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Everything posted by JoeViking245
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Search and music dialog boxes come up fullscreen in Bigbox
JoeViking245 replied to zombiesruuun's topic in Troubleshooting
What happens is, when a theme makes a call to a specific View (i.e. the Music Notification popup) and that view doesn't exist, Big Box will look for it in the Default themes' folder. (it's like magic ) I suspect if, instead of replacing the KeyboardView.xaml file, if you simply removed it from the /Critical Zone - BlueBox/Views/ folder, it would work [as well]. Maybe. However, replacing it with one that's known to work is probably the safest bet. Well done on using your resources at hand! -
How do I close an Additional App (UCR) after a game quits?
JoeViking245 replied to bradbradbrad's topic in Troubleshooting
The only way I've found to do that is to create a pseudo emulator. Here's an example for doing it with Steam. You can create a batch file to start Big Box. Since you have BB setup to start apps when opened, you don't need to worry about those. When you then start BB, add the wait parameter. You'll also need to start BigBox.exe from the /Core/ folder. I'm not at my main PC right now, but it's something like start "" /w "D:\LaunchBox\core\BigBox.exe" This will wait until BB closes. Add you commands to close whatever you need closed after this line. You can add above the command I show above, whatever the command is to set profile 2. Then below it, just like closing your other apps, add whatever the command is to set profile 1. -
My pleasure. Should be able to move the joy left/right to bring up the 'alphabet', move left/right to "S", then [continue to] scroll up/down. There're some things you can also to do or look at that may help with scrolling faster. About halfway down is the Big Box Troubleshooting section. But the whole thing is probably worth reading.
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Some encoders can Xinput or keyboard input (or 'output' if you prefer). But yeah, you have to have an encoder to convert the buttons and joys to something. Mine has an older keyboard encoder, but also has a trackball that works the mouse movement and 3 buttons that are left/middle/right mouse-clicks. But even still, for LaunchBox navigation I'll use the keyboard and mouse. TBH, you won't be happy with LaunchBox if all you have are the buttons and joys. It really is designed for mouse and [full] keyboard. But once your system is all setup in there, Big Box really shines on a cab [with using just the control panel]. I think you'll find though, with any frontend, you will need a keyboard and mouse to set things up. In Big Box, a lot of the keyboard mapping is pre-setup. But you can of course customize it to your liking/needs. Use the player-1 joy for moving around and player-1 Start for Select. I'm not sure if it's the default setting, but my Back button is Pause on my cab. I don't know if you can change them in the free trial version of Big Box or not (I would think you could?), but if nothing else, you can see [and change?] the default keyboard mapping under System Menu < Options < Keyboard Mappings.
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Thanks. And welcome to the community. There are a lot of knowledge members in the Community who can and will help when and if they can. Myself, I've never heard of KeyWiz nor knew what it was when you mentioned it. As I suspect is the same for many users on the forums. A quick search shows me it's a keyboard encoder. LaunchBox is more of a keyboard and mouse application. It'd be pretty difficult to navigate it with just a keyboard. Looking at the documentation for KeyWiz, their board doesn't appear to have any mouse-oriented inputs (i.e. trackball connections or mouse left/right-click). Also, LaunchBox doesn't have any custom keyboard mappings. BigBox on the other hand does have custom keyboard mappings, making it work great with a cab using a keyboard encoder. If your cab has a Shazaaam! Button, you can press and hold it, then press Player-1 Button-2 to Tab around in LaunchBox. But that can be a pain for navigating within LaunchBox. Some things you can do: (using a mouse or somehow..) select a game Assuming your cab has a Pause button press and hold Player-1 Button-1 and then press Pause If all goes well, this will launch the game Select a game Assuming your cab has 2 player controls press and hold Player-1 Button-1 and then press Player-2 Button-1 If all goes well, this will select all games Not super practical. But can be done
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Finally. Someone gets me. lol You're welcome and glad the plugin suites your needs.
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That's weird that when you tried checking Force Import Duplicates that it didn't show on the last screen. Anyway, you got it fixed!
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LaunchBox doesn't care what's inside the zip file for MAME ROMs. That's between you and MAME. On the screen one or a couple before that last one in the Wizard, check the box for Allow importing duplicates. Then see if that last screen changes. If it shows, then yeah, it's in you collection somewhere. Tested and working (one of several methods) Drag and drop carnevil.zip onto LaunchBox (this'll start the wizard) Selected ROM Files Platform = Arcade Emulator = MAME (if your emulator is different, this could be an issue) (for me I chose) Use the files in their current location search for metadata and images if you want no bezels for me Custom Options - nothing checked I unchecked Create Playlists Plan "B": go to Tools < Import < Manually Add Game... (or press Ctrl+N) Type in the games Title. In the Launching section, point the ROM File to you carnevil.zip. Under Emulation, make sure MAME is your emulator.
