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Lordmonkus

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Everything posted by Lordmonkus

  1. Not as far I know of, the framerates are locked in like the original console. I do know there are certain hacks and settings to unlock framerate but it causes other problems that are really bad and make things unplayable. I could be wrong though.
  2. I can't comment on the bugginess compared to the stand alone, I don't really play many DS games to compare. Playing fullscreen at 2x resolution with a shader gives a look that actually doesn't look all that bad.
  3. Ok. well like I said I haven't used MameUIFX and looked at it's default settings so I cannot comment on them at all. The nice thing about HLSL is that it is so easy to tweak to personal taste by using the sliders in the UI with a game running and keeping track of what you like and just editing the ini files accordingly. The default settings ones at least from 172 and newer aren't super atrocious but they have too much bloom and the gamma settings are too high washing out the blacks. Like DOS76 said, shaders are extremely personal preference and individual monitors affect their appearance. Royale-Kurozumi and HLSL shaders really like resolutions >1080. In the end it comes down to what you like and what looks good to you on your display. HLSL just makes it a set it and forget it deal, no messing around with setting different settings for vertical and horizontal and with some tweaking you can get the luck that suits your tastes.
  4. Yeah there are some really good Mario texture packs out there but this one is by far my favourite. It gives the game a really nice look, something like a cross between Paper Mario and Yoshi's Woolly World.
  5. Well I use just the standard command line version of Mame but MameUI is the same. I can't say for sure with MameUIFX since I don't know the differences if there are any at all.
  6. Actually the default settings are pretty bad. They don't need drastic changes to get them better but they do need tweaking.
  7. Mario64 with Hypatia's amazing texture pack. It really makes the game look amazing on a modern display. More info on her work and downloads on her homepage http://onthegreatsea.tumblr.com/
  8. Ok, with the per core config turned on you do not need to save a new config at all, RA will automatically save out your config files in the config folder and will load them when you load a core. You should probably delete the cfg files in the config folder and let RA generate new ones. Are you setting Video filter = Blarg_NTSC_SNES_RGB in the main video settings of Retroarch ? If you are I wouldn't worry about doing it that way. What I do is with the per core settings on I load up a game for a core like the SNES for example and then bring up the quick menu and then I set a shader preset I like. Then I exit out and Ratroarch will save that config out and remember to use that same config and shader preset for every other SNES game. I do that for all my systems. Here is a pic of my config folder and I did not generate any of these at all manually. These were all generated by RA automatically and they all have different settings for things like shaders, audio and video settings.
  9. For controller settings you do not need custom configs. Retroarch has "remap" files that you can set per core and even per game. A core remap file will auto load on a core basis and the game remap files will remap per game. Plus you can load a remap file in other games and if I remember correctly it will remember to auto load that game remap file. For example with the Street Fighter games the core default controls are pretty much shit. So I loaded up a Street Fighter game and remapped my controls to a more sensible layout for an Xbox 360 controller, then Save Game Remap and it will save the file with the name matching the rom name. Now when I got load up another 6 button fighter like another Street Fighter or Darkstalkers instead of remapping that game all over again just open the quick menu and go to options then go to load remap file and FB Alpha folder and you will find the remap file you saved before in there. That game should remember to use that remap file the next time it loads. Edit: I'm not quite sure I understand everything you are trying to say but it seems like you are making things much more difficult and complicated than it needs to be. If you set "Configuration Per-Core" to "On" in the Configuration menu then all the core changes and shaders you set will be saved for that core automatically. Then you can do your controller remaps which for the most part should be good out of the box aside for the 6 button fighters which you can handle like I outlined above.
  10. Mame HLSL Settings View File Here are the Mame HLSL settings I use. HLSL has the advantage of working for both horizontal and vertical games. These settings are for use in Mame version 0.172 or later. Older versions will not look right, there were changes made in Mame 0.172 that made HLSL a much better shader choice. There are 3 text files inside, one is a readme with simple instructions. As always when making edits and changes make a backup of your files you are about ti edit first just in case you do not like the changes. Copy the text from "mameini.txt" and paste it into the mame.ini file replacing the block of text that is already in it. Don't simply add it to the end. Copy the text from rasterini.txt into the "raster.ini" file located in the /ini/presets folder in the Mame folder. Overwrite everything that is there. As always with shader settings they may look better or worse on your monitor depending on size, resolution and calibration. These settings I think look really good on my monitor which is a 27" 1440 resolution TN panel from Asus. Submitter lordmonkus Submitted 08/19/16 Category Third-party Apps and Plugins
  11. Version 1.0.0

