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Everything posted by JoeViking245
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Since you're using a trackball for Lost Word (instead of an actual Dinput lightgun), maybe comment out that line and revamp the Lost Word section of supermodel.ini? Like, back to stock? This is all just guessing as I've never had Dinput anything, let alone anything Raw. But I do have a trackball. ; Light guns (Lost World) InputGunLeft = "KEY_LEFT" ; digital, move gun left InputGunRight = "KEY_RIGHT" ; digital, move gun right InputGunUp = "KEY_UP" ; digital, move gun up InputGunDown = "KEY_DOWN" ; digital, move gun down InputGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis InputGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis InputTrigger = "KEY_LEFTCTRL,JOY1_BUTTON1,MOUSE_LEFT_BUTTON" InputOffscreen = "KEY_LEFTALT,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" ; point off-screen InputAutoTrigger = 1 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "JOY2_XAXIS" InputGunY2 = "JOY2_YAXIS" InputTrigger2 = "JOY2_BUTTON1" InputOffscreen2 = "JOY2_BUTTON2" InputAutoTrigger2 = 0
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Error: failed to get image to validate message
JoeViking245 replied to MJF's topic in Troubleshooting
I wonder if the image you tried to change to a square was corrupt then also. Or maybe it's that it wasn't a 1:1. Or that glitch that I mention. Eh. Like you say, no big deal. -
Error: failed to get image to validate message
JoeViking245 replied to MJF's topic in Troubleshooting
There was a reason I didn't answer the 2nd part. But I presume the reply to the 1st part was accurate.?. RE: the 2nd part, just now did a quick test and got the same error message. So I downloaded the actual image and then went to edit it in the database. Clicked Replace Image and pointed to the one I downloaded and then changed the image type to Screenshot - Title. So far, no issues. But then it asked me to input a bunch of other info, so I clicked Cancel. So a corrupt image? A glitch in the matrix? Don't know. But the "quick test" work-around seems like it would work to completion. More-so if I were savvy enough to provide the rest of the info it requested. -
Is it really EADesktop.exe that still there? Or EALauncher.exe? On mine, 'Desktop' never appears. Only 'Launcher' does. And it's hidden in the System Tray. Is your setup, your legit personal login? Or a hacked variant [that's acting differently than ours]? If it's the latter, then probably takes different troubleshooting techniques.
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Error: failed to get image to validate message
JoeViking245 replied to MJF's topic in Troubleshooting
The image doesn't look to be the required 1:1 ratio. (maybe the screen capture squished it?) -
If you had LaunchBox install MAME for you, there should be some scripts in the Reset, Save and Load sections. ...and if those scripts had been in there, you could look at the one for Save, where it takes a modifier key and another keypress to activate. Modify that script to suit your needs and you'd get Send {Alt down} Sleep 50 Send {r down} Sleep 50 Send {r up} Sleep 50 Send {Alt up} The key here (no pun intended) is setting a Key Delay which is needed for some emulators. Essentially, you're causing a more pronounced key press(es). I haven't tested this in Supermodel because like any Arcade game, I don't save. We call it "old school". But I suspect it will work.
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What happens if you have just the line Run, "C:\Program Files\EA Games\Mass Effect\Binaries\MassEffect.exe"? That is, not start EADesktop? Maybe it's different with Mass Effect, but my gotg.exe is able to launch this way. Though I did notice that after exiting, it leaves EALauncher.exe running in the background. Which is only an issue "because it's there".
