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JoeViking245

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Everything posted by JoeViking245

  1. And the game you're trying to launch (Asteroids for example) still doesn't launch from LaunchBox? If so, see if this plugin can provide any insight as to what might be going wrong. With LaunchBox closed, follow the Installing and Using instructions.
  2. Can you share another screenshot of the section where you added that parameter? Having 2 folders with the same contents won't cause any conflicts. As long as the files you imported are still in the folder you imported them from.
  3. No worries. Were you able to get it to work with my suggestion?
  4. You got this! We have faith in you. Though seems like a lot of work for all f o u r games. Nonetheless, when you're on a mission, you gotta follow through.
  5. Since your path to the Roms folder has spaces in it, try putting that part within quotes. "E:\Fujitsu - FM Towns Marty\Roms"
  6. Maybe try the forgot password? But I suppose it'll try to email you [again] and we know how that went last time. But could still try it. Otherwise, may need to email support or see if they respond here tomorrow (normal business days). (or both)
  7. The LaunchBox Games Database site login now uses the same credentials (user name and password) as your Forums login. No need for separate ones. But you do still need login separately.
  8. Assuming with your premium license you've updated to at least v13.21, you can read about the new locations here: LaunchBox Media Pack Feature – Version 13.21 - LaunchBox
  9. Version 1.0.1

    46 downloads

    Question: "When I try to launch an Arcade game using stand-alone MAME, all I see is a flicker of a black screen then it goes right back to LaunchBox. Why?" Answer: "Because something is wrong with your ROMs and/or something is wrong in your settings." This plugin gathers data and provides checks to help you determine what that something may be. Features: Shows the required dependency files needed (if any) Launches the game in MAME and captures the command window output that you never see. (Potentially useful 'Why the game isn't launching' data) View the emulators Running Script. (Typically never contains "the issue". But doesn't hurt to look.) Verifies ROM and dependency (BIOS & Device) file(s) exists and are accessible to the emulator when launching**. If found, checks and verifies the zip file contents (all inner files exist and CRC32's match). If a CHD is required, this only verifies the file exists and is accessible to the emulator when launching**. ** "accessible to the emulator when launching" The plugin looks for the "rompath" setting per MAME's order of prescience. This dictates which folders MAME will scan for ROMs and dependency files. This will NOT "fix it" for you. But should tell you everything you need to deduce "why" you can't launch a MAME game via LaunchBox. Once you know why, all you need to do is fix that part of the equation. Requirements: Requires LaunchBox 13.19 or newer Requires the games emulator to be mame.exe Only works with MAME Arcade machines. No software lists Only works with ROMs that are .zip (Not .7z) Since MAME is generally an all-or-nothing type of thing, this is essentially a one-off plugin. But if needed, it should provide sufficient information in a one-stop-shop to resolve your MAME launching issues. Installing: Extract the contents of the downloaded zip file into your /LaunchBox/Plugins/ folder. e.g. D:\LaunchBox\Plugins\MAMEtroubleshooting\MAMEtroubleshooting.dll Using: Start LaunchBox Right-click an Arcade game and select MAME Troubleshooting. Read through the Quick Analysis tab Click Test Game to capture and see MAME's command window Output If it indicates the game launches fine and you know it doesn't, click it again to see if it tells you a different story. Note: clicking a 3rd time won't change the answer it showed the 2nd time. Click Running Script to view the emulators Running Script. This usually is never the issue. But doesn't hurt to look. Click Check ROM(s) to scan the contents of the games ROM and Dependency (if any are required) zip files. This verifies the contents of the zip files and cross-checks those contents' CRC32 value against what MAME says they should be. (Works with both Merged and Non-Merged sets) For games requiring CHD files, it will only check that they are accessible to MAME and provide the files size. It won't do a hash check. Click Save Report to create a text file of all the produced data that you can share with your friends and family. Files are saved to /Plugins/MAMEtroubleshooting/Reports/[rom_name].txt (or /Reports/[rom_name] (Clone of [parent_rom]).txt) Once created, 2 icons will appear to open the txt file or open the /Reports/ folder. Once you've studied all the data and see "the issue", fix it and play games. 😎
