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JoeViking245

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Everything posted by JoeViking245

  1. Maybe setup a timer (or a For loop with a sleep timer?) and then WinSet the Transparent Level of your black screen. Adjusting from 255 to 0 (fade in) or 0 to 255 (fade out) If you have or can get the GUID of your black screen window... DllCall("AnimateWindow","UInt",GUI_ID,"Int",1700,"UInt","0xa0000") ; Fade in DllCall("AnimateWindow","UInt",GUI_ID,"Int",1700,"UInt","0x90000") ; Fade out 1700 is the fade duration (larger number longer). GUI_ID is, well... you guessed it. The GUID of the window you want to fade. Edit: per Microsoft docs, "AnimateWindow function (winuser.h)" Re: the "fade duration" (as I called it) is: So looks to be a value of 0 to 200.
  2. The error indicates something is up with your license file. Email support@unbrokensoftware.com and they can sort it out for you.
  3. It looks to me like EpicFail's method (which I did not use) has you create an Emulator in LaunchBox and then associate that emulator to your ScummVM platform. So now (after you had done all the other steps to set up per the EpicFail method), if you edit a game and go to the Launching - Emulation section, the checkbox for Use an emulator to play this game is checked. Which is not using the "built-in ScummVM feature". (Red box, image above) To edit the game, select it and then press Ctrl+E. Since you have the games already in LaunchBox and assuming the EpicFail method didn't alter or delete any of the innate LaunchBox ScummVM files (only added new files), to [directly] use the built-in ScummVM feature you should be able to: Edit the game In the Launching - Emulation section, un-check the box Use an emulator to play this game Now, in the Launching - ScummVM section, check the box Use ScummVM to play this game Click Browse and navigate to the folder [that contains the game files] and select it Under What game is it?, click the dropdown arrow (upside down triangle) and select the game from the list. Click OK to save. That's how I set mine up. One thing (among others) EpicFail does is, with using his emulator method he's made it so the games are truly portable (copies the ini file from AppData and uses command line parameters to start the game(s)). Which unfortunately you can't do [easily] with the built-in feature. Back to your original post... (now that I know little more of how yours is setup)... Not knowing how the EpicFail plugin was built, you might be able to hide the batrunner window. Edit the emulator you created and check the box Attempt to hide console window. If that doesn't work, edit the emulator and in the Startup Screen section, check the box Hide all Windows that are not in Exclusive Fullscreen Mode. Again, not having followed the EpicFail project, a quick search says something about an option was added to eliminate the need for batrunner altogether.
  4. JoeViking245

    Art Work

    ..\LaunchBox\Images\Nintendo Game Boy Advance\Clear Logo\name_of_the_game.png (LaunchBox) Tools - Download - Update Metadata and Media
  5. Interesting. Because even with a fresh LaunchBox install, I still don't have batrunner.exe in my /ThirdParty/ScummVM/ folder. I even searched all of ../LaunchBox/. for the file and couldn't find it. So not really sure why/how yours is set up that way and has [or even uses] that file. Weird. What version of LaunchBox are you using? Maybe older versions used a different ScummVM setup.?. To set it up, all I did was edit he game(s) and in the Launching - ScummVM section (image above), check the one box, Browse to the folder and then selected the corresponding game. Here's what's in my /ThirdParty/ScummVM/ folder: There's also ../AppData/Roaming/ScummVM/ which looks like:
  6. v6.0.2 New feature - Filter hash files by Overall and Emulation status (Requires mess2xx.xml file. See *MESS xml* section) Note: Some hash files do not have any Status associated with them. Check the box "Remove No Status" to remove those from the list.
  7. Pong is built into MAME so you will not find a physical file in any ROM set after [somewhere around] revision 0.245. (no relation to the numbers in my name) But to Launch Pong, you still need to tell MAME what it is you want to launch. Hence LaunchBox adds a "path to the ROM". Then of course, LB only sends the file name (without extension) from that path. "pong" Just like for clones that don't have a physical file in a merged-set, LaunchBox gets Pong (and 4 other TTL games ) ... well... All MAME games/ROM names from your physical "mame.exe" file. Using the command "mame.exe -listxml", a list of all the games for that revision of MAME is generated. From there, LB crosses with the file /LaunchBox/Metadata/Mame.xml to get other data. Both files are relatively large in size and can take a while to go through. Here's an excerpt for Pong from the info generated via -listxml <machine name="pong" sourcefile="atari/pong.cpp"> <description>Pong (Rev E) [TTL]</description> <year>1972</year> <manufacturer>Atari</manufacturer> ..and from /Metadata/Mame.xml <MameFile> <FileName>pong</FileName> <Name>Pong</Name> <Status>good</Status> <Developer /> <Publisher>Atari</Publisher> <Year>1972</Year> It's not in the .dat file because they're only [primarily] used for comparing/verifying physical files via their hashes (CRC/SHA1). And that's how ('why') LaunchBox adds it (them). That's what I use. Originally because it's way more versatile, but now... because that's what I originally used. (something about "old habits"?) I do keep it updated monthly and then add/remove games from LB accordingly after perusing whatsnew.
