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C-Beats

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Everything posted by C-Beats

  1. Awesome glad you were able to get it sorted. Hopefully it helps eliminates other issues I've seen you asking about on the forums as well and you can begin to enjoy your time with the software.
  2. I do see this at times if using a custom theme. It's typically only the first time I select a game from the grid the Games Detail load seems to take longer as it loads the theme's definition of that view from the disk. You shouldn't see it much after that though. Only other thing I can think of is potentially if we are having to wait to save changes to disk because something is locking the file. I don't BELIEVE that process is designed to wait for that, but I do know we have some processes that do and it can cause that issue if it takes longer than Windows thought it would.
  3. That thin blue progress bar I believe is only used when LaunchBox is generating images for the image cache. Basically you asked LaunchBox to load up grid images that have not been cached yet. CPU is hit heavily as it's manipulating several images at once to make the smaller cache image that is then utilized and saved to disk. I'd assume your disk reads/writes are also heavier when you see that bar. Assuming you don't change image grid settings like item size/zoom or image type you should see that happen less and less as you utilize the application.
  4. @Isoku I've not messed with that setting. Is that a core configuration then, or a system one? Do you know where RetroArch saves that configuration setup to disk? I know we look in the global config for various features already, curious if that same file can be used for this request or if we'd need to start hunting for the core override file.
  5. You can't press the X in the upper right corner?
  6. Would have been more helpful that it wasn't since the solution around it is known. Now that all the easy to solve potential causes have been eliminated it'll be a bit more difficult to sniff out why your system seems to be acting so wildly different to others. Are you running any sort of syncing application that may be touching your file system? I've noticed you seem to be having a lot of disk read errors across several threads and those can sometimes lock resources we are trying to read and cause issues.
  7. We don't ever set that flag on a directory so isn't our app doing so. That being said I'm wondering if this isn't an issue with the symlink creation we do at the start. What file format is your drive formatted in? If you right click the drive in File Explorer and press properties on the window that opens there is a label called "File System". Does it say NTFS or something else?
  8. I have some questions for you to help with debugging this: 1) Are you using any plugins? 2) Are you using any third party scrapers like Skraper on your collection? 3) What version of LaunchBox are you using? 4) Have you noticed this happening after a specific event? (like saving a game, selecting it in Game Details, closing LB, etc)
  9. @Ultrafunktional seems like relative pathing is messing up in your build. This happens fairly often if you are running the application as administrator. LaunchBox should never be opened this way.
  10. C-Beats

    save 3D Models

    Those 3D Models you see are dynamically generated and aren't saved anywhere. There is no current way to save out the model render to an image to use a 3D Box image.
  11. You can't. That is only filled in currently by emulator plugins that read the version from the emulator itself.
  12. I don't have a category for platform variation. Outside of a few handhelds there wouldn't be a huge need (Game Boy/Color, Neo Geo Pocket/Color, etc). I just group mine by manufacturer. So Handhelds > Nintendo has GB, GBC, GBA, NDS, 3DS for example
  13. \\LaunchBox\Plugins \\LaunchBox\Plugins\Dolphin
  14. I'd personally recommend you steer clear of trying to do that. We have other functionality in app to help you quickly jump to a letter and the playlist will just add a lot of frustrating bloat once you are comfortable with those features. Inside of LaunchBox you can select any item in the content list and then just press the letter you want to jump to and after a half second LB will jump to the first game with that starts with that letter (you can actually type a word and jump to that should you want. Typing M-A-R would take you to the first game starting with "Mar" for example). Inside of Big Box we have the index in every game view that also allows you to simply jump to a letter. Both would be faster than selecting the playlist, especially if you want to quickly change between letters.
  15. I get pretty specific in my build. I use platform categories view and use the following hierarchy. - Platform Category (Console, Handheld, etc) - Platform Manufacturer (Sony, Nintendo, etc) - Platform - All Games - Favorites - Installed (Windows/MS-DOS only) - Genres - Sub Genre I've manually assigned Series, Franchise, Genre/Sub-genre to every game in my collection to be pretty specific in how my metadata is presented. I really enjoy how granular the LB system lets you get if you decide to go off the rails like I do. For those interested you can see view the data yourselves (and apply it to your collection with one of JoeVikings plugins) here
  16. Please update to beta and try again. We have logic in that version to help with Vita imports.
  17. We don't typically support bought builds since we have no way of knowing that they did, if you paid for support through the person that sold you the cab I'd utilize it by reaching out to them and figuring out what they did and why. That being said Themes/Views can be set in multiple places. Best place would be the Themes Manager (found in System Menu) or the Options menu. You can also bind keys to "Change Theme" and "Change View" to change either the theme or the view in use within that theme.
  18. Typically the themes I've seen use these across various front ends tend to be Horizontal wheels. You could do it in Vertical as well, but typically without any curve to them. They look better to me personally when lined up. Typically you see them in horizontal where they can be larger and still actually show more games than traditional clear logos. In vertical they show less since you need to typically need to make them bigger to read and so their benefit diminishes.
  19. I made the team aware of the issue, thanks for the heads up.
  20. Shouldn't need a trigger. Should be able to rotate everything by the same amount. Use RotAxis of 1,0,0 and an RotAngle of 90. Then it's a matter of putting the cam in the right position and pointing it correctly. Something like Pos of 0,6,0 and LookDir of 0,-1,0. Those numbers aren't verified but sound correct enough for you to see the effect.
  21. FlowContext has a RotationAngle and RotationAxis property that determines how the individual items are rotated. LookDirection on the camera is how you change what direction the camera is looking while Position changes where it's at.
  22. Because the app uses a MVVM approach to creating it's XAML (which allows for theming) even I can't use Visual Studio preview when developing UI for the application... It's one of the reasons Y2Guru's Community Theme Creator gained so much popularity. Allows you to more easily preview real time what you're doing. I will say when I create my themes I just use Visual Studio Code. Far more lightweight and since preview isn't a working thing you really only need a semi-competent text editor.
  23. I honestly don't remember what framework was used to create this. Given the date it was uploaded I'd guess that you are missing the .NET Core 3.1 Desktop Runtime. Once that's installed it should work.
  24. Those are typically referred to from what I've seen as "docklet" images. They are primary used/created for GameEx and PinballEx front ends. I know you can find some templates for that style on their forums. May be able to ask one of the users that create them for Pinball logo's if they can share the template so you can make your own. I'm not sure you'll find too many packs of images in that style already existing, but I admit I've never really sought them out so may be pleasantly surprised.
  25. Following are a few games the kids and I like to play together: Towerfall Ascension Boomerang Fu SpeedRunners Out of Space
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