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Everything posted by JoeViking245
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Launchbox Crashing in 13.23 and 13.24
JoeViking245 replied to Gaming.Zone's topic in Troubleshooting
I'm not a LB developer and know only enough to be dangerous. But for the folks that are, using the Default theme will definitely help towards troubleshooting as will the other 2 "next" on your list. (back to me being dangerous) The (forgive the term) 'cherry picked' exceptions may not be as helpful as attaching the log file as some are better seen with their before's and after's. But suppose is a starting point. That said, don't start attaching a ton of different files because they're not really fun-reading. The #2 and #4 exceptions you show above I'm not sure would cause a crash. That is, the font would (should) revert to something default and the image would (should) just show an empty space. (all speculation) The #3 one (FileNotFoundException) is a pseudo false-positive. It's an old Visual Studio compiler thing that always brings up that error unnecessarily. Yeah, the file truly isn't there, but that stuff is a handled innately by other dependencies. (this one I know for fact) All I can say about this is, slow down, take your time and enjoy the ride. Marvel at your collection and play some on them games. π -
Steam Achievements not showing up in Desktop Mode
JoeViking245 replied to AgentAquaM's topic in Troubleshooting
First off, THANK YOU for the troubleshooting you did and the well detailed and formatted explanation!!! It's refreshing to see. Not being a part of the development team, a guess is that Big Box and LaunchBox (desktop mode) uses [similar but] different methods for obtaining the data displayed (or not displayed, as is the case for your LaunchBox [desktop mode]). You mentioned seeing "No Achievements", which indicates it's not (or at least shouldn't be) a theme issue. It's "showing" them but saying you don't have any for that game. (You mentioned trying multiple themes. I just tested with Default and the achievements appeared for games that have them.) Try forcing a scan for achievements for the specific platform. Select the platform, the Tools < Achievements < Scan For Windows... (replace "Windows" with whatever your platform name is.) Hoping that's different than your very first bulleted item. π One other troubleshoot/test would be to run the LB installer from your /Updates/ folder (e.g. D:/LaunchBox/Updates/LaunchBox-13.24-Setup.exe) and create a clean install (with no leftover xml files) into a new location (e.g. D:/LaunchBox Test/). If you do this, before clicking the final Install button, check the path to make sure it didn't 'double up'. e.g. D:/LaunchBox Test/LaunchBox/ (it's a thing "that happens") Then add your Steam games and check for Achievements to show in LaunchBox. -
Launchbox Crashing in 13.23 and 13.24
JoeViking245 replied to Gaming.Zone's topic in Troubleshooting
Do you experience the same issues if using the Default theme? That would be best for baseline testing. e.g. The AmbiguousMatchException is a theme related issue missing theme image (Not Rated.png) may be theme related Of the LB themes I do have installed, Ricewind is the only one that actually has that image in its /Images/Ratings/ folder. BB themes "BannerBox" and "Neon Deluxe Arcade" have it their /Media/ subfolder It's not to be found anywhere in [my] /LaunchBox/Images/ folder(s) RE: the transport connection exception, I too get a bit of those in the log(s). But don't experience crashing. For LB, I mostly use the Omni theme and sometimes Default. -
I don't have a definitive answer for this, but I do see on my test PC the yml file is in RPCS3's root folder and on my cab it's in the config folder. Since I can't even start RPCS3 on my [antique] test PC anymore (since a few years?), I can't test if it even works. That said (which probably didn't even need to be said), what happens if you delete (or rename games.yml e.g. old_games.yml) located in the root folder?
