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Everything posted by SentaiBrad
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How do you close emulators without a keyboard?
SentaiBrad replied to nealosis's topic in Troubleshooting
There is also a built in solution in LaunchBox and BigBox: https://www.youtube.com/watch?v=mGj6tKxCKbM -
Calling all Brad & Jason-types: Prestigious Job Opening at Blizzard
SentaiBrad replied to CadetStimpy's topic in Monkeys
They also want you to have shipped games as a director. It's a vicious cycle. Want to apply for a job like this, but must have experience, but must get job to have experience, but must have experience to get job... Yea. I would love having this job and I could probably do it to be completely honest, but that's not gonna happen. xD -
Problems when editing the grid in the "Edit Emulator" dialog box
SentaiBrad replied to Pacman56's topic in Troubleshooting
This has been a thing forever, and has a BitBucket ticket already I believe. I don't think it was ever a bug, but rather intentional. However, I think most users would rather it changed anyways. -
That's the thing though, OS Upgrades shouldn't be predicated on "If it's not broke don't fix it" necessarily. Upgrading from working OS to working OS is extremely common. I did it from 7 -> 8 (8.1) -> 10 and each upgrade worked flawlessly (7 to 8 was a fresh install). Each OS has their own odd issues, but every single OS does. So each time there will be some specific things to change, but if you have the right software it's very easy to make each OS do what you want it to do and you can easily do that with all 3. Unless it's really old software, which has issues running on 7 and 8 anyways, then most everything else was already working on W10 out of the box or updated fairly quickly. The inherent OS Security updates, the better performance, if you like the UI (which can be changed to a certain extent), the OS can take better advantage of newer hardware, certain software only being usable on the latest, hell even BigBox just inherently runs better on Windows 10 and it was nothing we did specifically it was just what Microsoft was able to do with the updated OSes architecture. Don't get me wrong, I'm not saying anyone has to upgrade, if you really don't want to then you really don't have to, but the decision is not about it not being broken. It should be the same philosophy for any OS, Linux, Mac, Windows, Android, iOS.
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For what...? Still about the controller automation? I am working on my CHD pack. Once that's done I can import it and test it.
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Make sure that the associated platforms section is also correct. Make sure the platform name here and in LaunchBox matches, make sure the command line to load the core (-L) is correct and pointing towards the right core, and make sure the core is downloaded. It could also be that the BIOS and Game are both bad rips, which is very common.
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Is this editor based on the latest version of XAML?
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Legend of Zelda, Fallout, Tales of JRPG's. Top 3. :P
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That's awesome Amy! I've always wanted one of those tablets and this is badass.
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Calling all Brad & Jason-types: Prestigious Job Opening at Blizzard
SentaiBrad replied to CadetStimpy's topic in Monkeys
If only. -
Putting it in the startup folder is one way, but there are better ways to get it to start and we have users who have it replace the Windows Explorer shell actually.
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You don't have to do either of those things. Did you watch the tutorial for SNES on our YouTube channel? The Online Updater inside of RetroArch downloads all the cores you need and all of the settings you can change inside of RA too.
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Get your Butts and your wallets ready for the STEAAAAAM SAAAAAALE!
SentaiBrad replied to SentaiBrad's topic in Monkeys
The GBA versions are better, but I still want them on Steam, I think they're fine. -
slashguns04 said SentaiBrad said I could create something if people want. can you tell me how to change the video size in the picture? I would like it to be displayed as launch box in a smaller format I don't know. I've never done anything with XAML.
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Get your Butts and your wallets ready for the STEAAAAAM SAAAAAALE!
SentaiBrad replied to SentaiBrad's topic in Monkeys
I want the rest of the Final Fantasy games, but I can't afford more. xD I seriously spent way way too much and my wishlist is gigantic. X_X -
So what exactly are you trying to do? Are you trying to put artwork in to your Image folders to supply your own NES and SNES images? Check to see if the Image folder paths are left at default if you edit the NES and SNES Platform under the Edit Platform window. If you did supply it in the right location, and everything is named properly, did you restart LaunchBox or refresh the cache in the tools menu?
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I could create something if people want.
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I don't think Steam would allow us actually, because of our focus. GOG may not either, however sellers that offer regional pricing so someone doesn't have to pay extra is a really good idea to be honest, and it's something we've only kind of looked in to. It's very difficult to get it right.
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Idea for Additional LaunchBox Development Help
SentaiBrad replied to Beatlemaniac19's topic in Features
Yea, hiring someone to do unrelated tasks from Jason and myself will help both of us be able to do what we already do better. That is something that we proved is great. I off loaded a lot of responsibility from Jason and thus development picked up (also helped he went full time with this). Offloading even more should mean more time developing, even if it's only an extra hour or two a day, that could mean 10 bug fixes or a new feature, or over the course of a week new forums. xD -
Idea for Additional LaunchBox Development Help
SentaiBrad replied to Beatlemaniac19's topic in Features
This is a slippery slope. A IndieGogo or GoFundMe Campaign is really possible, but this would be something we would want to handle instead of the community. While we appreciate the work and dedication for the art for example, this is magnitudes more important that Jason and I would need to directly control. If we implemented a vote system though where Free members get 2 votes and members who have Premium get 3 or something, then gave them a list of features to vote on so we could get an accurate representation would probably work best in the case. However, getting people to actively vote would be difficult. The problem with the BitBucket is you can vote as many times as you want, so for an accurate study votes per user would need to be limited. Past that, it's not just having a developer create code. It's really much more complicated than that. It would take them several hours or days (depending on their aptitude) to just get up to speed on the code, BEFORE they ever start creating any code. They wont want to do this for free, at least any developer worth their salt wouldn't. We would also need them to sign paper work, NDA's (a bit more severe, but potentially a truth), and go through a lot of training. Someone who is more familiar with LaunchBox could get up and running a lot faster, but the best person for the job is required and being familiar with LaunchBox doesn't automatically make you a good candidate. We've thought long and hard about it. I don't know if we would be comfortable letting the community run this one, as much as we love the dedication a lot of people bring with them. -
If you want to. the LaunchBox Games Database. I know users would appreciate it. http://gamesdb.launchbox-app.com/ We have guidelines and everything: https://www.launchbox-app.com/forum/games-database-news-and-updates/moderator-guidelines#p15363 Users have been able to upload metadata and media to our Database for months now! If the game you want to add images to doesn't exist, you can add it. When you try and add it, it will look to see if the game exists for that platform already too. An easy check is if a game in LaunchBox doesn't have a blue link in the top right of the edit page. Also, please make sure that the images get uploaded to the proper categories so that they get downloaded properly. If a title image already exists for a game too and it's not in the right category, you can edit it to the proper category OR if the image you have is better quality you can replace it with your version. All submissions need to have a total of 3 approval votes over rejection votes too. So if you have 2 rejections but 3 approvals, the change wont be made public, you'd need 5 approvals at that point.
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You may need to check the box to use every available controller for this. I don't know if the functionality is included in the drivers, if InputMapper handles a chat pad or if a secondary driver is required for it to work.