  8. @Barny1100 Retro808 has been trying to suggest to you, that you remove -waitvsync from your command-line parameters.
  9. The results will be better because when scanning for removed ROMs, it looks at the rom path for the game, then looks in the folder to verify if that file actually exists. With now having the non-merged set, there is a physical [.zip] file for each game entry (for both parent and clone games). So the comparison is pretty straight forward. It's quite possible the 5 that were removed are TTL games that don't have physical ROMs as they are built directly into MAME. PONG is one of those. With the merged set, all the clones for a particular game are embedded into the parents ROM .zip file. Your games path to a clone game will point to a "file" that is named for the clone, as MAME sees it. For example Donkey Kong Jr. The parent game will point to dkongjr.zip and the clone will point to dkongjrj.zip. In this case, the clone file doesn't physically exist, so when scanning, that game gets removed. Conversely when launching a clone game, LB sends the filename only (minus extension) to MAME. It's MAMEs innate logic that looks for the required files (found inside the zip file(s)) via an order of precedence. First looking for dkongjrj.zip, then dkongjr.zip. The 1st physical file it finds, it then looks inside the zip for the required files. And then looking in the 2nd file in the case of a split set. The beauty of the MAME Full Set Import Wizard is that it will import all games, parents and clones alike, regardless of the set type you have (aka, physical files). LaunchBox doesn't know if you have a merged, non-merged or split set. Even if it did, to scan for removed ROMS it would need to know which files are required to be in each sets ROM zip-file, respectively. Then instead of just looking for the physical file, it would need to go through MAMEs logic (above) plus generate a list of the required files (found inside the zip(s)) and scan the contents of the zips. Just to verify if the game is a clone, the set-type you have, if the parent exists and has the required files for that clone. We just increased the time to Scan for Removed ROMs by at least a 100-fold. Doesn't make good sense to me. It makes better sense to just remove the games from LaunchBox rather than removing the physical ROMs and then scan. Also, removing the physical ROMs in the case of a merged or split set can have drastic results. If I have a merged set and only play the Japan version of DK Jr., I can't delete the US version of the ROM and still be able to play the other.
  10. (when you edit a game...) Are you using the built-in ScummVM feature (red box) to run your games? Or did you set up an Emulator (red arrow) to run them (regardless if you point the emulator to the exe in 'Third Party' or elsewhere)?
  11. Is BatRunner.exe something you added to make your games run? I don't seem to have that file in my setup. If it's not needed for your setup, try removing it from that folder or simply rename it to something like "OLDBatRunner.exe", then try starting a game again.
  12. I believe neither Mesen nor Nestopia directly (or even indirectly?) support MAME ROMs. Cudos on getting some to launch. Though the content of the ROM data is [for-the-most-part] the same, how the data is stored is different. MAME Software List ROMs are just that... ROMs generated for the MAME emulator. MAME doesn't require an NES BIOS. Not sure about the other 2 emulators.
  13. I can't attest to no-intro sets as I've never used them. Assuming you're using MAME as your emulator, are any of the Software Lists NES games working? Or none at all? If using a different emulator, which one? Of MAME's softlists I've imported, NES is the only one I use MAME for. And without issue. I'm sure I had a good reason for using MAME when I set it up that way years ago, but don't remember exactly what it was. For all other MAME softlists I've imported, I use either RetroArch or a stand-alone emulator. again, without issue. Though I really should be using no-intro for cart-based systems.
  14. You're welcome. If you have a non-merged full set (vs. merged or split), these side-effects of MAME will not disappear. Best case-in-point example is scanning for added ROMs where the Source values are different because of where/how they are respectively obtained. How I handle the MAME updates is, after getting the update pack (156 ROMS in .261 to .262) and running them through ClrMamePro, I'll read through "whatsnew.txt". If there are new games I feel I 'must have' in my LB collection, I'll manually add them (which doesn't happen super often). For any removed ROMs, if they're must haves, I move the ROM to a 'Removed ROMs' folder and make note of the MAME version in which it last worked. (I only have one or 2 of those.) I ignore renamed ROMs because most the time they came across a different variant of it and rename the old one (game.zip --> gameA.zip) and name the 'new' one "game.zip". No harm. No foul. No loss. Games they rename without having a new one to replace are probably not in my collection anyway. You should have no issues.
