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Lordmonkus

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Everything posted by Lordmonkus

  1. I would suggest porting the default theme if you could.
  2. Ok, what are you asking to be more simple ? Retroarch or Launchbox ? There is no controller mapping in Launchbox because of the fact it is meant to be mouse driven though a controller will somewhat work. In BigBox mode you can remap some buttons but not everything because you don't need to remap the d-pad for navigation. At this point in time I have no clue what exactly you are asking because you seem to be equating a controller in Launchbox to Retroarch and they are 2 different things and really other than launching games through it they have nothing to do with each other. To setup your controller in Retroarch go to the Input Config window that you posted a screenshot of above and then User 1 Bind All, it should go through a bunch of prompts asking you what you want to bind things to. Certain functions are greyed out because they are premium features.
  3. Correct and you can save it as a core override or a game override.
  4. Yes but in the description its says for vertical AND arcade monitors so I figured maybe it might be worth a try. So for now all I can suggest is to either suck up to a theme maker and see if they would be willing to work with you on something or take a look at modifying the default theme (or another) to suit your needs. I would do it myself but I really don't have the skill set to do it.
  5. There is this theme for "vertical" displays and arcade cabinets though I have no idea how it actually looks on a CRT. Might be a good idea to try and sucker.... er I mean politely ask a theme dev to work on one
  6. Not sure if I am remembering correctly or not but I believe someone did make a low res CRT version of the default theme a while back but I really can't and won't swear to it. I do agree though I think there should be some themes made for lower resolution CRTs. The problem is I don't think many people including the theme makers have a CRT to test them out on.
  7. I just know they changed up the old "Per Core" config system that RA had a few version ago for the new system which is far more granular and I like it.
  8. It's now in the Quick Menu when you got a core and a game loaded.
  9. It's there, it just got moved around, gimme a couple of minutes and I will get some screen shots of where it is now.
  10. Set your controller in the core controller options to 3D Pad and it will just work and by default the "select" or "back" button on a 360 controller will be the "mode" button to toggle it back and forth from 3D Pad to normal controller. What I spent some time doing last night was setting up my 360 controller for the games I wanted analog controls for and my Hori FC for everything else. The way I did this was I set up the Hori as the default core and controller option. Then for each game I wanted the 3D Pad for I loaded up the game went to the controller config and changed that to my 360 controller and then saved that as a "Game Override" in the Core Options, then I went into the core controller options and set it to 3D Pad and remapped everything where I wanted and saved that as a "Game Remap". It took a little while to do it but once I figured out the order and the steps it wasn't bad to do and I only have about 5 or 6 games that use it anyways.
  11. It's a Christmas miracle come early, the Retroarch Mednafen Saturn core now has working analog controller support. I have no idea when they added this in because I stopped checking it every week a while back but I decided to check it tonight and low and behold we have analog support.
  12. You could even do it yourself if you know how to code up a plugin for it, you could pull roms from the archive. But don't expect it to be hosted here on this site, it would be a major legal liability.
  13. I cannot tell what is happening because your post looks all jacked up but I am going to go off of the assumption you are talking about the arcade version and using Mame and if that is the case I am going to guess that you are missing an updated qsound.zip file which Capcom CPS-2 games need with the newer versions of Mame.
  14. I guess I can see why people would want controllers that are either original or remakes of them but to me I have had and held so many different controllers over the past 35 years of gaming that I really don't care. The Hori FC just simply handles everything (non analog) so well it's basically perfect and consistent. The d-pad and the buttons are top notch, extremely responsive and I don't have to muck about changing controllers every time I want to change systems. In the end it is personal preference but to me it's a choice of having 2 controllers (Hori FC and analog controller) or buying a whole bunch of controllers and adapters and deal with swapping them out. I will stick with the former, the Hori FC is just that good in the hands. Edit: I should add that I am not after "nostalgia feels" when playing my games. I just want to have a good performing controller and the Hori FC is top notch in every way, I don't care if I am not holding a stupid square NES controller when playing Super Mario. Many times those old controllers have serious flaws especially in my larger adult hands. Hell, even on my physical Atari 2600 I won't use a real 2600 controller, I use an old Genesis 6 button controller because it actually plays better with it.
