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CriticalCid

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Everything posted by CriticalCid

  1. Well that was the whole point of my fix lol. The alternative would be to delay the fade so that the box is already on its place when it starts to fade in. There’s no other way to solve this due to technical limitations. The box will always fall through the letterbox and the fade will always only cover the 16:9 theme section.
  2. What do you mean with always above the background layer? I literally changed absolutely nothing on that regard. That's because there is no custom fade out, only the standard LaunchBox fade out for View changes and there's technically no way for me to add one. There's a documentation.pdf file in the Themes folder and Jason's tutorials on YouTube The rest is learning from the code of other themes and Google
  3. 1. Sure, you can change all colors in the theme files. You’ll have to open all .xaml files inside the “Views” and “Styles” folders and replace the color codes with the colors of your choice. Most color properties are either named “Foreground” or “Color”. Only the horizontal bars have to be re-colored with an image editing software of your choice. You can find them in the folder “Images\Theme”. 2. Unfortunately I don't think that's possible atm. You can change the space between the covers of each row but not the space between the rows themselves.
  4. What do you exactly mean with game info? The game descriiption? I've had it first in there but removed it in the end as it looked way better and cleaner without it in that particular View.
  5. Ah I see, yeah I know exactly why that happens and you guys already have figured out a lot of the details yourselves. Big Box always loads the default artwork first before it recognizes the platform name and changes the artwork according to it. So I’ve added a custom fade transition to each View to hide the small time frame where the default artwork gets displayed. The problem is that the fade only affects the actual theme and not the additional letterboxes that get added when Big Box is forced to 16:9 on a different aspect ratio. Basically what you’re seeing is the box falling from outside the theme/screen into, or rather behind, the fade animation. Thanks for letting me know that this is an issue. I’ve just the delayed the box art animation a bit, so let me know if that solves it or if I have to delay it even more: TextGamesView.xaml You can also disable the forced 16:9 ratio by opening the ThemeSettings.xml file inside the Unified folder and change the value of <Force16X9AspectRatio>true</Force16X9AspectRatio> from true to false. But that will also break the video borders so you probably don’t want to do that.
  6. Can you try to make a screenshot or video when that happens and post it here? As for the logo I'll just quote myself from the download description: Unfortunately I'm not able to fix this at the moment.
  7. You'll need to remove the following lines from every View <!-- UPPER GLASSBAR Y-AXIS MOVEMENT --> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="UpperGlassBar"> <EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="-200"/> <EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="-200"/> <EasingDoubleKeyFrame KeyTime="0:0:2.0" Value="0"/> </DoubleAnimationUsingKeyFrames> <!-- UPPER GLASSBAR TRIANGLE Y-AXIS MOVEMENT --> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="TriangleGlassBar"> <EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="-200"/> <EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="-200"/> <EasingDoubleKeyFrame KeyTime="0:0:2.0" Value="0"/> </DoubleAnimationUsingKeyFrames> <!-- CLOCK Y-AXIS MOVEMENT --> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="DateTimeWeather"> <EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="-200"/> <EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="-200"/> <EasingDoubleKeyFrame KeyTime="0:0:2.0" Value="0"/> </DoubleAnimationUsingKeyFrames> <!-- UPPER GLASSBAR --> <Grid Grid.Row="0" Grid.Column="4" Grid.ColumnSpan="3" Panel.ZIndex="15" > <Grid.ColumnDefinitions> <ColumnDefinition Width="45*" /> <ColumnDefinition Width="424*" /> <ColumnDefinition Width="15*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="55*" /> <RowDefinition Height="260*" /> </Grid.RowDefinitions> <Viewbox Grid.Row="0" Grid.Column="0" Stretch="UniformToFill" > <Polygon x:Name="TriangleGlassBar" Points="0,0 45,55 45,0" Stroke="Black" StrokeThickness="0" Fill="Black" Opacity="0.5" > <Polygon.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Polygon.RenderTransform> </Polygon> </Viewbox> <Border x:Name="UpperGlassBar" Grid.Row="0" Grid.Column="1" Grid.ColumnSpan="2" Background="Black" Opacity="0.5" SnapsToDevicePixels="True" RenderOptions.EdgeMode="Aliased" > <Border.