  15. The 'not expected' string shown doesn't even exist in the nes.xml hash file. Are you using the hash files that are included in you MAME installation? For your hash folder location (1st screen), be sure you're pointing it to the /hash/ subfolder of where you have MAME 0.261 installed? When launching the plugin for the 1st time, it will attempt to find the correct folder. If it doesn't show the correct folder, you need to change it by clicking Browse. The plugin will (should) remember the last folder you had in there and put 'that' folder in there on subsequent launches. When exactly does this error appear? i.e. Opening the plugin? Clicking 'nes.xml' in the list on the 2nd screen? Clicking Import on the last screen? Can you share your log files located in the plugins' (not LaunchBox) "Logs" subfolder. (No need to copy and paste their contents. just drag the files onto your reply to attach it.)
  16. These 2 particular games are 'relatively new' additions to MAME and have not yet been categorized into LaunchBox's Metadata. In fact, don't see them in the database either. When using the MAME Full Set Import Wizard, LaunchBox doesn't really even look at your physical ROMs (other than to count them to see that you have a [near] full set). It uses your rmame.exe to create a list of ROMs that version includes, then imports from it, based on your filters. If your set is a merged or split set, scanning for removed ROMs is going to notice that all clone ROMs are missing. As mentioned, the Full Set Import Wizard works differently than other [regular] import wizards. Regarding duplicates being created after scanning for added ROMs, I'm not entirely sure what all is involved in that process (as far as what exactly is cross-checked. Source may very well be one of the checks.). That said, because of the uniqueness of MAME, it's not advised to use that feature for MAME ROMs. Your 1st "Information" screen shot game came from the Full Set Import in which the Source came directly from the 'list' created by mame.exe. The 2nd one is most likely from the Scan for Added ROMs, where the Source is truncated, and I presume came from the LaunchBox database. Again, because of the uniqueness of MAME and its ROMs, scanning for added or removed ROMs for the "Arcade" platform is not advised (for reasons in which you've discovered). For adding ROMs (i.e. with a MAME updated release), rerun the Full Set Import Wizard. For removed ROMs, it's not very often that MAME will remove games with its updates. And with over 3000 games in your Arcade platform, you probably won't even notice. But if you do, select the game in LaunchBox and delete it there.
  17. It's not possible using this [threads] application. Additional Apps (the versions not 'displayed') don't have a property to indicate it has RetroAchievements. So there's nothing to filter to.
  18. Right below Search should be a combination (dropdown) box. Click the right side of it to get it to drop down 'the list'. On that list, scroll to and select Platform.
  19. Thank You. The idea was originally proposed on a Community Poll but was nixed due to lack of interest.
  20. Seems a reasonable request. Though 'interesting' is subjective. It'd take a little doing as the Status information is in a separate file than the individual hash files. Right now, the status is only gathered when selecting a particular hash file. But I'm sure I can come up with something. I will add it to my feature request list. No promises on when I'll get to it for this 4-years, 4-months, 2-weeks and 5-day old plugin.
  21. That is correct. It's an 'import one at a time' thing. Similar to how LaunchBox innately imports platforms. To import over 700 platforms (approx. 135,911 games) in one-go would be a bit taxing.
  22. That would be like combining Nintendo Gameboy, Gameboy Color and Gameboy Advance into one platform.
  23. Another way to 'update your ROMs' in LaunchBox is to edit the ../Data/Platforms/platform_name.xml file and do a Find/Replace to change all .cue to .chd. Just make sure LaunchBox is closed and done saving any data in the background, before editing.
  24. Unfortunately, not an option. As you noted, the backglass server as well as VPX itself stores data in the Windows registry. That's a personal preference. You can just put all tables (and their dependencies) in the Tables folder. Personally, I think it's ugly. And if it's not yet, it will once you start accumulating more tables. I create subfolders in the Tables folder for each table. Then for tables that are in a series or have different versions, I'll create sub-subfolders. Example: Batman
  25. I was hoping one of the developers would chime in. I doubt it has to do with images as they're showing. It's the text to the right of the image that's 'having issues'. You are using the original Default Theme. Correct? Not a modified theme? Have you tried using a different theme to confirm that 'the issue' is only with the Default Theme? The only other thing I can think of is that maybe a font size got changed. Try going to Tools, Options and resetting the defaults.
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