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JoeViking245

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Everything posted by JoeViking245

  1. If you have your own videos and assuming they're properly named (either same name as the games Title [in LaunchBox] or same name as the ROM [minus extension], you can place them in /LaunchBox/Videos/name_of_platform/. If your platform is named "Arcade" and LaunchBox is located on your G drive, you'd put them in G:\LaunchBox\Videos\Arcade\. That would be for [regular] game play videos. If they're Theme videos, place them in G:\LaunchBox\Videos\Arcade\Theme\.
  2. "For clarification you will need a Emumovies subscription to download videos, as well as a LaunchBox one." Once you have that and set it up in LaunchBox (Tools, Options, Integrations, EmuMovies), when you click Next [in your screenshot above], you'll see the options to select images, manuals, music and videos from EmuMovies. Keep in mind, all those are not available for all games.
  3. Needs a SetKeyDelay. Also, instead of guessing how long to pause for, simply wait for the executables window to become active. WinWaitActive ahk_exe melonDS.exe SetKeyDelay, -1, 110 Send, {F11} A year and a half ago I had it in a loop waiting until the window is active. This way (above) does the same thing, but a lot cleaner.
  4. Try checking the 2 boxes: Remove quotes and Remove file extension...
  5. Copy/Move/Whatever "pegasus.zip" into the same folder as your pegasus_cart ROMs are located. Edit your MAME emulator in LaunchBox and in the Associated Platforms section, for your Pegasus Platform set the Default Command-line Parameters to pegasus -rompath %romlocation%
  6. Just tried fullscreen. Still worked here (sending "7"). Are you using v1.62.3? You may try a [temp] fresh install of SNES9x. Create a new folder next to the original install (/Emulators/SNES9xTEMP/). Open "snes9x-1.62.3-win32-x64.zip" (that's the one I downloaded) with 7-Zip and drag/drop the files into the new TEMP folder. Use 7-Zip so you don't have to mess with un-blocking any of the files. Start it once and close (in case it needs to create any files on 1st run). Don't change any settings at this point. In LB, edit the emulator and change the app path to "snes9x-x64.exe" that's in the new temp folder. I tried it with and without "-port1 mouse1" in the default command-line and both ways worked to send 7. I never tested actual playing with a mouse (because that would be weird ). But at game startup, the screen text would appear briefly.
  7. Download and tested a game and the following worked for me. WinWaitActive ahk_exe snes9x-x64.exe send 7 This assumes your executable is "snes9x-x64.exe". Didn't need the key delay (which some emulators do. i.e. MAME) and the WInWaitACtive alleviates any guessing games for the Sleep timer. Be sure it's above any escape sequence. If that still doesn't work for you, then there's something else wonky going on. It'd also mean it's time to move to BigBox and a proper controller.
  8. I've never used SNES9x. Does the Use Mouse not work? Regardless, if you find you still need to press 7 to switch controllers, you may try adding a SetKeyDelay. You'll also need to add a delay/pause/wait because the running script executes right away. You want to wait a little for the emulator to actually be running before "pressing 7". Sleep, 5000 SetKeyDelay, 125, 50 Send, 7 "5000" = 5 seconds. Adjust accordingly depending on how long it takes for the emulator to be fully loaded.
  9. These things are going to be Theme dependent. You may want to check/ask on that particular themes' Get Support page.
  10. 2 options: On the left sidebar, select Games Missing Media. Then click Games missing Boxes. Select Tools, Audit and then select All games. To select a single platform, on the left side bar, select Platforms, click the platform you want to audit, then select Tools, Audit and click that platform. The image files are associated to the games Title or ROM name. You can't really change that. When you import images from the LaunchBox database (when initially importing games, using the bulk media updater or while editing an individual game), LaunchBox will save them using the games Title.
  11. Two years ago you had a non-merged set. The method I suggested won't work with a merged set without 'breaking' some (or a lot) of the games. Merged sets never made sense to me, so I've never messed with them.
  12. Search the forums for "multi monitor" and also "thirdscreen". Both searches (including quotes) will give you at least 2 options.
  13. Does the image return after exiting the game? If it's a Steam game, the image won't display at all during gameplay in either LB or BB. Otherwise, I may have missed applying the option keep images visible during gameplay to the BigBox side-of-things when the feature was added. I will have my team look into it. There are no plans to add support for more than 3 monitors.
  14. Maybe it wants the Number Pad "down arrow" (as in you'd turn the NumLock off) instead of the Number Pad "2". Numpad2 will send "2" (as detected from the number pad). NumpadDown will send the "down arrow" (as detected from the number pad). Try this one.
  15. Oh, the number pad. Change your 2's to "Numpad2" (without the quotes). You should be able to piggyback both of them into one script.
  16. "Press[ed]" I think. As in While the {space bar} is pressed. Your 2nd 2 last line (for player 2) should be send {2 up} Return I believe. I'm not at my main PC right now to test/confirm.
  17. If it works without the setkeydelay, go ahead and leave that out. See if this does anything different for you. You may need to adjust the Sleep timer. Space:: while (getkeystate("space","p")) { send, {up down} sleep 100 } send {up up} Return Long press in AHK isn't a feature perse. But when using KeyWait in your hotkey script, you can make a key essentially have dual purpose. Example: Press and hold (aka long press) b to type out "BigBox". Otherwise press (and release) b to type "b". $b:: ;$ is required for "Send, b" { KeyWait, b, T1 ;T1 = 1 second if (ErrorLevel) { Send, BigBox Sleep, 500 ;Sleep needed so it doesn't auto repeat } Else { Send, b Return } }
  18. Have you verified that the CHD's are able to launch from LaunchBox without issue?
  19. From the emulators website Help section: "Redream supports any GDI, BIN/CUE, CHD or CDI disc image. However, not all images are created equal and we strongly advise against using CDI images." Do the images you have in .chd format work?
  20. You may try to just Send it. Space::Send, {Up} And/or the game may be stubborn and want a more deliberate keypress. SetKeyDelay, 100, 50 Space::Send, {Up}
  21. In the emulator Details section (in LaunchBox) for your Demul emulator, do you have all the boxes UN-checked? i.e. 'Don't use Quotes...' is un-checked?
  22. Start MAME (double-click mame.exe) Double-click General Settings Double-click Save Settings Press Escape twice (to completely exit MAME) You'll now have a "mame.ini" file You could also, while you're in the General Settings, double-click Input Device Options and set the Light Gun Device Assignment to mouse. (select it and press the right arrow key) But don't forget to Save Settings afterwards.
  23. This doesn't really help with what you're after, but you can toggle seeing version under games Title in the main (middle) section. Click the 'hamburger' menu, Select View, Show/Hide, Versions. Or just press Ctrl+R.
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