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SentaiBrad

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Everything posted by SentaiBrad

  1. CliveBarker said SentaiBrad said We've discussed this before a while back actually. It would be very hard. Our current theory on how to make it work would be to start tracking when you launch a game and base it off of the name you have set for the game. However, how do you tell LB to stop? There would need to be a system to autodetect what emulator you are launching with that entry, then monitor your processes on windows to make sure it is accurate. However, if you change games while still in the emulator it will still think you are tracking the other game. When I realized that ROMs doesn't show as processes, I came to the conclusion that this could be imposible, of course I have a very limited knowledge in programming so you and Jason could come up with something. I think this feature would work better if it was implemented by the emulator itself. I don't think Jason can convince every emulator developer to implement such thing tho. Is it possible for launchbox to "read" what the emulator is doing? Thanks for the reply, and can I ask you something? I am playing a lot of rpgs lately and I am actually finishing them to completion. So can you link me to the thread where you showed your RPG? I want to play it but I can't find it. Just shy of developing an interpreter for each emulator (which in some cases can be illegal based on their license), making a fork of each emulator (again, can be illegal) or convincing developers to potentially come back to 5+ year old projects... no. Our best bet would be RetroArch. Working with them to get some sort of time tracking implemented... but that would probably not happen. I am sure they know we exist, I am sure they want nothing to do with us. xD Also yea! My RPG.... I haven't worked on it in a few weeks actually... I feel really bad about it. Between making videos, working for a Client and working for Jason + my Wife and Life... dear god. http://forums.rpgmakerweb.com/index.php?/topic/51120-invention-destruction/ That is the master thread now and my thread here on the forums just points to there. If you want to talk about the game you can add me on Steam if you've got it or I can find the link to the thread here.
  2. Well Desmume doesn't require BIOS, so that isn't it. Are your path settings correct? Are you loading the proper roms? You could try making a new config for the Desmume core and have it load if it fixes your problem. Otherwise I don't recommend the Desmume core in RetroArch. I do recommend the base emulator or the fork of it. The fork is called DeSmuME X432R and performs a bit better with the option for internal scaling. It is the one I prefer to use. http://www.geocities.jp/gponys/desmume_aa.html This scaling technically exists in RA but... "The latest development version of RetroArch DeSmuME core also has an option to increase internal resolution which can be set using desmume_internal_resolution in Core Options. This option was added in August 8, 2015 commit. This is massively CPU-intensive because only SoftRasterizer exists in RetroArch core." So it is more CPU intensive than X432R would be and you can't get it to load anyways... The only known way to enter full screen is with Alt + Enter. This is a common combination, but there is no command line argument to start the emulator in fullscreen.
  3. The CRT Filters don't change much in the way of internal resolutions they just make the game look like it was being played on a CRT and the ones I like to use change the internal resolutions. When you're scaling things in a game through an emulator if one thing looks better but another thing does not there could be a good reason for this. In Mario 64, there aren't that many textures. The textures you do see you notice because they wont scale the same way as say, Mario's model or the Castle. Look at Final Fantasy 7. Scale it to x3 or x4. The models will look great but the backgrounds still look a bit muddy. The backgrounds are pre-rendered and essentially one giant texture with the character models drawn on top. Peach's Letter, the Grass in OoT, Text Bubbles all are textures. When you get lines or blurriness while you are trying to scale it is probably because it doesn't know really what to do or the scaling is not set up great for a lot of textures. Different types of texture filtering or no texture filtering can help. It depends on the emulator you are using. I changed the texture filtering in Mupen the other day and it made lines in Mystical Ninja go away (I cant remember if I turned it on or off.). Play around with your scalers, shaders and filters. Some work great for some emulators and some not for others. Creating a new config for each platform then having LaunchBox load them when you load that core will make it easier. You can save the configs and have them auto-load.
  4. We've discussed this before a while back actually. It would be very hard. Our current theory on how to make it work would be to start tracking when you launch a game and base it off of the name you have set for the game. However, how do you tell LB to stop? There would need to be a system to autodetect what emulator you are launching with that entry, then monitor your processes on windows to make sure it is accurate. However, if you change games while still in the emulator it will still think you are tracking the other game.
  5. If a Japanese game is in the DB some users may not have done it right. There is an "Alt name" box that you can put the English name in. If they do that, LB should be able to still find the game if you search the Japanese or English name. However, since a lot of these games are obscure (i have A LOT of them too) there just doesn't exist entries for them. Wikipedia helped that a little bit, but its still not perfect. I even had to add a lot of Japanese games and DOS games myself to the DB. I gave up eventually and just manually added images for a lot of my Japanese games. Also, there is no standard when it comes to naming. It is partly why It is more confusing. TV Shows get away with this a little bit because there is an accepted format by Kodi or Plex. Just get FileBot and tell it to name the show that way. That doesn't stop disputes of what season is what (I am looking at you American Pickers) and that can still get screwed up. There likely will never be a standard either sadly.
  6. On a related note, after fiddling with WINE, .Net doesn't want to install properly and mono isn't sufficient as a replacement... I tried to get it to work and it just will not load. Made a new virtual install for it and everything. Sorry.