  15. The Hori FC works just as good for SNES as well since it has the shoulder buttons and you can map those to mimic the SNES controller. It has the 6 face + 4 shoulder buttons so you can pretty much map anything the way you prefer it. I personally setup the L + R buttons on the 2 far right buttons on the Hori but having them on the shoulders would be easy enough if preferred. I know there are some people out there that would rather use real controllers combined with USB connectors and that is fine too to me that gets really messy and can really screw with Retroarch when swapping them in and out. I just feel the Hori FC really suits so many systems and combined with a 360 or PS controller you got everything covered. I should also add that the older version of the Hori FC even has a small switch on the back and one of the settings on that switch makes it more difficult to accidentally press a diagonal. This almost turns it into a 4 way joystick making it much better for games like Pac-Man and Donkey Kong. Now it doesn't turn it into a proper 4 way but you are much less prone to accidental diagonal presses.
  16. Disclaimer: This is going to be aimed more towards the people that are newer to emulation and I really am only talking about the mainstream consoles like the commonly known 8, 16 and 32 bit consoles. The reason for this is because that is what the vast majority of people are interested in emulating and those consoles tend to have the most mature and well developed emulators. I will start out by saying that you really should take the time to learn how to use and setup Retroarch. Yes, I know stand alone emulators are easier to get up and running out of the box but they really lack the level of tweaking you really need. Retroarch has amazing audio syncing, audio delay, and settings to reduce input latency to as low as 1 frame off of what a real console would do. I wrote up a guide on getting Retroarch up and running, the settings section pretty much covers everything you need to know. Retroarch has the best or equal to the best stand alone emulators out there. BSnes is for all intents and purposes just as good as Higan, GenesisGX is better than Fusion, Mednafen for TurboGrafx 16 / CD, Playstation and Saturn are especially unmatched in quality when you take into account the audio and input latency settings mentioned above. The NES is one place where stand alones can beat it out (puNES and Mesen are great) but really while those emulators are more accurate and can run all games the Nestopia and Fceumm cores will play 99% of the games perfectly fine and has the benefits already mentioned. Next up invest in a good controller, in particular one with a good d-pad. Since I am focusing on the 8,16 and 32 bit consoles here you generally don't need a controller with analog sticks though they can be handy for the PS1 and Saturn. I would even go so far as to suggest having 2 controllers, one analog stick controller such as an XBox 360 or Playstation controller and one "proper retro gaming" controller. The 360 and PS controllers have horrifyingly bad d-pads and playing NES, SNES and Genesis games really do benefit greatly from a good d-pad. Aside from the good d-pad you want enough face buttons to handle SNES and Genesis layouts and there really is only one good option in this department and that is the Hori Fight Commander which you can get on Amazon for $40. https://www.amazon.com/HORI-Fighting-Commander-PlayStation-Officially-Licensed/dp/B01GVOFIAA/ref=sr_1_1?ie=UTF8&qid=1504768638&sr=8-1&keywords=hori+fight+commander I have the previous model of one of these and it truly is perfect for retro gaming and it really isn't difficult to set up different cores or even different games in Retroarch to use the controller you want using the "per core" and "per game" configs. I know this controller is not wireless and many people want a wireless controller but it does have a long (approx 10 foot) cable so it should reach most peoples systems. Last up is a good display for gaming on. I know this one is going to be bit more difficult and many people aren't going to go out and buy a new TV or monitor to game on but this is something that can greatly improve you emulation experience. I mentioned input lag earlier and TVs are a really bad (the most) source of input latency when using a modern TV instead or a CRT. If you must use a TV be sure that "Gaming Mode" is enabled, check your TVs manual for enabling this, it will reduce the input lag. But even the best TV with gaming mode on will have significantly more input lag than even the most basic of modern PC monitors. If you are willing to go the extra mile and get a dedicated gaming monitor get something that is at least 27" in size and supports 1440p or 4K resolution. 1440 and 4K resolution allows you to fit a proper (or much closer) integer scale than a 1080 display. 