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The script you [don't] show "below" looks right. In that Supermodel shouldn't need a Running Script to exit the emulator. You should be able to exit the emulator with whatever you have mapped to: Big Box System Menu < Options < Controller Mappings "Close the Active Window" LaunchBox Tools < Options < Game Controllers < Mappings "Exit Game"
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I can't reproduce the issue you're seeing. I assume you've tried this, but will share anyway: Go into Platform Category view Right-click your Wii U Genres playlist and select Delete Yes to confirm removal Right-click your Nintendo Wii U platform and select Auto-Generate Child Playlists Uncheck everything except Genres Click OK I tried several times to get it to NOT work, but it always just worked. Putting the playlist under the Nintendo Wii U Platform. You said it's treating it like a Platform Category. Just to double-check (because weird things can happen), when you right-click Edit, the top-left of the window does say "Edit Playlist"? When you do make changes in the Parents tab, (though with the above steps, shouldn't have to) when you're done checking/un-checking boxes (sorry, have to ask, nothing personal), you are clicking OK when you're done? vs. the "x" in the upper-right corner of the window? Last ditch effort when nothing else seems to be working, delete the playlist. Exit LaunchBox. (wait a few seconds) Restart LaunchBox. Is the playlist still gone? If yes, that's good. If not, that's another issue.
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How to keep the start-up screen on untill a game launches
JoeViking245 replied to Kefka2b's topic in Troubleshooting
This is [most likely] covered in the next part of the quote from the UI... So.... sounds like my guess was wrong. It happens. There's other possible factors that could come into play here also. Like in Edit Emulator, Attempt to hide console window on startup/shutdown. And/or in its Startup Screen section, Hide All Windows that are not in Exclusive Fullscreen Mode. But hey, sounds like you're getting things dialed in. -
If something really crazy happened, and assuming you were importing into Arcade, you might try looking for Guttang Gottong. Otherwise, if LB said it "Imported 1 game", it should be Loco-Motion. BTW, locomotn.zip does have a clone. locoboot.zip (A bootleg version. But a clone none-the-less) If you're still not convinced it exists in you Arcade platform, make sure don't have any "Hide Games Missing ...." selected. Last resort (actually this is what I do for single games to begin with...) With a single game (or even if it's just a couple) do this: While in you Arcade platform, press Ctrl+N Enter the games Title and press Enter This should find it's associated Games Database ID # In the Launching section, Browse to the files' location and select it Click OK to save and close Click Play to make sure everything works Go back and grab the respective media
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The "intent" of the commands laid out work for what you're trying to do. Process, WaitClose, MassEffect.exe is simply waiting for that exe file to no longer be running. Once it's no longer running, Process, Close, EADesktop.exe is the most forceful, brutally unforgiving way to "kill" an app. There're several things possible as to what's going on. But kind of a PITA to navigate through. Any objections to "taking the easy way out"? In LaunchBox, go to Tools < Manage < Storefronts... and login to you EA Account. Then have LB auto import the game(s). As it turns out, I do have EA on my cab. One of the games is Marvels Guardians of the Galaxy. When editing the game, there's no associated emulator and the Application Path to the game is some long arse string like: com.epicgames.launcher://apps/63a555088eb1234298f1e56789b225d8?action=launch&silent=true I didn't put that there. So must have been LaunchBox doing it thing, "making things mindlessly easy for us".
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I didn't see any actual error in your original post. And the code itself appeared fine. But as they say, a picture is worth a thousand words. In fact, the picture is stating exactly what its error is. Specifically: The system cannot find the file specified. The error message is "pointing" to line 001 (aka, the 1st line in your code). Run, "C:\Program Files\Electronic Arts\EA Desktop\EADesktop.exe" Open Window Explorer and make sure the file actually exists there. Could it be that it's in C:\Program Files\Electronic Arts\EA Desktop\EA Desktop\EADesktop.exe? I don't have it installed on my system, but a quick search is showing the double folder(s).
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Those are 2 separate /bgfx/ folders, containing 2 separate sets of folders/files. Awesome! Glad to hear. Yes. You just need to add the other .png file(s) to the respective game's folder under /artwork/ then edit the default.lay file [in that folder] to add another bezel option pointing to the other image file. But what you want to hear is... just [temporarily] rename the /artwork/ folder to something like artwork_backup (or whatever you want to call it). Then create an empty [new] /artwork/ folder and place your "experimental" bezels into it.
