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JoeViking245

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Everything posted by JoeViking245

  1. Exactly. I wouldn't waste money on an SSD for MAME.
  2. I personally have never really looked into it. But you are looking at an over 12-year-old AMD CPU that is pre-Ryzen which "are not recommended at all". Whether that's it or not, I have no idea. But my 15-year-old i7-920 CPU (with 6-GB RAM) seemed to run Galaga '88 via BigBox without any audio stuttering. So again, no idea. Do you notice the same issue when launching it from LaunchBox? As for the command line parameters, if you had LB set MAME up for you, we're probably using the same ones. -artwork_crop -skip_gameinfo -nofilter -keyboardprovider dinput -rompath %romlocation%
  3. Thanks!!! This bit of info saved me A TON OF TROUBLESHOOTING TIME!!! Confirmed with WindowSpy that it is now "B2S Backglass Server". sundogak took care of the troubleshooting for us. Exit LaunchBox. Download this file ➔➔➔➔ VPXVideoCreator (v3.0.1-beta).7z Replace your "VPXVideoCreator.dll" with the one inside the zip. (shouldn't need to unblock it if using 7-Zip.) (Re)start LaunchBox. Try recording with the backglass option again. This hasn't been tested as my single monitor setup is not really setup anymore for VPX backglass. (I can run tables showing a backglass and DMD. But I use script to adjust all the VPX settings, and that doesn't work well with the plugin.)
  4. Sounds like under Media [Options], your Screenshot Priorities has Box - 3D set above any of the Screenshot - xxxx. Click Reset all to Default. This will reset all the custom game image per platform to whatever you have set under Default Game Images. Currently your custom per-platform images are set to "Screenshot".
  5. Looks like maybe the xml file is wonky. Try: Close LaunchBox. Delete "Settings.xml" from the plugins' folder. Start LB. and try saving the settings again.
  6. Did you try checking the "Stretch images" check box? Or unchecking it? Are both monitors ('screens') scale set to 100% [in Windows Display Settings]? Or something different? I don't know how all that works. Windows-wise. But I'd think, even if your marquee is physically above your main monitor, in Windows display settings, move them to side-by-side. Example: your main monitor on the left, and your marquee on the right. With the tops aligned straight across. Can you attach your most recent log file please. You'll find it in \LaunchBox\Plugins\MultiMonitor2022\Logs\
  7. In LaunchBox, edit your MAME emulator and look at the default command line parameters and try removing one (or more) of the parameters.
  8. The Tiger Electronics handheld ROMs are in the MAME fullset. Once you have the fullset, you can either import with the importer, or choose Import, ROMs and import just the Tiger ROM files.
  9. Thank you! Glad you like it. Are the tables you're trying to record using the B2S Backglass Server (required)? I know they've done quite a few enhancements on it since this plugin was released. Actually, mostly within the last several months. And I haven't done any recording since my last post. 😊 Are any errors showing during or after recording? I think the DMD and backglass recordings get saved to a separate folder(s), below the plugins folder. (ya, it's been a while since I've looked at it. lol) Are the subfolders even being created (empty or otherwise)? Also, there's supposed to a log folder with a (or some?) log file(s) created when attempting to record. I forget what all gets 'recorded' in the log file(s). See if there's anything enlightening there. Let me know if/what you find or don't find and if need be, I'll dig into it more.
  10. Close LB, restart it and try the save thingy again. If it does it again after restarting, attach (drag & drop the file onto your reply. Don't copy & paste) the most recent log file in \LaunchBox\Logs\ and also the most recent one in \LaunchBox\Plugins\MultiMonitor2022\Logs\
  11. @Retrofrogg @Vicomte Added 3D Models to the list of game images. Download this beta release --------> MultiMonitor2022 (v1.1.5 beta-1).7z Unzip it and replace your existing MultiMonitor2022.dll with the one in the zip. The 3D Models are set for manual rotation. In BigBox, you can use whatever you have bound to Rotate Model to spin the box. Or you can drag your mouse over to the other monitor and rotate & zoom as you would in LaunchBox. This still all seems odd to me having the 3D Models on the-other-monitor. But there you have it.