    1,872 downloads

    Here are the Mame HLSL settings I use. HLSL has the advantage of working for both horizontal and vertical games. These settings are for use in Mame version 0.172 or later. Older versions will not look right, there were changes made in Mame 0.172 that made HLSL a much better shader choice. There are 3 text files inside, one is a readme with simple instructions. As always when making edits and changes make a backup of your files you are about ti edit first just in case you do not like the changes. Copy the text from "mameini.txt" and paste it into the mame.ini file replacing the block of text that is already in it. Don't simply add it to the end. Copy the text from rasterini.txt into the "raster.ini" file located in the /ini/presets folder in the Mame folder. Overwrite everything that is there. As always with shader settings they may look better or worse on your monitor depending on size, resolution and calibration. These settings I think look really good on my monitor which is a 27" 1440 resolution TN panel from Asus.
  12. Here is a zip fie with a couple of txt files containing my HLSL settings if you want to try them out. There are 2 txt files because there are 2 files you will need to edit. There is also a readme.txt that should explain what you need to do. mame hlsl settings.zip
  13. Aspect should be correct I have keepaspect set to 1 in the mame.ini file. Unless I am missing some other setting somewhere. I agree Kurozumi is tough to beat though. Edit: There is something off with the screen shot aspect though. In game it is fine but taking a screen shot messes with the aspect. I just tested it out and something is getting screwed up in the screen shot.
  14. -L "cores\core.dll" -c "conifg\Config.cfg" That would be the command you would need. Here is a screen shot of Ghouls N Ghosts using my HLSL settings.View it full size. Personally I actually like it better than Royale-Kurozumi and I use Kurozumi for all my console emulation.
  15. The easiest way is to use stand alone Mame. To do it for Retroarch you will need to find a shader that works for vertical games or one that is smart enough to auto rotate and generate a new config file. Then in Launchbox use a custom command for all your vertical games to use that config you generated for vertical games. With stand alone MameUI you can just use the vertical and horizontal filters on the left hand panel and bulk set them to use Lottes CRT vertical shader and normal shader. Or do what I do and just use HLSL settings which is smart and doesn't care if a game is horizontal or vertical and looks great. It's even really easy to tweak for your personal tastes.
  16. Try without any shaders and see if that fixes the half black screen. As far as better choices it really is a case of personal preference but the better ones to look at (in my opinion of course) would be CRT-Easymode in the CRT folder or if you got the graphics card to drive it the CRT-Royale-Kurozumi one in the CGP folder. Start with he Easymode first though.
  17. Lordmonkus

    Yooka-Laylee

    Any other Banjo-Kazooie fans waiting on this game ?
  18. Is that what she said ? I have a 970 as well and it's an awesome card. The whole 3.5 gigs of ram whining was really uncalled for. It never impacted performance outside a couple of extremely rare cases where that extra 500 megs wouldn't have mattered.
  19. Well for just going through Launchbox you really do not have to go through all those steps to get things working. All that stuff is just for using Retroarch's UI as your main emulation launcher. As far as the half black screen goes, is it half black in full screen mode as well ? I have seen that glitch before but I can't remember the exact cause but switching to full screen fixed it or maybe it's another video setting that is messing it up.
  20. Name: What Retroarch SNES core is right for you ? Category: Tutorials Date Added: 2016-08-18 Submitter: lordmonkus There are many SNES cores in Retroarch and knowing which to use can be confusing. This video is just my opinion and recommendation on which SNES core you should be using. What Retroarch SNES core is right for you ?
  21. My high school soundtrack was a mix of skate punk like Suicidal Tendencies and D.R.I. and rap like NWA and Geto Boyz. Driving around to skate spots and parks we always had the mix tapes going.
  22. Aww shit now that is a classic indeed.
  23. I think the first Digable Planets album was in 93. I wanna say it was early 93 cause I remember being in high school and listening to it on my Walkman on the bus to school. Might have been in the summer though driving around with it in the car. 93 was my last semester of high school.
  24. I'm sorry I couldn't be of any help to you on this. I don't own a Wii and I have no experience with pulling the games off a WBFS formatted drive. I'm sure there is a way obviously but I just have no experience doing it. If I had to guess at it though that WBFS manager program or another windows tool would allow you to access the drive and see those files. Or maybe plugging the drive into a Linux system since that usually is much more forgiving in reading weird file systems. If you get really anxious to pull something off that you can't find for download just download and burn a Linux livecd or USB stick image and boot into that and plug the drive in and see what happens.
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