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CriticalCid

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Everything posted by CriticalCid

  1. You would need to completely mirror the whole theme structure and image files inside the theme code. Unfortunately that's too much additional work for me to maintain and update two completely different builds of the theme, sorry.
  2. You can edit the various properties of the wheel element in the theme code. What each property does can be looked up in the documentation.pdf file inside the Themes folder. You could also check the Wheel Views in CriticalZone to see how the properties are set there
  3. My Aeon MQ7 theme also features a modified wall view. It was designed to fit with all types of boxes so I'm not sure if it's anything what you're looking for
  4. Sure. Like I said you'll have to edit the ThemeSettings.xml file for this. Just increase the BackgroundFadeValue and you should be good to go. By default it should be 10 so increasing it to 20, 30 or 40 should be fine.
  5. Make sure that you replace the whole part with your new font name. Do you have the Arcade font installed on your PC or do you just use the one that comes as a plugin .dll file with CityHunter? I would highly advice to have the font installed on your PC and type in the font name directly. Don’t use the .dll files or theme code of other themes for it because it won’t work without additional steps if you just replace the FontFamily code with the FontFamily code of another theme.
  6. Unfortunately you can only have one GamesDetailsView per theme. Like Kelto and Neil have correctly said you can bypass this by creating a new theme and use the switch theme option. I also really like you modifications. Great job! Which fade do you exactly mean? The general brightness fade or the fading between multiple background videos? If it’s the brightness than that’s by design and hardcoded in the theme. You can change it by opening the ThemeSettings.xml in the CriticalZone folder and change the BackgroundFadeValue to your liking. Just be aware that this won’t work with the version that comes directly with LB as LB will set the settings back to default once you start Big Box, so you'll have to use the version from the download section.
  7. Unfortunately it’s not supported at the moment and it will always stay centered. I don’t know if you could do some workarounds to achieve that like moving the left part of the wheel out of the screen or something like that but afaik did @Grila already tinker with it for his BigForce theme and didn’t come up with a really satisfying solution either. So I guess it’s up to Jason or maybe a plugin developer to create a proper solution.
  8. Yeah, officially it’s written with a space even though I find it quite inconsistent considering LaunchBox is written without a space. I guess I'll just take what's going to look better in my eyes. Thanks again for your work! I’m not sure when I’ll release the update because I want to include some more things before I’ll release a new version and I’m currently taking a break from theming and focuse on some other projects of mine. I hope it won’t be too long before I come up with an update. Stay tuned guys
  9. At the moment you can't without editing the whole View by yourself. You will be able to simply replace it once I released the new update for the theme. I don't know when the update will be ready, so unfortunately I have to ask you to wait a little.
  10. I tried to do something similiar when I first started working on Unified, unfortunately it seems you can't natively add outlines to a text without coding a plugin for that. And honestly I like it the way it currently is, so I don't know if I would even add that when someone would came up with a plugin for that.
  11. Simple but effective, thanks for that, it looks great! @dragon57 I'm so sorry for asking you again, but could you also great a a "Big Box" in that style?
  12. Awesome! Thank you so so much! That's how it currently looks like. If anyone wants to create a custom background for it I would really appreciate it
  13. Unfortunately not. I also don't have any plans to create those as I use @RetroHumanoid's awesome category videos for my own setup at the moment and don't feel the need to replace them for quite a while.
  14. That looks awesome! Thank you very much for this Any chance you could also do an "Options" logo in the same style? These Views aren’t edited in the theme yet. In order to replace these images you would have to edit everything on your own or copy them from another theme. I will include customized Views for the menu once I have all the artwork for it. Of course that will also allow you for replacing the images! Btw. I also need a proper background image for the options menu that fits to Dragon47's awesome logo and the white/blue text in the menu. If anybody wants to create one I would highly appreciate it
  15. That’s true, there’s currently no custom artwork for the options screen. Speaking of which, if someone wants to create some original artwork for it and/or a logo for this theme than please let me know. I simply have almost none experience with image editing to create something like that myself.
  16. Well if you only want to remove it in that specific View than you only should edit this View and don't touch the others. As I'm going off to bed now and therefore don't have time to guide you through everything right now I just have quickly removed it myself, here you go: Wheel4GamesView.xaml
  17. Which part exactly don't you understand in the post linked above?
  18. Yes, the add-on package includes complete Unified artwork for all collections
  19. Unified Add-on Package v1.1 released! The talented @RetroHumanoid was working hard and did artwork for 200(!) new Collections for the Unified theme! That takes the covered playlists in the Add-on package now up to 295 in total! Like previously it also includes all Clear Logos for them as well. He also did platform videos for everything that's currently covered in the Add-on package. They can be downloaded from his website and will be also directly available through LaunchBox once Jason found them to upload them all, but that’s not entirely in our hands when that will happen. For now grab them from here: http://retrohumanoid.weebly.com/downloads.html List of all 200 newly added Collections: If you like this release please check out @RetroHumanoid's website and YouTube channel for more of his stuff and say hi: https://www.youtube.com/channel/UCeP60Vc-kRYCiJ1y2PvxryA http://retrohumanoid.weebly.com/
  20. Do I smell a competitor for Unified? Just kidding, it looks really promising! I really love the CoverBox themes from both of you guys but I'm not a fan of having so many themes just for single systems, so this here will gonna be a much better fit for me. I’m really excited to see what you guys have in store for us
  21. I’ve talked with Jason about this and it seems to be a Big Box issue caused by changing themes on the fly. He’s aware of that and wants to fix it in the future. But for now there’s nothing I can do about that really.
  22. Not sure about that as I haven't tried it before. There may be something in the Big Box options but I honestly can't tell.
  23. Unfortunately I don't have it anymore but you can simply delete the TextGamesView.xaml file inside the Views folder You get some kind of visual feedback when you use VisualStudio but personally I don't find it very useful and just use Notepad++ for everything. When you edit a Games View you can just go back to the platforms menu and if you editing a Platforms View you can enter the options menu and then go back to see the new changes.
  24. Well all elements are commented so I hope that helps a little. You'll have to reverse the order of the columns inside the columns definition and assign the Grid.Column properties of the wheel and pointer according to the new order. For example if the Wheel was previously on the very right column 4 it would be now the very left column 0, etc. As for mirroring the wheel and the pointer it could be enough to just invert the respective properties but I haven't tested that myself so you'll need to play around with that yourself.
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