240p does not fit evenly into 1080 so you will either have black bars at the top and bottom of your screen or you will have "double height" pixels every so many rows. Also higher resolution makes CRT shaders look better if you like that sort of thing (I do). Look for a monitor that has low input latency, the BenQ gaming monitors are known for their low input lag in the single digit milliseconds which is well below a TV in gaming mode which has 80+ milliseconds delay which is 5 frames of animation at 60 fps. If you really want to go balls out and you are willing to spend the money I can personally recommend a G-Sync (or Freesync) display but it really is experience so I would never suggest it to anyone unless they have the money and really want the very best. These displays have very low input lag (5-6 ms) and you get to turn V-Sync off which reduce input lag even further. In the end you want a great controller and a low input latency display and I should add as a final note having more CPU power than required to run games at a smooth 60 fps does not go to waste. With a really good and fast CPU you can turn up the "Frame Delay" setting in Reroarch and the higher the frame delay the less input lag you will have. I know this sort of guide is not going to be for everyone and many people are more interested in a more casual setup they can play from their couch with a single wireless controller and don't care about input latency and that is fine. The purpose of this is for the people interested in really improving the way they play their games through emulation. Collecting real hardware and playing on a CRT is simply not feasible for many people anymore but with all the things I said above you can get extremely close to it. I have everything I mentioned above and some real consoles hooked up to a CRT and they really are that close in experience and feel.
  17. BigBox is certainly not the most lightweight front end out there, that title belongs to AttractMode in my experience. However that doesn't mean that @Jason Carr is not working on improving it though it will never be as light weight. Jason is working on performance all the time and his goal right now is to get it running nicely on GPD Win portable device. There are some things that can be done though to keep its performance at an acceptable level. To start out try and keep your collection somewhat under control. This doesn't mean you cannot have a lot of games but if you are one of those people that has to have every single game for every single system then you are in for a rough time. Around the 10,000 - 15,000 games mark is where things tend to take a bit of a hit, depending on your system of course. You can also tweak some things in BigBox to help it along, set image quality to medium (you won't see a difference compared to the highest setting). Turning off the transition and the reflection effects will also help it along. We have a thread here with some helpful tips to improve performance as well as specs on both of my systems and how well it performs for me. As for what theme to use, I just use the default theme with text lists instead of clear logos. It really suits my tastes and performs great, much like you I don't like the flashy stuff though the Switch theme is very nice. Basically the less art and videos a theme has to display the faster it should be.
  18. Wut ? New betas have been coming out and Jason has been doing streams getting the new official release ready. Things have been a little more quiet lately compared to the past but nothing is dead or even close to it. Edit: Also an odd place to put this question, in a completely unrelated thread.
  19. You can do some nifty stuff with like load a program when you launch a game and launch another when the game closes. You can have it do multiple things each time if you like, you will see what you can do with it when you see it.
  20. I don't know if anything has changed with it but the last time I checked on this game it required the use software to map keyboard keys to your controller such as Xpadder or similar.
  21. Launchbox is meant to be used with a mouse because it is the "management" side of the software but the keyboard does work. BigBox has a keyboard section for mappings in it. As for Retroarch that is a separate issue from Launchbox, Launchbox has nothing to do with the controller settings in any emulator. I have never used Retroarch without a controller but if you don't have a controller hooked up to it the keyboard should work. I know my keyboard works within the Retroarch UI and any controller I have ever plugged in (including my flightstick) is detected and can be mapped. It even autodetects and configures the XBox controller and others like my Logitech F710 and Hori Fight Commander 4.
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