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CriticalCid

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Everything posted by CriticalCid

  1. Unfortunately not. I also don't have any plans to create those as I use @RetroHumanoid's awesome category videos for my own setup at the moment and don't feel the need to replace them for quite a while.
  2. That looks awesome! Thank you very much for this Any chance you could also do an "Options" logo in the same style? These Views aren’t edited in the theme yet. In order to replace these images you would have to edit everything on your own or copy them from another theme. I will include customized Views for the menu once I have all the artwork for it. Of course that will also allow you for replacing the images! Btw. I also need a proper background image for the options menu that fits to Dragon47's awesome logo and the white/blue text in the menu. If anybody wants to create one I would highly appreciate it
  3. That’s true, there’s currently no custom artwork for the options screen. Speaking of which, if someone wants to create some original artwork for it and/or a logo for this theme than please let me know. I simply have almost none experience with image editing to create something like that myself.
  4. Well if you only want to remove it in that specific View than you only should edit this View and don't touch the others. As I'm going off to bed now and therefore don't have time to guide you through everything right now I just have quickly removed it myself, here you go: Wheel4GamesView.xaml
  5. Which part exactly don't you understand in the post linked above?
  6. Yes, the add-on package includes complete Unified artwork for all collections
  7. Unified Add-on Package v1.1 released! The talented @RetroHumanoid was working hard and did artwork for 200(!) new Collections for the Unified theme! That takes the covered playlists in the Add-on package now up to 295 in total! Like previously it also includes all Clear Logos for them as well. He also did platform videos for everything that's currently covered in the Add-on package. They can be downloaded from his website and will be also directly available through LaunchBox once Jason found them to upload them all, but that’s not entirely in our hands when that will happen. For now grab them from here: http://retrohumanoid.weebly.com/downloads.html List of all 200 newly added Collections: If you like this release please check out @RetroHumanoid's website and YouTube channel for more of his stuff and say hi: https://www.youtube.com/channel/UCeP60Vc-kRYCiJ1y2PvxryA http://retrohumanoid.weebly.com/
  8. Do I smell a competitor for Unified? Just kidding, it looks really promising! I really love the CoverBox themes from both of you guys but I'm not a fan of having so many themes just for single systems, so this here will gonna be a much better fit for me. I’m really excited to see what you guys have in store for us
  9. I’ve talked with Jason about this and it seems to be a Big Box issue caused by changing themes on the fly. He’s aware of that and wants to fix it in the future. But for now there’s nothing I can do about that really.
  10. Not sure about that as I haven't tried it before. There may be something in the Big Box options but I honestly can't tell.
  11. Unfortunately I don't have it anymore but you can simply delete the TextGamesView.xaml file inside the Views folder You get some kind of visual feedback when you use VisualStudio but personally I don't find it very useful and just use Notepad++ for everything. When you edit a Games View you can just go back to the platforms menu and if you editing a Platforms View you can enter the options menu and then go back to see the new changes.
  12. Well all elements are commented so I hope that helps a little. You'll have to reverse the order of the columns inside the columns definition and assign the Grid.Column properties of the wheel and pointer according to the new order. For example if the Wheel was previously on the very right column 4 it would be now the very left column 0, etc. As for mirroring the wheel and the pointer it could be enough to just invert the respective properties but I haven't tested that myself so you'll need to play around with that yourself.
  13. Unfortunately that’s not quite as easy as other modifications. You’ll basically need to completely revert the column theme structure and mirror some elements by 180° in order to this. I'm assuming that you have no experience with WPF/XAML and guiding you through the whole process would just take me much more time than to just do it myself. And as the latter is already too time consuming for me at this point I have to tell you that can’t help you with that. I’m truly sorry.
  14. I honestly can't see any lags in the N64 video either.
  15. I'm not sure if the underscore works with the methode I'm using for calling the artwork. Try to remove it from the file name and the ' from your playlist name
  16. Have you unblocked the .dll files in the file properties? Do you happen to have an old version of the weather plugin installed in your general LaunchBox Plugins or Metadata folders? If so, delete it. Go to the Big Box options and deactivate everything under "Filters Details" and "Platform Details"
  17. Well you forget that the Text List View isn’t only used for the Game Info screen. In fact I mainly created it to get used as alternative for the Wheel Views as that was requested by a bunch of people. Also most people skip the Game Info screen anyways. And like I said I can't turn off the fade as every View needs some time get the specific platform artwork loaded when you open it.
  18. Well that was the whole point of my fix lol. The alternative would be to delay the fade so that the box is already on its place when it starts to fade in. There’s no other way to solve this due to technical limitations. The box will always fall through the letterbox and the fade will always only cover the 16:9 theme section.
  19. What do you mean with always above the background layer? I literally changed absolutely nothing on that regard. That's because there is no custom fade out, only the standard LaunchBox fade out for View changes and there's technically no way for me to add one. There's a documentation.pdf file in the Themes folder and Jason's tutorials on YouTube The rest is learning from the code of other themes and Google
  20. 1. Sure, you can change all colors in the theme files. You’ll have to open all .xaml files inside the “Views” and “Styles” folders and replace the color codes with the colors of your choice. Most color properties are either named “Foreground” or “Color”. Only the horizontal bars have to be re-colored with an image editing software of your choice. You can find them in the folder “Images\Theme”. 2. Unfortunately I don't think that's possible atm. You can change the space between the covers of each row but not the space between the rows themselves.
