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Everything posted by Lordmonkus
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Use the in game save system when available.
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You will generally want to use the in game save option for games that have them. You can use the save state feature that most emulator have but I would never rely on them, I have seen them fail too often.
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There appears to be a bit of language barrier but we'll get through it.
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No problem, we're here to help plus we have a Discord channel. https://discord.gg/X3Cwsyw
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If you wanna see something really cool but also totally insane check out this cab build which has an LCD panel marquee. Scroll most of the way down the first page to see the end result, it's badass but not cheap. http://forum.arcadecontrols.com/index.php/topic,149109.0.html
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Good to hear you got it sorted.
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Try altering the name in Launchbox and searching for metadata to see if the scraper picks it up.
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There is no Nvidia setting, it's either OpenGL, Direct 3D11, Direct 3D12, Vulkan and software. Best to stick with either Direct 3D11 or OpenGL, see which works best for you. Everyones systems are different and you have to figure which works best for you.
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Copy / Pasting from the Retroarch forums: https://forums.libretro.com/t/genesis-plus-gx-where-is-the-audio-lowpass-filter/12169/111 Discrete YM2612 appeared on all Model 1 except the badly distorted VA7. ASIC YM3438 was integrated into the main chip on the majority of Model 2 except VA2 and VA2.3 which had Discrete YM2612 like Model 1. YM3438 has better DACs and sounds cleaner with less ‘ladder effect’ (google it) distortion and noise than YM2612. BUT, some games actually use the YM2612 ‘ladder effect’ noise to their advantage therefor sound more correct on the 2612 than on the 3438. Discrete YM3438 never appeared in any Genesis console but it sounds similar to the ASIC YM3438 and can be installed in a Model1. Mame core is the most pristine sounding with no emulation of the ladder effect distortion, and no DAC Quantization (if Off), it is a pure FM synthesizer. This option is actually what Sega engineers would have preferred but had to live with the distorted and noisy real hardware. Pick your choice on how you want it to sound.
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The latest Genesis GX core has more settings in the core options and the settings for most accurate to the Model 1 Genesis is: YM2612, Stereo, Low-pass, 55
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Video Discussion: What Retroarch SNES core is right for you ?
Lordmonkus replied to Lordmonkus's topic in Videos
Very short history lesson but Higan was know as BSnes at one time back when it was only an SNES emulator. Byuu, the author renamed it when he started added more systems to it and agreed to release the source code to an older version of BSnes. It was this source code that got turned into the BSnes core and stand alone emulator being developed now by other people while Higan is being developed by Byuu. The BSnes core in Retroarch is based off the 0.94 code base but with extra development from different people working from that code. For a while there was animosity between Byuu and the Retroarch devs for whatever reasons but they recently patched things up and Byuu decided to allow them to make a Higan core based off the current code. As long as this relationship remains friendly it should keep up to date with the newest versions of Higan as they come out. Short version; BSnes is built off an older version of Higan back when it was known as BSnes and Higan is now the more up to date cutting edge version directly from Byuu. The goal of Higan is to be absolutely 100% cycle accurate and anything less than that is unacceptable to Byuu and performance is not a concern to him at all. 100% accuracy however comes at a cost and that cost is higher CPU requirements. -
Video Discussion: What Retroarch SNES core is right for you ?
Lordmonkus replied to Lordmonkus's topic in Videos
If you can use the BSnes cores and have the special chips there is no reason to not use it but you can check the game compatibility per core here https://wiki.libretro.com/index.php?title=Nintendo_SNES_Core_Compatibility#SNES9x The Higan core is just very demanding but it is the most accurate SNES emulator there is. You would think an i7 7700 would be enough though since the stand alone doesn't require that much CPU power to run it. But then again there is something with the Retroarch cores that ups the requirements compared to the stand alones they are based off of, the Mednafen Saturn core is more CPU intensive than the stand alone. -
You didn't. And in response to your post I believe something like that is on the to-do list but no idea what sort of priority it might have and how much work it would take to do it. It would be nice though and I am fairly certain that RocketLauncher can cover those features if you really need them.
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Yeah, I had an issue in testing it out last night where I lost my mouse cursor. Fortunately I can actually navigate my computer using my keyboard if necessary but I know for many it would be a disaster lol.
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It will show the mouse again if I move it but in my limited testing it doesn't appear out of no where for no apparent reason. Maybe nomousy is the better solution to your particular setup. At least at the end of the day either the MouseMove AHK or nomousy method works and is much easier than setting up RocketLauncher. I do hope @Jason Carr does implement a proper built in solution in Launchbox which is why it's on the small things list.
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I may have just messed it up but if I removed the "WinClose, ahk_class window ahk_exe demul.exe" part I got errors and even had a problem with it where my mouse cursor would hide itself in weird places like in notepad and text input boxes like in the AHK script box in LB or when typing out a post on the forums. Most likely user error on my part and the AHK MouseMove script works perfectly fine and is simpler to me.
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I tried using nomousy but you have to adjust each emulators AHK script to properly exit and show your cursor again. Or at least that was what I experienced in the short time I messed with it.
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Ahh gotcha.
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I use Windows 10 and works fine.
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I had problems with just the MouseMove alone in Retroarch and it not hiding the mouse until I added the Sleep command to go with it. The Sleep command seemed to have fixed it for me.
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I agree, I would much rather see a whole lot of polish to what we have right now over some fancy new 3D engine thing.