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Everything posted by Lordmonkus
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Emulator Cores - An open letter to the developers
Lordmonkus replied to robwired's topic in Features
As long as there's tequila and donkey shows Maybe Columbia ? -
I just tried out Virtua Fighter Kids and it seems to work just fine, I didn't do extensive testing but I did do one round and it played flawlessly.
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Emulator Cores - An open letter to the developers
Lordmonkus replied to robwired's topic in Features
There's clearly only one way to end this. Jason is gonna fly us all down to Mexico on the private Launchbox jet for tequila shots and a live donkey show -
Of course it would be something so simple I wouldn't even think to do it, lol.
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Hmm maybe, I know Zombeaver said to me one night you can have the additional apps launch a url. So there very well could be. Also since it downloads the game to your hard drive first there is probably a way to pull that data out and save it in a more convenient manner to use later locally.
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This was originally posted over on /r/emulation so i'm just relaying it here for people. https://archive.org/details/softwarelibrary_msdos_games/v2
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Cool, but have they implemented an option to use the right analog stick on a controller as a stylus like the Retroarch core ?
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Emulator Cores - An open letter to the developers
Lordmonkus replied to robwired's topic in Features
Bottom line is this. Could Launchbox (and emulators) be easier to setup ? Yes, of course they can. But Launchbox is by far the easiest to set up frontend out there. It's the reason I paid for it when there are good free frontends out there. I am not a person afraid to get my hands dirty with software, tweaking and learning how to customize it. Is it as easy as something like OpenEmu and EmulationStation for the Pi ? No of course not but like I said earlier, those systems hardware specs are locked in and there is very little to zero deviation in them which makes something like OpenEmu possible. We might not have the simplest front end in existence but we do have the simplest and most feature rich on the Windows side of things. It's not question of how hard it would be to integrate and package libretro cores but a case of how much time does Jason, the one person dev team have to work on that. It wouldn't just be a case of plugging in the cores and go, he would have write all the UI elements much like what Retroarch and OpenEmu have done. That is way more work than one person can be reasonably expected to handle. -
Emulator Cores - An open letter to the developers
Lordmonkus replied to robwired's topic in Features
No one is mad, just explaining the problems with what you are saying. -
Emulator Cores - An open letter to the developers
Lordmonkus replied to robwired's topic in Features
I said that but I also I don't know for sure. I think it's just built off the cores like how Retroarch is. It's a weird little mess that I try and understand. The way I understand it is that libretro cores are all open souce and people can do what they want with them as long as they follow the open source licensing. OpenEmu is basically the Mac version of Retroarch, sort of like how EmulationStation is for Linux and Raspverry Pis. Again that's my understanding, I could be completely wrong. -
Emulator Cores - An open letter to the developers
Lordmonkus replied to robwired's topic in Features
I mean if Jason could somehow swing it so that Launchbox came with and pre configured for libretro cores then that would be awesome. But I won't even try and guess at how much extra work that would be. -
Emulator Cores - An open letter to the developers
Lordmonkus replied to robwired's topic in Features
Here's another key difference between OpenEmu on a Mac vs every other emulator on Windows. With OpenEmu they know precisely what hardware is in each and every Mac, there is no guess work. On the PC side of things different emulators can require much more tweaking based on each PCs hardware. -
Not sure how Virtua Fighter Kids would work, right now the Virtua series is one of the few games giving problems. Skeleton Warriors runs and plays great however.
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Emulator Cores - An open letter to the developers
Lordmonkus replied to robwired's topic in Features
Retroarch is actually quite easy to set up. It's just that the UI is confusing at first. Here is something else though. There is always gonna be some point where the end user is going to have to get their hands dirty. Once the end user wants to emulate any sort of system with a "bios" file such as the Famicom Disk System, Playstation, Playstation 2, Dreamcast, Saturn, TurboGrafx CD they will need to source their own bios. No one can provide those for them. Brad has made videos on setting up Retroarch and I plan on doing my own in the near future. I want to make a video walking people through the whole process and getting it running the best it can be. -
I use Nestopia personally but Fceux is just as good. I don't think either is better than the other, they both are excellent and each have different extremely minor emulation flaws. Many NES games came with their own custom MMC type chips and no NES emulator to date emulates them all perfectly.
