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Everything posted by SentaiBrad
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WINE is kind of a pain in the ass. I am going to try though.
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I haven't tested it, though you just gave me a video tutorial idea.
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Linux and Mac are not off the table. However, to port LaunchBox over would take away from working on the current Windows Build and because Jason is the sole developer it is somewhat of a far off idea. I know Jason wishes it could be something that could happen sooner.
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Show screenshots instead of front cover
SentaiBrad replied to shatterhand's topic in Troubleshooting
There isn't a way to do this for your entire library, but you can do it for a single game. Edit a game and in the bottom right corner where the images show up use the arrow button to go over to the screenshot you want to change. Above the image it should say Screenshot, click it and select Front Cover. I've done this a few times for games with no front cover but a few screenshots, something is better than nothing. -
I usually pick the Pixellate or Retro-v2 Presets usually with the Linear Filter and 4x or 5x scale. For some of the 3D Games I am looking for a more suited one, but Pixellate works great. It doesn't actually pixellate the image, and for sprite based games it makes everything look super sharp. I do not like Rounded squares or the rounding that can happen with Filters like HQ2X, 3X etc. It just looks bad to me. For 3D though, it can look decent. I love in PCSX2 the ability to just increase the internal resolution. I usually have it set to x4 there. That doesn't quite exist in the same way on RA, but its what I try to replicate, sharp visuals. Since I am recording everything, the window for Retro Consoles for 4:3 stuff is 1280x960, so anything to get it to be sharp and great quality for that resolution is what I try and go for.
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If you need to start over with the config just grab a copy of it from the rar it comes in. If a game specifically needs a setting you can set just that game to have its own config. Create a mupen config if needed that loads for everything. Then based from that config you can create a new one with the settings different and set it to load in the command line arguments for the individual game. Otherwise if its working don't mess with it. :P
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Oh, you're having controller issues in P64, not RA. Nevermind. I haven't been using Project 64, I traded it for the Mupen core in RA.
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I have been using the Auto selection for the GFX Plugin and I've not had any crashes. I also have been using my PS4 and N64 USB Controller with it just fine. I wonder if you got some of your settings backwards. Set your controls for XInput back to default, save the config and see if that fixes the problem.
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Load up the N64 Mupen core (or any core for that matter) and load up your game. First Main Menu tab at the very top open Quick Menu. Scroll down a bit till you see Core Options and open that up. For your question specifically you are looking for GFX Plugin, but here is where you change the options for most cores. Some cores wont have anything here.
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If it's SNES then there should be no BIOS issue. So you had RA download the core from the Core Updater, let that download run. Make sure the core in your cores folder is a dll and not a rar. If you told RA to not unpack downloads it would still be a rar. I've also had it not unpack / download correctly if I have RA download cores one after the other. Have you tried another SNES core? bsnes balanced is what I personally use.
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What system are you trying to emulate? This will narrow down the issue.
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Mednafen has cores in RetroArch, it functions exactly the same because the requirements are Mednafen, just the UI is RetroArch. I got htat mixed up and I am sorry. The Mednafen instructions should still be the same, but the RA stuff is just for RA.
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Load which ever config you are going to use in RetroArch, if its the default one its fine. On the first tab of RA you'll see Load Cofig , Save Current config, Save New Config. Keep note of these. Go to tab two and go all the way down to Directory. The first line should be System/BIOS. Change this line to the location where you want ALL of your systems BIOS to be located and where you are comfortable with emulators making saves if you are using a specific save engine. My full path is F:\Emulator\RetroArch\2015-11-26_RetroArch\system and it is full of BIOS and save files. Once you have changed your path in RA and the System/BIOS Dir line shows the full path, go back to the first Main Menu tab. go down to Save Current Config. This should save the path settings to your RA Config. In the folder you chose for BIOS you should have a 1mb even file called "pcfx.bios". These are my settings, that is my BIOS file and I can load PCFX games up. Just to be certain as well, you do have your cue sheets and bin / iso files in the same folder, correct? The cue sheet needs to be the same exact name as the image file. You also need to edit the cue sheet to make sure the proper name of the image is also in the cue sheet. There is a location for it to go, and as long as they're in the same folder it just needs to be the name not a file path.
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I also assume -c "config\mupen64plus_libretro.cfg" for example instea of the full path would work too like the core command.