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Border.RenderTransform> </Border> <!-- DATE, TIME AND WEATHER --> <Viewbox x:Name="DateTimeWeather" Grid.Row="0" Grid.Column="1" > <DockPanel Height="45" Width="449" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" > <TextBlock Text="{Binding CurrentTime}" FontFamily="{StaticResource FontBebasNeue}" FontWeight="Bold" VerticalAlignment="Center" DockPanel.Dock="Right" FontSize="35" Foreground="Crimson" /> <TextBlock Text=" " FontFamily="{StaticResource FontBebasNeue}" FontSize="35" VerticalAlignment="Center" DockPanel.Dock="Right" /> <TextBlock Name="tbArrivalDateTime" Text="{Binding Source={x:Static sys:DateTime.Today}, StringFormat='{}{0:MMMM dd, yyyy}'}" FontFamily="{StaticResource FontBebasNeue}" VerticalAlignment="Center" HorizontalAlignment="Right" DockPanel.Dock="Right" FontSize="35" Foreground="Gold" /> <TextBlock Text=" " FontFamily="{StaticResource FontBebasNeue}" FontSize="35" VerticalAlignment="Center" DockPanel.Dock="Right" /> <g:GrilaWeather ShowUnits="True" ShowLocation="False" ShowTemp="True" ShowConditions="True" ItemSpacing="10" VerticalAlignment="Stretch" HorizontalAlignment="Right" Foreground="GhostWhite" FontFamily="{StaticResource FontBebasNeue}" MaxHeight="45" DockPanel.Dock="Right" Margin="0,0,0,0" /> </DockPanel> <Viewbox.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Viewbox.RenderTransform> </Viewbox> </Grid>
  8. You have to align the logo inside an image-editing program to the proper position on a 1920x1080 transparent background. Just check the logos that came with the theme to see what I mean.
  9. Try to rebuild the image cache: Big Box -> Options -> Image Cache -> Refresh Platform Wheel Images That's because you have the wrong View selected for these platforms. To change that: Big Box ->Options -> Either go to the Keyboard Mappings or the Controller Buttons settings and set up a key/button for “Switch View”. Now go back to said platforms and switch the Games Views for each of them to the one you want.
  10. Sure, just go to the Views folder and replace the Wheel3GamesView.xaml file with this one Wheel3GamesView.xaml
  11. Weird... try to delete the whole opacity animation block for this and see if that helps <DoubleAnimationUsingKeyFrames Storyboard.TargetName="Pointer" Storyboard.TargetProperty="(Image.Opacity)" > <EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:1.4" Value="0.15"/> </DoubleAnimationUsingKeyFrames>
  12. Go to the Views folder inside Unified and open the View in which you want to have the fade removed with a text editor of your choice. Search for the line that start with <!-- FADING WHEEL --> and delete all lines beneath it until the next blank line. Than search for the line <DoubleAnimationUsingKeyFrames Storyboard.TargetName="Pointer" Storyboard.TargetProperty="(Image.Opacity)" > and the line <EasingDoubleKeyFrame KeyTime="0:0:1.4" Value="0.15"/> beneath it. Change the Value from 0.15 to 1
  13. There are only 4 Vertical Wheel Games Views that a theme can use, so you have to choose. Either remove the rotating for that View completely or replace one of the other Views with a version of it that has the rotation removed. To replace a different View with it just make a copy of the Wheel3GamesView.xaml file in the Views folder, then delete the View you want to replace and rename your copy like the View you just have deleted. To remove the rotation open the Wheel3GamesView (or the copy you've made) with a text editor of your choice, search for the line <!-- DISC ROTATE --> and remove both lines beneath it that start with <DoubleAnimation.
  14. This was only designed for 16:9 screens, so unfortunately you’ll get a lot of black empty space at the top and the bottom of your 4:3 screen. There also won’t be a 4:3 version of it, at least not from me, as that would require to restructure the whole theme and resize all art assets which is an awful lot of work. Sorry.
  15. The theme doesn't come with any platform wheels. If you are missing one than there's probably no proper default logo that comes directly with LaunchBox. You can check the download section if you find a good logo for it and add it manually.
  16. At least not by default. It would be possible if your artwork is exactly to 100% named like your ROM files but that’s going into territories I rather want to avoid.
  17. Unfortunately it’s only possible to use the 8 image type categories for this. So if you want to have 2 separated 3D box image sets than is your only option to put the second set into a different category you don’t really use otherwise. For example the 3D Carts., Steam Banners, or whatever.
