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Everything posted by C-Beats
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LaunchBox uses relative paths so to be able to simply copy/paste the folder from one location to another it's recommended that all emulators be installed in an "Emulators" folder within the root LaunchBox folder. If doing this (and the emulators are portable) then they "just work" after to copy to the new location.
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Resets all Big Box settings
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You can set that up in Big Box controller section. Just turn off "Use All Controllers" and then set the controller you want it to use.
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Ah yeah I know what this is. I can address it in the next release. It won't affect your ability to use the app in any way.
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BigBox is adding borders to some 2D box covers
C-Beats replied to drw4013's topic in Troubleshooting
You can disable the 3D model in Big Box settings -
The option only shows in Image View. The hotkey for it is Ctrl+R
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Yeah, this theme was a bit challenging regarding vert space because of that, but I do enjoy having it. I could probably look and see about adding a visible setting in the ThemeValues file that can be changed to turn it off/on
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Omni View File "Omni" is a prefix meaning "all", in that regard this theme strives to do "all the things" in ONE theme! Omni has both a content view selector and game details selector that lets you choose the content view and details view that looks best to you. There are 15 different configurations to choose from! All of these settings are saved in a ThemeValues.xaml file that allows you to customize them EVEN MORE! NOTICE: Omni requires LaunchBox v13.6 or greater! Submitter C-Beats Submitted 06/01/2023 Category Custom Themes
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Version 1.7.0
1,375 downloads
"Omni" is a prefix meaning "all", in that regard this theme strives to do "all the things" in ONE theme! Omni has both a content view selector and game details selector that lets you choose the content view and details view that looks best to you. There are 15 different configurations to choose from! All of these settings are saved in a ThemeValues.xaml file that allows you to customize them EVEN MORE! NOTICE: Omni requires LaunchBox v13.12 or greater! -
Is it ever possible to have a theme without slowdowns?
C-Beats replied to Daliant's topic in Big Box Custom Themes
Believe the CTC lets you choose between "Active Game" binding and "Selected Game" binding. Selected is updated instantly, Active is delayed. Any additional elements displaying information about the game being hovered over should be using the Active binding to help reduce the delay you're seeing. There could be other factors affecting you that I'm not aware of, but this typically is the most egregious cause for the delay you're showing in the video. -
Also worth noting that Windows itself will push any RAM usage the app (or any other app) is using to the page file if it isn't the active application and the OS needs the memory the app is sitting on. This act of moving it to the page file the first time IS slower but after that first time the memory stays in the page file until you return to the app and so wouldn't affect performance after that.
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Is it ever possible to have a theme without slowdowns?
C-Beats replied to Daliant's topic in Big Box Custom Themes
Biggest difference between the two themes you see are the use of the "Active" and "Selected" game bindings. First theme is using the one that is updated immediately and so every time you move it updates every element in the theme. The second one is using the delayed one that only gets updated after you've stayed on the game for a second. Because the second isn't trying to load a bunch of images/videos instantly every time you move in the list it works faster. -
Can disable the icons via the View menu
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Thanks for that additional information. I was having a hard time replicating because we already have it corrected internally and I hadn't realized. This will be fixed in the next beta release which we are planning to get out today. Thanks for the detailed report, made tracking it pretty easy.
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What theme are you using when you see this behavior?
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Are any error messages provided or does the app just close? I'd have to grab my Odin and play around to vet, but I'm fairly certain we have debug logging in the Android app as well, could make sure it's on and then navigate to \\LaunchBox\Logs\ and see if anything is generated in there that could help shed some light on what's going on.
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Yeah, there is currently a bug in image view using those image types. It's been corrected internally and will be fixed for next release. Right now the only work arounds are to use list view or use a taller image type
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What model do you have? How much memory? I personally have never ran into the issues you're having but I know Android does like to kill apps if they are hitting any resource "too hard". I don't dev on the Android side as much so not sure I can offer much help with what to try to better your experience unfortunately.
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Can also use the sidebar filter labeled "Games Missing Media" and then select the image group that you are wanting to look at. Typically if that's all you care about it's the faster option
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You can do this by setting your image group priorities and adding more image types to the group in question. For example you could add "Clear Logo" to the "Box Front" group and if then if all the other image types aren't found it'll fallback to the clear logo. You also can set platform level fallbacks but then any item missing media in that platform would have the same image drawn.
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No need. We've identified that the issue is caused by using certain image types and have it resolved internally. Thanks for the report!
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@idolfun @dreamy Are you seeing the memory consumption issue in LaunchBox or Big Box? What theme are you running when you see this behavior?