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Everything posted by JoeViking245
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And it loads just fine when you load it directly from RetroArch? Have you tried stand-alone MAME? Beyond that, unless you have an affinity for the system, seems like a lot of work for 5 working games.
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Since you have remove quotes checked and remove file extension.. unchecked, maybe try adding like you have the others "supracan \"%romfile%\"" or "supracan -cart \"%romfile%\""
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I don't use RetroArch to run MAME because it just seems silly to me. But looking at other posts saying they do... Everything looks the same (see Note) except they Uncheck Remove File Extension.... Note: We're just talking about Bally Astrocade here. The Extra Command-Line Parameters for your other 3 Associated Platforms are uniquely wrong. (Astrocade is the only one that appears correct)
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Ah... yeah. And now for the link. 😊 (sorry about that)
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I've never used that emulator, but my guess it's actually the emulator asking for a command line. This post has some screenshots of the emulator settings in LaunchBox. Note the parameters used in the Associated Platforms tab.
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Glad it's working for you now. If nothing else, hope you got some good help asking tips and MAME troubleshooting ideas.
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Those are some of the files that are supposed to be inside sf2.zip. Since this is the parent ROM for the game, this (plus several others) should all be inside the zip file. Beyond that, not sure what to tell you.
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Everything appears good there. Since your games are in MAME's /roms/ subfolder, you shouldn't need mame.ini. (Not saying delete it, though) In LaunchBox, right-click your SF2 game and select Open MAME.... When MAME opens, type sf2. You should see On the left, is Available selected (the white diamond)? if not (it's probably on Unfiltered), select it. Do you still see the game (World 910522)? If not, the ROM is missing, If so, press the Enter key (the main one. Not the one by the 10-key). Does the game start?
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Custom Badges
JoeViking245 replied to jayjay's topic in Third-Party Applications and Plugins (Development and Beta Testing)
This appears to not be a 'this plugin' issue. Responded in your other thread. -
@AstroBob The built-in plugin mentioned above aside, an issue is present when using Custom Badges in v13.19. Confirmed not an issue with v13.18. Tested using a Custom Badge dll file created via @jayjay's extraordinary plugin and also some created (built into a different plugin) using .NET6. I'm fairly certain it's not a .NET9-plugin thing. But could be wrong. (it happens, and I have no issue being the 1st one to admit it) Reproducing the issue: LaunchBox 13.19 (shown in the previous post using a custom Theme. Below, the Default Theme) Arrange By is set to Status (also tested with Last. Though I imagine any arrangement other than Title) If the Custom Badge is Disabled (1st screenshot) the Arrange By header shows When a Custom Badge is Enabled (2nd screenshot) the Arrange By header disappears (Custom Badge image is cut off in screenshot. Srry 'bout that. But does show properly in "real life".)
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Custom Badges
JoeViking245 replied to jayjay's topic in Third-Party Applications and Plugins (Development and Beta Testing)
To help rule things out, can you try using a different Theme? "Default" would be best for testing purposes. -
Custom Badges
JoeViking245 replied to jayjay's topic in Third-Party Applications and Plugins (Development and Beta Testing)
Not really sure what you're showing. But I just tested here with an older dll made from this app and a new one made just now, and they both worked. Checked the LaunchBox logs and there were no errors relating to the Custom Badges. I [generically] used the Amazon image file so it would show distinctly as I don't have anything Amazon on my system. -
LaunchBox Games Database Image Viewer-Plus
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
Information for the LaunchBox Games Database images comes from the file /Metadata/LaunchBox.Metadata.db (image file web location, type, region and CRC32 value). It does not provide the image resolution and file size. I can probably get that info for the local images. But without physically downloading the web image(s), I can't get it for those. Making, obtaining that info for the local images a moot point. Chances are (or maybe not) that over the course of "many years", the images have been replaced with newer ('better') ones. In this case, you should probably just do a Bulk Download and select Replace for your media. Though not specifically stated, the intent of this plugin is for spot checking for missing or getting alternate images. With the added bonus of seeing the images side-by-side (just not-to-scale). i.e. For my Arcade Platform, I prefer the Arcade - Cabinet left-angle view of the cab (vs. right-angle or straight on view). (semi-related to Scenario #2 in the description) -
I'm seeing similar numbers too. But this is all outside the scope of this subject thread. Somethings you can do: Start a new thread and/or file a bug report When in your Arcade platform select the Filter for Gambling Press Ctrl+A Press Delete on your keyboard Install and use the Filter Arcade Platform plugin Caveat: it generally uses what LaunchBox uses to filter them But when LB updates their MAME metadata files, it uses those updated files
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When you set MAME as the emulator during install, LaunchBox looks for MAME Arcade ROMs. Even if you set the Platform to something other than Arcade. One workaround for what you're trying to accomplish is, when importing the games, set the emulator to something other than MAME (something like RetroArch should work). Once the import is complete, edit your MAME emulator (in LaunchBox) and in the Associated Platforms section, add the newly imported platform and check to Set as Default Emulator. Also add the necessary command-line parameters required for that system. Click OK to save and close and follow the prompts to set all games in that platform to use 'this' emulator. On a side note, LaunchBox is not innately capable of importing MAME Softlists. So those wouldn't work anyway.