  18. It’s supposed to be one bullet item. Which part do you don't understand exactly? Just change the Big Box options like explained, go back to your platforms menu and choose go into any platform. Then when you are in a platform you can just press the button you have set up for "Switch View" and you'll see for yourself what happens The only recommendation I have for setting up the button is to don't use the 'A' or 'B' buttons as they are already taken for Select and Back. Any other button will suffice just fine. I haven’t run Big Box on such old and slow hardware so I can’t say it for sure but it could definitely be the reason. Though pixelated videos often happen when the hard drive can’t keep up with reading the video. Do you happen to run the videos from a network path or USB-Drive? Even though Big Box says that Windows Media player isn’t recommend you should still try it out and see if that helps. You could also try to install the K-Lite Codec pack as that can boost performance with WMP drastically. Do you have these performance problems with other Big Box themes as well? Because the feedback I got is that Unified is supposedly one of the fastest and snappiest themes out there.
  19. I’m not sure if I understand you correctly. You want to add collections as a new platform category? That’s not really related to any themes and more a general thing in LaunchBox. When you choose to edit a platform or playlists inside LaunchBox, just click on the “Category” field and type in any category name you want. You are not limited to only the ones that are available in the dropdown menu as you can freely type in anything you want in that field and LB will create it for you.
  20. Sure, just open all WheelGamesView xaml files in the Views folder and search in each file for the line which contains Binding Path=ActiveGame.CommunityStarRating Simply remove the "Community" from it so that i just says Binding Path=ActiveGame.StarRating and you're good to go. Unfortunately no, as I haven’t found a satisfying solution for fading out the TextList there’s just not enough space to fit it in nicely without having it overlapping too much over the box art. Also there’s just one TextList View I can modify so you would also see them in platforms that don’t have nice clean disc/cart art with a transparent background, etc. without the possibility to deactivate them for specific platforms. Of course rotating discs also wouldn't work as well.
  21. Sadly it’s intentional. I couldn’t get it to work nicely with playlists so I had to drop that for the Games Details. Edit: Added that info to the download description
  22. Sadly it’s intentional. I couldn’t get it to work nicely with playlists so I had to drop that for the Games Details. Edit: Added that info to the download description
  23. I'll see what I can do. But it's probably gonna take quite a while until I get the next update ready.
  24. Good point lol. If you guys want to update from 1.1 to 1.1.1 and don't want to download the whole theme again than just drop this file into the "Views" folder and overwrite the already existing one: TextGamesView.xaml
  25. And here’s already the first hotfix… Version 1.1.1 released! Changelog: v1.1.1 - 04.15.2018 - requires LB v8.2 or higher - Fixed: The video in the Text List Games View was off-centered in all display resolutions besides 1920x1080. v1.1 - 04.15.2018 - requires LB v8.2 or higher - General: Introducing the first release of the official Unified Add-on package. It features complete artwork for 95 Playlists; all created by @RetroHumanoid - Updated: The TextList for the whole theme was revamped - Updated: The Clear Logos in the wheels are now slanted for a more authentic HyperSpin feeling - Updated: The "Vertical Wheel 4" View and all Platforms Views are now stretching the videos to fill the whole screen for a more authentic HyperSpin feeling - Updated: The timings for switching between the game title and additional game metadata were slightly reduced for the "Vertical Wheel 4" View - Updated: The year of release in the Games Views was moved behind the game title - Added: The community rating was added to the additional game metadata line - Added: A new Games View was added: Text List - Added: The changelog was added as .txt file inside the theme folder - Added: A guide for setting up the weather plugin was added as .pdf file inside the theme folder - Added: Pointers were added for all platforms that were previously missing them. All platforms now have a complete artwork set - Added: An alternative background and logo for the Commodore Amiga CD32 was added (by @reaper595) - Added: Artwork for 14 new platforms was added. The theme now includes artwork for 198 platforms total! - Big Fish Games - Commodore PET - Creatronic Mega Duck - GOG - HBMAME - Java Games - Nintendo Super Game Boy - OUYA - Origin - Pinball Arcade - Sony PlayStation Minis - Steam - Uplay - Visual Pinball If you already got version 1.1 you’ll only need to update if you use a different display resolution than 1920x1080! Thanks to @MangaAddict for finding the issue.
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