-
Posts
6,988 -
Joined
-
Last visited
-
Days Won
7
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by SentaiBrad
-
ochief said I only have a handful of applications/games in each one of the following 'platforms'. Applications Arcade PC Tools Power I do not need meta data or images for any of the games/tools I am using. Whilst someone has kindly created art for 'Arcade' and 'PC' they haven't for 'Power' and 'Tools' etc. I do not have the inclination to create my own images and actually like the clean look of using Big Box mode but turning everything except titles off. If I was trying to recreate Hyperspin with thousands of games I could see why having this would be useful, but I just want a simple controller friendly launcher without any additional fluff, which LaunchBox does admirably. I realise I am very likely in the minority so I will just create a grey image for the platform images :) thanks. The things you want don't exist because no one has asked for them before. Honestly, we never thought anyone would.
-
In RA no, you need a program to map keyboard to controller functions. Save State button is F2 and Load State is F4. An alternative is that there is supposed to be a way you can get back to the RA menu with just controller buttons, I think its several of them pressed at the same time, and from there you can just save state like normal.
-
Buy it on Xbox or Playstation. Minecraft will not work great with one of those programs on PC and it doesn't have native support for it (Though I don't think that any keyboard to controller mapping software is any good. It's all super clumsy and can take a while to setup). On PC though you have mods, which there are a TON of them and they won't play well with a controller and a lot of people on PC would call it a core feature. I would just suggest if you need it to be through a controller to grab the PS4 or Xbox One versions from PSN or Xbox Live otherwise if you want mods you'll need to learn it with the keyboard. If you do stick with PC though I suggest the Curse for Minecraft launcher. http://beta.cursevoice.com/games/minecraft It has mod packs you can download prebuilt and it's fairly easy to deal with instead of trying to put mods in minecraft on your own. Between versions, incompatibility with each other and no standards it's a super stupid process, but this makes it click of a button.
-
Ah yes, I forget about this sometimes. xD
-
Oh, and if you have say a PS1 game with a .bin and a .cue file you only need to import the cue sheet. Instead of selecting "Add folder" you "Add files" instead and use the windows search function and add just the cue sheets. For example ".cue" will search and find all cue files. Then you can Ctrl + A and add all. If another system keeps saves in with the rom files this can also be the culprit. I almost always add files for this reason and not add folder.
-
Yes there is. When importing mame games it will come up in the import process about MAME games and give you several options on what to do. I left it at default and it imported no duplicates. There needs to be tons of duplicated files in there but the MAME importer parses them. As far as other systems don't import duplicates. There is a button that says "force importing duplicates". If it is a different name then it will import both. For example on PS1, Parasite Eve Disc 1 and Disc 2 look like a duplicate but they are completely separate but "Blasto (U)" and "Blasto" are the same game with a different name. Delete the duplicated games if they exist in File Explorer and reimport the games. (except in mame)
-
Can't start a SNES Game with the Retroarch Emulator
SentaiBrad replied to Luftritter's topic in Troubleshooting
While the Snes9x core is similar to the emulator they are still different, so the same things don't necessarily apply. Either way you can't use zip's to launch games they need to be unzipped. -
Thank you for the purchase Viper. :)
-
Neither Big Box or LaunchBox are done growing and developing and indeed they can learn from each other. That said, some things work on one that don't work on the other. Even so, there will be a lot of experimentation, a lot of lofty goals and ambitions that Jason and myself have. We never entirely rule anything out. We can at least test it, gauge user interest and of course see how it fits in to everything else. Big Box was made with one thing in mind and that is your TV. The reason why there is no Grid view has a little bit to do with LaunchBox, it kind of has that covered. We kind of saw that LaunchBox in the way it is setup can translate to a TV but there is a better way to do it. In the same way that Big Box can work on a computer right in front of you but LaunchBox works better with a mouse and keyboard. The way BigBox is designed is not around a Grid View system, which is not to say it will never happen but is to say that they both compliment each other. Let's keep in mind that Jason is the only coder and an entirely new way to view things when you already have two sides of a product that compliment each other the way LaunchBox and BigBox do it would be... not wasted time, but time spent else where to make BigBox have more feature parody to LaunchBox. LB always had the opportunity to be controlled with a controller, but it shines with a mouse and keyboard. BB can be controlled with a keyboard, but shines with a controller. Shoehorning the opposite of what each of these pieces of software do defeats the purpose of one another and they're already super competent.
