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Jason Carr

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Everything posted by Jason Carr

  1. Hehehe, you beat me to it, Clive. :)
  2. Thank you @hellxpress. LaunchBox is admittedly more focused on the launcher aspects, but obviously cataloging and databasing is also an import aspect of it. We are looking at adding additional scrapers. First off, MobyGames is working with us to create an API that we can use; I'm hoping that happens relatively soon. In the future we'll look at others as well. I do have automatic adding of ROMs and stuff on the list, but I don't think I have that for Steam. Feel free to add a ticket for it here: https://bitbucket.org/jasondavidcarr/launchbox For duplicates, this is admittedly something that needs improved in a number of ways. You can use versions, or you can use one game and add additional applications to launch multiple versions, but there's currently no way to associate two games together.
  3. mrserv0n248, we're adding automatic decompression of zip archives soon for ROM files like Hyperspin does. As of current, if the emulator doesn't read the zips directly, then they won't work.
  4. Thanks, @master333. Good finds. Glad you've at least got it working with the Shield; I know there were several other people who were stuck on this as well. I don't have a Shield at this point in time so testing/fixing is difficult.
  5. We could set LaunchBox up as an emulator and the whole bit, but it'd be a lot of backtracking and such and ultimately mostly wasted effort compared to the myriad of useful features I'm hoping to add instead. So, agreed, in hindsight, it makes more sense for DOSBox and ScummVM to be emulators themselves, but as for now, I don't plan to waste time integrating them. Thanks magnus.
  6. Jason Carr

    RocketLauncher

    I'd chime in but unfortunately I'm not an expert on Rocket Launcher. I wish I was, because then I'd do a video on the whole thing and make a ton of people happy. If anyone wants to tackle that, I'd be eternally grateful and link it all over the place.
  7. Welcome @fromlostdays. We're really happy to have Hyperspin users switching over; currently working on adding any missing features that Hyperspin users are used to/rely on. I think the only big one that keeps coming up that is left is a lack of automatic decompression of ROM archives (7-zip, zip, RAR). We're hoping to add that soon. Other than that, things should go smoothly for you. I'm always looking for feedback, testing, suggestions, etc. I'll look forward to seeing you around. :)
  8. Hi @Drybonz, welcome. Unfortunately there's not really a quick and easy way to do that in LaunchBox yet, but what you can do is open up your LaunchBox.xml file in a text editor (something like Notepad++) and do a search and replace in the file to change the paths. Just be sure to make a backup of the file in case you screw something up. This is one reason why it's recommended to keep everything in the LaunchBox folder, because then you don't have to worry about moving stuff around.
  9. DAMMIT GEORGE!!!! Oh man, what a guilty bastard. Just look at him. ;) Thankfully, yes, I have had that experience and have had success with it working with no issues afterwards (with water). If you're able to flip it upside down quickly and yank the power fast enough, there's less risk for anything to fry. You might have to worry about it being sticky from the tea, though; not sure. If you haven't already, you might want to take the battery out while it dries. Probably the most important thing though is to make 100% sure that it's dry all the way through before plugging it back in and turning it on. You can dry it out quicker by putting it in with rice or those moisture-absorbing silica gel packs.
  10. Awesome, sounds great. :)
  11. Hi @TracyPoff, got word back that you're going to be developing the API. Excited to see that happen and looking forward to working with you on it for LaunchBox. Hit me up when you're ready to jump in or discuss it. :)
  12. Hoping to put out the official version tomorrow, guys. Thanks as always. Let me know if I need to delay it for a day or two for translations.
  13. I'm seeing this as well now. I noticed though that after you've read everything you can click the little icon next to the list of unread items to "mark all as read" and then the problem will go away, until it happens again. ;) Seems to happen when I delete posts; it never decreases the number for those posts.
  14. Sorry, Marc. Looks like I did. Go ahead and pay for the $30 upgrade via the site (just ignore the fact that you can't access the email). Then let me know here and I'll send you out a new forever license. :) Thanks!
  15. Oh, "personal notes" is a custom field in your collection, Clive. If you remove it from all games it will disappear. Did you send me the updated translation files? Thanks!
  16. You mean our site? Nah, they have people that review this stuff. That's seriously some people's jobs.
  17. Awesome, thank you @Dewphoria, I got it. :) Very nice work, and thanks for letting me use it.
  18. http://krebsonsecurity.com/2015/12/2016-reality-lazy-authentication-still-the-norm/
  19. Psssh. Sony. Only good for emulation.
  20. Actually, whether or not you need the quotes doesn't have anything to do with the full path or the relative path, only whether there's a space (or any other special character that might mess up the command line) in the path. Sorry, just been doing this since DOS 3.3 in the 80s.
  21. Ah, I see. Thanks @ChrisHale. Unfortunately the wizard probably won't work in that scenario. What you can do instead is manually create the game in LaunchBox. Just check the box to use DOSBox, add a mount in the Mounts tab for the ISO, and then add another mount for the installation folder. Then you can manually run the game and it should open DOSBox for you to run the installation manually with both the ISO and the destination folder mounted as separate drives for the install.
  22. Hi @CliveBarker, "Please wait while parsing EmuMovies" should be in the DownloadMetadataWizardForm.resx and ImportGamesFromFilesWizard.resx files. I can't seem to find Personal Notes anywhere in the code...where are you seeing that?
  23. New beta is out guys with the updated es and pt-BR translations. Any testing would be appreciated; we did run into an issue recently where a couple of the forms were showing up as corrupted after updating the translations (it was easy to fix once we found it). Thanks again. :)
  24. Alright, beta 9 is out. Resolved most of the issues so went ahead and put it out. Still doesn't let you download from EmuMovies without an associated TGDB or Wikipedia ID; I may or may not get to that before the official. In the mean time it's a decent enough workaround just to delete the game and re-import it, which will work to download from EmuMovies whether or not it finds anything from TGDB or Wikipedia. This also includes updated Spanish and Brazilian Portuguese translations. Thanks everyone! Break it for me! ;)
  25. Hi @sincro, I believe I have that bug fixed. Should have the beta out later tonight. The issue was that for "Arcade" it was searching many different "arcade"-related EmuMovies platforms, and just picking the first one it found, which happened to be ArcadePC. I removed ArcadePC from the list (you can just use an ArcadePC platform for that instead now if that's really what you want), and also sorted it so that MAME is priority.
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