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Emulator Cores - An open letter to the developers
Lordmonkus replied to robwired's topic in Features
OpenEmu is using libretro cores is it not ? If it is not then please forgive my error, I don't own and never will own a Mac so I do not care to know about its software. Now having said that everything I say here on out is based on what little I may or may not know about OpenEmu. What you are proposing is a nice idea but you are now locking yourself into one single choice of emulators for each system and those are all governed by the cores that Libretro provides. Libretro does not support Gamecube, Wii, WiiU, Playstation 2, (Playstation 3 and Xbox 360 when those emulators become useful). Launchbox as it is right now is the frontend and launcher in one. There is no need for RocketLauncher for Hyperspin (unless the user chooses to use it). Not everyone wants to be locked into using a set emulator such as the libretro cores. For example while they do have N64 and PSP cores I will not use those cores. I use PJ64 for custom texture packs and the stand alone PPSSPP is far better. Another example is performance, while on my main gaming rig I can use the Playstation core and it's great but on my lower powered laptop which I have hooked up to the TV it cannot even look at the libretro PS core. For that I use ePSXe and it runs like a champ. Now that's not to say Jason doesn't doesn't need to update the recommended emulators within Launchbox. Of course he does and he knows this and it is planned. Maybe though he could talk to the libretro guys about somehow integrating libretro into Launchbox and have it come pre-packaged and set up with it ready to go out of the box. This would be a great idea but I would certainly not sacrifice the option to use other emulators as I see fit. -
Set your Aspect Ratio to Custom then adjust the Custom Viewport Width and Height accordingly.
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Yeah I always load the core first and then load content like DOS76. CG and GLSL are just 2 different shader architectures. Think of them as sort of like programming languages. It's just 2 ways of achieving the same effect. CG is an Nvidia technology and GLSL is based on OpenGL. CG is going to be phased out of Retroarch at some point. As far as setting up custom viewport goes. This really is only useful if you plan on using overlays that have a specific "hole" that you will see the game through. What I always do is set my Aspect Ratio to core provided (though you can adjust it manually if you prefer). Then you have a choice of Integer Scaling On or Off. On will scale it at a round number like 3x, 4x or 5x, not fractional like 3.5x. With it set to On you will see black bars at the top and bottom of the screen and with a 1080 screen those bars can be fairly noticeable. Most older games are 240 pixels high which means on a 1080 screen integer scale on will scale it 4x leaving 120 pixels divided by 2 which is a 60 pixel gap top and bottom. There are 2 ways to get rid of the black at the top and bottom and both have a drawback, you just have to decide which one you prefer. Option A is You can set a custom resolution and bump up the numbers til you no longer have gaps. You can set your Y resolution to 1200 which now means you are cutting off 60 pixels top and bottom. Option B is turn Integer Scaling to Off and Retroarch will automatically fill the screen to 1080 pixels high. The side effect of this though is you will get stretched pixles. A 240 pixel high game fit into a 1080 screen is 4.5x so every so many rows of pixels the renderer is going to essentially double up and repeat a row of pixel. Depending on the shader you are using this is either not going to be noticeable at all or it can be very noticeable and off putting. CRT scanline type shaders are the most sensitive to this stretching because when you get rows of stretched pixels it messes with the shaders scanlines so you will see odd spacing in the scanlines. My personal preference is to just leave Integer Scaling set to On and live with the black bars, I don't even notice them. Setting your custom resolution to 1200 will cut off some pixels but depending on the game and how it's UI elements like score and other info it will more or less noticeable. You could always get a higher resolution display, 1440 / 240 is a nice even integer of 6
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Ok, I wasn't sure if that tool could pull them off or not. I don't have a Wii and never used that tool to know what it could and couldn't do.
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Ok so what we need is some sort of tool that will recognize the file system and read it and be able to pull files off it to a normal hard drive in your pc. Correct ?
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What file system is the hard drive ? fat, ntfs or some other weird file system ?
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I just dragged them in from my file manager and followed the Launchbox import process from there. I don't know if this would make a difference or not but I don't use the file manager built into Windows, I use a program called 2xExplorer and have done so for many years. Though I cannot for the life of me see how that would matter but maybe there is something to the .wbfs extension than the Windows file manager hates for some strange reason.
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Ahh I get it now. Just trying to get caught to speed on this issue. Was out all day with doctors appointments.
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WBFS files work just fine through Launchbox and Dolphins, or at least the 3 games I do have in that format do.
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The additional apps method was an old and terrible way of doing it.