-
Well first we use console names based primarily on what TheGamesDB has them setup as because when you run the importer it uses the console name to make its search. Even if you name it something close but say 1 letter off it will be found and the console it belongs to will be changed. For example, there is no MS-DOS section in TheGamesDB and all MS-DOS games live under "PC". While technically true, it is not accurate. However sometimes MS-DOS games will get put in to the PC category because of this. Second, the consoles do exist in LaunchBox but as the TurboGrafx 16 and TurboGrafx CD. TurboDuo was just a combined console with increased RAM and increased compatibility for some CD Based games. However, for LB purposes its still the TurboGrafx 16 and TurboGrafx CD. There is a 3rd console released by NEC called the PC-FX. It doesn't use the 'Turbo' moniker because it was never released outside of Japan. As for getting these to run, there have been several threads talked on these forums a lot about this sort of thing, so please make a search about this instead.
-
No, your system is perfectly fine, but a lot of users run in to issues having no clue their PC isn't powerful enough. So it's something we like to rule out. It's almost question number 1 when performance is in question. Yes, N64 for its age compared to PS1 is way way behind. PCSX2 and Dolphin have done way more in half the time Mupen or Project 64 have been on the market.
-
CliveBarker said DOS76 said I've been reading about Cemu too and have to admit its pretty exciting I can't wait until it is ready to go. I have to admit that I don't have any idea about the Wii U game catalog. Are there any good games there? There are fantastic games on there, I own several of them. With the exception of this year, Nintendo's average metacritic score is usually above 88 across the board. That is generally unheard of. They make fun games that WORK on day one. Also, just because these emulators are being worked on actively right now it can take a long time for it to become playable with decent speeds and compatibility let alone perfectly. Look at how long the N64 emulators have been in development and how bad they can still be. PCSX2 and PPSSPP were conceived and damn near nearly perfected in half the time Mupen or Project64 have been on the market. xD Sometimes it's a smooth process, other times not so much. It's still going to take years regardless, so keep that in mind.
-
My back is already not fantastic. :P The chair I got is awesome though, we spent a decent amount on it recently.
-
I know about Citra and the 360 Emulator but I was under the impression they were were worse off than the PS3 one. At least I know the 3DS one is worth absolutely nothing right now. I knew Wii U was being worked on very fast paced, I just haven't been keeping up with it. Writing tutorials for Jason, trying to do some Freelance editing and keep up with my YouTube channel, its actually a wonder I can be in the forums as much as I am. Probably cause I end up never leaving my computer as a result... X_X
-
Actually I dislike AMD based computers but this is a personal thing, so if you were to ask me if you should get that machine... I would honestly say no. That is just my opinion though. My wife has an AMD GPU and it gives us nothing but trouble (we didn't build it, it was given to us.) However, this is a personal thing. I am trying to not shoot down everything you or anyone else shows me, I will just be honest to what I think. I am trying to give you an unbiased recommendation, so on the technical merits that machine is more than capable to run modern PC Games, LaunchBox, Big Box and all available emulators which currently goes up to Nintendo Wii, PS2, Gamecube and DS. (OG Xbox Emulators exist, but do not function. 360 Emulators do not exist, 3DS emulators do not exist and a PS3 emulator is so deep in to Alpha it plays 1 games menu.)
-
That is the EXACT machine I dissuaded someone else on these forums from trying to get. Our conversation are on these forums except it has USD price tags.
-
After more searching that CPU is actually a 1.33Ghz CPU. This machine simply might not be powerful enough... Like I said, I dissuaded someone from buying a PC at 1.8Ghz.
-
Touching emulates a mouse pointer, so that should technically work. However, no one has tried getting LaunchBox to work on one of these tablets (I kind of want a Surface Pro 3 with the controller mount on the sides like this one with LaunchBox on it). Looking at the specs, yes that CPU is quite under powered. I dissuaded someone in another thread from buying a PC precisely because the CPU was a 1.8Ghz. There is the benefit of it being Quad-Core... but barely. After 2GB of total RAM, Windows 10 takes up quite a bit of that. 4GB would be a barely in my book. It might be able to run, but also the limit on emulators you're gonna be able to run might be stuck around PS1 / N64... and I am unsure if that is generous or not. Otherwise the controls should work... in LaunchBox (not BigBox) There is an Options menu for controllers. Go in there and make sure its enabled with the right controller selected in the drop down menu.
-
Daemon Tools and SSF: How to auto-mount and auto-unmount.