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So you need to edit the command line for each platform. You can also do this for games to if they require a specific config. https://i.imgur.com/3PBDGlb.png In the image, it is my RetroArch setup. Right after the dll there is a -c to denote the load config command then the full path to the config. I started using this with N64. The window was always way bigger and I wanted to use my USB N64 controller and not my PS4 controller. So it loads that config for those settings. I want some emulators to load certain shaders, like most PS1 games I will load a specific shader where as most Sprite based emulators / games I use the Pixelatte shader etc. Hope this helps.
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I've posted at least a dozen times about it but this will help you get on your way. http://emulation.gametechwiki.com/index.php/Retroarch
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For clarification too, I just got Dragon Knight 4 to load with this core. So it works and is free.
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Have you tried just using Mednafen? There is a core for it in RetroArch.
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PS1 for Retroarch / Launchbox Can't Get the Games to Run
SentaiBrad replied to Palitus's topic in Troubleshooting
RetroArch is daunting at first, but easy once you get the hang of it. The BIOS need to go in to your system folder, and you need to tell RetroArch where your system folder is in the Path Settings. In the latest RA go to your Settings Tab (second from the left) and go down near the bottom to Directory. In there the first line should say System/BIOS directory, change that to your system folder. Once that is done the BIOS need to be named something specific for every console that requires them, and in the PS1 case there are 3 1000 serie BIOS that get renamed to the 5000 series. It's just a name change though, this part confused me for a while. I found 2 of the 3 BIOS and no one said anything about renaming it. I renamed a 1000 series BIOS to 5501. I dont remember which 1k BIOS though. http://emulation.gametechwiki.com/index.php/Using_RetroArch#BIOS This site helps a lot with Emulation in general, hence the name. Right below it talks about CUE sheets but the way I did it was... different. A lot of games have CUE sheets with them, and as long as they do just open it up in Notepad++ and make sure the name is correct to the name of the image wether it be an ISO or BIN file. If there is a file path included you can remove it and just leave the name of the image. When a game didn't have a cue sheet I used IsoBuster. It is not a free program, but you can find it. In IsoBuster load up an ISO, BIN or MDF image file. Once the image is loaded (for any system that requires cue sheets) the left pane will load it up. You should see the name of the image at the top of that tree in bold, right click it, select Extract CD . In that sub menu select RAW (.bin .iso) option. It will then ask you where to save it and the name. I suggest leaving it as "CD" because after it does its thing it will ask you to create a CUE sheet and will default to the name of CD in its file name. When you edit these CUE sheets it will also say CD.iso or CD.bin in there too. So if you rename the image file you need to rename the CUE sheet and what the sheet says internally. This isn't a problem since LaunchBox has an option to use the folder name as the name of the game, so for PS1, Saturn, Sega CD etc I use this option for that reason. The reason why cue sheets exist is because it can tell the emulator information that the image can not tell it. Like where a song starts and stops, etc. If there is anything else we can help you with just ask. -
Need help - database not finding games
SentaiBrad replied to MazJohn [Mr Arcade]'s topic in Troubleshooting
Try renaming a rom, import it so that it creates the Genesis section again and make sure that it is named the same thing as before. Let it import then restart LB see if that repopulates the section with the games. The alternative is to create a new platform on the left and Ctrl + F the old platform name then Find All and Replace with the new platform name. -
Need help - database not finding games
SentaiBrad replied to MazJohn [Mr Arcade]'s topic in Troubleshooting
Except this will leave duplicates in the XML. The XML might be a tad broken, hence it thinks there are games so it wont import them again. If you are comfortable with XML editing it might be worth taking a look inside of it and see if any of your Genesis games are in there. Notepad++ works wonders with Ctrl + F. I've also had importing issues and oddities with LB, there might be a bug going around. Are you on the latest Beta or Stable release? -
My PS3 controller was what was plugged in when I figured this out with motionjoy, just wired. The system thinks they are 360 Pad's anyways. Now I use my PS4 controller with InputMapper. Controller is still disabled but i still get these crackles in certain menu's. Jason and I had gone over and over this a while back.
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Well the video converter can batch convert them all to specified settings, however it can not make a 360p or 480p video file 720p etc. So if they're also offering a higher resolution in an MP4 container then getting those video's again could be worth while. My problem of crackling audio has nothing to do with FLV files though. When I would have the controller options enabled my system output crackling. Now, opening my settings menu returns this crackling and so does opening up Big Box.
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Generic in terms of being Platform Agnostic? I think it probably already achieves this fairly well. :P Swapping discs / disks is still a struggle sometimes. It is hard to deal with the way a ton of emulator's handle multiple discs.