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Jason Carr

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Everything posted by Jason Carr

  1. Hey 84! Very cool; the album thing I think is primarily for images, just so you can associate images from the gallery with your blog posts. I think the closest thing you can do for categorization right now is to use tags, which of course isn't ideal but would probably help at least.
  2. This is indeed a great idea. We definitely need a good system to describe controls for each game and such. But yes, it could definitely be built with a plugin already.
  3. Yeah, the weird thing about that though is that LaunchBox doesn't even use any VC++ libraries. So it must have been some kind of really odd side effect, I guess.
  4. Ha, we were responding at the same time. That's interesting, I guess something you installed must have repaired the faulty library.
  5. We do have a log system in place, some of which is already included in the error reports. There is a DebugLog option that you can manually enable though in the Settings.xml file, though that isn't used for a whole lot now that we have the logs included in there error reports. The thing is though, if the whole app is just crashing without you seeing any error messages, then there's not really anything we can do to log or recover any information at that point. All I can figure is there still must be something severely messed up on the system. Windows does have some built-in reporting for application crashes if you check the event log, though they're not usually all that useful. Unfortunately it's going to be very difficult to figure it out; it probably has to do with drivers, DirectX, or .NET somehow being corrupted. The first thing I would do is install a fresh copy of LaunchBox to a separate folder and see if you still have the issue after adding a few games.
  6. Hehehehehe. Thanks guys. Beta 8 is out now with some bug fixes as well as a few new plugin features from the live stream this morning: - New PluginHelper.StateManager.IsBigBox property - New PluginHelper.StateManager.IsPremium property - New PluginHelper.StateManager.IsBigBoxInAttractMode property - New IPlatform.GetAllGames(bool includeHidden, bool includeBroken) method - New PluginHelper.BigBoxMainViewModel object is available that will allow you to force navigate to various places in Big Box. Documentation will be updated shortly to reflect these new changes. Also, I'm hoping I've fixed @Andrewnintendo's issue above as well as @Nielk1's issue with game database IDs changing. Plugin documentation: http://pluginapi.launchbox-app.com
  7. Wow. I'm loving that nosh. Yeah, hit me up with what you're looking for and hopefully I can get you what you need shortly.
  8. Honestly, @BaseMale, I am doing my best and always making performance improvements. You've given us no information on how to help you solve any performance issues here. My apologies if myself or any moderator has ever told you or anyone else that the performance couldn't be improved, because it always can, and I'm always working on it. However, with all due respect, it is very clear that you are talking completely out of your element here. I work hard to understand and fix every single issue that we run into. But by claiming that Big Box is launching the wrong game, it is obvious that something is either very wrong with your computer, or you don't know how to use the software. I'm more than happy to give you a refund. Just use the Contact Us link at the bottom of the site and give us your email, and we'll send out your refund right away.
  9. Hahaha, yeah, this one was definitely more for the plugin developers.
  10. Thanks guys. Let's keep errors and testing discussion related to specific plugins in that plugin's thread so that we don't clutter things up and introduce a bunch of confusion. @bundangdon The ISystemEventsPlugin is a plugin type that plugin developers would develop against; are you looking to develop a plugin? Have you seen the documentation here? http://pluginapi.launchbox-app.com/
  11. Welcome to the development community @iamjen023. It might be a challenge to develop on actual Windows 98 these days. I would suggest developing on a modern OS and then deploying to your older Windows 98 machine for testing. All of Microsoft's latest development tools (even Visual Studio 2017) will allow you to build apps that work on those older platforms. You'll want to target the .NET Framework 2.0 and use either Visual Basic or Visual C#. You'll want to create a Windows Forms project to start off with. You can download the free version of Visual Studio (Community 2017) here: https://www.visualstudio.com/ That should have everything you need.
  12. Oh I use it on actual DOS machines.
  13. The point of the plugins is indeed to allow any and all added functionality. So if a plugin developer wants to tackle any of these things, please hit me up via a private message and I can provide any necessary hooks to make it possible. The random startup video thing is the only thing on the list that we have plans to implement ourselves in the near future.
  14. Alright guys, beta 7 is here now. I've added/fixed/changed the following: - Added a PluginHelper.StateManager.IsBigBoxLocked object and property so plugins can access this info at all times. Other state information will be added to this object in the future. - Added GameStarting and GameExited system events for the ISystemEventsPlugin - Moved the IBigBoxThemeElementPlugin.OnSelectionChanged event calls to be a tad bit later in the process - Added IGameMenuItemPlugin support to the Audit screen - Added better error messages when loading plugins on startup - Added a reference to Unbroken.LaunchBox.Plugins.dll in the default theme project - Changed the Big Box startup process to use one less thread if a startup video is playing (should help reduce startup video hiccups) - Fixed some more minor bugs with the startup process Huge thanks to all the plugin developers for their help in perfecting the plugin engine so far. We're going to spend one more live stream tomorrow taking in feedback and perfecting it before we begin to wrap up and prep for the 7.10 release.
  15. Probably not quite yet @dovella. I'm thinking next week.
  16. Yes, if platforms already exist, it won't create playlists for them instead. Also, it currently searches through any platform that it identifies as an Arcade platform, so that would include AAE. Not sure why any playlists would be missing though, other than if it didn't find any games to include in them.
  17. That's the logic we currently have @spektor56, but I think we need to reduce it once more for the startup vid.
  18. People's LaunchBox data is entirely their's, so I have no problem with it being used for stuff like this. Really glad this solution exists actually for people on Linux and such.
  19. Hey guys, I haven't been able to replicate this. I don't have any Assassin's Creed games in my collection but I've tested with games like Fighter's History and haven't run into any issues. @peerluk, did restarting fix anything?
  20. Hi @Ihope72, LaunchBox should automatically combine different regions for a game now on imports, so that you can select the region on right-click when launching the game. The box art that is used should be whatever matches the default region (the first one in the list).
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