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Everything posted by C-Beats
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Pretty sure the one auto-created is an auto-playlist and will automatically pick up and game with that platform name and with the favorite flag set on it so there is no need to manually add any game to it.
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Because the two sites use different credentials.
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The two comboboxes are in SideBarView game details stuff is GameDetailsView. SideBarView it's fairly easy to find the comboboxes. Game Details is going to be a pain to do what you're wanting as that file is pretty large since I have like 4 different views in that one file lol.
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How to render Dolphin in the emulator's window?
C-Beats replied to Dieggs's topic in Troubleshooting
You are starting in fullscreen mode which means the main window doesn't exist afaik. Uncheck that box and you should have what you are looking for. -
@SolarisSpell I was debating doing the drop down on the play button. I could potentially make that an optional thing. I can take a look at the siderbar comboboxes to help with the sizing. Out of curiosity what size are you making the window? Your screenshot looks pretty cramped and figured I'd try to replicate on my end while working to see if I can smooth out the experience.
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Go to Tools > Options > General > Automated Imports and turn it off. Then delete the platform(s) that have been imported and you can continue to use LB the way you are wanting.
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A little help with wheel clear logo and system icons
C-Beats replied to Jigen271's topic in Troubleshooting
You can just right click the platform in LaunchBox and press edit and then add the image there. When you get back to Big Box in the options menu there is a section called "Image Cache" use the option in there to clear out your logo cache and those should update. -
Escape Key to options in BigBox not working
C-Beats replied to digitalpowertrip's topic in Troubleshooting
Sounds like you turned on the "Hold to back to system menu" option. Instead of pressing the key hold it for about 5s and it should go back to the system menu. -
What files and folders do I need to overwrite to upgrade manually?
C-Beats replied to planningall's topic in Troubleshooting
Probably easiest to just delete the new install, move the old one, then run the installer over the old install in the new folder (installers don't overwrite data). If hell bent on doing it all manual the following folders would need grabbed: Data Images Videos Emulators (if you added portable emulators to this folder. May not exist) Games (if you added your roms to these folders) -
This may be related to new logic that installs font files to the system so they can be used by Default theme and seen in the options menu. We are looking into other reports of files getting locked because of this logic and is on the short list of things to look into. The font install logic is a session install meaning restarting the computer would release the lock. I'm unsure if simply logging out would or would not do the same.
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Remove the extra files in there and put them some where else if you want them. They are causing your issue.
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You should be able to. I don't but could maybe add an optional thing there that users could disable via the ThemeValues file if they didn't want it on
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Can just press CTRL+N and skip the UI entirely
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Updated Omni to 1.5. The plugin file I included was being needlessly picky about what version of LaunchBox you were running. I have also added Omni 1.5 to Themes Manager now that LaunchBox 13.6 is live!
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Omni was just updated to version 1.4 Changes in this version: Added a Game Details mode selector in the upper right that lets you choose what mode you would like to use Adds horizontal details layout Adds pop out details @Jakatsu The issue you found had to be resolved in code and so requires 13.6 beta 6 to see relief for that issue.
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There is an option to skip game details. You want to turn that on.
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EG Starts joystick inputs not recognized in Big Box
C-Beats replied to ruh's topic in Troubleshooting
I don't know the model of encoder that package comes with to really help. If you search in Windows for "setup usb controllers" does the encoder appear in there? When you go into the devices properties does the inputs all light up the appropriate keys?- 6 replies
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- troubleshooting
- joystick
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(and 4 more)
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Zoom in. Those images are different. Notice the PSP one doesn't have a right control stick, the one for Vita does.
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Nintendo Switch 3D Box Images - Uniformity of Spine Titles
C-Beats replied to jjsparx's topic in Game Media
lol yeah, I did a double check on mine after seeing your image, made sure I was hallucinating or something. I have several of the games listed though and mine definitely don't look like that.- 10 replies
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- nintendo switch
- nintendo switch 3d box
- (and 3 more)
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Nintendo Switch 3D Box Images - Uniformity of Spine Titles
C-Beats replied to jjsparx's topic in Game Media
Got to say, after looking at them though I do prefer the NA spines. So much cleaner and easier to read/see if you have the games on a shelf and are looking for a certain one lol- 10 replies
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- nintendo switch
- nintendo switch 3d box
- (and 3 more)
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Nintendo Switch 3D Box Images - Uniformity of Spine Titles
C-Beats replied to jjsparx's topic in Game Media
That may be a regional thing then. I have several of the games in your stack in NA and all of them are top aligned with the same font all caps.- 10 replies
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- nintendo switch
- nintendo switch 3d box
- (and 3 more)
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Nintendo Switch 3D Box Images - Uniformity of Spine Titles
C-Beats replied to jjsparx's topic in Game Media
I'm pretty sure Nintendo requires any licensed Switch release to have the case artwork done that way. I don't have any Switch game where that isn't how it's done.- 10 replies
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- nintendo switch
- nintendo switch 3d box
- (and 3 more)
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This is resolved in the next beta version that should be out fairly soon. Was a bad interaction with a WPF bug and the Ally's touch screen.