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Everything posted by JoeViking245
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I tested Border Down (bdrdown.zip), Cosmic Smash (csmash.zip), Giga Wing 2 (gwing2.zip) and Power Stone 2 (pstone2.zip). Border Down was the only CHD-required game tested. All 4 worked without issue when launched from LaunchBox. But I could NOT get them to work with Remove File Extension and Folder Path and Remove Space Before ROM un-checked. They did work with Remove Quotes either checked or un-checked. Beyond my screenshots above (with the noted exception for Remove Quotes), based on you saying they do work when ran directly from DEmul, the only thing I can add is make sure the ROM paths [in LaunchBox] are pointing to the root ROM files (the .zip files) and not the CHD files in their respective subfolders.
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Sorry. I missed this in your previous post. Do NOT check Extract ROMs. Also, is Sega Naomi the only platform you have Associated with this emulator? If you have more than one Associated Platform(s), you need to put that command line parameter in for that associated platform. And then, of course, the respective parameters for the other platforms. If it is the only platform associated with this emulator, you can leave it as you have it shown in the Default Command-Line Parameters. Just un-check Extract ROMs.
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Looking at the Sample Command in your 1st screenshot, you end up with 2 sets of double-quotes. Remove "%romfile%" from you default command-line parameters. Check the other 2 boxes ('remove quotes..' and 'remove path and files extension'). Keep the 3rd checkbox ('remove space') checked. If it still doesn't work, you need to setup the paths to the ROMs inside Demul itself.
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When in the Arcade platform, press Ctrl+N. Type in the games Title. In the Launching section, Browse to where the ROM is located and select it. Click OK to save. If it doesn't appear in with your other games, make sure you don't have 'Hide games missing media' (worded something like that) checked. It'll be in the View menu.
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I keep a full non-merged set and update monthly. And from the same folder, have a curated set of games imported into LaunchBox. After a MAME update, I read through whatsnew.txt to see if there's anything new I feel should be added. If there is, I just manually import those ROMs to LaunchBox.
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What a cool concept!! Sometimes when feeling hands-on-nostalgic, I want to look through my [physical] collection on the bookshelf, pick a game from there and play my backed-up copy on the PC. I never even fathomed being able to scan the box/case/cart/disc/whatever-medium and have it load, ready to play. Too cool!
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I've added a new feature (option) that will have "pick a different title" always available. Even when an exact match is found. It will be there for both single and bulk searches. So not a bug. Just a feature that wasn't there. Also changed how it tries to match the games. It'll attempt to match the title AND year (vs just the title). This should help reduce the need to 'pick a different title'. Note, when you search for WWF Royal Rumble (1993), the Grids are still going to have both SNES and Sega Genesis images.
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Version 1.2.6 Released Improvement: Games will now attempt to be matched to the game's Title and Release Year. Note: SteamGrid games that don't have a release date will show as "1970". (It's an SteamGrid thing) Note: If the Title's match and SteamGrids year is "1970", it will be considered a "match". (see above note) Improvement: Keep selected SteamGrid image group when moving prev/next (bulk import) New Option: "pick a different title" will always be available. Even if an exact match is found. (except for Steam games). New: Added the LaunchBox selected game's release year (per LaunchBox) to the Windows title bar. New: Added the SteamGrid selected game's release year (per SteamGrid) to the SteamGrid title.
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Is there a feature to run a script before emulator executes?
JoeViking245 replied to NIGHTKILLER05's topic in Features
There's no built-in way to bulk add additional apps to multiple games. But there is a third-party plugin that can help with that. -
In short. No.
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To set the default images used for your platform, in LaunchBox: Got to Tools < Manage < Platforms Select your platform Click Edit (the easy way) From Windows File Explorer, Select your image(s) drag and drop them onto the area below where it says Images Use the left and right arrows ('carrots') to switch images Click on the image type to change,,, well,, the image type. Once you've set them, click OK to save and close.
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You could have started with that. Just kidding. Glad you figured it out and shared your resolve.
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How Long To Beat (HLTB)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
Version 2.2.0 released Changed: When saving HLTB times to Custom Fields, ones that don't have a time available will now be left blank, no longer saving as "No Times Available". Fixed: When double-clicking a skipped game (after bulk import), platforms with a dash ('-') in the name would not be found. Improvement: Better matching to the games actual platform when searching for HLTB times. Improvement: Faster Bulk-Import. New Feature: Select which times to save to Custom Fields (Default is all 3: Main Story, Main + Extras, Completionist) (Tools < HLTB Viewer - Settings) New Feature: Added hyperlink to HLTB's site for the selected game. (via Right-Click, start plugin for single game) New: The game Title actually found on HLTB is now shown in the Status field. Big thanks to @Tayley for the comments and suggestions on Discord! -
I think what you're needing to do is create a RetroAchievements Platform Category. Then nest those 'RA systems' under that Category. Then in BigBox, set your view to Platform Category. (vs just Platform, or Playlists) Platform Categories and Nesting (edit the Platform, Platform Category or Playlist and look in the Parents tab) can do wonders to beautify your setup. But with an intricate setup comes great responsibility, time and effort.
