending on your web browser, you will be asked to save the download or it will just start downloading. The download is saved to wherever you save file downloads. If you're still having issues, try a different browser.
  16. Going to Tools < Download < Force Update Games Database Metadata... should resolve the issue of missing games.
  17. LaunchBox themes are in /LaunchBox/LBThemes/ and Big Box themes are in /LaunchBox/Themes/. Image and video placement in the respective themes are set in the xaml files located in the themes /Views/ folder. Though the themes for each interface are completely different, they will both utilize images and videos found in /LaunchBox/Images/ and /LaunchBox/Videos/. There's a pdf document in /LaunchBox/Themes/Documentation.pdf There's also documentation on this site: Big Box Theming - LaunchBox
  18. Uncheck Root. In your last image, the upper arrow is for the Consoles (Category) checkbox. The lower arrow is for the Root checkbox.
  19. Thanks! Others coming across this issue will be appreciative. I know they had an audio issue about 2 revisions back. It changing was probably a left-over fragment of the issue and resolve.
  20. Version 2.0.1 Released Fixed: When Keep playing when LaunchBox is not in focus is set to False, the music player is not pausing until after the 1st song in the playlist is over (aka, after starting the 2nd song) when LaunchBox loses focus. An adverse side-effect of the 2.0 update. Thanks to @Volikhar for bringing this to my attention!
  21. Whew! Glad it worked. It appeared to be a simple oversight on my part, and thankfully that's all it was. A painless, non-drawn-out fix. No further information (logs etc.) is needed. If you wish to share your appreciation, in the plugin Settings, you can click the Info icon and then click the Viking Mickey to navigate to my Ko-fi page. (He ain't there just for his good looks. ) From the immortal words of Bartles & Jaymes, "Thank you for your support."
  22. Dang, this was from almost a year ago. (Have to try to remember) I'm not sure if the save state defaults (F6 etc.) have changed in MAME since then or not. But the 3 [possible] states at least are still the same. The save state actions are set in LaunchBox when you edit the MAME emulator. Big Box adheres to whatever those settings are. Honestly, I'm not familiar with what state options are available in the Pause Menu because, to me, using them (and pausing for that matter) for Arcade games is borderline sacrilegious. So have never really bothered looked.
  23. Try the attached beta update. Fixed (hopefully): When Keep playing when LaunchBox is not in focus is set to False, player is not pausing until after the 1st song in the playlist is over (aka, after starting the 2nd song). An adverse side-effect of the 2.0 update. LBambient (v2.0.1-beta-1).7z
  24. Is this contrary to what your screenshot is showing? If so, I'll see if I can do some investigating. Oops. Never mind. In the meantime, can you share the log files (located in the \LBambient\Logs\ folder)? Best to start setup, set the toggle to Not Play, get something playing, start a game, play for a minute or so (music still playing?), exit the game then share the most recent log file. Also, what emulator is this happening with? Steam games? Windows games? A platform using RetroArch? Arcade/MAME? Oh, and this is the support page for the plugin (which there's a link to this page from the Info window [clicking the i in the lower right corner of the plugin settings window]), so it's a perfect place.
  25. Can you share what you changed it from and to so that future readers can benefit from this?
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