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C-Beats

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Everything posted by C-Beats

  1. You can enable an option in Tools > Options (I believe the General tab) that allows you to delete the ROM file when deleting the game from LaunchBox. Turn that on and then delete the game in LaunchBox (select the game(s) and press Delete key) and there will be a prompt asking you if you are sure you want to delete the ROM files as well. Say yes to that prompt and LB will delete them.
  2. Error is saying that it tried to add up a bunch of a numbers from one of the fields on your game and ran out of fingers to count on. Typically this happens if you have a playtime or play count number that is far larger than humanly possible for some reason. I'd launch LaunchBox and then select that platform and take a look at the platform details and see if one of the fields displayed there is far too large. If so then use list view or audit to find which game is cranking that number so high and correct it. In the meantime I've left myself a note to take a look at that call and see if we can "give the computer more fingers to count with" in that function.
  3. m3u support was actually added FAR later than multi-disc support. Is there a reason the "Play Version" option isn't sufficient enough? Sounds like you want something similar, just don't want the ability to use "Play" (or have play bring up the version popup)
  4. This looks to be related to a bug that was introduced in I believe 13.6. Simply restart your PC and then without launching LaunchBox delete the folder. What is happening is that in that version a font is installed on startup from a folder in that directory and when LaunchBox closes the font isn't getting uninstalled and so it locks the font file which stops you from deleting it.
  5. Not really seeing the type of error message I'd thought I'd be seeing. The one you posted mentions an error code that would imply a memory access violation. Not entirely sure what would be causing that as we only ever read our own memory allocations. Do you have a \\LaunchBox\Data\Settings file? If so can you open it up and look for an "EnableAutomatedImports" tag and set that value to false, and then let me know if that does anything to the situation?
  6. Do the following: 1. Attempt to start LaunchBox and let it crash. 2. Open Windows Event Viewer 3. Look in the Application Logs page for error logs. There should be a pair that talks about LaunchBox crashing. Type top most entry in the grid typically has the actual error in it. 4. Post the error you find.
  7. Tools > Manage > Storefronts. Turn off automatic imports.
  8. I think you may be misunderstanding how MAME loads the file we pass it. We tell it "tmntu" because you chose to prioritize North American clones. MAME then internally looks in your folder for tmntu file, if you don't have it (because you're running merged set) it then automatically looks in the parents file "tmnt" and uses the files in there to load the tmntu clone files that are nestled inside of it. Typically LaunchBox DOES check if a file exists or not before starting the game, but if you'll notice we don't when MAME is your emulator. This MAME logic is why we don't. Just because the file name you pass MAME doesn't exist, doesn't mean it can't figure it out on it's own.
  9. No need for apologies. Take the time to take care of yourself and get better. Wish ya a speedy recovery!
  10. We've since added more logic into the current beta to help with this. It'd be helpful if you could opt into that version and let us know if you are still experiencing the issue there.
  11. Yeah. I'm seeing the issue creep into my build over the weekend as well. I'll have to see if I can find the cause of this one as well. Basically having issues with the scrollbar not being able to decide if it should appear or not...
  12. Unless I'm misunderstanding you the thing you're requesting is already built into our additional app feature. You can set the disk number on the app. We can build a m3u file for you and pass it to the emulator if you have that option disabled. We also have the ability to change disc in the pause menu when doing so. The only thing NOT asked is what disc you want to load, you do have to pick the disc through the versions menu on either LaunchBox or Big Box
  13. Yeah, I also had issue when the razer software wasn't running that caused similar stutters in applications. THAT could have been a bad driver on my side though as I tend to not update drivers unless I run into issues.
  14. Can you throw your entire data folder into a zip file and then send me the zip? Sounds like your have something going on in your data files and would make it much easier to attempt to resolve if I had them.
  15. This may simply be an issue with the mouse and it's driver. I have a Razer mouse and had to dump the poll rate because it'd cause most apps and games to stutter like you're describing.
  16. @Rlad Can you confirm this beta corrects the issue you've reported regarding the Wheel/Yoke controls in the on-the-fly filter not behaving correctly?
  17. All your data is stored in the \\LaunchBox\Data folder and as long as the paths used by your ROMs and Emulators are the same relative path in both then you should be able to simply sync that folder between builds. Media is by default in the Images and Videos subfolder and should be able to be synced as well.
  18. You can run the tool multiple times. Set the limit to grab the ones you want limited, then run it again and tell it to download all. We don't download images you already have and so you don't have to worry about getting duplicates doing things this way.
  19. Can't see much in what you're doing (or what is being done) with the download prompt when selecting a single game, but if you check the box for the items you want and press download you should see them in the images tab once it completes. You DO need to press OK on the Edit Game window for those images to be saved though, if you press cancel we discard them. Regarding your download metadata settings when selecting multiple games, you'll notice at the top is a media limit setting. Your setting is telling us you don't want more than 1 image per image group, regardless of the number of images the game actually has. If you want all of them push the down arrow so it says "No Limit" and then run the task. To your last point Flyers aren't an image group and so can't be selected. If you want to use Flyers in your Boxes group you can do so by changing image priority settings in the Options window (found under Tools). Check the "Advertisement - Flyer (Front)" box and then move it up or down in priority where you want them.
  20. I don't remember doing anything differently with the control in this theme than Old Default so I'd have to look into why you're experiencing that issue in it
  21. C-Beats

    Setup Theory

    1G1R per platform is the way. 1 Box Front image, 1 Clear Logo, no more than 5 screenshots or backgrounds, and a single video (if you're into those and have premium). Anything more and you're causing WAY more bloat then you need for games/versions you will never play. LaunchBox of course supports hoarders and all their endeavors (and you sure help keep life interesting) but a more focused build like this makes maintaining the library far simpler and lets you spend more time playing the games in your collection and less time fiddling with various settings and options.
  22. If the theme uses the settings it can be changed via Tools > Options > Visuals > Boxes > Spacing. That being said the gap between your grid items is actually depicted in the left most pair and NOT where you're red arrows are. The gap is the difference between that highlight you see around the top and bottom item and NOT the gap between images.
  23. Believe the only performance setting we have is at the control level and that is a setting that says whether or not to use cached images or the raw images. We don't have any setting that would change the model or the scene lighting. You can also just turn off the models entirely via settings.
  24. I've not heard of people running into much issue while utilizing Stream Deck but if that's the only difference then I'd at least take the time to eliminate it. Unplug the Stream Deck and see if it still happens. I've heard of USB device polling causing system issues in the past. I know mouse polling (especially on razer mouses) can cause some pretty nasty issues as well.
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