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According to your screenshot, Player 1 (P1) Start is set to keyboard 1 (top of the keyboard. Not "1" on the 10-key) and the Start button on your Player 1 controller. Not button 1 [on Player one's controller].
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1Joy4:: (like you started with) is the one that should work. There's a chance the emulator is "taking over" the controller so AHK isn't able to catch the button press. I assume the controller works normally in-game, otherwise. What emulator are you trying to make this work with? What other emulators did you try it with that also didn't work? There's a slight chance what you call button "4", AHK sees as a physical different button. Try "smashing" the other buttons? If you have Steam running, it might be "taking over". Since the basic Process, Close, {{{StartupEXE}}} works with $Esc::, if you have LaunchBox premium, should be able to, instead of using a script, map the button 4 press to "Exit Game" (or "Close the Active Window" in BigBox). Note, LaunchBox and BigBox controller mappings need to be done separately. Also, (for reference) using WinClose, ahk_exe {{{StartupEXE}}} is a preferred method over Process, Close. Though won't magically make 1joy4 work, it is a "nicer" way to close the emulator.
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Visual Pinball - more than one instance? Best way to import?
JoeViking245 replied to Pineappleking's topic in Emulation
LaunchBox has already thought of that.... Tools < Options < Gameplay - Screen Capture Assign a Screen Capture key Start the table Press the key Exit the table You will be prompted with something like 'Do you want to save the screenshot for this game?' Being nostalgic for the real deal, for the main image I use the actual cabinet itself. If the LB Games Database or EmuMovies doesn't have the cab image, I then look at https://www.ipdb.org/. Then as a backup for ones I can't find, I'll use the tables Advertisement flyer, which looks really good also. Being presumptuous, your next request may be for video clips ('video snaps') of the table in action. EmuMovies will have many of those available (incorporated in with the Metadata and Media download in LaunchBox). For those they don't have, there's a plugin for that to create your own. Enjoy! 😎 -
Did you try turning it off and back on again? Seriously though, try unplugging from the USB ports anything that's not essential to running the [basic] computer. Leaving only one keyboard/mouse and the encoder board plugged in, then restart the system. (No USB controllers, no external hard drives etc..) If still nothing, try moving the encoder to a different USB port and restarting. Sometimes when adding/removing/switching things between ports confuses the computer. Just need to 'slap it around' a little. And if still nothing.... I am sorry for your loss.
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Visual Pinball - more than one instance? Best way to import?
JoeViking245 replied to Pineappleking's topic in Emulation
You added quotes around you pathToVP path. Don't do that. I forgot a % symbol on the VPversion line. Oops. 😊 Though probably doesn't matter, I changed the direction of the slash ( / ) on the Run line. Lastly, I added quotes around fullFile on the Run line to account for spaces in the table path_to_table. #SingleInstance Force pathToVP = Z:\LaunchBox\Emulators\Visual Pinball fullFile=%1% SplitPath,fullFile,filename,dir,ext,fileNoext,drive StringSplit,VP,fileNoExt,[] VPversion = % VP2 if (VPversion = "VP6") exe := "VPinball-6.1.exe" if (VPversion = "VP7") exe := "VPinball-8.0.exe" if (VPversion = "VP8") exe := "VPinball-8.1.exe" if (VPversion = "VP9.0") exe := "VPinball-9.08.exe" if (VPversion = "VP9.1") exe := "VPinball-9.14.exe" if (VPversion = "VP9.2") exe := "VPinball-9.21.exe" if (VPversion = "VP9.9") exe := "VPinball-9.95.exe" if (VPversion = "PhysioMod") exe := "VPinball-9.9-PhysMod5-Updated.exe" if (VPversion = "VPX6") exe := "VPinball-X-6.2.exe" if (VPversion = "VPX7") exe := "VPinball-X-7.3.exe" if (VPversion = "VPX8") exe := "VPinball-X-7.3.exe" Run, "%pathToVP%\%exe%" -minimized -exit -play "%fullFile%" -
Try Tools < Download < Force Update Games Database Metadata and see if doing that clears things up.
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You might try Googling "launchbox mamehook". Several hits were made to threads on this forum (apparently some of which I was also involved in). They all seemed to have resolved similar issues (some included dealing with LEDBlinky. Ignore the LED parts, but don't ignore those posts).
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How Long To Beat (HLTB)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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You need to contact your vendor regarding how they setup your pre-configured drive. Support for these will not be given here.
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Then it sounds like you're stuck with using the MouseClick method you discovered above. Or just deal with the extra clicks (or controller button presses).