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SentaiBrad

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Everything posted by SentaiBrad

  1. You need to enable Beta Updates for right now. It's still being tested for full release for 5.6.
  2. On the left click a platform. At the top Tools -> Download Images and Metadata. The last screen should be EmuMovies. Make sure you uncheck Box and Back Box here for compatibility. Edit: Oh, when you click a system on the left you gotta Ctrl + A to select all the items then do the above. xD
  3. I personally keep up with the nightly and I've never had to revert back to an older version after upgrading. I do know the save config difference between the two version, i am unsure about anything else. If you don't know how to carry over your settings to a new install you can take a look at the tutorial on our YouTube. If you already know how you don't have to watch it, but just in case. :P https://www.youtube.com/watch?v=otnJNjiu7RA
  4. Are you on the latest RA revision? https://i.imgur.com/gKWBEz9.png
  5. It depends, is it loading the correct core? Did you change it in LaunchBox and if not do you have the core LB is looking for in your cores folder? Is it the right file extension for the SNES core? You've gotta give us more to go on to help you further.
  6. NOOOOOOOOOOOOOOOOOOOOOOOOO, oh well. xD
  7. Yes, but its funny that this is like the 5th thread today. xD Also, Jason no you?
  8. No clue, I don't use the filters. I wanted a x2 to x5 option without distorting our rounding pixel edges and I thought Filters would do it, but I found the Pixellate Shader instead which works wonders so I just never touched the filters since.
  9. I like how we just keep hijacking threads at this point. xD We really need an IRC or a Live Chat for the regulars. xD
  10. I got crashes when trying to change certain filters too. Change them before you load a game, so in the case of LB, you'll need a custom config for that core, load the core select the filter, save the config then either load a game or relaunch in LB.
  11. You don't have to, I just told you how to use a backup XML file. Use a backup first that way you don't throw away all your work from before the problem started.
  12. If nothing came up in GamesDB that could mean the game doesn't exist in their Database. If there was an Error for the GamesDB, instead of the name [GamesDB] Popping up it would be [Error]. Again, the problem you are running in to is normal, all LaunchBox is telling you is that there was an error when scraping and importing, would you like to still add your games to your library. Tell it yes. Some games may be missing images or metadata, so you'll either need to update that System selecting it on the left, going to Tools -> Download Metadata and Images or by updating them 1 by 1.
  13. Follow my previous post first before trying to add more.
  14. The most likely error when importing is that some of the entries didn't scan properly. Telling LaunchBox to go ahead and import anyways is usually fine, you would just need to scan for Metadata again. That said, close down LaunchBox completely, re-open and see if it scans again. If you did that already close LaunchBox again and in your LB folder create a backup of your current LaunchBox.xml file. In there is also a 'backups' folder. In the backup folder sort it by Date Modified and try replacing your current LB XML with one of the backups, preferably one from before you started importing Master System games.
  15. So I decided to check this for you even though I thought the video was explanatory... I downloaded Today's build (12-21-15) and made a copy of my current RA LaunchBox Build (12-10-15). Under the first tab is an Information selection, and under System Info it gives you your current build information. The Build Dates were correct on each version and the git version was different. I ran the online updater and updated everything but cores, checked the Build Info tab and nothing changed from previous. So running the online updater updates certain things that can be updated in this fashion, but a hard update downloaded from the site is still a good thing to do every so often.
  16. The Trailer is my creation yes.
  17. Yes its in my signature.
  18. Steam (for steam games) and Wikipedia as well. No, there is no way to add more sources, they need to be coded in to LaunchBox and if there is no API available it will most likely not make it in.
  19. I don't have the money to buy the External Drive Bay I want, let alone drives to fill it with (I might take the externals I have now to save on space, + one of the cases is super old and broken) but then I also don't have the money to buy duplicate sized drives to then back everything up. xD
  20. The first tutorial I did on Updating RetroArch is on our YouTube channel actually. https://www.youtube.com/watch?v=otnJNjiu7RA
  21. You can't replicate it. It is based on several different factors, Hardware being one of them.
  22. The only hang up I have over the software, and even the setup that I posted about, is when a program or game's files are split between two or more drives. If one crashes and the files are gone it's now more hastle to figure out what broke. Unless you made a backup of each drive and / or the entire drive bay / array. That would require double the drives though.
  23. Then your issue was with BIOS. MESS Requires BIOS, but most systems do. I still stand by what I said though, MESS is a mess, avoid it. If its a BIOS issue you're having though, they need to go in to your System folder, and you need to tell RA where your System folder is per my first post.
  24. Which is perfectly fine when its running. :P For now, keeping it simple is probably best.
  25. Don't mess with a config, just use the default one. You don't need a config per system unless you want one. It's why on my post I just said in a default RetroArch install. Also, they do offer save to the same file. First tab, Save to current config is above Save to New Config. If you save to current config with the default loaded that is what it will save your changes too. Again, you don't need to mess with custom configs unless you want specific Filters for specific cores and / or have special controllers that you want to use; for example I use Pixellate on 2D games, and my N64 controller on Mupen64.
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