  10. Arcade Games Won't Launch (stand-alone MAME) - Troubleshooting View File Question: "When I try to launch an Arcade game using stand-alone MAME, all I see is a flicker of a black screen then it goes right back to LaunchBox. Why?" Answer: "Because something is wrong with your ROMs and/or something is wrong in your settings." This plugin gathers data and provides checks to help you determine what that something may be. Features: Shows the required dependency files needed (if any) Launches the game in MAME and captures the command window output that you never see. (Potentially useful 'Why the game isn't launching' data) View the emulators Running Script. (Typically never contains "the issue". But doesn't hurt to look.) Verifies ROM and dependency (BIOS & Device) file(s) exists and are accessible to the emulator when launching**. If found, checks and verifies the zip file contents (all inner files exist and CRC32's match). If a CHD is required, this only verifies the file exists and is accessible to the emulator when launching**. ** "accessible to the emulator when launching" The plugin looks for the "rompath" setting per MAME's order of prescience. This dictates which folders MAME will scan for ROMs and dependency files. This will NOT "fix it" for you. But should tell you everything you need to deduce "why" you can't launch a MAME game via LaunchBox. Once you know why, all you need to do is fix that part of the equation. Requirements: Requires LaunchBox 13.19 or newer Requires the games emulator to be mame.exe Only works with MAME Arcade machines. No software lists Only works with ROMs that are .zip (Not .7z) Since MAME is generally an all-or-nothing type of thing, this is essentially a one-off plugin. But if needed, it should provide sufficient information in a one-stop-shop to resolve your MAME launching issues. Installing: Extract the contents of the downloaded zip file into your /LaunchBox/Plugins/ folder. e.g. D:\LaunchBox\Plugins\MAMEtroubleshooting\MAMEtroubleshooting.dll Using: Start LaunchBox Right-click an Arcade game and select MAME Troubleshooting. Read through the Quick Analysis tab Click Test Game to capture and see MAME's command window Output If it indicates the game launches fine and you know it doesn't, click it again to see if it tells you a different story. Note: clicking a 3rd time won't change the answer it showed the 2nd time. Click Running Script to view the emulators Running Script. This usually is never the issue. But doesn't hurt to look. Click Check ROM(s) to scan the contents of the games ROM and Dependency (if any are required) zip files. This verifies the contents of the zip files and cross-checks those contents' CRC32 value against what MAME says they should be. (Works with both Merged and Non-Merged sets) For games requiring CHD files, it will only check that they are accessible to MAME and provide the files size. It won't do a hash check. Click Save Report to create a text file of all the produced data that you can share with your friends and family. Files are saved to /Plugins/MAMEtroubleshooting/Reports/[rom_name].txt (or /Reports/[rom_name] (Clone of [parent_rom]).txt) Once created, 2 icons will appear to open the txt file or open the /Reports/ folder. Once you've studied all the data and see "the issue", fix it and play games. 😎 Submitter JoeViking245 Submitted 06/29/2025 Category Third-party Apps and Plugins  
  11. the {dash}id{equals}1 (-id=1) would go in place of the "full/path/to/rom.zip" @echo off echo Starting 3DSen with game... "D:\Launchbox\Emulators\3dSen\3dSen.exe" -id=1 echo Game loaded. pause You might need to add cd "D:\LaunchBox\Emulators\3dSen" before the 3dSen.exe line so that you're starting in that directory. (unless the .bat file is already in the same folder as the exe). Or... you might not need it. Dunno. If you want to launch this [batch file] from LaunchBox (aka: not have an associated emulator) and have it work with the shutdown screens, you'll want to add a "wait for game to exit before continuing" (/w) start /w "" "D:\Launchbox\Emulators\3dSen\3dSen.exe" -id=1 (when using this in LaunchBox, you don't want the other lines.) But doing it this way, you then have a bazillion batch files. But if you insist on doing so, you'll want to hide the command prompt window that pops up. To do that, create a shortcut of the batch file. Right-click the [new] shortcut, select Properties. Change the Run line to Minimized. Click OK to save. Then add the shortcut to LaunchBox. Note: you'll now have a bazillion batch files and another bazillion shortcuts.