  12. You can look in your mame.ini file to be sure, but I believe when it's created, the line "inipath" looks like inipath .;ini;ini/presets where the first dot is the root folder (probably where your found mame.ini). Then the ini folder, then the /ini/presets/ folder. Essentially, you can place it in any of those 3 locations. For me, keeping it in the ini folder is the cleanest. But overall, sounds like you-got-this.
  13. Yes. As user friendly as LaunchBox and BigBox are, you will still need to set up the controls for each of your emulators individually, via the emulators themselves. Since you had MAME setup before, you should still be able to use the same one. Or, if you created a custom controller configuration file (located in /MAME/ctrlr/your_custom_file.cfg), you should be able to transfer that over to a new MAME install. You'll need to tell the 'new' MAME to use that config file.
  14. You'll import the main ROM (wangmid2.zip) from your ROM folder as described above. In your ROMs folder, create a subfolder called wangmid2 and in it, place "gdx-0016a.chd". (when you tell MAME to launch the main ROM, it knows to look for a subfolder by the same name and associate the proper CHD file inside it) Open MAME and start typing Wangan Midnight 2 to search for the game. Double click it to see if it runs.
  15. LaunchBox can import them, but you need to un-check the box Skip games unplayable in MAME. But then you'd get a bunch of other stuff that you most likely don't want. Instead, you can run the ROMs Import Wizard (Tools, Import, ROM Files...). Select Add Files and choose those ROMs you want. When you get to the How would you like to import your MAME Games? screen, you will need to click Import all clones and also un-check Skip games unplayable in MAME. To get WM2 running, there are several other files required. Most are already in your MAME fullset. But the one that won't be in there is the chd file. (the section in the red box is showing the folder_name / file_name.chd) The other versions of Wangan Midnight will also require their own CHD files. Oh, and once you have everything, make sure you can run them in standalone MAME FIRST before attempting to get them to launch from LaunchBox. As in, if you can't get them to work directly in MAME itself, they won't work when attempting to launch them via LaunchBox. I've never tested this game, but it may actually sorta work. Or it may run like crap. Or may just show the initial screen and then do nothing. Don't know. Just sayin', it may not be worth the effort to find the 1.25GB CHD file.
  16. Thanks for the heads up! Fixed in version 1.1.4. You will need to go into MultiMonitor Setup and (re)select Platform Clear Logo. It's on my list of "I should probably look into this someday". lol In the meantime, I hear @superrob3000's "ThirdScreen" plugin can do that.
  17. Hmmm... not really sure what say. If your platform is not called "Arcade" and/or your emulator is not MAME (mame.exe), try checking "Force using MAME metadata". You're on an older version of LaunchBox, but the same option is there. Also try un-checking all the other options on this page (above).
  18. One way to add a single game is to drag the rom file (kchampvs.zip) and drop it onto the LaunchBox window. This will automatically open the Import Games from File Wizard. Click ROM Files and follow the prompts from there. When you get to the "How would you like to import your MAME games" part, since your version is a clone (of kchamp) you will need to check "Import all clones".
  19. I only use my Xbox 360 controller for this. But testing this AM to get the mouse to work was a big failure. (though I didn't really spend too much time on it) So I went to plan "B" (which should probably be the new plan "A". ). Download Warped Polygon's file(s). Copy lamachin.nv into your nvram folder (overwrite the existing file THAT YOU 1st MADE A BACKUP OF). Copy (and replace) the section from supermodel.ini (located in Supermodel XINPUT INI File.zip) for Analog guns into your supermodel.ini Or just backup your existing supermodel.ini and copy the whole file into your Config folder.
