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JoeViking245

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Everything posted by JoeViking245

  1. Well, personally I don't have/use either of those as I don't have any light guns for my cab. I was thinking more-so generally as an aid/tutorial/guide/how-to for future readers. (And maybe me someday. )
  2. You're welcome. For window sizing, it's a one click maximize. What more do you need. Do note that when you resize and/or move the window, if you maximize the window then restore it, it goes back to the previous (remembered) size/location. (But yeah, only for that session) Zoom setting, there is a default. I think what you're asking is to remember your default. I will add to my request's notes, something along the lines of 'store window size and zoom setting'. The intent is to have a visual of the available images and the ability to add them to your collection. With the added bonus of being able to remove images from your collection. Not to 'audit' the quality of the images. I don't know, I think the slider is way easier to use that selecting from a combo box. Click-hold drag up/down vs. click, select, "doh, not big enough", click select. (The latter making the "remember last zoom setting" more palatable.) I'd have to look into the 'override the built-in scroll up/down if Ctrl is pressed when inside the ScrollViewer'. I will add to my request's notes, look into increasing the zoom level and Ctrl+MouseWheel zoom. MAYBE look at adding preset radio buttons for a one click 'jump to zoom level X'. I don't see it as "have to keep toggling... or hiding". I see it as you get to. 😎 In your example, looking at the database images, in the left panel click Clear Logos to see just the 3. Click Hide to [visually] remove the ones you have. Click again to show them. I'll add this suggestion to "the list". But TBH, it'll go to the bottom, and I foresee it staying there a long time. Mainly because of what all would be involved to make it work 'best'. I'll add this suggestion to "the list". Thanks for the suggestions. I had actually pondered all these (except increasing the zoom level) prior to release. (But not for very long.) I figured I'd wait for someone to ask for them. Then if they didn't, I wouldn't have to spend time coding them in. And if they did, I could claim it as a New Feature or Improvement.
  3. Would you mind sharing some details about your scripts and where you set them? I presume in the Running Script section of the respective emulators. Future readers, I'm sure would benefit greatly from this info.
  4. Just to clarify, I believe the issues you're noting are with 13.19. Not 3.19. At first, I thought it may have just been a typo. But it appears fairly consistent in yours (as well as several other members) posts throughout. Also, .NET8 to .NET9, though there are notable changes, LaunchBox actually went from .NET6 to .NET9. Which indeed is a major move.
  5. Of just rename the file from Boom Zoo (Taiwan).7z to boomzoo.7z.
  6. And it loads just fine when you load it directly from RetroArch? Have you tried stand-alone MAME? Beyond that, unless you have an affinity for the system, seems like a lot of work for 5 working games.
  7. Since you have remove quotes checked and remove file extension.. unchecked, maybe try adding like you have the others "supracan \"%romfile%\"" or "supracan -cart \"%romfile%\""
  8. I don't use RetroArch to run MAME because it just seems silly to me. But looking at other posts saying they do... Everything looks the same (see Note) except they Uncheck Remove File Extension.... Note: We're just talking about Bally Astrocade here. The Extra Command-Line Parameters for your other 3 Associated Platforms are uniquely wrong. (Astrocade is the only one that appears correct)
  9. Ah... yeah. And now for the link. 😊 (sorry about that)
  10. I've never used that emulator, but my guess it's actually the emulator asking for a command line. This post has some screenshots of the emulator settings in LaunchBox. Note the parameters used in the Associated Platforms tab.
  11. Glad it's working for you now. If nothing else, hope you got some good help asking tips and MAME troubleshooting ideas.
  12. Those are some of the files that are supposed to be inside sf2.zip. Since this is the parent ROM for the game, this (plus several others) should all be inside the zip file. Beyond that, not sure what to tell you.
  13. Everything appears good there. Since your games are in MAME's /roms/ subfolder, you shouldn't need mame.ini. (Not saying delete it, though) In LaunchBox, right-click your SF2 game and select Open MAME.... When MAME opens, type sf2. You should see On the left, is Available selected (the white diamond)? if not (it's probably on Unfiltered), select it. Do you still see the game (World 910522)? If not, the ROM is missing, If so, press the Enter key (the main one. Not the one by the 10-key). Does the game start?