SentaiBrad replied to ps4isthefuture's topic in Emulation
I don't know why I confused them in my head... -
What kind of GPU and how much RAM do you have? If you are using RetroArch x64 that means it is flagged to use up to 3 or 4GB of RAM. If you are at 4 or 6GB there might not be enough wiggle room. As well, if your GPU is a bit older as well that could effect the frame rate. A quick look up after my last paragraph reveals a lot about the two emulators actually. SSF is closed source which is why its a bitch to deal with. Only the main developer(s) can do anything to the emulator and who knows if they're even still developing it. Yabuse however is open source, which is why it is included with RA to begin with and can be edited or added to over time, and quicker more than likely. However, it does seem (at least at the time of this information's post date that I found) SSF is technically more superior to Yabuse. I don't know the rate of development for them though and the sad truth is the Sega Saturn is not a sought after console to emulate so it gets left behind sometimes. The complexity of the console can also be at fault sometimes too. An inverse example is the Wii. It was so like the Gamecube (pretty much two gamecubes stacked on top and plugged in to each other) that it was super easy to emulate and folded in to Dolphin right away.
-
I don't know why as I don't use the PPSSPP core, however you can create a custom cfg file for the PSP Core, so when you load it in LaunchBox is also loads a specialized cfg file for it. This way, if it does funny things it does it only to its self and not every core. You'll need to use the name of the cfg file the Core creates but I just told someone how to do this method here: https://www.launchbox-app.com/forum/features/using-daemon-tools-through-launchbox/page-2#p8834 Load RetroArch, load the PSP core and in the first Tab of RetroArch near the bottom should be a "save new config file" option. Do this and above these options the name of the loaded cfg will change from retroarch.cfg to this one. Take that name and apply it to my instruction on that thread.
-
Currently we use TheGamesDB, Wikipedia, Steam and EmuMovie API's. Something similar in function to them would probably do just fine. Anything that lets us cleanly access Metadata, Images and anything else relevant on a games page. The other key component however is the API not breaking after the site gets updated. I know of other front ends who's importers break from time to time. I don't know if they're using an outdated API (if one even exists) or they're kind of forcing their way in, but we always guessed it was the former and a simple update to the site could break their importers.
-
Daemon Tools and SSF: How to auto-mount and auto-unmount.
SentaiBrad replied to ps4isthefuture's topic in Emulation
Honestly, the RA core doesn't require mounting. This seems like a waaaaay easier method. -
The custom config loading is easy. Edit RetroArch under Manage Emulators and go to Associated Platforms. Super Nintendo (SNES) -L "cores\bsnes_balanced_libretro" -c "config\RetroArch-1220-194545.cfg" This is what my SNES line looks like. After the " -c denotes loading a config then the line after tells what config to load. The default location is the config folder that RA saves the configs in. If it is in its default location you can use "config\xxxxxxx.cfg". If it is in a different folder in your RA root folder then you'd change the config name to what ever else it is. Conversely you can also use a full path instead of a relative path. Using the method above you wont need to change anything if you move your RetroArch folder (except for its location in LB). You can still use for example -c D:\Emulators\RetroArch\Config\xxxxx.cfg and you don't need " " for it. But if you use the full path and you change the location of RA you need to edit this line, so I do suggest the relative path like the first one.
-
Gameboy Advance games not launching in RetroArch
SentaiBrad replied to NormalNomad's topic in Troubleshooting
Updating RetroArch from the Online updater is not a full update, you have to download RA from the site to do a full upgrade. The Emulator Name does not change. When you edit RetroArch there is a tab called Associated Platforms, this is where LaunchBox and RA communicate. LaunchBox sends command line commands to RA to load the right Core when you launch a specific system. In here is a list of Console, you can add and remove them or change their names. You can also change what core it is using by changing the core .dll name. The Console names here need to match the console names in the left pane of LaunchBox. As far as the Tutorial goes, I thought it was straight forward honestly. I separated the two for a reason. All of those folders have things you can carry over, but the first set can also be downloaded from the Online Updater. The second set can not. Systems folder houses Saves and BIOS which are required for some platforms. The Config folder will house system specific configs if you start creating them for some cores, which I do for shaders and control schemes (I have a USB N64 controller for example). Your RetroArch.cfg file houses all of the settings you've changed around or edited. None of these can be 'downloaded'; they're either created when LB runs and are default with no changes or need to be completely supplied by the users. All of the files I listed can be copied over, but if someone were to ignore or miss the first part I made it a point to say "Hey, this is the most important part." I'm not getting GBA to work either with mGBA right now either... but everything else works. I'll work on it more in a bit.