  12. That's kind of what I figured. That's exactly what I hoped. Glad [in the end] it works. Be sure to read through all the other cool Data Bindings in The LaunchBox Strategy Guide link I gave above. You might find something you never knew you wanted to add to your theme.
  13. The error indicates something is up with your license file. Email support@unbrokensoftware.com and they can sort it out for you.
  14. It shows using ActiveGame, but it may work for SelectedGame also. Data Bindings - LaunchBox ActiveGame.PlayTimeHms The selected game’s playtime in “##h ##m ##s” format <TextBlock Text="{Binding Path=ActiveGame.PlayTimeHms}" Foreground="White" />
  15. I asked for 4 screenshots. You provided 2. Only 1 of the 2 was 1 of the 4 I asked for. I try not to ask for things unnecessarily in order to best help. Hopefully, I may still be able to help. In your 1st screenshot under Default Command-line Praameters, add -rompath %romlocation% after what's there. -keyboardprovider dinput -rompath %romlocation%
  16. In LaunchBox, go to Tools, Manage, Emulators. Click your MAME emulator and then click Edit. In LaunchBox, select an Arcade game. (aka click on it once). Press Ctrl+E to edit it.
  17. What platform and emulator? How were the bezels installed (what method did you use)? Can you share some screenshots of the following: Edit the emulator (in LaunchBox) in question. Share a screenshot of the main Details section the Associated Platforms section Edit a game have this issue. Share a screenshot of the Launching section the Emulation section
  18. According to some recent posts on LaunchBox Discord and a 2 year old post on LaunchBox reddit, you need to add the games to 3dSen itself, 1st. It then saves game info into a rom.json file. Located somewhere in [%appdata%\..\LocalLow\Geod Studio\3dSen] After the games have been added, open the json file with any text editor. An example node looks like: "id": "64", "romPath": "C:\Nintendo NES (3dSen) Games\\Mega Man 3 (USA).nes", "title": "Mega Man 3", "lastTime": 1692883659 Look for the game and get the id number. Edit that game [that you've already imported into LaunchBox] and in the Emulation section, it should already be set to use your 3dSen emulator [that you've already installed into LaunchBox]. Check the box for Use Custom Command-line and in the box below it, put in -id=64 where "64" the id number you found. Save. Close. Play Yes. You'll have to do it individually, for each game. For me, this is all hearsay. But @ci2own says it works.
  19. Were your images downloaded from the LaunchBox Games Database? Or did you add them to the folders yourself? Does the game have an associated LBDB ID# in the metadata? I ask because using your example, in the database its Title is Pitfall: The Mayan Adventure (with a colon and no dash). And the image downloaded should be Pitfall_ The Mayan Adventure.png (where the colon is replaced with an underscore).
  20. As Rafiki said to Simba... "Look harder..." If you need to set it for all games using a certain emulator, you can set it in the emulator. If the games don't use an emulator, there's the above Bulk Edit option. If you need more than a 30 second delay for some reason, you can set that per game, multiple games or per emulator using this plugin. But it maxes out at 5 minutes.
  21. System Menu < Options < General < Skip Game Details Screen But this way you'll never see the Game Details screen unless you change it back. Instead, you could also map a button or key to "Play" the selected game (skipping the Game Details). System Menu < Options < Controller Mappings < Play
  22. OPTIONALLY Edit the game In the Emulation section Leave Use Custom Command-line Parameters checked add a {space} and %noromfile% after the 2 you have in there. 2 %noromfile% You can leave the Launching section as is Click OK to save and close
  23. Edit the game In the Emulation section, un-check Use Custom Command-line Parameters. In the Launching section, change ROM File to "2" (without quotes) Click OK to save and close
  24. Prove it. Edit the new emulator you created and share a screenshot of: The main Details section The Associated Platforms section Edit your Street Fighter EX game and share a screenshot of: The main section The Launching section The Emulation section Requested screenshots may help determine that.
  25. This plugin is no longer supported. Please see its replacement:
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