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Lordmonkus

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Everything posted by Lordmonkus

  1. Using a keyboard for testing should get you past that screen, can't remember off the top of my head if you need to press left and right or just one of the buttons it uses for action buttons. If you haven't figured out what controller to get I would like to recommend the Hori FC if you don't need an analog stick. I have one and absolutely love it for my retro gaming. https://www.amazon.com/Fighting-Commander-PlayStation-Officially-Licensed-4/dp/B01GVOFIAA/ref=sr_1_1?ie=UTF8&qid=1545335701&sr=8-1&keywords=hori+fc
  2. Have you mapped your controller ? Pressing the button or moving your joystick should get you past that screen. You can also disable that screen by setting skip_gameinfo to 1 in the mame.ini file.
  3. That's normal, what's not working ?
  4. Version 9.2 - Released December 20, 2018 - New Premium Feature: Game startup and shutdown screens are now available in LaunchBox and Big Box! They are fully themeable and are now on by default for premium users; you can disable them separately in the LaunchBox and Big Box options under Game Startup. Emulator-specific options are also available in the LaunchBox emulator settings under the Game Startup tab, as well as game-specific settings in the Startup tab of the Edit Game window. See the LaunchBox\StartupThemes folder for the theme files. - New Premium Feature: The new startup screens will show a progress bar while ROM archives are being extracted (if applicable) - New Premium Feature: The new startup screens will allow you to cancel launching the game by pressing Escape or whatever key you've bound to Back in Big Box. The Back controller button should work as well. - New Feature: A new "Export/Copy ROM Files from Selected Games to New Folder" option is now available under the Tools menu in LaunchBox. This is helpful, for example, if you wanted to export a particular genre playlist of ROM files to an EverDrive or similar. - Improvement: With the new startup screen features (assuming they are enabled) it should now be nearly impossible to start multiple instances of a game or mess up window focus by spamming buttons or keys during game launch - Improvement: Auto-generated playlists have been removed from the "Add to Playlist" menu option in LaunchBox in order to prevent the list from getting too unwieldy - Improvement: Plugins have been overhauled with better interfaces for startup processes (including the new startup screens) and accessing the new LaunchBox interface. Documentation is available here: http://pluginapi.launchbox-app.com/ - Improvement: When LaunchBox is repopulating games or populating different games, the games lists will now fade out and disallow selecting a different game. This should both serve as a visual cue that LaunchBox is processing and also help to prevent selection confusion/misselections. - Fixed: Various Big Box screen positioning issues with multiple monitors that use different DPI settings
  5. I have never seen that before but it looks like some sort of memory error.
  6. Posting it twice is not gonna get you any help faster, if no one has responded it is because they either are busy or don't have an answer for you at the time. I deleted your other post on the matter.
  7. What version of Mame are you using ? If your rom is from the 188 rom set and you are using a newer Mame you may need to either update your rom or roll back your Mame version.
  8. Do you have the games associated with the emulator you want to use ? You can turn on "Extract Rom Archive Before Running" in the Edit Emulator window for the emulator you want to use for the platform if needed, this will depend on the emulator if it is required or not.
  9. Is your mame.ini in the main folder where your Mame executable is ?
  10. Probably around the time 0.96 released, @Sour mentioned something about the %romfile% having to be used before the rom being a bug in 0.95 in this thread.
  11. No idea on all counts, you are in to the advanced stuff that's way beyond my knowledge.
  12. I suggest you keep your aggressive attitude to your self. This is not a LB issue and is not a bug in either LB or Mesen, the command line parameter got changed at some point, it is now: /fullscreen
  13. My first guess is that the rom set that works in NeoRage does not work work with the RA FBA core. I am unsure of this though I have never used NeoRage and I have no idea what rom set it uses.
  14. For most systems that box is fine to have checked but for arcade systems like NeoGeo and Mame having it checked breaks the emulator.
  15. Can you post a screenshot of the Emulator Details tab of the Edit Emulators window ?
  16. You don't need to delete the categories, just change the view from Platform Categories to just Platforms.
  17. If you only emulate then you should buy the best Intel processor you are willing to buy, they have the best single thread performance CPUs right now. If you do other work on your PC like video editing and other production an AMD Ryzen CPU is a very viable option. it's not as good as the Intel for emulation but it is no shit at it either, it's much better than the previous AMD CPUs. Yeah those GPUs should be fine. One thing I would suggest trying in BigBox is to lower the image quality to medium, you won't see any visual difference but I have seen huge performance gains over max quality. Again, I can't give you a specific because I don't have a wide range of computers to test and find the "tipping point" but if you looked at that performance thread you can see 2 of my PCs specs that I have run BigBox on and it ran fine. One of the systems by todays standards is probably considered mid grade at best but I would even call it slightly under mid grade now and the other is a complete toaster by todays standards and it ran fine, though I did have to make some tweaks to the settings in BigBox which I outlined in that thread. I agree with you that Intel is better for normal emulation but it is because it has the better single thread performance, not because it has fewer cores. The vast majority of emulators only use single thread but some of the newer ones are taking advantage of multi core CPUs such as Cemu and RPCS3. Like I said earlier if the PC will only be used for emulation then an Intel CPU is the way to go but if doing other stuff on the computer such as production or will be used for modern PC gaming then an AMD Ryzen series CPU is very much viable. More and more modern PC games will be taking advantage of multi core CPUs. I can only tell you my experience now that I have had my new system with a Ryzen 2700X in it and it performs great in emulation. I can run the Higan and Beetle Saturn cores in Retroarch (2 of the most demanding single thread emulators) with very high levels of Frame Delay and the system runs Cemu (BotW) and RPCS3 (Demons Souls) great.
  18. 16 GB is pretty darn close to the normal amount for most people nowadays. BigBox does benefit from GPU but exactly how much I cannot say. I know LB/BB requires some more system power than other front ends out there but I would make the argument that it doesn't require anything more than the more accurate or newer emulators such as Higan, Dolphin, Mednafen Saturn and Cemu. So unless you are planning on only emulating up to an including the SNES using Snes9x you should get the best system you can afford. Also I have stated in other threads that you can never have too much hardware when it comes to emulation. Yes, I know these old system weren't fast but emulating them accurately requires far more power. While the SNES has only a 3.5 MHz CPU in it, it requires a modern 3 GHz CPU to emulate it accurately with Higan. I also tell people that having more CPU than is required to run the emulator is not a bad thing or a waste. If using emulators such as Retroarch you can but that extra CPU power to work reducing input latency by increasing Frame Delay and Audio Latency, it really does make the emulation experience that much better.
  19. We can't give a "recommended" system specs because there are a variety of factors involved as well as Jason doesn't have a range of systems to test on to find a "recommended" hardware configuration. While library size itself used to be the major cause of performance issues it has become less of an issue unless you have an abnormally large collection (80,000+ games). Now the biggest source of performance issues will be due to playlists and the number of them, especially those that are auto-generated by meta data. LB has to parse all the playlists and the library to get all the games for them. Keep in mind that if you don't have all your images and media cached there will be performance issues until that is all done caching in, once this is done there performance should improve dramatically. Also I recommend checking out this older but still relevant thread on how to improve your performance in BigBox:
  20. You would have to figure how to adjust these shader files themselves which is much more difficult than HLSL and that is why I recommend HLSL over BGFX.
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