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I didn't know that games could be launched via a URL. Not that I know, ya. It makes sense. What it does when you click "the button" (v1.1.0😞 Scans all games in the selected platform If the games' Application Path is a shortcut (.lnk) or a weblink shortcut (.url) If the shortcut file exists The game is marked as Installed (Installed = true) If the shortcut file does NOT exist The game is marked as Un-Installed (Installed = false) ScanForUninstalled (v1.1.0).7z
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So... wait. What? Look for the game's shortcut file. If it doesn't exist, ALSO look for some internet shortcut? Or are some of your games' Application Path an internet shortcut? Like: Game 1 Application Path = D:\Games\A_Cool_Game.lnk Game 2 Application Path = D:\Games\A_DIFFERNT_Cool_Game.url
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If so inclined, you can add this plugin I threw together to scan a platform that its games point to a shortcut file. If the shortcut file does not exist, it will be marked as un-installed (aka: Installed=false). From there, your playlist should now "work". With LaunchBox closed, extract the contents of the attached file into: ../LaunchBox/Plugins/ i.e. D:\LaunchBox\Plugins\ScanForUninstalled\ScanForUninstalled.dll Start LaunchBox and from the Tools menu, select Mark uninstalled Using: Select a platform and click "the button" What it does when you click "the button": Scans all games in the selected platform If the games' Application Path is a shortcut (.lnk) If the shortcut file exists The game is marked as Installed (Installed = true) If the shortcut file does NOT exist The game is marked as Un-Installed (Installed = false) Counts shown when the process is done are only for ones that have changed. ScanForUninstalled (v1.0.0).7z
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Ahhh shoot! I missed the part about them being Windows shortcuts. Looks like that may only work for [direct paths to?] storefront game.
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In just about the time that it took you to write this, you could have had these near-automatically being installed. Try giving this a watch and see if it can help you get you on your way.
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Can't Launch Dreamcast Games From Within Launchbox
JoeViking245 replied to wichitakid71's topic in Troubleshooting
1) It kinda doesn't matter. Because you're (as is LB) passing the absolute path to the emulator. On one PC, the ROMs are on an internal HDD. Separate from both LB and the emulator. On the other PC, they are on an external HDD, connected via USB (vs. on a LAN). 2) No. .zip is another one of the file extensions Flycast is able to run directly. And consequently, the ROMs on the 2nd PC are in .chd format (another supported file extension). -
../MAME/artwork/[rom_name]/default.lay i.e. D:\MAME\artwork\dkong\Default.lay
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Can't Launch Dreamcast Games From Within Launchbox
JoeViking245 replied to wichitakid71's topic in Troubleshooting
Yours looks just like mine except that my games are in zip format (and mines launches). But you indicated you tested it outside of LaunchBox and it worked. Also, Flycast is said to work with .cdi files. So that shouldn't be the issue. Usually when this happens, the user is testing outside of LaunchBox with either a different copy of the emulator (not the one that's in the Application Path in LaunchBox) or a ROM that does work in the emulator (and testing a ROM that doesn't work when in LB). (or all the above) The easiest way check is to verify Emulator=Emulator and ROM=ROM for both tests inside of LB and testing stand-alone. A true test is to (one way at least) is to create a batch file that sends the commands that LaunchBox is sending. Assuming your LaunchBox build is [also] on the F drive and is in the root of F, the batch file would look like: cd "F:\LaunchBox\Emulators\flycast-win64-2.4" flycast.exe "F:\ROMs\Other Sets and Systems\Sega Dreamcast\Capcom vs. SNK - Millennium Fight 2000.cdi" pause create a new text file (i.e. FlycastTest.txt) copy the above into it change the path to LaunchBox if it's different save and close since we're using absolute paths, you can save it anywhere rename the file to have a .bat file extension (FlycastTest.bat) double-click the file to run it -
LB v13.21-beta-2, I'm seeing the same issue as @hkr mentioned a little while back. Tested in v13.20 and the following issues are not present. When viewing in Vertical Details, the left/right navigation triangles won't change what your viewing like it does when you select the 'tabs' when in Horizontal Details view. Here, it should be able to navigate/switch to the High Score Leaderboard. Along the lines of the High Score Leaderboard, sometimes the navigation triangles won't appear when they should be there. In Horizontal Details view, the 'tabs' do. I found that if I navigate around enough, tap my nose 3 times, wiggle my toes twice, and navigate back to the game, the triangles will appear. But still don't function. And some that were there, disappear. Note: navigation does work (Vertical Details) in the lower details section.
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They lay file does affect the games' screen size within the bezel. When you're not using the bezel/overlay, the lay file isn't being read, thus [it's] not adjusting the game-screen size. That said, when you have LaunchBox install MAME for you, it adds into the Command-line Parameters -artwork_crop. You can try removing that (if it's in there) and see if it fixes it. Also, did you compare your lay file contents with what @dragon57 showed [for vertical games only]?
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Someone else did comment on Supermodel discord. But it was, they had the same (ish?) setup and didn't have issues. That is, didn't need to turn off HDR. My guess is there's probably a setting for your video card (maybe along the lines of what @Sbaby indicated) that will make it work without needing to toggle it. However I'm not very video-card-savvy to know what exactly it would be.
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Ah, it sounded like you were using MAME softlists. My bad. RetroArch and MAME (and maybe a couple others?) can innately show bezels. For the other emulators, there's the Reshade app, RocketLauncher or you can add into LaunchBox a third-party plugin called BezelLauncher (found in the Downloads section). BezelLauncher works with all emulators [that have been tested]. But purposefully excludes MAME and RetroArch.
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LaunchBox Games Database Image Viewer-Plus
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins