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Everything posted by SentaiBrad
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Double check your Associated Platform name and make sure it matches the name of your platform on the left hand side of LaunchBox. If you imported Sega CD as "Sega CD" (default name) then make sure the associated platform has the name like this as well. If you did use an alternate name for Sega CD, change the name in the associated platform. Also, make sure the proper core name is in use for the Default Command Line parameters.
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Reset your controls to default, there should be a set to default option for controls.
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Do you mean the new sections?
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Yes PBP's are supported and work flawlessly, at least playing and launching wise. I haven't specifically tested out disc switching yet. It's supposed to auto-switch, but if I recall RA also has a hotkey for disc switching, so I would also assume that would work if so.
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Besides the Audit tool in something like MAMEUI? Not specifically, and I don't know if that will tell you missing games as much as just missing dependencies. If you have a recent MAME Split pack you should be good to go.
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A perfect Commodore Amiga WinUAELoader.exe aviable!
SentaiBrad replied to aRcAdEsTaTiOn's topic in Emulation
What do you mean how to import multiple Amiga games? Are WHD files not 1 file? I haven't messed around with them yet, but even if they aren't 1 file it's still super easy to do. If it's 1 file, just add folder, if it's multiple files and you need to pick out the file you need then use add files and the windows search function. Click add files and navigate it to your Amiga rom directory. I assume the file extension for these files is .whd (it's just an example if it's wrong), so put "*.whd" in the windows search and it should filter out everything from the current folder you were in and all of it's sub folders. Click a game in the list, Ctrl + A then click add. Should work from there. If the files are not named properly but are in a bunch of folders with the proper name, on the last page click the box "Use folder name", so that it will use that instead of the file name. I haven't started in on WHD games yet, but that is the plan soon, so if I am wrong about anything let me know. -
No we don't, but this has been requested before. I believe there is a BitBucket ticket for this as well, but not many votes.
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Launchbox mentioned on "Completely Unnessarry Podcast"
SentaiBrad replied to ps4isthefuture's topic in Monkeys
Oh yea, we love Pat. We paid for the sponsorship and we love Pat and Ian a lot! I've been a fan of theirs for a long time, and pretty much everyone in that circle of people. -
Yea it may not like Windows 8.1. Are you on 32bit or 64bit? How much system RAM do you have? I don't think this thing would take all that much, but I could be wrong.
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Excuse me if this has been posted and I missed it from another user: Can someone confirm this for me? Clear your BigBox caches and sit at the wheel view for systems. Every few min are you getting this error? System.OverflowException: Overflow error. at System.Drawing.Graphics.CheckErrorStatus(Int32 status) at System.Drawing.Graphics.DrawImage(Image image, Int32 x, Int32 y, Int32 width, Int32 height) at System.Drawing.Graphics.DrawImage(Image image, Rectangle rect) at (String , String , Int32 , Int32 , String ) at BigBox.App.CreateThumbnail(String sourcePath, String thumbnailPath, Int32 maxHeight, Int32 maxWidth, String caption) at (Game , String , Int32 , Int32 ) at BigBox.App.CreateThumbnail(Game game, String cacheFilePath, Int32 maxHeight, Int32 maxWidth) at (c__DisplayClass14_0 ) at BigBox.ViewModels.ThumbnailGameViewModel.c__DisplayClass14_0.b__0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() This repeats no matter what. I was created a small image gap-less set up for Demo video's and I can't proceed now. Obviously this needs to get fixed up from Jason, but I wanna know if anyone can replicate this. I copied over my daily / tutorial install without anything but LaunchBox and the required files for it to work. Deleted systems that I didn't want for this install and only copied over the images and video folders I needed for the systems I kept. Had to edit the image and video paths in the XML because they got wrong (and it was relative pathing). Got it Gap-less, opened up BigBox for the video and that error repeats now when its trying to cache. I am wondering if it's a bug because I had to change the image path values... I have no clue. Fisty couldn't re-produce it though.