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BigBox Freezing when trying to load games
JoeViking245 replied to G5Pokefan's topic in Troubleshooting
Good customer service does not necessarily mean an immediate response. Glad you thought to try and verify with a different theme as, once someone got around to reading/replying to this thread, would have been the 1st suggestion. Be sure to let the theme author know on the themes Support or Download page (which would be the 2nd recommendation, to ask the one who created it. ). -
Bulk Playlist Manager
JoeViking245 posted a topic in Third-Party Applications and Plugins (Released)
Bulk Playlist Manager View File Features - Set auto-populate to False (single or bulk) - Existing games in playlist will remain But no new games will/can be added unless done manually - May help decrease LB loading time - Cannot be undone [via the plugin] - Delete playlist(s) - Permanently delete the selected playlist(s) - Delete all playlists that have zero games - Whether the playlist is auto-populated or is just there, if there are no games in it, permanently delete the playlist(s) - Single or Bulk add/remove parent platforms and/or categories - Select a playlist - Check and un-check parents to your hearts content, then click Save Parents to save the changes. - If selecting multiple playlists, clicking Save Parents will set the parents for all selected playlists to the ones checked. e.g. Selected playlist A had "Computers" checked and playlist B had "Consoles" checked, clicking Save Parents will set both playlists to be under "Computers" and "Consoles". Installing Download and extract the contents of the zip file to /LaunchBox/Plugins/ e.g. D:\LaunchBox\Plugins\BulkPlaylistManager\BulkPlaylistManager.dll Using You may 1st want to turn on Backups (under Tools < Options < Data < Backups), exit then restart LaunchBox (to create at least one backup) before proceeding. Click Tools and select Bulk Playlist Manager Hopefully the layout is fairly intuitive. You can mouse over the buttons for a little more detail. As always, all feedback, comments and suggestion are welcome. Submitter JoeViking245 Submitted 09/26/2025 Category Third-party Apps and Plugins -
Version 1.0.0
29 downloads
Features - Set auto-populate to False (single or bulk) - Existing games in playlist will remain But no new games will/can be added unless done manually - May help decrease LB loading time - Cannot be undone [via the plugin] - Delete playlist(s) - Permanently delete the selected playlist(s) - Delete all playlists that have zero games - Whether the playlist is auto-populated or is just there, if there are no games in it, permanently delete the playlist(s) - Single or Bulk add/remove parent platforms and/or categories - Select a playlist - Check and un-check parents to your hearts content, then click Save Parents to save the changes. - If selecting multiple playlists, clicking Save Parents will set the parents for all selected playlists to the ones checked. e.g. Selected playlist A had "Computers" checked and playlist B had "Consoles" checked, clicking Save Parents will set both playlists to be under "Computers" and "Consoles". Installing Download and extract the contents of the zip file to /LaunchBox/Plugins/ e.g. D:\LaunchBox\Plugins\BulkPlaylistManager\BulkPlaylistManager.dll Using You may 1st want to turn on Backups (under Tools < Options < Data < Backups), exit then restart LaunchBox (to create at least one backup) before proceeding. Click Tools and select Bulk Playlist Manager Hopefully the layout is fairly intuitive. You can mouse over the buttons for a little more detail. As always, all feedback, comments and suggestion are welcome. -
I think it is. You said " it'll start at full screen at 1st but automatically go to the Citra small screen. ". It sounds like Citra is Set for fullscreen already (the steps I mentioned to do), then the Running Script code "presses F11" to toggle it out of fullscreen. Remove or comment out those 4 lines, click OK to save and close, then launch a game and see if it's doing the same thing. If it's [now] starting fullscreen and staying that way, problem solved. If it's starting windowed and staying that way, exit the game and do steps shown above (without loading a game) and try again.
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- nintendo 3ds
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You kind of answered your own question. When LaunchBox is running, it needs to read and write files within its folder structure. With protection on, it can't write files.
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Do you have anything in the Running script section of the emulator [in LaunchBox]? You shouldn't need anything there if you... Start citra-qt.exe View [Menu] check Fullscreen Exit Sounds like you may have both. The Running Script with something along the lines of Send, {F11} AND Fullscreen checked in the View menu. Pro Tip: You can press F11 instead.
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- nintendo 3ds
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Just tried a search (very generic... "1942") and it worked here. Maybe fixed now?
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Editing the Default theme via Visual Studio
JoeViking245 replied to stigzler's topic in Big Box Custom Themes
Note, the namespace Transitions is inside the assembly Unbroken.LaunchBox.Windows[.dll]. xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Windows.Transitions;assembly=Unbroken.LaunchBox.Windows" -
Feature Request: Bulk Edit Wizard - Retroarch Core Selector
JoeViking245 replied to drtechnolust's topic in Features
No. Cores are only set on a per emulator basis. To set them per game, you'd need to set the games' custom command-line override parameter(s) in its Emulation section. And those can't be changed using the Bulk Edit Wizard either. However, you can use this plugin to bulk change the command lines [of the selected games]. -
GameBase database Importer
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
Did the games not get imported using the plugin? If you're trying to get the games to run, I can't really help you with that. It's not that I won't. It's that I can't. (Please read the Disclaimer in the description.) That said, a couple things I do notice with your screenshots.... In the Associated Platforms section of your GBLaunch emulator, the instructions don't say anything about adding Command-line Parameters. So should probably remove those. The instructions also say "But DO NOT check Default Emulator!!". So maybe un-check those. -
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You haven't even open it yet? π In the readme file that comes with it, there's a list of data files needed. Pretty sure it comes with them, but the readme file has links for where to get them. Depending on how you plan to use it (e.g. just exporting images vs. using it directly from within MAME) you may not need all that are listed. The default layout will have buttons already there. Add or remove to match your cab. The default buttons correspond to MAMEs default buttons. e.g. Player-1 Button-1 is Ctrl. P1B2 is Alt. P1B3 is Space. etc. If you've changed them on your cab, you can reassign them in the app.