  21. What do you exactly mean with game info? The game descriiption? I've had it first in there but removed it in the end as it looked way better and cleaner without it in that particular View.
  22. Ah I see, yeah I know exactly why that happens and you guys already have figured out a lot of the details yourselves. Big Box always loads the default artwork first before it recognizes the platform name and changes the artwork according to it. So I’ve added a custom fade transition to each View to hide the small time frame where the default artwork gets displayed. The problem is that the fade only affects the actual theme and not the additional letterboxes that get added when Big Box is forced to 16:9 on a different aspect ratio. Basically what you’re seeing is the box falling from outside the theme/screen into, or rather behind, the fade animation. Thanks for letting me know that this is an issue. I’ve just the delayed the box art animation a bit, so let me know if that solves it or if I have to delay it even more: TextGamesView.xaml You can also disable the forced 16:9 ratio by opening the ThemeSettings.xml file inside the Unified folder and change the value of <Force16X9AspectRatio>true</Force16X9AspectRatio> from true to false. But that will also break the video borders so you probably don’t want to do that.
  23. Can you try to make a screenshot or video when that happens and post it here? As for the logo I'll just quote myself from the download description: Unfortunately I'm not able to fix this at the moment.
  24. You'll need to remove the following lines from every View <!-- UPPER GLASSBAR Y-AXIS MOVEMENT --> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="UpperGlassBar"> <EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="-200"/> <EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="-200"/> <EasingDoubleKeyFrame KeyTime="0:0:2.0" Value="0"/> </DoubleAnimationUsingKeyFrames> <!-- UPPER GLASSBAR TRIANGLE Y-AXIS MOVEMENT --> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="TriangleGlassBar"> <EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="-200"/> <EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="-200"/> <EasingDoubleKeyFrame KeyTime="0:0:2.0" Value="0"/> </DoubleAnimationUsingKeyFrames> <!-- CLOCK Y-AXIS MOVEMENT --> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="DateTimeWeather"> <EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="-200"/> <EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="-200"/> <EasingDoubleKeyFrame KeyTime="0:0:2.0" Value="0"/> </DoubleAnimationUsingKeyFrames> <!-- UPPER GLASSBAR --> <Grid Grid.Row="0" Grid.Column="4" Grid.ColumnSpan="3" Panel.ZIndex="15" > <Grid.ColumnDefinitions> <ColumnDefinition Width="45*" /> <ColumnDefinition Width="424*" /> <ColumnDefinition Width="15*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="55*" /> <RowDefinition Height="260*" /> </Grid.RowDefinitions> <Viewbox Grid.Row="0" Grid.Column="0" Stretch="UniformToFill" > <Polygon x:Name="TriangleGlassBar" Points="0,0 45,55 45,0" Stroke="Black" StrokeThickness="0" Fill="Black" Opacity="0.5" > <Polygon.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Polygon.RenderTransform> </Polygon> </Viewbox> <Border x:Name="UpperGlassBar" Grid.Row="0" Grid.Column="1" Grid.ColumnSpan="2" Background="Black" Opacity="0.5" SnapsToDevicePixels="True" RenderOptions.EdgeMode="Aliased" > <Border.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Border.RenderTransform> </Border> <!-- DATE, TIME AND WEATHER --> <Viewbox x:Name="DateTimeWeather" Grid.Row="0" Grid.Column="1" > <DockPanel Height="45" Width="449" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" > <TextBlock Text="{Binding CurrentTime}" FontFamily="{StaticResource FontBebasNeue}" FontWeight="Bold" VerticalAlignment="Center" DockPanel.Dock="Right" FontSize="35" Foreground="Crimson" /> <TextBlock Text=" " FontFamily="{StaticResource FontBebasNeue}" FontSize="35" VerticalAlignment="Center" DockPanel.Dock="Right" /> <TextBlock Name="tbArrivalDateTime" Text="{Binding Source={x:Static sys:DateTime.Today}, StringFormat='{}{0:MMMM dd, yyyy}'}" FontFamily="{StaticResource FontBebasNeue}" VerticalAlignment="Center" HorizontalAlignment="Right" DockPanel.Dock="Right" FontSize="35" Foreground="Gold" /> <TextBlock Text=" " FontFamily="{StaticResource FontBebasNeue}" FontSize="35" VerticalAlignment="Center" DockPanel.Dock="Right" /> <g:GrilaWeather ShowUnits="True" ShowLocation="False" ShowTemp="True" ShowConditions="True" ItemSpacing="10" VerticalAlignment="Stretch" HorizontalAlignment="Right" Foreground="GhostWhite" FontFamily="{StaticResource FontBebasNeue}" MaxHeight="45" DockPanel.Dock="Right" Margin="0,0,0,0" /> </DockPanel> <Viewbox.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Viewbox.RenderTransform> </Viewbox> </Grid>
  25. You have to align the logo inside an image-editing program to the proper position on a 1920x1080 transparent background. Just check the logos that came with the theme to see what I mean.
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