  7. WINE is kind of a pain in the ass. I am going to try though.
  8. I haven't tested it, though you just gave me a video tutorial idea.
  9. Linux and Mac are not off the table. However, to port LaunchBox over would take away from working on the current Windows Build and because Jason is the sole developer it is somewhat of a far off idea. I know Jason wishes it could be something that could happen sooner.
  10. There isn't a way to do this for your entire library, but you can do it for a single game. Edit a game and in the bottom right corner where the images show up use the arrow button to go over to the screenshot you want to change. Above the image it should say Screenshot, click it and select Front Cover. I've done this a few times for games with no front cover but a few screenshots, something is better than nothing.
  11. I usually pick the Pixellate or Retro-v2 Presets usually with the Linear Filter and 4x or 5x scale. For some of the 3D Games I am looking for a more suited one, but Pixellate works great. It doesn't actually pixellate the image, and for sprite based games it makes everything look super sharp. I do not like Rounded squares or the rounding that can happen with Filters like HQ2X, 3X etc. It just looks bad to me. For 3D though, it can look decent. I love in PCSX2 the ability to just increase the internal resolution. I usually have it set to x4 there. That doesn't quite exist in the same way on RA, but its what I try to replicate, sharp visuals. Since I am recording everything, the window for Retro Consoles for 4:3 stuff is 1280x960, so anything to get it to be sharp and great quality for that resolution is what I try and go for.
  12. If you need to start over with the config just grab a copy of it from the rar it comes in. If a game specifically needs a setting you can set just that game to have its own config. Create a mupen config if needed that loads for everything. Then based from that config you can create a new one with the settings different and set it to load in the command line arguments for the individual game. Otherwise if its working don't mess with it. :P
  13. Oh, you're having controller issues in P64, not RA. Nevermind. I haven't been using Project 64, I traded it for the Mupen core in RA.
  14. I have been using the Auto selection for the GFX Plugin and I've not had any crashes. I also have been using my PS4 and N64 USB Controller with it just fine. I wonder if you got some of your settings backwards. Set your controls for XInput back to default, save the config and see if that fixes the problem.
  15. Load up the N64 Mupen core (or any core for that matter) and load up your game. First Main Menu tab at the very top open Quick Menu. Scroll down a bit till you see Core Options and open that up. For your question specifically you are looking for GFX Plugin, but here is where you change the options for most cores. Some cores wont have anything here.
  16. If it's SNES then there should be no BIOS issue. So you had RA download the core from the Core Updater, let that download run. Make sure the core in your cores folder is a dll and not a rar. If you told RA to not unpack downloads it would still be a rar. I've also had it not unpack / download correctly if I have RA download cores one after the other. Have you tried another SNES core? bsnes balanced is what I personally use.
  17. What system are you trying to emulate? This will narrow down the issue.
  18. Mednafen has cores in RetroArch, it functions exactly the same because the requirements are Mednafen, just the UI is RetroArch. I got htat mixed up and I am sorry. The Mednafen instructions should still be the same, but the RA stuff is just for RA.
  19. Load which ever config you are going to use in RetroArch, if its the default one its fine. On the first tab of RA you'll see Load Cofig , Save Current config, Save New Config. Keep note of these. Go to tab two and go all the way down to Directory. The first line should be System/BIOS. Change this line to the location where you want ALL of your systems BIOS to be located and where you are comfortable with emulators making saves if you are using a specific save engine. My full path is F:\Emulator\RetroArch\2015-11-26_RetroArch\system and it is full of BIOS and save files. Once you have changed your path in RA and the System/BIOS Dir line shows the full path, go back to the first Main Menu tab. go down to Save Current Config. This should save the path settings to your RA Config. In the folder you chose for BIOS you should have a 1mb even file called "pcfx.bios". These are my settings, that is my BIOS file and I can load PCFX games up. Just to be certain as well, you do have your cue sheets and bin / iso files in the same folder, correct? The cue sheet needs to be the same exact name as the image file. You also need to edit the cue sheet to make sure the proper name of the image is also in the cue sheet. There is a location for it to go, and as long as they're in the same folder it just needs to be the name not a file path.
  20. I also assume -c "config\mupen64plus_libretro.cfg" for example instea of the full path would work too like the core command.
  21. So you need to edit the command line for each platform. You can also do this for games to if they require a specific config. https://i.imgur.com/3PBDGlb.png In the image, it is my RetroArch setup. Right after the dll there is a -c to denote the load config command then the full path to the config. I started using this with N64. The window was always way bigger and I wanted to use my USB N64 controller and not my PS4 controller. So it loads that config for those settings. I want some emulators to load certain shaders, like most PS1 games I will load a specific shader where as most Sprite based emulators / games I use the Pixelatte shader etc. Hope this helps.
  22. I've posted at least a dozen times about it but this will help you get on your way. http://emulation.gametechwiki.com/index.php/Retroarch
  23. For clarification too, I just got Dragon Knight 4 to load with this core. So it works and is free.
  24. Have you tried just using Mednafen? There is a core for it in RetroArch.
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