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Wait! Is it a generic MAME bezel (see below)? Or a generic looking MAME [System Art] bezel with some dkong artwork (see above)? Or could it be something completely different than what I show? Those are 2 separate images potentially leading to 2 separate troubleshooting processes. Instead of troubleshooting, you might just want to start over. Delete all the subfolders under /MAME/artwork/ EXCEPT /bgfx/ NOT any files in the /artwork/ folder. Just subfolders (except the one) In LaunchBox, select your Arcade platform Click a game, then press Ctrl+A to select all Go to Tools - Download - Update Metadata and Media for Selected Games.„ for "Download Images" click Check None For Download Bezels..., check the box then [may want to] select Only Theme Bezels On the next page, select the recommended option Finish Only in that you're using the "right tool for the job".
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If I had to take a guess, I'd say you downloaded the System Art bezels. And what you want is the Themed bezels If the Bezel Project does not have them for a certain system (they do have them for many), you might be able to find some in this forum's Downloads section. Top of this page in the search bar, select Files and then search for something like "Bezel" or "Bezels". Searching "Bally Astrocade Bezel" might be 'too specific' for getting search results.
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How to keep the start-up screen on untill a game launches
JoeViking245 replied to Kefka2b's topic in Troubleshooting
I don't do "quick" explanations. If someone's going to ask, I'm goin' to do what I can to 'learn ya'. 😎 However, in this case, the answer is, no. But if I had to take a guess, the Minimum Start Screen Display Time (found under Tools - Options) is your catch-all for 'how long to show the Startup Screen'. This (I'd presume) would be for games that don't have an emulator [as listed under Manage - Emulators]. e.g. Steam For emulators, the Startup Load Delay is for setting 'how long to show the Startup Screen' for that emulator. Same thing for games when you check Override... and click Customize. To surmise Load Delay (and if my guess is correct, Minimum Display time) as taken from the UI: -
How to keep the start-up screen on untill a game launches
JoeViking245 replied to Kefka2b's topic in Troubleshooting
With Steam games (and others that use a 'launcher' for the game) you run into a nigh impossible situation. Here, LaunchBox is launching Steam which it (LB) sees it as "the game". Steam then launches the "actual game" and [the launcher] goes away. As far as LaunchBox knows, the "game" has exited when the launcher does go away. For this same reason, you'll never see the Shutdown Screen for games using a launcher (unless you exit the actual game right after it opened). If you're ok with no Startup Themes, that's fine. Myself, I'd go with a happy medium value. If the games ready to play but I have to wait another 2-4 seconds to "see" it because other games take longer to load, whatever. If you have one game in particular that takes a lot longer than most, well... that's what the manual override is there for. -
How to keep the start-up screen on untill a game launches
JoeViking245 replied to Kefka2b's topic in Troubleshooting
For games that don't use a [traditional] emulator such as Steam, you can override the startup time on a per game basis or Bulk Edit the games and set them all at once. To bulk edit them, select all your Steam games (e.g. in the Windows platform, click one then press Ctrl+A) then press Ctrl+E to start the Bulk Edit Wizard. For the Field select Startup Screen - Enabled and check the box. When prompted for more changes, select Yes, I would like to make more changes. For the Field, select Startup Screen - Load Delay. Then adjust the value accordingly. -
I have custom Playlists under "Playlists" now question.
JoeViking245 replied to PedgeJameson's topic in Noobs
You can't nest a playlist under a playlist. What you're wanting to do is create a Platform Category in which you can nest playlists under it (and even other platform categories under that). -
It might help to show a screenshot of the applicable Event Viewer log entry so as to not have more confusion (e.g. 13.8 vs. 13.18, and corecls.dll vs. coreclr.dll) Attaching the log file (from /LaunchBox/Logs/) may be helpful for the developers (the ones who are familiar with reading those ) as well.