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Dang! That was done almost 5 years ago! And don't think I've opened the app since then. I believe it comes with a few templates already. For the background (green panel), I forget how exactly I made that (Photoshop or something). You could probably take its default background and use [something like] Gimp to change the color to your liking. Should be able open the default template and then move the buttons around to match your cab. The greying out is automagical when you generate the images. From some OLD notes I have about generating the images: Edit Options MAME Filters check or uncheck Fileters accordingly ***make sure Includes and Excludes fields are empty*** MAME Paths set the MAME exe path "OK" View Preview make sure you can see files listed Close File Export - Batch Image Layout 1024 x 768 Draw Background Output Folder ..... "GO!" 'and now we wait...'
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[Tutorial] How to launch Philips CDi Games with Retroarch in LaunchBox
JoeViking245 replied to SiriusVI's topic in Emulation
How to select the core was answered/resolved in Discord. -
As for being a PITA, not really. I mean the information's there. Plus I gave you the answer. For MAME, the ROMs are best found getting a MAME fullset. In MAME's softlist (software list) set, each system is in its own folder. e.g. a2600 and a2600_cass. For most MAMEs softlist's, it's just a matter of giving it the softlist name (a2600) and the ROM name. That is, you can get away without having to state the media (-cart). In this case, you're loading a cartridge and a cassette. So the media is required. There's one (or more) threads on this site that go over most every softlist system and the command line parameters for using [standalone] MAME. And I think you can use the .a26 files with MAME. Regardless of which route you decide to go, always glad to help. As are many others here on the Forums. But the ol' adage is, if MAME can emulate it, use it. That said, there are some cores in RetroArch that can emulate certain systems just-as-well. Except Arcade. (My opinion... do NOT use RetroArch for Arcade!) Again, glad to help! And "the correct answer" gives you a 100% working system (Atari 2600 with a cassette to cartridge converter) for all 13 games that you'll never need to look up anything more for it. Plus, you now have the knowledge to apply towards future systems. π
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What are you entering at the command prompt? (it'd be helpful to know where you're starting from) For consoles, the hash files come in super handy. For example, you found that scharger.zip is in with /a2600/. And looking at /hash/a2600.xml you'll find scharger shows the part name to be "cart". (which coincides with all ROMs in /a2600/) Now grab a cassette. e.g. The Official Frogger (offifrog.zip). This is found in /a2600_cass/. Since you found it in /a2600-cass/, you know that the media is a cassette ("cass"). But is also found in the xml file. Now that you know the system, the required media and the respective ROMs, put them altogether. mame.exe a2600 -cart scharger -cass offifrog Now you can add to your collection and play all 13 (2 of which are only partially supported and there's 38 if you include clones) games.
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Editing the Default theme via Visual Studio
JoeViking245 replied to stigzler's topic in Big Box Custom Themes
You won't be able to load the sln. That's just how it is. Even if you manually added references, some just will not load (e.g. BigBox.dll). As in, they're not loadable references from "the outside". Also, the themes don't Build like you would an app. So, the ones you only need are what's in the declarations of the xaml. What you really need is just a way to be able to preview the xaml. The only way I've found is to comment out the lines that are erroring and then [temporally] replace them with a place holder (like an <Image>). Another option (say, if starting from scratch) is to work with a blank xaml and add your grids and stackpanels etc. to appear how you want them. This way you get a visual of the layout. Then fill in some elements (e.g. Image or TextBlock) to fine tune any alignments, margins etc. Lastly, put in the 'proper' elements. Neither of which are ideal. I agree that at least having "dummy pack" of the un-referenceable dlls (made referenceable) could be useful. These 'dummy dll's' could merely contain object placeholders, enough to not throw errors "for the average Joe" trying to view the xamls. -
Missing Platform in the Game Database: Mega LD / Pioneer LaserActive
JoeViking245 replied to totoro's topic in Contributions
You can request adding a console not in the database on the Feedback site. Requests posted here have the possibility of getting lost in space and time (unintentionally overlooked). Requests added to Feedback get placed on "the list". Here's a direct link to the Database section of the feedback site. Feedback - LaunchBox Games Database -
The file is just a MAME derived list of the machines (games) only (no configurations). So can be named whatever_descriptive_name.ini. This would get placed in /MAME/ini/folders/ then can be accessed in the MAME interface by selecting Custom Filter. Alternately, it can be used by something like the MAME (Custom) XML Importer plugin for importing just the games listed. Correction: can be used by something like the Create Playlists from MAME category ini files plugin for creating playlists from just the games listed. Or, one could just look through it to see all the ROM names for horizontally oriented machines.
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Following the example steps above (changing Machine to Game), on the final click on Export, the site will gather the data then depending on your web browser, you will be asked to save the download or it will just start downloading. The download is saved to wherever you save file downloads. If you're still having issues, try a different browser.