  14. This appears to not be a 'this plugin' issue. Responded in your other thread.
  15. @AstroBob The built-in plugin mentioned above aside, an issue is present when using Custom Badges in v13.19. Confirmed not an issue with v13.18. Tested using a Custom Badge dll file created via @jayjay's extraordinary plugin and also some created (built into a different plugin) using .NET6. I'm fairly certain it's not a .NET9-plugin thing. But could be wrong. (it happens, and I have no issue being the 1st one to admit it) Reproducing the issue: LaunchBox 13.19 (shown in the previous post using a custom Theme. Below, the Default Theme) Arrange By is set to Status (also tested with Last. Though I imagine any arrangement other than Title) If the Custom Badge is Disabled (1st screenshot) the Arrange By header shows When a Custom Badge is Enabled (2nd screenshot) the Arrange By header disappears (Custom Badge image is cut off in screenshot. Srry 'bout that. But does show properly in "real life".)
  16. To help rule things out, can you try using a different Theme? "Default" would be best for testing purposes.
  17. Not really sure what you're showing. But I just tested here with an older dll made from this app and a new one made just now, and they both worked. Checked the LaunchBox logs and there were no errors relating to the Custom Badges. I [generically] used the Amazon image file so it would show distinctly as I don't have anything Amazon on my system.
  18. Information for the LaunchBox Games Database images comes from the file /Metadata/LaunchBox.Metadata.db (image file web location, type, region and CRC32 value). It does not provide the image resolution and file size. I can probably get that info for the local images. But without physically downloading the web image(s), I can't get it for those. Making, obtaining that info for the local images a moot point. Chances are (or maybe not) that over the course of "many years", the images have been replaced with newer ('better') ones. In this case, you should probably just do a Bulk Download and select Replace for your media. Though not specifically stated, the intent of this plugin is for spot checking for missing or getting alternate images. With the added bonus of seeing the images side-by-side (just not-to-scale). i.e. For my Arcade Platform, I prefer the Arcade - Cabinet left-angle view of the cab (vs. right-angle or straight on view). (semi-related to Scenario #2 in the description)
  19. I'm seeing similar numbers too. But this is all outside the scope of this subject thread. Somethings you can do: Start a new thread and/or file a bug report When in your Arcade platform select the Filter for Gambling Press Ctrl+A Press Delete on your keyboard Install and use the Filter Arcade Platform plugin Caveat: it generally uses what LaunchBox uses to filter them But when LB updates their MAME metadata files, it uses those updated files
  20. When you set MAME as the emulator during install, LaunchBox looks for MAME Arcade ROMs. Even if you set the Platform to something other than Arcade. One workaround for what you're trying to accomplish is, when importing the games, set the emulator to something other than MAME (something like RetroArch should work). Once the import is complete, edit your MAME emulator (in LaunchBox) and in the Associated Platforms section, add the newly imported platform and check to Set as Default Emulator. Also add the necessary command-line parameters required for that system. Click OK to save and close and follow the prompts to set all games in that platform to use 'this' emulator. On a side note, LaunchBox is not innately capable of importing MAME Softlists. So those wouldn't work anyway.
  21. Thanks. That's pretty much what I'm finding too. Some images have corrupt headers. The one I'm using as a baseline for my ("fail") testing is a Fanart Box-Front that was actually downloaded from the database. For the local images, that's detectable and I'm just going to replace those [preview] images with For the preview images from the database, the ones that have the corrupt header, sometimes they show. Sometimes they're blank (switching to local images and then back fixes it). And sometimes they 'error' and will show the red X. It'd be nice to just have them show. I mean, they'll show in any other image viewer. We'll see.
  22. The only issue I've seen with the MAME Full Set Import Wizard is if you run it shortly after a new MAME update and there were new games added, the new games sometimes don't get filtered properly (or at all, actually) because LaunchBox hasn't updated their internal MAME metadata to include those. I don't know what their update policy/frequency is. If you're finding older entries (games) aren't being filtered properly, I'd suggest filing bug report to let the team know.
  23. Can't say I've ever seen a version of MAME (or variant thereof) that didn't have a UI. Maybe try the one direct from the MAMEDev team and see if the results are any different. If that still doesn't work, might share some screenshots of your MAME install in LaunchBox. Edit the emulator and share a screenshot of the main details section and the Associated Platforms section. Also, edit your sf2 game (in LaunchBox) and share a screenshot of its main details section, the Launching section and the Emulation section. Couldn't tell if you actually edited/changed the mame.ini file or not. If so, share what was changed and to what.
  24. Disregard my previous reply. I did some sleuthing and found that if it errors reading an image from the Database or one of your local images, it prevents it from opening. I'll see if I can conjure up a solution. But for now, you'll need to go back to Solution(s) #1 listed in the description when that occurs.
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