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Moving roms and how to rename the rom paths for each game.
SentaiBrad replied to falcon's topic in Noobs
Sweet! No problem. If you have more questions feel free to ask. -
Once you have your license e-mailed to you, all you need to do is put the License.xml file in your LaunchBox folder, and that's it. There is no logging in needed. If you have a LaunchBox Games Database account and an EmuMovies account these are optional log ins. Once you've played the License.xml in your LaunchBox folder, restart LB and it should take effect.
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Ah yea, SPC was what I used (I forgot) but I do remember them running in WMP. WMP is not integrated per se, it still needs to be installed on a users computer, but the libraries and how it operates is what we have in the code. We tell it where to look since WMP is generally an integrated part of Windows it's an easy assumption to make that most users have it installed still. VLC is something that is technically bundled with LB, because their license and code allows for it. There's no VLC exe or anything, but the code that makes video playback work is what we have essentially. I'll do a few tests with these and see what I come up with.
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Moving roms and how to rename the rom paths for each game.
SentaiBrad replied to falcon's topic in Noobs
Ohhh, you're using the Relative pathing option. If you look in your rom paths when you edit a game, you'll see "..\..\Games\Arcade\". It's still doable. You essentially use Notepad++ to Find "..\..\Games" and replace it with "Z:\Roms". You'll need to check your XML for the exact paths it's using, but that is the gist of it. -
Moving roms and how to rename the rom paths for each game.
SentaiBrad replied to falcon's topic in Noobs
If you just delete the roms in your library and then import them like you did before (NES, then SNES etc) and run the import process again, but this time uncheck all of the boxes for media it will just import without downloading then use what you already downloaded for media. This can still easily be done via Notepad++. What was the old path and what is the new path? I just need the path up to the root folder holding all of your system folders and I can tell you easily how to do this. The Notepad++ would be faster than re-importing everything. -
No it's fine. It was worth the laugh.
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Well maybe we still can, but it depends on how those are played. Even if we integrated WinAmp or VLC for Audio would it still play with those plugins on your system or would we also need to include some sort of system to play them as well? If they are proprietary formats (like PCM or something) I remember playing some NES and SNES ones on WMP with the codec packs installed. Generally these codec packs solve these issues for WMP, but it's been a very long time. Even with video and WMP we still usually have to have users install something like K-Lite Standard. It's been such a long time since I checked, and I don't think the files I was talking about are like the ones you have. A bit more info on the file and you can still request this feature on our BitBucket page. I would have mentioned this already but you didn't let me know about these special files, so I assumed you meant the regular music we download through EmuMovies or regularly supplied mp3's.
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Of course, sorry I can't be of too much help here, I just simply haven't done this myself.
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Moving roms and how to rename the rom paths for each game.
SentaiBrad replied to falcon's topic in Noobs
Yes, but it depends on what you changed? Did you just change drives? For example from D:/ to F:/? Or was it the folder they're all inside of? So "D:/Emulators/_____" to "D:/Games/_____"? As long as it's simple you can edit your LaunchBox.xml with Notepad++ to achieve the change. Close out LaunchBox and backup your xml file, then open it with Notepad++ and use Ctrl + F, then find and replace. If you are just changing a path for a single system, the folder that all of your other sub folders are held in or your drive letter it can be changed this way. I've done this several times. This only works though if you aren't changing each folder the roms and emulators are held in. If all of your games are held within your LaunchBox folder (you chose to have have LaunchBox move them), then you can just move LaunchBox as it's portable. If you want to go from Relative paths (letting LB move the roms) to them being outside of the LaunchBox folder then you'd have to re-import. It's worth noting that even my above method for using Notepad++ is more powerful, but you can also delete your games and re-import them without downloading any media and they'll all import really fast and all of the media will still be associated to each game as long as the names aren't changing. -
Glad you found out the answer @djweevil. :P