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LaunchBox Games Database Image Viewer-Plus
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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LaunchBox Games Database Image Viewer-Plus
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
Thanks. That's pretty much what I'm finding too. Some images have corrupt headers. The one I'm using as a baseline for my ("fail") testing is a Fanart Box-Front that was actually downloaded from the database. For the local images, that's detectable and I'm just going to replace those [preview] images with For the preview images from the database, the ones that have the corrupt header, sometimes they show. Sometimes they're blank (switching to local images and then back fixes it). And sometimes they 'error' and will show the red X. It'd be nice to just have them show. I mean, they'll show in any other image viewer. We'll see. -
The only issue I've seen with the MAME Full Set Import Wizard is if you run it shortly after a new MAME update and there were new games added, the new games sometimes don't get filtered properly (or at all, actually) because LaunchBox hasn't updated their internal MAME metadata to include those. I don't know what their update policy/frequency is. If you're finding older entries (games) aren't being filtered properly, I'd suggest filing bug report to let the team know.
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Can't say I've ever seen a version of MAME (or variant thereof) that didn't have a UI. Maybe try the one direct from the MAMEDev team and see if the results are any different. If that still doesn't work, might share some screenshots of your MAME install in LaunchBox. Edit the emulator and share a screenshot of the main details section and the Associated Platforms section. Also, edit your sf2 game (in LaunchBox) and share a screenshot of its main details section, the Launching section and the Emulation section. Couldn't tell if you actually edited/changed the mame.ini file or not. If so, share what was changed and to what.
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LaunchBox Games Database Image Viewer-Plus
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
Disregard my previous reply. I did some sleuthing and found that if it errors reading an image from the Database or one of your local images, it prevents it from opening. I'll see if I can conjure up a solution. But for now, you'll need to go back to Solution(s) #1 listed in the description when that occurs. -
LaunchBox Games Database Image Viewer-Plus
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
Not sure what to say. Tried the same game (well, just the first one) that 'failed' and it worked here. Might try doing a Force Update Games Database. If that doesn't fix it, Shutdown LaunchBox Restart LaunchBox Right-click Gekirindan: Time Travel Shooting and select the plugin If it still doesn't appear, Exit LaunchBox (Don't dottle. Just exit. Otherwise a ton of other shtuff needs to get sifted through in the log file) Drag and drop the most recent log onto your reply here (/LaunchBox/Logs/Debug 2025-02-15 xx-xx-xx AM.log) If you didn't have Logging enabled, enable it and restart these steps -
Just tested it in v13.18 and is working here. Can you provide more details about what 'doesn't seem to work'? But yes, this beta-plugin is broken in v13.19. After 5 years and as many comments from different Forum Members (one of the [only] 5 being you), I'm doubt it's going to get much attention. Not by me, that is. A quick once-over of the code indicates it will need to be re-written to work in 13.19. I may return to this sometime in the future if I bet bored, have time and feel like working on it.