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C-Beats

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Everything posted by C-Beats

  1. I believe @faeran has confirmed the bug and it's on the list of things to look into for 13.6
  2. Moved your conversation to it's own topic @izzishor @Retro808 as this issue doesn't pertain to the beta at all.
  3. If you have media limits enabled this is to be expected. You had 200 images you COULD have gone through but hit your limit after 5
  4. Tools > Manage > Manage Platforms, or if you're using a sidebar filter that shows the platform can just right click it and press Edit there
  5. I think you may be getting a tad confused. There are 3D Box IMAGES like what you linked to, and then there is the 3D Box MODEL which uses Front, Back, Spine, and Logo IMAGES to make a 3D model of the box the game came in. This pack won't change the box MODEL in anyway, and there is no way to change the box IMAGE outside of creating your own or grabbing a different set. To change the MODEL you can edit the Dreamcast platform and change the model settings in there. This can also be done on a per game basis if you have only a certain number of games you want to use that version of the model.
  6. I'm not real great with Android, but in the Android App settings can you go to LaunchBox and see if there are any permissions not granted in that menu that can be turned on (namely file access)?
  7. No real idea how that would be the case since I'm using the same control as Default to display them. There may be some underlying event that is ticking on the main thread in Default that for some reason my theme isn't tying itself to that is causing it. It's hard for me to test because I can't replicate the reported issue at all.
  8. Believe so
  9. This happens when the CRC record on the DB metadata file doesn't match the CRC on the file. We have to run a script to correct occasionally. I'll make the team aware that the process needs ran again.
  10. Personally I would just hide the sidebar (Ctrl+S). If you need to navigate away press it again or use the combobox drop down that appears when you hide it. Don't currently have any plans to do so, not sure if keyboard navigation would work doing something like that either. Could play with the panel used and see if you can get it on your own, but I have enough stuff yet to do that I wouldn't be able to look into it for a while.
  11. Can you post up a screenshot of your Windows display settings so I can do my best to recreate your situation and see what we can do to correct? Curious if it's something to do with what screen is left or right or something dumb like that. Also what is your scaling on the two monitors?
  12. The views themselves are all driven via the XAML files. The xaml files have a "ViewSelector" that in MainView is the visible control, and in the other files tells the view what item is currently selected. I then use Style Triggers to show/collapse the appropriate setup. The plugin is only for that ViewSelector control. Theme also has the ThemeValues file that I'll use to help modify/tweak the theme to the users liking. Can change theme colors and it stores what view you were in when you closed LaunchBox so that when you open it up again you don't have to manually change back to the view you actually want.
  13. For those willing to help us test this out. The latest release of my Omni theme utilizes this functionality for it's view selector switch. To test download and apply the theme from the downloads section (Theme manager doesn't have the version with the plugin) and run LaunchBox. If all goes well you simply won't notice anything different and can use the theme (and LaunchBox) normally.
  14. Omni v1.1 has just been released! IMPORTANT: This version of Omni now requires LaunchBox 13.6 Beta 1 or newer! With this new version of Omni we begin to see the grand scheme of the theme come into view. Omni is the first LaunchBox theme ever to have THREE content views! In the upper right of the main view there is now a view selector that allows you to switch between the following views: Image View - Traditional LaunchBox Image View Details View - DataGrid List View (Traditional LaunchBox List View) List View - A dynamic list view that looks similar to Beats list view when space allows, but when shrunk looks like the List view I utilize in Airy/Steamy. Next version I'll start tackling GameDetails and making it work better with varying widths, as well as pop out.
  15. Are the files changing or just the emulator? You can change the games emulator without reimporting them.
  16. Has nothing to do with the set you have. You have to point the wizard to the 0.255 version of MAME you installed (or let us download it for you)
  17. Have you checked if notifications are disabled in the operating system, or if you have Windows auto-hiding ours?
  18. There is a "RotationAngle" (double) and "RotationAxis" (Vector3D) that can be styled on the FlowContext that rotates the entire item in the FlowControl. Typically you want "0,1,0" (Up) or "0,0,1" (Forward) to be the Axis
  19. Yeah recent is the Top X games sorted by Date Played (if one exists) or Date Modified (if you haven't played it). We probably need to take a look at using Date Added instead for that logic. I believe we have a note internally about it, but it hasn't made it into a build yet. I'll check with the team though.
  20. Your XAML wouldn't work for several reasons. The FlowModel doesn't belong in the FlowControl's DataContext, it goes in the FlowTemplate. If you're looking for syntax on how to use those bindings Faeran's 3-Dimensions theme uses it pretty heavily.
  21. Don't believe any Big Box code was touched in 13.4/5 release so I'm not entirely sure what would cause any change to what you're seeing. Does reverting to 13.3 correct? Also could you take a pic of your Platform Category tree in LaunchBox so I can see a bit better what you mean?
  22. This is a known issue with old versions of MAME, or non official MAME emulators. The fullset wizard gets the listxml command from your MAME executable and if it isn't an official MAME emulator or is too old the XML schema it spits out isn't formatted in the way the app expects and this happens.
  23. This is a known bug (been around for a long while) that appears sometimes but I've not been able to track down a cause as it happens so randomly. If you run into an process that reliably replicates the issue please let us know.
  24. LaunchBox uses relative paths so to be able to simply copy/paste the folder from one location to another it's recommended that all emulators be installed in an "Emulators" folder within the root LaunchBox folder. If doing this (and the emulators are portable) then they "just work" after to copy to the new location.
  25. Resets all Big Box settings
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