Import all the ISO or CHD files, check the "Combine games with same title" box in the import, in the emulator make sure the Create a m3u checkbox is checked, then play your games. LaunchBox will make the m3u for you.
You can. You can change where images are stored per platform per image type. You have to do so manually so moving a lot can be tedious but it CAN be done. Go to Tools > Manage > Platforms. Select the platform and press edit. Then go to the folders tab and change which folder(s) you want to change.
Shouldn't be required. I did get the code changes in. Believe they'll make it into the next beta release. If I remember I'll ping ya and have ya confirm you see it corrected.
Believe I have found the reason and am looking into ways to correct. Essentially, we are using your a summary call from RetroAchievements to get all your achievement progress. Seems you may have more (or you achieved those achievements long enough ago) that they don't actually appear in that summary call. There are some new endpoints I can leverage to get a more complete "completion" state from and so I may need to look into changing the call to use those. There isn't a great work around at this point other then selecting the games manually and NOT scanning after.
I've never heard of our app doing anything like this to a user's machine. The mouse stutter thing I've heard before, the rest is new. For the mouse stutter what usually is affecting it is having the "Use All Controllers" option when you don't have one plugged in. To disable that in LaunchBox go to Tools > Options. Scroll the left list all the way to the bottom and select "Game Controllers". There is a "Use All Attached Controllers" option. Make sure that's turned off.
If you go to LaunchBox and go to that platform, what is your Image Type set to? I'd assume it's screenshots instead of Boxes. If you change it to Boxes then go back to BB does it correct it?
I'll review the Ediit Game window code, we shouldn't be allowing you to save a game entry with a blank platform value. All the codebase assumes that the platform HAS a value in it and so not adding one can cause a lot of unforeseen issues. I've jotted it down as something to look into.
In LaunchBox, go to Tools > Manage > Emulators. Select MAME and press Edit. In the window that appears is a text box labeled command line, in it remove the "-artwork_crop" (without quotes) bit and then press OK to save.
Yeah, best bet is to just search for the term and delete what shows up. Another good word to search for is "shanghai". There is a series of mahjong games by that name that spans several consoles. Would be another way to narrow it down.
IF you're referring to MAME I believe they all have the genre of "Tabletop / Mahjong". You could filter by that and then delete them all. You could do the same just searching for the string "mahjong" and deleting the search results.
Means that the Portable checkbox in the Edit Game window has been checked for that game. This field isn't used by the app at all really, but I believe the initial intent was to allow people to mark which games were portable (meaning they could be moved with the LB install) and which weren't.
To manage the Windows related auto-scan you'd want to go to Tools > Manage > Storefronts... and you can turn off/on certain storefronts there. Deleting a game auto-imported by that system SHOULD blacklist titles though, so unsure why'd you see them return.
Not at this time. The feature is still pretty new and so isn't as in-depth as some of our others. Always trying to keep an eye and ear out for ways to improve it though.
Thanks for report @RIKUSYO, I got some time during lunch to test this out and there does appear to be some unintended scaling when using a spine image we'll have to take a look at. Thanks for helping us track the issue down!
You'll need to contact support@unbrokensoftware.com and see if they can help you. You will need to provide the license files so they can vet out why they were banned. Locking the thread since no on here can really do much about it.