  20. I wanted a way to have a clickable link in LaunchBox to the Internet Pinball Database (IPDB) for each of my Visual Pinball tables. (i.e. https://www.ipdb.org/machine.cgi?id=760 “Eight Ball”). I had thought about putting the links in the Wiki or YouTube fields, but it was kind of ugly. Messing around, I found a way that allowed me to right-click a Custom Field and select "Go to webpage". It opens the default internet browser to whatever hyperlink page is in the Custom Field. Note: this will only work with LaunchBox Premium as the free version doesn't show Custom Fields. For my VPX platform, I also added a custom field for "Table" that would hold a link to the tables’ webpage. (to look for updates or whatever reason) Obviously, you can name the Custom Field anything you want for any circumstance. For any platform. The only pain is entering the hyperlink(s) for each table (or game) individually. (Pict of Right-Clicking the IPDB link.) To make this work, I needed to modify the GameDetailsView.xaml located in the Views folder of the LaunchBox theme. Here’s what I did. Summary: Insert 2 lines of code Comment out 1 line of existing code Insert 1 code block I'll use @faeran's "Default Plus" theme as an example. First, create a copy of the theme’s main folder and then open the GameDetailsView.xaml file (in the copied folder) in Notepad++. (Any text editor will work. I used Notepad++ to make it easy to reference line numbers) D:\LaunchBox\LBThemes\Default Plus - Copy\Views\GameDetailsView.xaml Below the last "xmlns" entry (line 10) insert a new line. (here, we're adding a new reference and calling it "web") xmlns:web="clr-namespace:Unbroken.LaunchBox.Windows.Desktop.Commands;assembly=LaunchBox" Just before the closing of "UserControl.Resources" (line 34 [after inserting the above]), inset a new line. <web:WebLinkCommand x:Key="WebCommand" /> (Here we're creating a static resource which we're calling "WebCommand".) Indents don't matter. But it looks prettier. So far, it looks like this: Now search for and go to CustomFields (or scroll to line 1334 [after inserting the above 2 lines]). A few lines down, click once on the 2nd <TextBlock... line. (line 1345) This is the line that contains Text="{Binding Value}" Press Ctrl+K (Notepad++) to comment out that line. (That may only work because of a plugin I installed. Don't recall. Alternately, add <!-- to the beginning of the line, and --> to the end). <!-- <TextBlock Grid.Column="2" Text="{Binding Value}" Foreground="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type UserControl}}, Path=DataContext.ForegroundBrush}" TextWrapping="Wrap" TextAlignment="Right" /> --> Below this [now] commented line, insert the following: <TextBlock Grid.Column="2" Text="{Binding Value}" Foreground="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type UserControl}}, Path=DataContext.ForegroundBrush}" TextWrapping="Wrap" TextAlignment="Right" > <TextBlock.ContextMenu> <ContextMenu> <MenuItem Command="{StaticResource WebCommand}" CommandParameter="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType=TextBlock}, Path=Text}"> <MenuItem.Header> <TextBlock Text="Go to webpage" HorizontalAlignment="Center"/> </MenuItem.Header> </MenuItem> </ContextMenu> </TextBlock.ContextMenu> </TextBlock> Here we're replacing the original TextBlock with a new one that lets us right-click. If you want it to say something other than “Go to webpage” when you right-click, just replace the part in quotes (Text="Go to webpage"). (Line 1351) Here's what the whole CustomFields section will look like Save and close. Tell LB to use this theme. Caveat: If you have a custom field that's not a hyperlink or is an invalid link and you right-click and select "Go...", you'll get a message box telling you it's an invalid URL. So just don’t do that.
  21. If you only need to hide the command window that comes up when running a batch file, you could (as an option) create a shortcut to the batch file right click the shortcut and select Properties Next to the Run option, select Minimized Click OK to save and close Now run (point to) the shortcut instead of the batch file itself.
  22. Please see reply in your other post.
  23. You'd have better luck posting this on the plugin-in-question's support page. I was able to deduce that it is this plugin you're referring to. That said,... Using "CriticalZoneV2 - Default", you may want/need to make a copy of the Theme's Folder and modify the copy. I renamed my copied folder to "CriticalZoneV2 - MAME HS" for lack of creativity. This Theme comes with LB/BB and gets updated/reset accordingly. The copy you made won't. If you're getting an error when going into the games detail View like this An error occurred while parsing the custom TextGamesView. either "Mame_Hi_Scores.dll" isn't in the plugins folder, or it needs to be unblocked. Use the 4.0 version of the plugin. Not sure why the older versions were not removed. If you're not getting the error (or any error for that matter), make sure you modified the correct View file. There are 2 similarly named, but only one is correct. You're wanting the one with the "s" in the middle of it. TextGamesView.xaml After you modified and saved the xaml file, and then started BB, be sure to go into Manage Themes and set your modified them as default. At this point, to make sure everything is set and saved properly, exit BigBox, [wait a few seconds for it to finish writing/saving data in the background] and then restart BigBox.
  24. Correct. So you need to get creative. But it is possible to account for that. [tested and verified]
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