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C-Beats

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Everything posted by C-Beats

  1. Yeah, can either restore your xml files or use a text editor to remove the extra returns
  2. Sounds like an issue related to beta 1 that has already been resolved.
  3. We have some code changes in place for the next beta release that should help alleviate these. I'll ping ya once beta 4 is out with those changes so you can confirm they are resolved.
  4. Google "The Bezel Project" (without quotes)
  5. We've seen this happen if you have a large number of EmuMovies downloads. The way EmuMovie API works is if there is ever a 5 minute window where we don't download from them after asking for a media URL all the URLS go bad and we have to ask for new ones. Tryin to do so on a queue as large of yours is extremely difficult and time consuming, and if we DO get responses it typically takes longer than that 5m window allows and you get stuck in an infinite loop. For now what I would suggest doing is downloading all the media you need from LaunchBox's Games Database then once that queue is done downloading, use EmuMovies to fill in any gaps. This should help.
  6. This is usually caused by your game's title or platform name not matching the name used by RetroAchievements. At the time the feature was written (and I don't think it's changed since) the Cheevo API did NOT have a way to pass the hash of the file to get achievement information like RetroArch does. Because of that we use Title search which can sometime not find a game correctly.
  7. Just so we are clear, that feature is not a button in any menu that selects a random game in your collection. This is a binding that theme devs can use in platform and filter views to display information and images about a random game in the selected platform/filter.
  8. This correction has been made in 11.18 beta 3
  9. This should be corrected in the latest beta release. Change log is here https://forums.launchbox-app.com/topic/63018-1118-beta-testing/?do=findComment&comment=391348
  10. Should be able to use these now in 11.18 Beta 3 and forward
  11. Believe I have found the cause for this, should be in next release.
  12. Curious why you are needing to add GOG Galaxy as an emulator instead of simply using the GOG importer and turning on the option to launch GOG games through the client inside of LaunchBox
  13. Thanks for the report. We have several individuals who have made the same report. I would assume Epic Games changed something in their back end and we need to make a code adjustment to compensate. I'll take a look into it and see if we can get a correction in the beta.
  14. @marcosgaming You were already told how to in detail here (or more importantly that you can't with your pirated version of the application): @knightCrawler If you are using the Steam version of the game you should be able to follow the steps I provided in the linked post to add Zaccaria Pinball direct table launch to your LaunchBox set up.
  15. Looks like your metadata.xml file got corrupted. Should be able to go to the help menu and force a local metadata update to correct.
  16. The refresh image button just clears and recreate the image for the image cache. Sounds like you may not be downloading the image after you correctly match your game.
  17. I would need the actual rom file name to be able to track down each one. I don't really know enough about the MAME sets to know which you are referring to. I can take a look at mfootb2 and see if I can replicate.
  18. Can only state it is a very recent change, so if that executable IS from a 2016 version it wouldn't have the ability to do so. They've only had it for a few months now.
  19. Yeah you can try to remove applaunch part of it since that is for Steam but I think the issue is you aren't using an official release of Zaccaria Pinball. Zaccaria only official release for PC is Steam to my knowledge, and Steam is the only place they added command line to do what you are trying to do.
  20. Can you share a screen of your Edit Emulator window? Can press Alt+Print Screen to just capture that one window, then paste it here.
  21. did you point to ZaccariaPinball.exe in the Edit Emulator window or did you import it directly as a game?
  22. Ah no, just point LaunchBox to the executable you mentioned, I just got lazy and abbreviated it as ZP instead of typing out the full name
  23. You can try the ZP.exe, I didn't realize ZP had a non steam window release.
  24. This guide is extremely useful for setting up ZP to your liking. Thanks to @joyrider3774: https://steamcommunity.com/sharedfiles/filedetails/?id=2545556227
  25. First set up Zaccaria Pinball as an emulator, copy the settings you see in this screenshot: Take a look at the command-line parameters as they MAY need to be different for your use case. The command lines I use do the following: -rotate right : Turns the table so that the table is drawn like it's in portrait mode even though my monitor is landscape -skipmenu_gamemode : This automatically tells ZP what game mode I want to play -skipmenu_player : This automatically tells ZP I want to play 1 player, this command line does NOT work without picking a game mode with it -skipmenu : This used with the "roms" I'll help you import tells ZP what table to load. (NOTE: You NEED to have a single space after skip menu argument and it MUST be the last argument you set) Then you need to download the attached zip file and place the txt files in it wherever you keep your roms (remove files for tables you don't own). Import the txt files as roms and point them to your newly created Zaccaria Pinball emulator. Should be able to play away after that. Zac Tables.zip
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