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C-Beats

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Everything posted by C-Beats

  1. What you're describing sounds a lot like a frame rate issue. If you're refresh rate isn't at least 60hz (60fps) then sound will start to get choppy and gameplay does stutter quite a bit. I'd confirm your settings are set correctly when launching from LB/BB (paying attention to anything related to refresh rate, and enabling the FPS counter in the emulator).
  2. We do use Platform Name / Scrape As values to help narrow down what platform the game may be for. We do that so we don't waste the resources hashing a file for a platform that doesn't have any achievements. The filter he is referring to though looks at your local data, if some of the games have achievements and others don't the filter would appear.
  3. Do you have any games in that selection that DON'T have achievements? The quick filter will only appear if SOME games have achievements and others don't. If all games DON'T have them, or all games DO the filter doesn't appear.
  4. Yeah, the error message reads more like LB is getting an error trying to read one of the images for the game in question. One of the image files is probably corrupted
  5. Nope, just from the data folder
  6. Can you PM your platform.xml so I can review?
  7. First step would be to update to the current version to ensure it wasn't a bug on an older version.
  8. Why not just use LaunchBox startup screen feature?
  9. There's no way we'd be able to do this procedurally like we can with boxes. At best once we have per game overrides we could offer the ability to provide your own model and then you could assign a model file to the game to load to disc. That would then allow you to assign a detailed model accurate to that cabinet.
  10. Is the game installed or no?
  11. This is because of bad Intel drivers. What you need to do is download Intel's GPU software and in that suite there is a way to set anti-aliasing per application. By default it tries to determine it on it's own, you need to set it to either on or off (the value as far as I've been told doesn't matter). Once you do that your models should appear correctly.
  12. In the future we do plan to add double jewel cases and per game overrides but we have other things that need to happen first. As Faeran stated there is no definitive ETA yet on when to expect either.
  13. Spine images are added to audit tool in 13.2 and can already be done in the beta that is currently available.
  14. I think we'd need to find a good way to tell the user, "Hey the achievements we found for this are on THIS app only". We'd also have to address the possibility that people have apps with different RetroAchievement IDs and we'd have to have a way to address that as well
  15. You have them already. This theme was handmade and the source files ARE the xaml files. This theme wasn't made with the CTC so there are no project files to give for it.
  16. Yeah, you should be ok to sync the cache then
  17. Edit the playlist inside of LaunchBox and on the first page of the Edit window in the bottom left is a checkbox that says "Include this Playlist with Platforms". Check that and it'll be listed with your other platform and you should have what you are looking for.
  18. I'd just edit the XAML file to work the way you want and then you don't have to touch the vids. Getting the element to stretch the way you want really wouldn't take much work at all.
  19. If the data files in the collections are the same then yes the cache folder can be synced as well. If the data files are different then no you cannot since the cache images are linked by the internal game id and not by title.
  20. I don't have any plans on making those available to the interface as I'm not sure I see the point, but I could be convinced otherwise if you have a use case that makes sense.
  21. Only the games application path is scanned, we do not hash alternative apps at this time.
  22. What's the name of your theme? Also are you in the correct view?
  23. What I was talking about was in the XAML of the theme. I misunderstood and thought you said you built a theme to do what you were wanting
  24. Not sure what control you're using to display the video but pretty sure all of our controls have a "StretchVideo" property you can set to true. This will make the vid stretch to fill the space the control takes up.
  25. I believe the game always has the same ID regardless of how many (or if any) cheevo's are tied to it yet so the rescan wouldn't be needed.
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