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Jason Carr

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Everything posted by Jason Carr

  1. Development is in progress, but it's currently a hobby app for me to develop, so it may still be a very long time before it comes out. I can't devote significant time to it, and since it's being developed in x86 assembly, it's also a learning experience for me. It will come out eventually, but it may be a year out yet.
  2. @neil9000 is correct. I have not experimented with what the settings need to be, but it should be fairly obvious if you start with the default settings and decrease the spacing until your happy. Theme developers will indeed need to add the new code to the custom themes before they will work in the custom themes.
  3. Also, did you use the full MAME set importer, or the standard ROM importer?
  4. Hmm, I see. It might be worth doing some more research on this. I'm guessing that by default they are excluded because they aren't arcade games (excluded by the Skip Non-Arcade check box). If we can clarify exactly what's going on, I can look into it.
  5. To be honest, we haven't done much testing or put in much development for non-arcade MAME romsets. Believe it or not, it hasn't been a very common request. How well does it work if you uncheck the box to use MAME metadata?
  6. Sounds awesome guru, I wish I could join up on this. Unfortunately I'm traveling on Sunday. Would encourage theme developers to join up on this if they can though.
  7. We may come back to this in the future, depending on feedback.
  8. Custom badges like this will currently require a plugin to be built.
  9. The changes are fairly subtle, and many of the changes that were originally implemented in Unified Redux were later also implemented in the original Unified. So there may not be any obvious differences at this point.
  10. @DRUMZEY Unfortunately nested menu items like that are not possible currently. Your best bet for the moment would be to just add several IGameMenuItemPlugin classes (all the menu items would be added to the root), or come up with your own popup window for the various options after selecting the menu item.
  11. Beta 3 is out now with the following: Support for badges in the old default theme Notes on the boxes spacing options screen to clarify that spacing settings can hide badges and that not all spacing settings apply to the new default theme
  12. Just added the plugin documentation for badges here: http://pluginapi.launchbox-app.com/html/bf6f20f4-45eb-8c23-f279-cb14afd4d585.htm You can implement that IGameBadge interface just like you would implement any other plugin. Create a class for your badge that implements IGameBadge, throw it in a DLL, and of course put it in the LaunchBox plugins folder.
  13. Hi guys, it's in a different spot now that we upgraded the game controllers. It's under Tools > Options > Game Controllers > Mappings in LaunchBox. Click the Clear buttons next to Scroll Boxes Up and Scroll Boxes Down.
  14. Hi Wanderer, I'm not following your steps. Where are you unticking Wikipedia?
  15. Well that's certainly interesting. Unfortunately it sounds like a bad video driver, so the first step would be trying to update your video drivers. I would also make sure that you're all up to date on Windows updates.
  16. So this is Android, which I don't think fromlostdays realized. Are you able to properly launch Retroarch via the "Open Retroarch" item in the LaunchBox emulator settings? What does "Verify Configuration" tell you?
  17. Well, I am curious to know if it's more stable now than it was before, but Dave in the Bitbucket thread also responded that it did not fix his issue either. I'll take another look to see if there's anything further I can do.
  18. It skips the BIOS because it's not a game. However, I'm not sure what the issue is for you (it's unrelated to the above). What core are you using?
  19. Thanks Chris. We'll look into this to see if it can be improved.
  20. Good point. I'll add a warning message on the custom spacing options. I need to update the plugin documentation yet, but I'll do that here shortly. We recently changed the sorting algorithms to sort 1 before 10 instead of what it was doing previously. I'll have Christian take a look to see if can improve/fix the situation with decimals.
  21. Per #1, that's already how it works. All you have to do is filter your games to whatever selection you want (for example, NES), and it will select only from that list for the random selection. If you want all games, just select all games first. Per #3, you can adjust the volume control in LaunchBox. Probably not the cleanest solution, but it should work. Per #4, there is a lot of custom stuff we could do there, yeah. I've considered that recently. It's probably a ways off, but I'm sure we'll get there eventually.
  22. Lol, because, you know, there's no reason to make it easier with a single key press. Sometimes the design decisions... Good thing we built full AutoHotkey script for that stuff, I guess.
  23. Yes, the badges are currently only on the new default theme. I haven't added them to the old default. I'm on the fence as to whether we should keep adding new features to the old default theme at this point.
  24. Per that BitBucket thread, all I did was fix a potential null reference issue with controllers. Something where it shouldn't have been issue, but apparently was.
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