-
Posts
5,115 -
Joined
-
Last visited
-
Days Won
18
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by C-Beats
-
@kevin.k No need for the formalities, C-Beats is fine. Glad you are enjoying the new features though.
-
SteamGridDB is a good source of 600x900 images for PC games, What I use in my set up to fill holes and haven't ran into too many issues with themes not being able to use them. In regard to your positioning, are you on 11.11? If not please upgrade to that and its should fix what you are seeing.
-
The website links say runtime. They basically are just the bits needed to run a .NET Core application. All you have to do is download the installer from the link provided, then open it and hit next on every page until it installs. I don't really think there any real options you need to mess with in the install process.
-
If you are getting that error your operating system doesn't think you have the runtimes installed. You can grab the runtimes (and you ONLY need/want the runtime, not the full SDK) from https://dotnet.microsoft.com/download/dotnet/3.1. Make sure to grab the right archetype for your system (x64 for a 64bit OS, x86 for 32bit). Also if running Windows 7 you have to have SP1 installed as .NET Core doesn't work without it.
-
Emumovies not working since new update (11.11)
C-Beats replied to fxgopher's topic in Troubleshooting
Always seems to be in the world of IT the smallest stupidest things cause the biggest of issues lol -
BigBox crash while sitting idle doing attract mode
C-Beats replied to MrSco's topic in Troubleshooting
What version of Big Box are you running. I'd be curious if after moving to 11.11 if you still encountered the issue (both with videos on/off). What theme are you running when doing this and what videos do you think are the cause for what you are seeing? -
Emumovies not working since new update (11.11)
C-Beats replied to fxgopher's topic in Troubleshooting
Thanks for the update. Backend server maintenance can be such a pain. I appreciate your dedication to putting out all the fires and keeping everyone informed of what is going on. -
Be far too worried about liquids spilling onto my board to ever use such a thing. Cool to see what people can make/do now though with 3D printing though.
-
Emumovies not working since new update (11.11)
C-Beats replied to fxgopher's topic in Troubleshooting
I just tried as well and got the same issue. Dove into it a bit and we are getting failed results from the EmuMovies API with known good IDs and Passwords. I will reach out to EmuMovies and see if we can find the reason. -
Yeah. As I said, I knew what you meant and that the lack of granular control of the AND/OR causes some playlists to be impossible. I just wanted to make you aware that the wording in the post and the examples given didn't really correlate to the real problem. I wanted to make sure it was clarified for others reading the post how it actually worked as to limit any possible confusion.
-
Single platform not launching after Retroarch / Launchbox update
C-Beats replied to falcon2001's topic in Troubleshooting
We don't display it in the Edit windows but we do pass a command line parameter to RetroArch that essentially says "Load this core" based on the core you tell LaunchBox to use. -
I understand the desire but your examples don't help your case at all. The way the auto-gen playlist boolean logic works is that each unique field is joined with an AND and a repeated field is treated as an OR. Because of that both examples are possible with the current auto-gen system. For example: Developer | Equals | Capcom Genre | Equals | Fighting Will give you a playlist of Capcom fighting games (as requested) And: Developer | Equals | Capcom Genre | Equals | Fighting Genre | Equals | Adventure Will give you a playlist of Capcom Fighting OR Adventure games Series | Equals | Mario Title | Is Not Equal To | Mario Kart Would result in the playlist you are requesting in your second example.
-
There is a BitBucket ticket you can vote on here. It placed #28 (missing the 20 item cut off) in the last feature poll.
-
LB 11.10 Bad Sort by "Star Rating". Places 3.7/3.8 in "4+" section.
C-Beats replied to Paultimate's topic in Troubleshooting
If the decimal part of the rating is above .75 then it gets tossed up to the next star since it is pretty close to that number. That sort logic has been that way for a very long while and to my knowledge we've had no reports/tickets asking to change it. If you would like us to look into taking the absolute value of that data point for the sort I would suggest going to the top of the web page and selected "Help & Support" > "Request a Feature" and enter a ticket for it so we can see how popular that request is. -
The executable (.exe) must be in the current user or all users start menu folder hierarchy or have a registry entry in a specific path for that import to find it. It is used primary for games that used to be installed by the OS directly to the Start Menu that were otherwise extremely difficult to locate and import. Some older games used to install this way as well. The reason your example does not get caught is because that is a shortcut.
-
Windows game importer (as stated on the first page of the importer) looks for games in your Start Menu. Most of the time you will either use the Xbox/Microsoft Store importer (if purchased via that app) or just drag drop the executable for the game into LaunchBox.
-
There is no current way to run attract mode when Big Box is not the active window/application. We have code in place that makes it impossible as having the possibility could cause issues for any game that uses a launcher (ie any Steam game). Attract mode was never designed to be a second monitor screen saver like you are going for, it was designed to be the attract mode of a arcade cabinet set up (similar to the old arcade games).
-
Need to make sure of the following: Your drive is always being assigned the same letter (if LaunchBox is not on that drive). If it isn't then the paths won't line up and you'd get that error. Your drive isn't being shut off because of your OS power options. The file in the games application path DOES exist in the path that you have it set to. The location doesn't have a security setting that makes it impossible for LaunchBox to read the directory or file.
-
<coverFlow:FlowControl x:Name="FlowControl" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="0" Columns="1" Endless="True" CurveAmount="4.5" CameraZPosition="3.0" VisibleCount="14" PageSize="6" Spacing="1.0" ItemZPosition="1.0" SelectedItemZPosition="2.0"> <coverFlow:FlowControl.FlowTemplate> <DataTemplate> <coverFlow:FlowContext> <TextBlock Foreground="White" FontSize="32" Text="{Binding Name}"/> </coverFlow:FlowContext> </DataTemplate> </coverFlow:FlowControl.FlowTemplate> </coverFlow:FlowControl> Find the FlowControl in the xaml file you linked. Replace it with this. Change size, color, and font as desired in the TextBlock
-
@nicolasonline Can you confirm this beta push corrected the issues you were having in your wall view?
-
Thanks @neil9000 @fraganator for confirming the LaunchBox icons are back. @kmoney @BlackSol Thanks for the report. Seems the logic we added to make sure items don't fall off too soon was causing issues so we implemented that fix in a different way for next beta release. Performance should be on par with the first beta release. @nicolasonline Thanks for those clips and XAML. Believe I have track down the cause and have a solution in place for next beta release.
-
Also those that were reporting the missing icons, can you confirm they are once again showing in LaunchBox? @neil9000 @fraganator @Blitz Mary
-
Thanks for this. Was able to replicate and have code in place to correct.
-
setting resolution and refresh rate manually
C-Beats replied to morgan999's topic in Troubleshooting
To my knowledge no. If you are seeing stuttering thought you could turn down the setting in the options which will make the animations update less often which I would think would make them all appear smoother. I admit though that I'm not real sure what you are experiencing that you believe to be caused by the refresh rate. -
Only need to set Opacity in the triggers where IsSelected AND selection active is true and onMouseOver. Should be set to 1. Set Opacity to .45 on the actual control template, not by using triggers.